22 BEST Parts In Armored Core 6

Become the ultimate armored core by customizing your mech with the best parts available in Armored Core 6.

The best parts in Armored Core 6 are not only limited to your weapons and armor but also include things like the generator, boosters, and expansions. There are a lot of customizations to be made for you to create the ultimate armored core, so much so that you’ll be spending most of your time in the garage.

Key Takeaways
  • There are 10 different part types that you can customize in AC6.
  • Main weapon units consist of two units that hold your main weapons or a melee weapon.
  • Back units can be equipped with the best missile launchers or support weapons.
  • Head parts play an important role in aiming and radar scanning range.
  • The core is the main unit of your AC that mostly covers defense and total health.
  • Arms can be customized to buff the weapons that you attach to them in AC6.
  • Maneuverability and Mobility depend on the type of legs and boosters, while FCS parts control the lock-on mechanic.
  • Generators contribute to your total energy capacity and the rate at which it recovers.
  • Expansions provide various buffs, which can be either offensive or defensive.
Important: The best parts not only include weapons and armor but everything that goes into creating an AC, like generators, expansions, and FCS parts.

Here is an overview of the best parts with their stats in each category that you can use to create the most powerful mech:

Part NamePart TypeBest ForAttack PowerImpactWeightEN LoadAPAnti-Kinetic DefenseAnti-Explosive DefenseAnti-Energy DefenseThrustUpward ThrustMelee Attack ThrustEN CapacityEN Recharge
DF-GA-08 HU-BENMain Weapon UnitThe Best Gatling Gun In The Game25255800425N/AN/AN/AN/AN/AN/AN/AN/AN/A
RF-025 ScudderMain Weapon UnitThe Best ATK Power In Assualt Rifles110823830153N/AN/AN/AN/AN/AN/AN/AN/AN/A
VP-67LDMain Weapon UnitThe Best Laser Dagger For Staggering Foes7523101350150N/AN/AN/AN/AN/AN/AN/AN/AN/A
Vvc-706PMBack UnitThe Highest Hit-Count In Plasma Missile Launchers7603844800342N/AN/AN/AN/AN/AN/AN/AN/AN/A
Vvc-700LDBack UnitThe Best Damaging Drone Unit288x8105x63800570N/AN/AN/AN/AN/AN/AN/AN/AN/A
SONGBIRDSBack UnitThe Best Back Unit For Staggering Foes754×2745×25500285N/AN/AN/AN/AN/AN/AN/AN/AN/A
HD-033M VerrillHeadThe Best Overall Defenses In Head PartsN/AN/AN/AN/A1080188185185N/AN/AN/AN/AN/A
AH-J-124 BASHOHeadThe Highest AP Stat In Head PartsN/AN/AN/AN/A1250191192169N/AN/AN/AN/AN/A
DF-BD-08 TIAN-QIANGCoreThe Highest Attitude Stability Stat In Core PartsN/AN/AN/AN/A41004100478473N/AN/AN/AN/AN/A
VE-40ACoreThe Highest AP Stat In Core PartsN/AN/AN/AN/A4320447458495N/AN/AN/AN/AN/A
VE-46AArmsThe Highest Arms Load Limit In Arm UnitsN/AN/AN/AN/A2660262257270N/AN/AN/AN/AN/A
AA-J-123 BASHOArmsThe Best Arm Unit For Melee BuildsN/AN/AN/AN/A2430240260191N/AN/AN/AN/AN/A
EL-TL-11 FORTALEZALegsThe Fastest Leg Part In Armored Core 6N/AN/A24650620586039538037153344667N/AN/AN/A
VP-424LegsThe Best Mobility in Leg PartsN/AN/A316007805600366386384N/AN/AN/AN/AN/A
ALULA 21EBoostersThe Best Boosters For Early GameN/AN/A1900N/AN/AN/AN/AN/A6668465010868N/AN/A
IA-C01B: GILLSBoostersThe Best Booster For Successive DodgingN/AN/A1590N/AN/AN/AN/AN/A631750016184N/AN/A
FCS-G2 P05FCSThe Highest Medium Range Assist In FCS PartsN/AN/A120232N/AN/AN/AN/AN/AN/AN/AN/AN/A
VE-21BFCSThe Best FCS Part For Sniping EnemiesN/AN/A160388N/AN/AN/AN/AN/AN/AN/AN/AN/A
DF-GN-06 MING-TANGGeneratorThe Best Generator For Early-GameN/AN/A6320N/AN/AN/AN/AN/AN/AN/AN/A29001250
VP-20DGeneratorThe Highest EN Output in GeneratorsN/AN/A11030N/AN/AN/AN/AN/AN/AN/AN/A3250714

Best Weapon Units

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Main Weapon Units In AC6 (Image Captured by eXputer)

This consists of the main weapons that you can equip on the right or left weapon units of your armored core. Mostly, players will equip their main gun on the right weapon unit, whereas the left weapon unit will be used for secondary weapons additionally.

