Crisis Core Reunion: All Seven Wonder Of Nibelheim

Everything you need to know about Crisis Core Reunion Seven Wonders of Nibelheim

Seven Wonders of Nibelheim in Crisis Core Final Fantasy VII Reunion is a side quest that is the most interesting one to undertake. This quest becomes available once you visit “Nibelheim” with “Sephiroth” and begins when you interact with the boy with an orange marker. These “Seven Wonders” cannot be completed in one chapter but will continue along as you progress through the main storyline.

Key Takeaways
  • Crisis Core Reunion Seven Wonders quest becomes available in chapter 8 when you visit the hometown of Cloud (Nibelheim).
  • Investigating these Seven Wonders will lead to different rewards.
  • In First Wonder, The Water Tank is investigated, and Phoenix Materia is Acquired.
  • In Second Wonder, the truth behind The Vanishing Girl is uncovered.
  • For Third Wonder, the item dropped by The Faceless Bomb is obtained.
  • In Fourth Wonder, The Laughing Safe is unlocked.
  • In Fifth Wonder, The Underground Cave is investigated for eerie noises.
  • For the Sixth Wonder, The Treasure Within The Flame is found.
  • In Seventh Wonder, The Wall Materia is obtained on the outskirts of Nibelheim.

For your convenience, here is a quick look at all of the Wonders Of Nibelheim in Crisis Core Reunion:

First WonderClimb water tank in NibelheimPhoenix Materia
Second WonderInvestigate portrait in inn2000 Gil
Third WonderDefeat Faceless Bomb on Mt. NibelSafety Bit x1
Fourth WonderSolve code for safe in Shinra ManorNo rewards
Fifth WonderObtain coffin key from SephirothNo rewards
Sixth WonderSave boy's mother from burning houseATK Up++
Seventh WonderFind Wall Materia in NibelheimWall Materia

First Wonder Of Nibelheim (Phoenix Materia) 

  • Rewards: Phoenix Materia

When you interact with the boy with an orange marker, He will tell you that Nibelheim is the place of different wonders. Furthermore, he will ask you to investigate these wonders. The “First Wonder” is easy to miss, so make sure to complete it before progressing further in the story. According to the boy, the town’s drinking water becomes red sometimes, and he thinks it could be some kind of blood. So, you have to investigate the water tank. 

  1. Climb the water tank, which is right behind you.
  2. After climbing it, you will notice that there is some red materia in the tank, which is the “Phoenix Materia,” that can be used for summoning.
  3. Once you pick it up, it will be added to your DMW (Digital Mind Wave).
  4. That was it for the “First Wonder Of Nibelheim.” Mystery Solved.
The first wonder of Nibelheim
Phoenix Materia in water [Image Captured by eXputer]
The first wonder of Nibelheim
Phoenix Materia Acquired [Phoenix Materia in water [Image Captured by eXputer]

The Second Wonder (The Vanishing Girl)

  • Rewards: 2000 Gil
The second wonder of Nibelheim
The portrait [Image Captured by eXputer]
There is a painting of a girl on the second floor of the inn, but that’s not the wonder. The girl sometimes vanishes from the portrait, and it is rumored that she wanders around Nibelheim. Interact with the same boy again. He will tell you to investigate this painting and find out whether it’s true.

To complete this wonder, you have to follow these steps:

  1. Go to the second floor.
  2. Interact with the painting with a girl in it.
  3. Go downstairs. 
  4. Leave the inn.
  5. Talk to the boy again.
  6. Now, go back to the second floor and interact with the picture; you will notice that the girl is gone.
  7. Now, go back downstairs.
  8. Wait for the NPC in the red shirt to climb upstairs.
  9. Follow the NPC.
  10. You will see the NPC alter the painting.
The second wonder of Nibelheim
NPC altering the portrait[Image Captured by eXputer]
The painting has two sides. One with a girl on it, and the second side is empty (without a girl), which the innkeeper uses to hide the nest egg from his wife. The innkeeper will give you 2000 Gil for keeping this a secret. “Second Wonder of Nibelheim” completed.

Third Wonder (Faceless Bomb)

  • Rewards: Safety Bit x1

Mt. Nibel is home to various monsters. However, it is rumored to have a “Faceless Bomb” monster that drops an item. For this wonder, you have to defeat the “Faceless Bomb” and bring the item back to the boy.

After interacting with the boy, head to the top of Mt. Nibel. After defeating a few monsters, you will see a group of three kids.

The third wonder of Nibelheim
Mount Nibel [Screenshot Captured by eXputer]
Interact with the kid in the green shirt. He will share some valuable information with you, “hit the bomb monsters that are about to explode.” After defeating a few more monsters, a “Gold Shard” is dropped by a bomb monster. Bring the “Gold Shard” back to the kid in Nibelheim, and he will give you a “Safety Bit” as a reward. “Third Wonder,” case closed.

