With the Atomic Heart Skill Trees being so complex, it can become a bit tedious to figure out what skills and upgrades are. Therefore, players might require assistance figuring it out!
- Players use Neuropolymers in order to buy upgrades or buffs to enhance their base skills.
- The hexagon-shaped nodes are the ones that players need to install before they are able to make use of it in and use it in combat.
- The square nodes are there to help players gain passive buffs that further enhance the existing hexagon skill.
- After players buy the upgrades, they do not need to install them in order to use them; rather, it’s automatically embedded.
- Players can only have 2 active skills at any given time, which means that players need to swap out skills here and there.
- The main benefit of knowing all the skills and upgrades is that it gives the players a chance to figure out which ones they want to invest in!
Skill Trees Explained
Skill Tree | Description |
---|---|
Shok | Passive buffs/upgrades related to electrization and power amplification. |
Character | Enhancements to health, weapon swapping, dodging, and elemental resistance. |
Frostbite | Freezing enemies with cryo-jet skill and upgrades for range, damage, and duration. |
Mass Telekinesis | Suspending multiple opponents in the air with telekinetic grip and upgrades for impact and power. |
Polymeric Jet | Spraying combat polymer with polymeric jet skill and upgrades for range, damage, viscosity, and generation. |
Polymeric Shield | Protecting against attacks with neuropolymer shield and upgrades for explosion, damage reflection, duration, and polymer generation. |
Energy Management | Passive buffs for energy generation, power consumption, and recycling. |
Kicking things off, let’s consider and explain in detail what exactly the Atomic Heart Skill Trees are in this game.
In the know, there are currently 7 skill trees in the game that are represented towards the left side of the screen. Players can access these skill trees by heading toward the giant red machine and interacting with it, which goes further in-depth. Computer 1 asks you to select the desired procedure and offers you three options:
- Weapons.
- Charles needs a tune-up
- Leave
After booting the system, it splits into its respective skill trees in Atomic Heart.
There are a total of 7 skill trees, which are as follows:
- Shok
- Character
- Frostbite
- Mass Telekinesis
- Polymeric Jet
- Polymeric Shield
- Energy Management.
How Do Skills Work
In Atomic Heart, whenever you open your specific skill tree, such as Frostbite, you can see two types of shapes enlisted for the player.
- The hexagon-shaped “skill” is the skill you need to install before you can use it freely. This means that players cannot use the skill before they can install it, and then they can use it against opponents whenever they are in heated combat.
- As for the square nodes, those are essentially upgrades that can be attached to the pre-existing installed skills, or they can also be described as simply buffs that make the skill all the stronger.
Taking Frostbite as an example, we have the cryo-jet as the “base skill” that players need to install to slot it into their skill slots, and then they can use it freely.
- The cryo-jet skill is displayed towards the bottom of the “tree,” starting from there, all of the square nodes represent their own upgrades or buffs, which essentially strengthen the actual base skill.
How Many Skills Can Be Used
Essentially, whenever players open their skill trees and skill screen, they can see on the bottom of the screen “skills in use.” As such, players can only have 2 active skills at any given time, and players need to swap skills that are no longer needed so that they can swap in the ones they can use.
Shok
Starting things off, let’s look at the first skill tree, the Shok. It is one of the first skill trees that features primarily only Passive buffs/upgrades that players can use. It has 10 passive buffs that players can acquire, and they are listed as follows.
Powerful Electrization

One of the first ones we have on the list is Powerful Electrization, and players need to spend a total of 87 neuropolymer to buy it, after which they don’t need to install it; rather, it can be used automatically.
- With the buff in hand, any repeated attacks that are carried out against enemies can apply an extra Electrifiec effect to enemies. If enemies are Polymerized and have low HP, they are broken to pieces.
Neuro-Polymer Accelerator
The second one is known as Neuro-Polymer Accelerator. With it, players can have their overall SHOK cooldown decreased by a little bit, costing 75 neuropolymer to buy.
Resistor Malfunction