1. DF-GA-08 HU-BEN

The Best Gatling Gun In The Game.
WEAPON nAME df-ga-08 hu-ben
Attack Power 25
Impact 25
Total Rounds 1300
Weight 5800
EN Load 425
Accumulative Impact 11
ATK Heat Buildup 9
Direct Hit Adjustment 215
Recoil 5
Ideal Range 130
Effective Range 226
Rapid Fire 20.0
Cooling 220
Ammunition Cost 30
  • Why I Chose This: DF-GA-08 HU-BEN is the only gatling type weapon, acquired very early and provides a great support in boss fights.

The DF-GA-08 HU-BEN is a Gatling gun which, in my opinion, is not only one of the best weapons, but it is also one of the strongest kinetic weapons. It offers great energy conservation and is able to obliterate most other mechs and bosses. You can basically melt health bars since this weapon is a Gatling gun.

  • However, there is a drawback that comes with all this great firepower, as you can easily run out of ammunition if you spam with the weapon instead of using it efficiently.
  • Additionally, there is a bigger chance of missing your targets from a longer range, so I advise you to make the most out of the DF-GA-08 HU-BEN in close-quarters combat.
  • The weapon becomes available for purchase after you complete the Attack The Waypoint mission in Chapter 1.
  • You can then purchase the DF-GA-08 HU-BEN for 170,000 COAM in AC6.
  • Has the highest total rounds out of all other weapons.
  • Can be obtained fairly early in the game.
  • Has considerably low accuracy, useful at a rather closed ranged.
  • Can quickly run out of ammunation if spammed.

2. RF-025 Scudder

The Best ATK Power In Assualt Rifles.
Attack Power 110
Impact 82
Total Rounds 450
Weight 3830
EN Load 153
Accumulative Impact 35
Direct Hit Adjustment 185
Recoil 19
Ideal Range 162
Effective Range 304
Rapid Fire 2.9
Magazine Rounds 15
Reload Time 3.2
Ammunition Cost 50
  • Why I Chose This: RF-025 Scudder is the second assault rifle that you obtain and already has improved stats to make several encounters alot easier.

The Scudder is an assault rifle with a powerful fire rate that obliterates anything at close range. However, the farther you move away from your opponent, the less precise it becomes. Aside from that, the Scudder is an absolute monster in close-quarters combat encounters.

This weapon is even more powerful in the hands of a player who can precisely aim his shots and make each bullet count. If you’re confident in your aiming skills, then you can spam the assault rifle for longer, as it becomes harder to land shots the longer you use the Scudder.

  • Complete the Ocean Crossing mission to unlock the RF-025 Scudder for purchase.
  • You can then buy it for 205,000 COAM in AC6.
  • Can be acquired earlier and has better stats than the starting rifle.
  • Has considerably high Attack Power and Impact.
  • Precision diminishes with increased distance.
  • Has significantly high weight and lower ammo than its counterpart.

3. VP-67LD

The Best Laser Dagger For Staggering Foes.
Attack Power 752
Impact 310
Consecutive Hits 3
Weight 1350
EN Load 150
  • Why I Chose This: VP-67LD is a high damaging laser dagger which can launch 3 consecutive attacks on enemies and can effectively stagger them.

In the melee weapons category of my list, the VP-67LD shines the most. It is a fast and hard-hitting laser dagger in AC6 that you can use for counter-attacks as well as in close-range encounters. Its charged sweep attack is extremely powerful, and you can use it to engage in battle while getting the upper hand additionally.

  • You’ll need to complete the mission known as Escape if you want to unlock the VP-67LD in AC6.
  • It can then be bought for 135,000 COAM.
  • Performs 3 consecutive slashes, making shortwork of enemies.
  • Has high Impact of 310, causing rapid enemy stagger.
  • Needs completion of Chapter 5 to unlock.
  • Only suitable for closed-range encounters.

Best Back Units

armored core 6 best parts
Back Units In AC6 (Image Captured by Us)

There are two spots for back units which basically include the shoulder attachments for the armored core. You can attach more weaponry here, and it is best to you these back units for long-range weapons additionally. Doing so will make your armored core broken, allowing you to engage in combat from anywhere.

