Armored Core 6: Decision Missions Explained [Role, Impact, Ending Types]

Dive into Decision Missions of Armored Core 6's, where every choice determines alliances, narrative outcomes, and exclusive in-game rewards.

In Armored Core 6, Decision Missions represent defining moments in the game’s progression. Marked by a unique icon in the Sortie menu, these missions offer players a chance to influence the story’s trajectory, with each mission choice reflecting a different alliance or course of action. Making a selection not only steers the narrative but also locks the chosen path, having a lasting impact on both the storyline’s outcome and in-game rewards.

Key Takeaways
  • Decision Missions drive Armored Core 6’s narrative, and the choices shape gameplay and story direction.
  • The allegiances players make in AC6’s story actually influence the game endings you get.
  • There are unique rewards that vary by decision paths players take throughout the chapters in Armored Core 6.
  • Also, the Decision Missions offer players unique narratives that enhance the replayability of AC6.
  • New Game+ mode in Armored Core 6 further unlocks new paths.

What Are Decision Missions In Armored Core 6?

Armored Core 6 Decision Missions
Decisions impact on Armored Core 6 gameplay (Image Credits: eXputer)

Armored Core 6 Decision Missions are pivotal moments in the game’s narrative, represented by a special icon in the Sortie menu. When players encounter these missions, they face a narrative branching point that forces them to choose between two or more available missions, each representing different allegiances or actions.

The chosen mission or decision in Armored Core 6 determines the player’s alliance, type of mercenary identity, and the game’s story direction. Notably, after selecting a Decision Mission, the unchosen path disappears, locking in the player’s choice and influencing the game’s ending and rewards. These decisions have significant ramifications on the game’s outcomes and require careful consideration.

What Are The Narrative Consequences Of Decision Missions

Armored Core 6 Decision Missions narrative
Narrative choices shape endings in AC6 (Image Credits: eXputer)

Decision Missions in Armored Core 6 serve as a mechanism that greatly enriches the game’s storytelling. They introduce a dynamic narrative structure, giving players agency over the unfolding events, allegiances, and ultimately, the game’s climax and resolution.

  • Story Direction Choices: Decision Missions are crucial points in the game’s story. The choices made during these missions determine the overall direction of the narrative.
  • Allegiance Decisions: Decision Missions let players choose their allegiances with factions or key characters. The main key players are Cinder Carla & Handler Walter, Ayre, and ALLMIND (available in New Game++).
  • Impact on Endings: Choices in these missions shape the game’s conclusion. By Chapter 4, decisions become even more important, leading to various final missions and boss fights. To get a specific ending, players may want to consistently support one of the three key players.
  • Gameplay Effects: Decision Missions not only affect the story but also determine the next missions players will face, shaping their gameplay experience.
  • Choices Have Consequences: Each choice has consequences for the story. Players can review mission briefings to understand who’s giving the mission and what might happen. If they’re not happy with the expected outcomes, they can switch missions without risks.
  • Freedom with Consequences: Players can change allegiances during different Decision Missions. This can lead to unexpected changes in the story’s direction.

Key Players In AC6 Decisions Missions

Cinder Carla & Handler Walter, Ayre, and ALLMIND are central to the Decision Missions in Armored Core 6, each offering a distinct narrative path with its own set of challenges, rewards, and endings. Players’ choices regarding these key players drastically shape their gameplay experience, narrative direction, and the eventual outcome of the story.

1. Cinder Carla & Handler Walter

Cinder Carla
The Cinder Carla In Armored Core 6(Image Credits: eXputer)

Cinder Carla & Handler Walter are the two characters grouped together, suggesting a partnership or joint influence in the Armored Core 6’s narrative. The choices involving them seem to lead to specific mission paths, as evidenced by the Breach the Karman Line mission, which culminates in the Fires of Raven Ending.

Handler Walter
AC6 Handler Walter (Image Credits: eXputer)

Relevance in Decision Missions: Players siding with Cinder Carla & Handler Walter will likely engage in missions that align with their interests or objectives. This may involve defending or attacking specific targets, negotiating with other factions, or other actions that directly or indirectly support this duo.

2. Ayre

Ayre
Ayre in Armored Core 6 (Image Credits: eXputer)

Choosing to align with Ayre in Armored Core 6 offers a distinct path, leading to missions like Bring Down the Xylem. Successful completion of missions on this path results in the Liberator of Rubicon Ending in AC6.

Relevance in Decision Missions: Ayre, as a key player, likely presents missions that contrast with those of Cinder Carla & Handler Walter. Players will need to determine whether Ayre’s interests align with their desired narrative outcome.

3. ALLMIND

Allmind
The Allmind Mech in Armored Core 6 (Image Credits: eXputer)

ALLMIND has an exclusive presence in New Game++ of Armored Core 6, suggesting this entity or group has deeper layers or secrets unlocked in subsequent playthroughs.