With the Resistor Malfunction upgrade, plates need to spend a total of 61 neuropolymer, and they can cause any opponents that have been originally electrified by you to take in even more damage.
Power Amplifier

Moving on, when it comes to the next buff, we have Power Amplifier, which costs back players 40 neuropolymer, making it out to be a bit of a cheap end.
- Whenever it has been activated, players can deal enhanced damage to opponents surrounding them with their SHOK, and it also causes enemies to be pushed back, with which you can carry out even more attacks.
Electrization

As for the next passive, players can use Electrization to cause opponents to become electrified with their SHOK, which makes them all the weaker so that players can easily take them down even more easily.
Shok

As far as SHOK is concerned, players can use their gloves to take out an electromagnetic discharge toward opponents that continues to target them further, and it can deal even more electric damage to enemies that are present in front of them. Typically robotic targets can take in even more electric damage since they are highly vulnerable to electricity.
Amplified Modulator

The Amplified Modulator will act as an upgrade to the Electromagnetic unit through which the overall range is able to be enhanced.
Chain Lighting

Moving on, we have chain lighting; one part of the discharge bounces, and it will damage a bonus enemy, costing 69 (nice!) neuropolymer.
Extended Topology

With chain lightning, whenever the extended topology buff is bought for 75 neuropolymer, players can target out one more enemy and cause them to intake damage.
Full Contact

Lastly, we have the final passive buff for the shock Atomic Heart Skill Tree; if any secondary targets are hit by chain lightning, they will intake full damage.
Character
The next of the Atomic Heart Skill Trees is the Character skill tree, which has about 19 upgrades/buffs.
Athlete

Kicking things off with athlete, pay up 165 neuropolymer to enhance your over-maximum HP, allowing for easier survival.
Juggler

With a juggler, players can spend 87 neuropolymer, and whenever a juggler is used, players can use a Neuromad capsule using only one hand.
Neuro-Compression Tactical Backpack
If players decide to spend 75 neuropolymer, then they can use this upgrade to enhance their backpack’s overall capacity with the help of compression rate upgrades.
Extra Capacity Cluster Munitions

Anytime players are using cluster munitions, and they make use of the extra capacity cluster munitions, they can grant even more capacity for their cluster munitions which can help them a lot. Players need to spend 27 neuropolymer for this upgrade.
Born Marksman

Using the help of Born Marksman, if you spend 119 neuropolymer, you can expect to have your marksmanship skills enhance the overall accuracy of your unaimed shooting.
Full House
If you feel like you’re unable to swap out weapons quickly, then you can look forward to using a full house, through which you can swap out weapons 100% quickly.
Parkour
With parkour in hand, players will be trained to instantly tuck themselves and roll whenever they fall so they don’t end up taking fall damage. To do that, players need to attempt to jump right before they land.
Nora’s Kiss

With Nora’s Kiss, for a limited amount of time, players can take in deadly damage that is incoming towards them from the enemy’s end even if they only have 1 hp; however, the skill has a cooldown.
Med Unit Upgrade

Since every player has a proper med uni in their character, with the med unit upgrade, they can restore even more health, and for that, players need to spend 57 neuropolymer.
Musclehead

The muscle head upgrade is very simple since it ups your overall health, but players need to spend 110 neuropolymer for it.
Photon Sink

If you feel like your suit’s laser resistance is going down, then use the photon sink to enhance it.
Wild Boar

Another health upgrade is the wild boar, which bumps it all the more so that your overall survivability is fully guaranteed.
Second Wind

While using the second wind upgrade, players can expect their physical ability to grant them an extra dodge charge.
Cell Division

As for cell division, whenever it is bought for 242 neuropolymer (yikes, that’s expensive!), anytime players use medical supplies to fully regain their max HP, it will take only a few seconds.
Sleazeball

Sleazeball has to be one of the most useful upgrades since anytime players are in combat and are being attacked if they dodge, they don’t take damage.
Morning Exercise

The morning exercise is described as assisting players with their running speed since the upgrade enhances it.
Avatar