1. Vvc-706PM 

The Highest Hit-Count In Plasma Missile Launchers.
WEAPON Name Vvc-706PM
Attack Power 760
Impact 384
Total Rounds 210
Weight 4800
EN Load 342
Accumulative Impact 248
Blast Radius 26
Direct Hit Adjustment 125
Guidance 180
Effective Range 1500
Homing Lock Time 0.3
Max. Lock count 6
Reload Time 6.0
Ammunition Cost 100
  • Why I Chose This: If you like to launch multiple plasma projectiles at enemies, then Vvc-706PM must be your pick and would not dissappoint by providing decent dmg on every projectile.

Equip your armored core with one of the best plasma launchers known as the Vvc-706PM. Since you already have close-range coverage with your main weapon units, putting the plasma missile launcher on your back unit will allow you to cause AoE attacks on multiple opponents at once.

  • Using the Vvc-706PM will enable you to crowd control effectively since the launcher is capable of locking onto multiple enemies at once.
  • I consider this weapon really efficient to use, as it uses minimum energy and gives the maximum output for the energy used.
  • However, keep the weight requirement of the launcher in mind before equipping it.
  • Once you complete Destroy the Ice Worm mission, the Vvc-706PM can be purchased for 310,000 COAM.
  • Can lock-on on multiple enemies, efficient in crowd control.
  • Deals great AoE with high range and accuracy. 
  • Relatively high weight of 4800.
  • Has the highest EN load out of all plasma launchers.

2. Vvc-700LD

The Best Damaging Drone Unit.
Attack Power 288×8
Impact 105×6
Total Rounds 120
Weight 3800
EN Load 570
Accumulative Impact 63×6
Chg. Attack Power 1370×2
Chg. Impact 480×2
Chg. Accum. Impact 244×2
Direct Hit Adjustment 135
Effective Range 0.3
Homing Lock Time 0.3
Charge Time 0.8
Max. Lock Count 1
Reload Time 10.0
Ammunition Cost 150
  • Why I Chose This: Vvc-700LD launches many drones that groups up on an enemy and shoots it continuously with lasers. This can stagger the enemy and can make short work of smaller ACs.

The Vvc-700LD actually acts like a support weapon as it allows you to use laser drones which can be launched at any moment during battle. These drones will greatly help in battling multiple enemies at once and give you a chance to turn tides during combat encounters.

The drones also lock onto enemies and follow them, hence providing complete support to your armored core in battle. This makes the Vvc-700LD an amazing support weapon that you can equip on your back unit whilst saving the offensive weapons for weapon units.

  • You’ll need to beat all of the arena battles if you want to unlock the laser drones.
  • The Vvc-700LD can be purchased for 247,000 COAM after you unlock it.
  • Summons several drones that deals decent passive dmg at intervals.
  • These drones fire rapidly and can keep pressure on the enemy.
  • The drones last for a short duration and self-destruct after some time.
  • Can only shoot a single enemy so not viable in AoE situations.


The Best Back Unit For Staggering Foes.
Attack Power 754×2
Impact 745×2
Total Rounds 42
Weight 5500
EN Load 285
Accumulative Impact 585×2
Blast Radius 60
Direct Hit Adjustment 140
Recoil 60
Effective Range 625
Reload Time 6.4
Ammunition Cost 600
  • Why I Chose This: SONGBIRDS has enough destructive power to stun even the most toughest of foes along with high dmg that can melt many bosses as well.

Another back unit weapon spot on my list goes to an explosive weapon known as the SONGBRIDS in AC6. It is a grenade launcher with enough destructive power to cause staggers on most enemies additionally. You can use it to stagger enemies and follow up with your main weapons to deal damage after the stagger.

  • Using the SONGBIRDS will have a forceful impact on your armored core as well, which can be easily overcome by using the right legs.
  • Using the grenade launcher in combination with the best main weapon units will make you extremely powerful in Armored Core 6.
  • Attack the Watchpoint mission should be completed if you want to unlock SONGBIRDS for purchase.
  • As for the price, it costs around 182,000 COAM in the shop.
  • Deals massive dmg in an AoE and can even stagger bigger foes.
  • Doesn’t have much relaod time and thus can be spammed.
  • The rockets travel in a straight line and thus can be dodged.
  • Comes with the demerit of high weight and EN Load.