Relevance in Decision Missions: Engaging with ALLMIND provides exclusive missions, such as Regain Control of the Xylem, with unique rewards like the Coral Missile Launcher and Coral Shield. Aligning with ALLMIND leads to the Alea Iacta Est ending in Armored Core 6.

Decision Missions Branching Paths Rewards In Armored Core 6

Armored Core 6 Decision Missions rewards
All branching pathway rewards you can get in Armored Core 6 (Image Credits: eXputer)

Armored Core 6 Decision Missions don’t just determine the trajectory of the narrative, but they also reward players with specific in-game items, primarily mech parts. Here’s a breakdown of the rewards obtained from the branching paths of the Decision Missions.

1. Specific Mech Parts

Every major decision not only affects the game’s story but also provides players with specific sets of mech parts as rewards. Here’s a detailed breakdown:

Chapter 5 – Escape

Chapter 5 gameplay
Chapter 5 Escape rewards in Armored Core 6 (Image Credits: eXputer)
  • Head: AH-J-124/RC JAILBREAK
  • Core: AH-J-120/RC JAILBREAK
  • Arms: AA-J-123/RC JAILBREAK
  • Bipedal Legs: AL-J-121/RC JAILBREAK

Bring Down the Xylem – Ayre (Liberator of Rubicon Ending)

  • Head: IB-C03H: HAL 826
  • Core: IB-C03C: HAL 826
  • Arms: IB-C03A: HAL 826
  • Bipedal Legs: IB-C03L: HAL 826

Breach the Karman Line – Carla/Walter (Fires of Raven Ending)

  • Head: EL-PH-00 ALBA
  • Core: EL-PC-00 ALBA
  • Arms: EL-PA-00 ALBA
  • Bipedal Legs: EL-PL-00 ALBA

Regain Control of the Xylem – ALLMIND (Alea Iacta Est ending in New Game++)

  • Coral Missile Launcher: IB-C03W3: NGI 006
  • Coral Shield: IB-C03W4: NGI 028

2. Narrative Content And Gameplay Variation Reward

Gameplay
Various rewards in Armored Core 6 based on narrative and ending types (Image Credits: eXputer)
  • The Second, and arguably most significant reward, is the varying narrative content players will experience depending on the paths they choose. This includes unique mission objectives, interactions, and storyline developments tied to the key players in the game.

Can You Replay Divergent Decision Mission In Armored Core 6?

Gameplay
can you replay chapters to get alternate endings in Armored Core 6 in a single playthrough? (Image Credits: eXputer)

No, once a player selects and completes a Decision Mission in Armored Core 6, the unchosen mission(s) will disappear from the Sortie menu, and the player won’t be able to play the alternate mission path within the same playthrough. The consequences of the chosen Decision Mission are set for that playthrough.

However, players can revisit these decisions and experience alternate paths by starting a new game or progressing to New Game+ modes, where they’ll encounter the Decision Missions again and can make different choices.

Is There A Good Or Bad Choice Of Decision Missions?

impact of Armored Core 6 Decision Missions
Armored Core 6 decisions, consequences, and impact of choices (Image Credits: eXputer)

There is no good or bad choice when it comes to the Armored Core 6 Decision Missions. Instead, these missions provide divergent paths in the game’s narrative, allowing players to make choices that align with their gameplay preferences, narrative interests, or desired allegiances.

The emphasis is on players and the different narrative branches and consequences that arise from their choices. Each Decision Mission in AC6 has its own set of narrative consequences, rewards, and challenges, but none are framed as morally right or wrong based on my experience so far in Armored Core 6.

The choices largely determine the type of mercenary the player wishes to be and the allegiances they form or break within the game’s world.

In conclusion, the Decision Missions in Armored Core 6 are instrumental in enhancing player agency, offering a dynamic gaming experience where choices matter. By presenting diverse narrative paths, aligning with different key players, and providing unique in-game rewards, these missions encapsulate the essence of strategic gameplay, making every decision crucial to the unfolding saga and its myriad outcomes.

With this, the article comes to an end, if you are interested you should check out Armored Core 6 Game Length, and AC6 Plot & Story guides.
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Irfan Ansari


Irfan Ansari is a Senior Editor and Guides Writer on eXputer. He has seven years of Video Game Journalism experience and a tremendous love for gaming. Over his editorial career, he has gained experience at multiple sites. Along with his bachelor's degree in Electrical Engineering Irfan has also earned a degree in Writing and Editing from the University of Michigan. Experience: 7+ Years || Education: Bachelor's in Electrical Engineering || Worked for TheGamer and VeryAli Gaming || Published 1000+ Guides

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