With an avatar in hand, it will grant players resistance to any sort of elemental damage, ensuring that they can survive for a long.
Bulwark

With Bulwark, anytime some enemies are launching out physical damage against you; players will gain enhanced resistance.
Frostbite
Moving on, the next character skill tree we would like to talk about is the Frostbite tree, which has a total of 11 upgrades and one base skill, represented on the bottom by the hexagonal node.
Cryo Jet

The skill that we are talking about is known as the cryo jet, and players are able to make use of their gloves to attack targets as well as surfaces using a cryopolymer jet. The enemies that have been affected end up being frozen and are not able to move, no matter what. Enemies that are considered to be organic are more vulnerable to temperatures that are on the lower end.
High Pressure

With High Pressure in hand, players can expect the Cryo Jet’s pressure chamber to be upgraded and enhanced even further, which ends up enhancing its overall range.
Drastic Measure

Using the drastic measure, if there is any moment where the glove’s reserves have been finished, it ends up producing using your bloodstream to summon forth and make cryopolymer, which grants players the ability to make use of the cryo jet in exchange for a little bit of health. Players need to spend 35 neuropolymer for this.
Forced Defrost

Using forced defrost, any targets that have been frozen can intake extra damage, and this is done time the freeze effects end up ending.
Careful Disassembly

If an enemy has been frozen on the battlefield, then, using Careful Dissasembly, players can gain enhanced loot, and the players need to spend 66 neuropolymer.
Neuro-Polymer Accelerator

Using the Neuro-Polymer Accelerator, players can have the cooldown of the polymer jet reduced. It costs 70 neuropolymer to unlock.
Increased Polymer Generation

While players are using the increased polymer generation, they can use their cryo jet to fire out for longer periods, and players need to spend 101 neuropolymer to buy it.
Fire Extinguisher

With the help of a fire extinguisher, players can negate any kind of fire damage that is incoming towards them, which can be done using the cryo jet’s spray.
Intensive Spraying

While you’re using intensive spraying, you can speed up the discharge from the cryopolymer so that if targets need to be frozen, they can be frozen faster.
Diffuse Spray Head

If you end up using the diffuse spray head, you can spray out cryopolymer in a cone-shaped area.
Cryo Sleep

The total durability of the cryopolymer ends up being increased and improved with cryo sleep, and the total freeze duration is enhanced. Players need to pay up to 88 neuropolymer for this.
Absolute Zero

If you use cryogenic freezing and carry it out at extreme temperatures, it continues to damage enemies frozen every second. Players need to send 104 neuropolymer to get absolute zero.
Mass Telekinesis

The next Atomic Heart Skill Trees we have is the mass telekinesis which has a main skill called mass telekinesis, which can grant players the ability to grip all opponents that are present in the AoE radius and cause them to go airborne for a little bit. After that, they end up crashing back to the ground.
Amplified Modulator
With the amplified Modulator, players can use it as an upgrade to the telekinesis unit through which the AoE of the mass telekinesis is bumped up, costing 79 neuropolymer.
Barotrauma

Another passive upgrade is the barotrauma, which enhances the overall damage dealt by the mass telekinesis skill every second that passes, costing players 93 neuropolymer.
Drastic Measure
With the help of drastic measures, anytime your glove’s reserves are near depleted, you can use your body’s ATP to cast out your ability, and it costs 144 neuropolymer.
Increase Impact

Using the increased impact buff, the duration during which opponents stay airborne is enhanced, and it costs players back 210 neuropolymer.
Increased Power

With the help of increased power, the overall power of the mass telekinesis is greatly increased, through which players can lift opponents that are on the heavier end, ad it also costs players 144 neuorpolymer.
Neuro-Polymer Accelerator
The cooldown of the mass telekinesis is reduced whenever the Neuro-Polymer Accelerator is used, and players need to buy it by spending 175 neuropolymer.
Energy Vampire