Best Head Parts

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Head Parts In AC6 (Image Credit Copyright: eXputer)

All parts of your armored core play an important role, and the same can be said for the head parts. It can affect many things ranging from the movement speed to providing better accuracy for aiming. You can even increase the range of your radar and scans if you use the right head parts additionally.

1. HD-033M Verrill

The Best Overall Defenses In Head Parts.

AP 1080
Anti-Kinetic Defense 188
Anti-Energy Defense 185
Anti-Explosive Defense 185
Attitude Stability 469
System Recovery 107
Scan Distance 510
Scan Effect Duration 7.8

  • Why I Chose This: HD-033M Verrill provides the most efficient defenses, Scan Distance, and makes your AC difficult to stagger.

Even though the HD-033M Verrill consumes a relatively high amount of energy, it still brings great features across the board to compensate for that. It increases your defense against Kinetic Weapons as well, which is why I’ve added it to the best parts in AC6 list.

  • The scan distance is also fairly large, and the high attitude stability will allow you to boast heavier load-outs additionally.
  • Just make sure to keep checking your energy bar when using the HD-033M Verrill since it is not that efficient.
  • Aside from that, it is one of the best choices for head parts.
  • Destroy the Ice Worm is the mission that you’ll need to beat in order to unlock HD-033M Verrill.
  • You can purchase it for 205,000 COAM after unlocking it in AC6.
  • Is useful in any situation due to its balanced resistances.
  • Boast high Altitude Stability and System Recovery.
  • Limits your overall build due to high EN Load.
  • Unlocked after completing the final mission of the campaign.

2. AH-J-124 BASHO

The Highest AP Stat In Head Parts.
AP 1250
Anti-Kinetic Defense 191
Anti-Energy Defense 169
Anti-Explosive Defense 192
Attitude Stability 370
System Recovery 68
Scan Distance 340
Scan Effect Duration 14.4
  • Why I Chose This: AH-J-124 BASHO is the best head part to use in a tank-build due to its great defenses and AP stat.

Not only does the AH-J-124 BASHO boasts a great design, but it is also one of the best choices of head parts for players who are aggressive and dive head-first into battle. It will be especially useful for you if you like to fight most of your battles at close range in AC6.

It offers excellent protection against explosive attacks as well, which is something not a lot of head parts offer. However, I must mention a single drawback of using this head part, and that is its low attitude stability. That makes it difficult to create heavy load-outs additionally.

  • Complete the Ocean Crossing mission in AC6 to unlock the AH-J-124 BASHO.
  • Its price in the shop is actually around 61,000 COAM which is not that high.
  • Obtained fairly early and has low cost.
  • Provides exceptional Anti-Explosive Defense and HP.
  • Has considerably low Energy Defense and System Recovery.
  • Possesses the highest weight out of all head parts.

Best Core Parts

armored core 6 best parts
Core Parts In AC6 (Screenshot Captured by eXputer)

Cores should probably given the most importance when customizing the armor of your AC. Aside from the certain buffs, the main function of the core is to provide the maximum defense of an AC which means that a majority of your health or AP will be dependent on the core that you use.


The Highest Attitude Stability Stat In Core Parts.
AP 4100
Anti-Kinetic Defense 473
Anti-Energy Defense 438
Anti-Explosive Defense 478
Attitude Stability 629
Booster Efficiency Adj. 76
Generator Output Adj. 114
Generator Supply Adj. 90
  • Why I Chose This: DF-BD-08 TIAN-QIANG is a great defensive option in the game by providing robust stats and AP that will make your AC sturdier than ever.

If you’re looking for the best and strongest defense in a core part, then get your hands on the DF-BD-08 TIAN-QIANG, which provides high armor points. You will be giving up your speed for the defense, however. But if speed is not an issue, then this is the best core part that you can get.

A build with heavy weaponry will do you good if you decide to use the DF-BD-08 TIAN-QIANG. Basically, you’ll become an indestructible tank using powerful offensive armaments and a strong defense to cover you up. Stay clear of fast opponents, as they’ll be the toughest to bring down when you’re slow.

  • Destroy Artillery Installations is the mission that you’re looking for to unlock the DF-BD-08 TIAN-QIANG.
  • The price of this weapon in the shop is 390,000 COAM additionally.
  • Provides the best overall defensive stats in the game.
  • The high Attitude Stability and Generator Output stats makes it more formidable.
  • Greatly hinders your movement due to its hefty weight.
  • Unlocked earlier but cannot be bought right away due to its huge price.

