Of all the dungeons present in Cult of the Lamb, Anchordeep is arguably the most difficult featuring the hardest bosses you will face. The bosses spend no time overloading the arena with projectiles while constantly evading the player. This makes them very annoying and extremely hard to beat. In today’s guide, we will discuss the strategies and attacks of all bosses located in Cult of Lamb’s third dungeon, “Anchordeep”.
Cult Of The Lamb Anchordeep Bosses
In each Cult of the Lamb dungeon, your goal is to slay the Heretic or Bishop of that dungeon, but before you reach the Bishop, you have to kill three of its lackeys. Anchordeep is no different in this regard. The Heretic of Anchordeep is Kallamar, and the lackeys you will face before reaching him are Haborym, Saleos, and Baalzebub.
Before going further, consider reading our guide on the best Doctrines in Cult of the Lamb.
Recommended Skills & Weapons
Before we jump into how to beat each of the bosses in Anchordeep, let’s discuss the skills and weapons you should have. We will be discussing the strategies and attack patterns of each of the bosses, but since it’s rouge-like, unlocking new tiers of skills and weapons halfway through the run is not possible.
So it’s recommended to decide whatever skills and weapons you need to carry before the start of the run. For Anchordeep bosses, make sure you have the Curse skills from the Sermon skill tree and the fourth tier of weapons unlocked. With these unlocked, you will have higher chances of finding curses and weapons that are powerful enough to kill the bosses of Anchordeep.
Another thing, before you start your run, makes sure you have the Golden Fleece with you. Golden Fleece doubles your damage for every enemy you slay, so by the time you reach your first boss, your damage would’ve multiplied a lot.
The catch here is that the damage you will take will also be doubled, but you don’t need to worry if you are decent at dodging because the fights will be over sooner than you think with Golden Fleece equipped. Speaking of Fleeces, also consider reading our guide on the best fleece in Cult of the Lamb.
For weapons, we would recommend Daggers and Hammers. Daggers are great if you want to have higher mobility and small windups at the cost of low damage, whereas the Hammers are recommended in case you want to deal maximum damage at the cost of being slow.
In case of curses, we’ll say try to get your hands on either Ichor or homing variants. Both of these curses are great for depleting the health bars of bosses instantly, especially Ichor which can give you the ability to deal poisonous damage on top of your base damage.
Lastly, for Tarot cards, go for the ones that make up for your shortcomings. For example, if you are carrying a hammer, equip those Tarot cards that increase your health, and decrease windups and in the case of daggers, the Tarot cards you should be prioritizing are the ones that deal critical damage, inflict various effects, and so on.
Haborym is the first boss you will face in Cult of the Lamb’s third dungeon, “Anchordeep”. He will try to overwhelm you by constantly teleporting and summoning hordes of deadly jellyfishes. While he is not teleporting and summoning, he will unleash a torrent of projectiles.
The list of Haborym’s attacks is given below:
5-Star Projectile is Haborym’s most basic attack. He simply fires five projectiles in a star shape, which are very easy to dodge due to the large gaps between them. While you are, why not go through our Cult of the Lamb Eye of Witness guide and learn about its location and rewards?
This is a tricky one to dodge. Haborym fires a spiraling ring of projectiles, and dodging through it will lead you to roll through more projectiles. Now, rolling through them and dodging the projectiles is not completely impossible, but a safer strategy would be to take your time and wind your way across the bullet maze.
This is Haborym’s signature attack. He summons a sea of horned and exploding jellyfishes, which quickly spread around the arena. This attack is actually a double-edged sword since it can be used against the boss too.
Hitting the jellyfishes will launch them, and they will explode after making contact with anything afterward, including the minions and the boss itself. So launching the jellyfish towards Haborym is a great way of depleting its health bar quickly.
As evident from the name, Haborym has the ability to teleport around the arena constantly, and the only way to counter it is to keep chasing it and keeping your distance close. Also, consider reading our Cult of the Lamb Knucklebones guide and learn more about it.