Another one we have is the energy vampire, during which players can cause enemies that are airborne to have their overall energy drained, and it needs one power cell from the player in order to activate it.
Polymeric Jet
As for the Polymeric Jet skill tree, players can make use of its in-house skill, with which players can use their gloves to spray opponents and any surfaces using a sharp jet made of combat polymer. Once the jet has been used, the polymer can be set on fire, and can be frozen too, and can deal damage to opponents.
High Pressure
The Polymeric Jet’s pressure chamber is enhanced, enhancing its maximum range quite a bit, and players need to spend only 23 neuropolymer for this.
Environmental Resistance

Consistent upgrades improve upon the durability of the combat polymer that has been applied by the player, which enhances the overall duration of the effect.
Neuro-Polymer Air Defense

The overall viscosity of the combat polymer is bumped up, with which it is able to slow down the rotors and causes more airborne opponents to grow weaker.
Increased Polymer Generation
The enhanced glove output allows the polymeric jet to be fired for longer periods of time.
Increased Chemical Reactivity Distance
With the increased chemical reactivity distance buff in Atomic Heart, anytime it is used on an opponent, the combat polymer will also start to affect opponents nearby, costing 39 neuropolymer.
Mixture Efficacy

The combat polymer is enhanced so that chemical reactions such as fire and electrification are made to be a lot more devastating to opponents.
High Viscosity

The combat polymer’s viscosity is bumped up, so opponents are slowed down by a lot more, and players need to spend 63 neuropolymer on it.
Neuro-Polymer Accelerator
The overall cooldown of the polymer jet is reduced, and players need to spend 89 neuropolymer.
Polymeric Shield
Players can also take a look at the polymeric shield skill tree, through which the glove can surround players with a neuropolymer shield which can protect players from any kind of range as well as melee attacks that are directed at them. It also redirects part of it to the power reserves.
Overload And Stabilise

Anytime you can cast out the polymeric shield at its full capacity and it is retracted, it causes an explosion to take place that sprays opponents with the help of combat polymer.
Absorption Coefficient

The overall recirculation chamber of the refill rate is enhanced, and players need to spend 46 neuropolymer.
Sponge Effect

Using the sponge effect, players can recharge their energy meter with the help of melee attacks.
Kinetic Reflector

Whenever the kinetic reflector is in use, the polymeric shield can double up any kind of incoming melee damage and can reflect it toward the opponents.
Neuro-Polymer Accelerator
The overall cooldown of the polymeric shield is decreased with the help of the Neuro-Polymer Accerlator, and players need to spend 96 neuropolymer for this.
Kinetic Reflector Upgrade
With that, we also have the kinetic reflector upgrade, through which players can enhance the overall reflected damage and block out any kind of crit attacks launched at them.
Reflective Surface

Using the reflective surface, players can use the extra ionisation to reflect any kind of laster attacks with the polymeric shield.
Neuro-Polymer Reflector

Any and all kinds of incoming ranged attacks are reflected back to the opponent.
Increased Polymer Generation
The polymeric shield is able to last longer with enhanced glove output.
Med Unit Feeback
Lastly, the med unit feedback can use the polymeric shield to redirect a bit of the incoming damage toward the med unit and restores your HP.
Energy Management
With energy management, we have passive buffs that players can use, and there isn’t really a centric skill for energy management.
Energy Density

With the energy density buff, players can add an extra power cell to the recirculation chamber.
Thrift
While the thrift is in your hands, any and all of your ranged attacks consume less power from the recirculation chamber.
Energy Containment
If players want their energy regeneration to get enhanced, then they can use the energy containment buff for 239 neuropolymer.
ATP Recycling
If you have HP that has been lost while in combat, then it can be instantly recycled into energy for 82 neuropolymer.
Greedy Guts
As for greedy guts, using any kind of melee attack end up restoring extra energy to the recirculation chamber, and players need to spend 146 neuropolymer for it.
And there we have it! All skills, skill trees, and upgrades that are present for Atomic Heart Skill Trees, and with that, we will wrap up our guide! While you’re at it, you might want to read up on our Atomic Heart Game Length guide so that you are able to know how long the game is! Why not also read up on our Atomic Heart Trophies guide so that you can know which trophies to grind for?
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