2. VE-40A

The Highest AP Stat In Core Parts.
AP 4320
Anti-Kinetic Defense 447
Anti-Energy Defense 495
Anti-Explosive Defense 458
Attitude Stability 521
Booster Efficiency Adj. 81
Generator Output Adj. 122
Generator Supply Adj. 95
  • Why I Chose This: VE-40A provides your AC with high AP stat which makes it a lot difficult to defeat and also has considerable Energy defense which is beneficial in certain bosses.

Maximizing your energy efficiency and balancing it with great defense is a hard task but one that is achieved by the VE-40A core part. It has great overall defensive capabilities and above-average resistance against every type of damage dealt to your armored core.

Aside from its defense, the thing that makes the VE-40A special, in my opinion, is the amazing generator output adjustment. That translates to having a powerful energy output, and you can use your energy to power weapons easily as well. Having that advantage of energy is appreciated, especially for builds that utilize energy weapons.

  • Once again, beating the Destroy the Iceworm mission will unlock the VE-40A for purchase.
  • However, you’ll need 570,000 COAM to actually purchase it from the shop.
  • Possesses the highest AP and Energy defense in the game.
  • Greatly Boosts Generator Output Adj. which allows you to use multiple equipement.
  • One of the equipement that is only unlocked after completing the final mission.
  • The massive weight makes it difficult to slot in any build.

Best Arms

armored core 6 best parts
Arm Parts In AC6 (Image Captured by eXputer)

Arms are going to hold the two weapon units as well as the two back units, which makes them an important part of your armored core. Alongside defense, arms provide various buffs to different types of weapons, including both ranged and melee. You’ll need to experiment around with different arms to find the ones that suit your weapons.

1. VE-46A

The Highest Arms Load Limit In Arm Units.
AP 2660
Anti-Kinetic Defense 262
Anti-Energy Defense 270
Anti-Explosive Defense 257
Arms Load Limit 21300
Recoil control 160
Firearm Specialization 80
Melee Specialization 76
  • Why I Chose This: VE-46A has the highest Limit Load which enables you to carry multiple weapons while also keeping you pretty durable with its defenses.

The VE-46A arms will provide you with above-average stats for everything. These are well-rounded arms and provide a balance between both melee and firearm specializations. It means that you will see benefits in both your ranged and melee weapons if you use the VE-46A arms.

The good load limit stat also means that you can use heavier weapons if you want in your build since the arms will be strong enough to hold them. The VE-46A arms do not excel in any one thing; rather, they’ll provide you with a more balanced experience in AC6.

  • Destroy the Iceworm is the mission that you’ll need to complete in order to unlock the VE-46A arms for purchase.
  • These will cost you around 286.000 COAM in the shop.
  • Allows you to carry heavier weapons due to its high Load Limit.
  • Also provides great defenses and AP stat for increased survivability.
  • Relatively low Specialization stats and high EN Load.
  • Is essentially one of the end-game equipements.

2. AA-J-123 BASHO

The Best Arm Unit For Melee Builds.
AP 2430
Anti-Kinetic Defense 240
Anti-Energy Defense 191
Anti-Explosive Defense 260
Arms Load Limit 10520
Recoil Control 66
Firearm Specialization 53
Melee Specialization 158
  • Why I Chose This: AA-J-123 BASHO is made for those who like to engage their enemies in close combat as it provides all the stats required for a melee build.

For players with an aggressive playstyle, the AA-J-123 BASHO arms are the best choice in AC6. These arms feature an extra-ordinarily high melee specialization which means that they’re perfect for melee builds and for players that like to get close and personal during battle.

I must tell you that the low firearm specialization and arms load limit means that these arms won’t support your guns much. For your firearms, the AA-J-123 BASHO arms are just serviceable, and that is something melee build users are okay with.

  • You’ll need to complete the mission known as Ocean Crossing to unlock the AA-J-123 BASHO for purchase.
  • After unlocking, these arms can be purchased for 81,000 COAM in the shop.
  • Can be acquired very early in the game and remains effective.
  • The high AP and Melee Specialization stats makes it best for melee combat.
  • Has considerably low Energy Defense and Recoil Control.
  • Suitable for melee combat rather than ranged due to its stats.

Best Legs

item in game
Leg Parts In AC6 (Image Captured by Us)

Legs are just as important as your core in an AC because these also make up the overall defense. There are also different types of legs that you can use, and each comes with varying maneuverability. You’ll be continuously switching out on different legs depending on the traversal that you need to achieve in the different missions.