During the entire fight, Haborym will try to stay away from you as much as possible. He got no melee attacks, and his only way of fighting you is through projectiles and summons. So the entire fight comes down to how good you are at movement and crowd control.
Don’t let him summon and overload the arena with minions and try to kill them as soon as they appear. Hitting the exploding jellyfish back at him is a great strategy, but make sure you don’t let him summon too many minions. If he is about to shoot his projectile attacks, roll away and try to keep your distance.
While he is shooting projectiles, instead of trying to get close and dealing melee damage, you should use your curses to inflict status effects on him. Memorize the boss pattern and keep this strategy in mind, and before long, you will have him beat.
Saleos is the easiest boss you will face in Cult of the Lamb’s third dungeon, “Anchordeep”. His attacks aren’t unique and are more or less similar to what you have already seen. Furthermore, he also doesn’t have any gimmicks, making him a pushover overall.
Saleos can unleash the following attacks in Cult of the Lamb:
Similar to Haborym, Saleos can summon minions too, which are much tougher. They take two or three hits before getting dying, but at the same time, they are very slow and aren’t much of a hassle. Because of their slow speed, you can even choose to ignore them and focus on Saleos instead.
This is Saleos signature move. Saleos will charge toward you and unleash spikes from his body afterward. It’s very hard to pin down the hitbox of the spikes, and you will most likely get hit a few times before you can figure out the length of the hitbox.
Spike Line Projectile
Spike Line Projectile is Saleos’s one and only projectile attack. He makes a barrage of spikes emerge from the ground, which travels half the length of the arena. The attack itself is fairly easy to avoid. Just dodge sidewards, and you will be out of harm’s way because this attack is only dangerous at point blank range.
The main problem you have to deal with during this boss fight is Saleos mobility. Saleos constantly uses his charge attack, followed by a spike attack, keeping the player at bay. This gives you very little chance to punish him back.
The best way to deal with it is to wait until he gets stuck in a cooldown state. That is your opportunity to unleash all your curses while attacking him relentlessly with your melee weapons. Before going further, consider going through our guide on how to revive followers in Cult of the Lamb.
Also, make sure to attack him with curses after dodging his projectile attack and not just stand there while his move finishes. Following this strategy will get him killed in no time.
Baalzebub is the final lackey you will face before the main boss in Cult of the Lamb’s Anchordeep dungeon. This is another boss fight where you need to be good at movement and dodging since Baalzebub also loves to overload the arena with projectiles.
The attacks you need to watch out for during the Baalzebub boss fight are:
The 8-Star Projectile is simply just an enhanced version of Haborym’s 5-Star Projectile attack. This means a wider hitbox and more projectiles. To dodge, simply roll through the projectiles and punish Baalzebub back.
This is easily Baalzebub’s most devastating move. He fires three slow-moving clouds that later burst into four projectiles that spread out slowly. Just like the other projectiles, there is no easy way to avoid this attack. The only way to get survive this attack is by being precise in your dodges.
Four waves of 4 projectiles are shot by Baalzebub in a line pattern. Unlike his previous projectile attack, this one is not as hard to avoid. There are large gaps between the projectiles, and simply walking through them instead of dodging will keep you out of harm’s way.
Since Baalzebub’s every move consists of projectile-type attacks, naturally, he would want to keep your distance from you. Due to his evading nature and projectile attacks, the entire fight comes down to timing and punishment.
As soon as he launches his projectiles, wait for them to spread out and then start dodging them. After the end of his attack, there is always an opportunity to get close and hit him. The opportunity to attack him is rare, so make sure you make the most out of it whenever you see one.
Don’t let greed overcome you; remain careful while attacking, and slowly but surely, you will take him down. With Baalzebub down, the path will be clear for you to face the Bishop of Anchordeep in Cult of the Lambs.
Kallamar is the Heretic and the final boss of Cult of the Lamb’s Anchordeep dungeon. Kallamar is a twisted version of Horseman of “Pestilence” as he inflicts plague on your cult as you progress through the Anchordeep. Since Kallamar is the final boss in Anchordeep, his move set and weapons are befitting of his title.