Fourth Wonder (The Laughing Safe)

  • Rewards: No rewards
Shinra Manor
Shinra Manor Entrance [Screenshot Captured by eXputer]
According to the boy, there is a laughing safe in the “Shinra Manor,” and you can hear eerie laughter coming out of it every night. There is a code to the safe, but nobody knows the code. So, to investigate the “Fourth Wonder of Nibelheim,” you have to visit the “Shinra Manor.”

The fourth wonder of Nibelheim
Shinra Manor [Screenshot Captured by eXputer]
After interacting with the safe on the second floor of “Shinra Manor,” you will find out that it is protected with a four-digit code. Right next to the safe, there is a page on the ground. Interact with the page, and you will find some clues regarding the four-digit code. 

The fourth wonder of Nibelheim
The laughing safe [Screenshot Captured by eXputer]
The four-digit code can be different in many cases and is not guaranteed to be the same for everyone. So, you have to solve this puzzle yourself by peeking into the keyholes of the doors that won’t open.

Although some hints are shared below:

  1. Digit 1: Count the number of books not on the shelves.
  2. Digit 2: Count the number of spooky monsters inside the room.
  3. Digit 3: Count the purple apples in the room.
  4. Digit 4: Count the chairs in the room.

In my case, the four-digit code was 4 4 3 1.

Fifth Wonder

  • Rewards: No rewards
The fifth wonder of Nibelheim
The Coffin [Screenshot Captured by eXputer]
To investigate the “Fifth Wonder” first you have to talk to “Sephiroth” at the inn, because “Sephiroth” holds the key to the secret passage (located on the second floor of “Shinra Manor”) that leads to the underground cave where the “Fifth Wonder” is to be found. Once you gain access to the secret passage, defeat the “Sahagin” to acquire the coffin key.

  1. Once you acquire the key, climb down the ladder.
  2. There will be two red doors in the cave; enter each of them and use the coffin key, but be prepared because “Bizarre Bugs” are waiting for you inside the coffins.
  3. In one of the coffins, a man is sleeping while snoring out loud.
  4. Now, return to the boy. “Fifth Wonder” investigation complete.

Sixth Wonder (Treasure Within The Flames)

  • Rewards: ATK Up++
The sixth wonder of Nibelheim
Nibelheim on fire [Screenshot Captured by eXputer]
To explore the “Sixth Wonder“, you have to progress further in the story until you meet the boy again. “Nibelheim” is on fire. Talk to the boy standing in front of the house. He will ask you for help to save his mother, who is trapped inside the burning house.

The sixth wonder of Nibelhim
The rescue [Screenshot Captured by eXputer]
You have to save his mother within the given time. Although it is gonna be difficult to find the route because you can’t see inside the house as you navigate inside. So, you have to rely on your senses.

Movement guide for entering the house:

  • Up, right, up, right, up, left, up, left, down, right, down
  • After following the above movement guide, you will successfully reach the boy’s mother. 
  • Movement guide for exiting the house:
  • Up, left, up, right, down, right, down, left, down, left, down

After following the above movement guide, you will safely exit the house and will be able to save the boy’s mother before the time limit expires.

The sixth wonder of Nibelheim
The treasure within the Flames [Screenshot Captured by eXputer]
After saving the boy’s mother, he will give you “ATK Up++” as a reward for saving his mother. The Sixth Wonder, “Treasure Within The Flames,” was completed.

Seventh Wonder

  • Rewards: Wall Materia

For the investigation of this wonder, you have to again progress through the main story of the game. In chapter 9, when you escape from the “Shinra Manor”, you will receive a mail from the boy. He asks you to pick up a “Wall Materia” in the “Nibelheim” outskirts behind the fence. 

The seventh wonder of Nibelheim
Wall Materia Acquired [Screenshot Captured by eXputer]
Acquiring this “Materia” will reward you with the achievement “Seven Wonders Expert” and will mark the end of the side quest.


That concludes all of the information regarding the Crisis Core Reunion Seven Wonder of Nibelheim. As it should be kept in mind that this quest progresses along with the main storyline; if you progress far into the storyline without taking on the quest of Seven Wonders, then you might not be able to do this quest in the future. It is available until Cloud gets the SOLDIER uniform.

If you are new to Crisis Core Final Fantasy VII Reunion, then also consider reading Materia Fusion List, as it can come in handy. Buster Sword Stats and Changes can also grant you an early-game advantage. Don’t forget to check out the Best Materia for combat as well.


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Sulaymaan Ahmad is a Senior Writer on eXputer who covers all the latest and greatest games. He has an engineering background and a knack for decimating players in First-Person Shooter games. He also enjoys narrative-driven games with characters he can emotionally invest in. Sulaymaan's love for gaming has been going strong for several years which is evident on his gaming profiles at Steam and PSN. Experience: 3+ Years || Written 150+ Guides || Mainly Covers Strategy Guides on eXputer

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