The Fastest Leg Part In Armored Core 6.
AP 5860
Anti-Kinetic Defense 395
Anti-Energy Defense 371
Anti-Explosive Defense 380
Attitude Stability 872
Load Limit 69300
Travel Speed 194
High-Speed Perf. 430
Thrust 5334
Upward Thrust 4667
Upward EN Consumption 780
QB Thrust 25000
QB Jet Duration 0.26
QB EN Consumption 720
QB Reload Time 0.50
QB Reload Ideal Weight 69300
AB Thrust 8835
AB EN Consumption 378
Weight 24650
EN Load 620
  • Why I Chose This: EL-TL-11 FORTALEZA allows you to move around the battlefield at high speeds while also keeping you durable against various types of attacks.

Next I have The EL-TL-11 FORTALEZA. They are tank legs that provide a balance between maneuverability and carrying heavy weaponry, as mentioned in this Subreddit Post. These legs still support powerful thrusts, which allow for quick dodges, and also boast an above-average load limit allowing you to equip more or heavier weapons.

  • Even though the EL-TL-11 FORTALEZA legs provide low armor points, they make up for that by giving high resistance against all types of damage, including kinetic, energy, and explosive attacks. 
  • Complete the Ocean Crossing mission to unlock the EL-TL-11 FORTALEZA for purchase.
  • The price of these legs in the shop is actually 385,000 COAM.
  • The Highest Travel speed stat makes it the fastest travel source.
  • Also has substantial Thrust stats for fluid dodges.
  • Its high weight and EN Load makes it difficult to adjust in builds.
  • Acquired by purchasing it from a shop at a hefty price.

2. VP-424

The Best Mobility in Leg Parts.
AP 5600
Anti-Kinetic Defense 366
Anti-Energy Defense 384
Anti-Explosive Defense 386
Attitude Stability 1366
Load Limit 69800
Jump Distance 103
Jump Height 18
Weight 31600
EN Load 780
  • Why I Chose This: If you want a leg part that lets you to maneuver around your enemies and strike from all directions, then VP-424 is your pick.

If mobility is your sole purpose in combat and you always want to be quick in your dodges, then I suggest you to go for the VP-424 legs in AC6. These are tetrapod legs and support the ability to allow you to hover in the air. Aside from that, the fast dodges and mobility that you gain by using these legs are also remarkable.

Being fast in combat will allow you to strategically outwit your opponents. And the ability to hover will let you mix things up by continuously attacking from directions that enemy ACs least expect!

  • Operation Wallclimber is the mission that you need to complete for these legs to become available in the shop.
  • After doing so, you can purchase the VP-424 for 313,000 COAM in AC6.
  • Has great mobility allowing you to keep enemies on edge during combat.
  • Provides decent AP and all-type defenses for safer gameplay.
  • Has the highest EN Load in Leg Parts which limits the effectiveness of your build.
  • Relatively low Jump Height and a high price for an early part.

Best Boosters

armored core 6 best parts
Boosters In AC6 (Image Credit Copyright: eXputer)

Boosters are not only important for mobility but also play an important role in dodging attacks in AC6. With the right boosters equipped, you can even make a tank versatile, and it all comes down to what kind of playstyle you’re looking for. Essentially, boosters play a major role in maneuverability.

1. ALULA 21E

The Best Boosters For Early Game.
Thrust 6668
Weight 1900
Upward Thrust 4650
Upward EN Consumption 760
QB Thrust 21650
QB Jet Duration 0.30
QB EN Consumption 690
QB Reload Time 0.35
QB Reload Ideal Weight 62400
AB Thrust 9085
AB EN Consumption 435
Melee Attack Thrust 10868
Melee Atk. EN Consump. 575
  • Why I Chose This: ALULA 21E has the most balanced stats in all boosters making it very viable for any situation where quick and fluent dodges are needed.

The ALULA 21E is undoubtedly the best booster part in Armored Core 6. It has a high thrust which, when paired with the quick dodges and melee slashes, can make your armored core an absolute monster. This booster will allow you to dodge most, if not all, attacks efficiently. If a boss is giving you a tough time in AC6, then I recommend you to consider equipping the ALULA 21E boosters.

  • You’ll need to beat a training mission known as Intermediate Support 1: Assembling an AC if you want to unlock these boosters.
  • Has balanced Thrust stats for fluid movement and dodges.
  • Provides longer dodge distance and lower stamina consumption.
  • Comes with the demerit of high EN Load and Weight.
  • Not suitable for upward movement due to high EN consumption.