This earless husk of calamari holds four different weapons, a Staff, a Dagger, a Sword, and a Cruciger. Each of these weapons has a different move set tied to it, with different indicators telling which weapon he is about to use.
Kallamar’s move set is massive as compared to his lackeys and other smaller bosses of the game, which is due to the four weapons he wields. Anyone will be overwhelmed and frightened as soon as you see a boss holding four weapons at once coming at you, but the truth is Kallamar, just like the rest, is all about learning patterns and finding opportunities.
The list of Kallamar’s attacks is given below:
Kallamar usually does this to evade and get out of harm’s way. Typically, after an attack, Kallamar sinks to the floor and appears elsewhere. He doesn’t deal damage through this attack, but learning about where he appears can give you an edge during your fight.
Kallamar will hold his Staff up in the air and summon various mobs located in Anchordeep. If the spawned enemies aren’t dead yet, Kallamar won’t be able to summon more. Before he starts the summon, Kallamar will hold his Staff diagonally, close his eyes and shout the names of his minions.
Kallamar holds the sword in his right hand and charges toward the Lamb to hit it with a vertical slash attack. Before his Sword Slash, Kallamar will switch his staff with a sword and hold it above his head with both his left and right hands. As soon as he closes his eyes, he will begin this attack.
Kallamar uses a quick,closed-ranged slash to keep you from getting too close. The overall indicator of this attack is very similar to Staff summon except for the fact that Kallamar’s eyes remain open during this attack which is opposite to what he does when using his staff.
Globus Cruciger Projectiles
As soon as Kallamar holds his cruciger with his lower right hand and closes his eyes and mouth while enchanting something, be prepared for a barrage of projectile attacks. There is a variety of projectiles Kallamar can summon using his cruciger, such as:
- A small circle of bullets quickly charges toward the Lamb.
- A sun-type bullet pattern that slowly spreads across the arena.
- A wave-type pattern that goes up and down while following the player.
- A flower-type pattern comprised of five waves, each having five bullets.
- Waves of single-bullet circles with a slight delay between each wave.
Now that you are familiar with all of Kallamar’s attacks let’s discuss the strategy to beat him. Even though we have mentioned this fact again & again but still for Kallamar, we believe this strategy deserves mention one more time.
For every boss you have and will face, the best tip we can give is to dodge at the right time and punish as soon as you see the opportunity. Once you seal this fact into your brain, no other tips will be necessary since this is pretty much all there is to it.
Still, for the sake of convenience, since this is a pretty hard boss, we have listed some of the other tips that can be useful against Kallamar:
- For the summon attack, try to shift your focus away from the boss and shift it toward summoned enemies, but at the same time, that doesn’t mean you should kill every enemy he summons. Kallamar can summon any monster that appears in the Anchordeep dungeon, and some are harder than others. So if the summoned foe is too hard, try to avoid him and keep attacking Kallamar.
- Kallamar will not begin his sword attack until he is close to you, so the best way to deal with it is to stop and let him get closer. After he is close enough and starts his sword attack, you can simply dodge in the right direction and punish him back.
- You only have to worry about the Dagger attack if you are too greedy and remain too close to Kallamar at all times; otherwise, you don’t have to worry about this attack since it’s short, quick, and won’t connect unless you are too close.
- For cruciger, it totally depends on what type of projectiles are being used. For the most part, you can get avoid pretty much any projectile by letting the projectile spread and then dodging through them afterward.
- Last but not least, don’t bother trying to stagger and inflict poisonous or other status effects on Kallamar since Heretics are immune to such things. Kallamar is totally based on learning attacks and punishing back.
This concludes our guide for all the bosses located in the Anchordeep dungeon of Cult of the Lamb. Don’t be shy in giving any useful tips for the bosses in the comment box below.
Thanks! Do share your feedback with us. ⚡
How could we improve this post? Please Help us. ✍