The Best Booster For Successive Dodging.
Thrust 6317
Weight 1590
Upward Thrust 5001
Upward EN Consumption 580
QB Thrust 18850
QB Jet Duration 0.28
QB EN Consumption 620
QB Reload Time 0.30
QB Reload Ideal Weight 68300
AB Thrust 8335
AB EN Consumption 391
Melee Attack Thrust 6184
Melee Atk. EN Consump. 630
  • Why I Chose This: IA-C01B: GILLS requires the shortest amount of time in between dodges which helps in escaping dire situations with a steady speed.

Even though the IA-C01B: GILLS have a relatively less thrust when compared with the ALULA 21E boosters in AC6. These still offer better upward thrust and have a lower weight to compensate as well. The energy consumption is also relatively lower than the ALULA 21E. So, if you’re looking for above-average boosters with lower weight and energy consumption, then the IA-C01B: GILLS boosters are the best choice.

  • The mission that you need to beat to get the IA-C01B: GILLS is the Underground Exploration – Depth 2 mission in AC6.
  • Has very low QB reload time, allowing you to dodge more frequntly.
  • Provides high Upward Thrust with low EN consumption.
  • Not suitable for melee combat due to low melee thrust and high EN requirement.
  • Acquired during the mid-game by which you might have better options.

Best FCS Parts

armored core 6 best parts
FCS Parts In AC6 (Screenshot Captured by eXputer)

Even though the FCS part cannot be seen externally on your armored core, it still plays an important role in battle. This part determines the speed at which you can lock onto targets in AC6. Using the best FCS parts will allow you to lock onto multiple targets at once swiftly, which can easily turn the tides in battle.

1. FCS-G2 P05

The Highest Medium Range Assist In FCS Parts.
Close-Range Assist 45
Medium-Range Assist 80
Long-Range Assist 26
Weight 120
EN Load 232
  • Why I Chose This: FCS-G2 P05 allows you to keep a safe distance from your enemies while making it easier for you to deal with them with accuracy.

The FCS-G2 P05  has weak close and long-range assists, but I must say, its overpowered medium-range assist is what makes this FCS part special. You can lock onto multiple targets and blast them off using your missile launchers before initiating close-range combat. The FCS-G2 P05 allows you to deal damage from a good enough range effectively and makes it easier to control multiple enemy armored cores.

  • The FCS-G2 P05 becomes available for purchase once you complete the Operation Wallclimber mission.
  • It can then be bought from the shop for the price of 67,000 COAM.
  • Favors medium ranged combat with high accuracy.
  • Also has steady missile lock correction for easier crowd-control.
  • Not effective in long-ranged encounters at all.
  • It is difficult to maintain multiple enemies in medium range.

2. VE-21B

The Best FCS Part For Sniping Enemies.
Close-Range Assist 15
Medium-Range Assist 50
Long-Range Assist 80
Weight 160
EN Load 388
  • Why I Chose This: VE-21B is made for long-ranged encounters with its high longe-range assist stat that makes dealing with distant foes much easier.

It is the perfect FCS part for long-range encounters as it boasts a high long-range assist additionally. It is basically designed for players who want to engage in all of their battles from range which also allows you to strategically approach the battlefield. Having a better lock-on for long-range as compared to close-range is preferable since you can spam missiles from afar before even entering battle.

  • The Escape mission needs to be completed to unlock the VE-21B FCS part in Armored Core 6.
  • It becomes available for purchase in the shop for 315,000 COAM.
  • Very effective for long-raged combat due to its stats.
  • Makes keeping pressure on enemies from great distances easier.
  • Very low Close-Range Assist makes it only viable for ranged builds.
  • Unlocked towards the end of the game and needs to be bought at a high price.

Best Generators

armored core 6 best parts
Generators In AC6 (Image Captured by eXputer)

Generators are what power your armored core and contribute to replenishing the energy of your mech. Almost all of your boosts and energy-based weapons continuously deplete energy. Even hovering in the air using tetrapod legs will consume energy. That is why you’ll need to equip the best generators to get the most energy.


The Best Generator For Early-Game.
EN Capacity 2900
EN Recharge 1250
Supply Recovery 666
Weight 6320
EN Output 3160
Post-Recoverry EN Supply 440
Energy Firearm Spec 76
  • Why I Chose This: DF-GN-06 MING-TANG has the best energy regeneration in generators which enables the use of heavy equipement without any loss.

This, in my opinion, is the best generator for heavy builds as it can power not only your energy-based weapons but also your boosts with that capacity. The recovery on DF-GN-06 MING-TANG is also really good, and it allows for swift replenishment of your energy during combat. You can make the most use of the generator by pairing it with a tank build in AC6.

  • Complete the Operation Wallclimber mission to unlock the DF-GN-06 MING-TANG for purchase.
  • You can then purchase it for 170,000 COAM from the shop.
  • Can be acquired very early and provides great support.
  • Has high EN Recharge and Supply Recovery stats for improved combat.
  • Low Post-Recovery EN Supply makes running out of energy problematic.
  • The Energy Firearm Spec. is lower than other generators.

2. VP-20D

The Highest EN Output in Generators.
EN Capacity 3250
EN Recharge 714
Supply Recovery 384
Weight 11030
EN Output 4430
Post-Recoverry EN Supply 1400
Energy Firearm Spec 98
  • Why I Chose This: VP-20D provides high EN capacity earlier in the game which makes building your AC more convenient and easy.

If you’re looking for a generator with high base energy capacity, then you should purchase the VP-20. It has that great capacity, but it comes at the cost of less supply recovery, and the weight is much higher than that of the DF-GN-06 MING-TANG. You’ll have to make a few sacrifices if you want a generator that specializes in providing energy capacity.

  • Operations Wallclimber is the mission that you need to complete so that the VP-20D becomes available for purchase.
  • The price of this generator in the shop is 416,000 COAM.
  • Provides decent EN Capacity and post recovery energy.
  • Has very high EN Output which allows you to carry heavy equipement.
  • Unlocked earlier but cannot be purchased due to its high price.
  • Possesses the highest weight in generators which hinders mobility.

Best Expansions

armored core 6 best parts
Expansions In AC6 (Image Captured by Us)

These expansion parts basically grant buffs to your armored core, like offensive or defensive buffs. There are only a few expansions to choose from, but your playstyle can really vary depending on which types of buffs you utilize in battle.

Assault Armor

The Assault Armor will buff your AC with an explosive attack that can be launched for both offensive and defensive purposes. Basically, a shockwave can be generated around your mech by using the Assault Armor, which not only deals damage to opponents but also absorbs all incoming damage. You can really capitalize on this expansion part by using it intelligently in battle.

Terminal Armor

This expansion part basically gives you a second chance in battle as it protects your armored core from a deadly attack. When an attack is powerful enough to finish you off, or your health is low, the Terminal Armor will prevent your mech from getting destroyed.

Instead, it leaves you at 1 health or armor point and gives you a second chance in battle. When the Terminal Armor activates, it even creates a shield around your mech so you can help up safely as well, which is pretty useful.

My Experience With The Best Parts In Armored Core 6

After spending 40+ hours in Armored Core 6, I can go into great detail about each part, but the parts that really make or break the build are Arms, Back, Legs, and Expansions. For Arms, I definitely recommend the Gattling Gun due to its high firepower and ammo capacity and Laser Lance as the main melee weapon. For Back Units, I strongly recommend the Songbirds paired with VE-60SNA, which was obtained during the Ice Worm boss fight. This combination has carried me through my entire playthrough in AC6. For Legs, I loved using the Tetrapod legs due to their high air mobility and defense. 

Expansions are your main means of dealing increased special damage during critical situations, but with how fast the health depletes in this game, I recommend the Terminal Armor, as it automatically grants a brief moment of respite as soon as your health reaches zero, giving you a chance to refill health and counter.

The Armored Core franchise finally makes a return with the release of AC6, which has not only impressed veteran fans but has also attracted the Soulsborne part of the FromSoftware fandom. With amazing boss fights like Balteus, Sea Spider, and HC Helicopter, AC6 offers fast-paced mech combat. Your AC is also extremely customizable, and you can even add a custom emblem to it using the image editor.

This concludes my guide on the best parts of Armored Core 6. I have included the best parts in each category of mech parts that you can customize in the garage. The method of unlocking each of these parts is also mentioned in complete detail. I hope that the guide was helpful in creating the ultimate armored core. Let me know what you think about AC6 in the comments below!


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Moiz Banoori is the brains behind eXputer. Having worked at various Video Game sites, with 8 years of Content Writing Experience and a Journalism Degree at hand, he presently monitors teams, creates strategies, and publishes qualified pieces through his aptitude at eXputer. Feel free to get in touch with him through his gaming profile on Steam and PSN.

Experience: 8+ Years || Manages Teams, Creates Strategies, and Publishes Guides on eXputer || Education: Bachelors in Journalism.

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