Powerful Cleric spells in Dark and Darker function quite similarly to the Wizard class in the game. The latter will only use their staff to cast the spells, while the former here can use either a spellbook or staff to aid their allies in the battle against the foes of the dark. Each of the spells is categorized into tiers which determine their cost level as well as the requirements to equip them with your character.
How To Use Spells In Dark And Darker
Before delving into the spell list, understanding how spells function in the game is crucial. Access the main gear inventory screen and assign spell memory skill slots, as depicted in the image. While you can assign two, it’s recommended to start with one for simplicity.
- Equip a beneficial perk or an additional skill like Smite in the second slot for early-game efficiency.
- Navigate the spells menu to view equipped spells, either one or two, and proceed to use them in gameplay by holding E or Q and selecting from the spell cast wheel.
- At the screen’s bottom, monitor the spell memory limit, indicating the number of spells based on their tier’s cost value.
Fear not, as the limit is expandable, as detailed below.
Check out the complete build stats:
|- Creates a shield that takes 20 less physical damage
- Duration: 20 secs
|- Strength, Agility, and Will: +3
- Duration: 30 secs
|- Weapon Damage: +10
- Duration: 20 secs
|- Removes all harmful magic effects
|- Binds the target
- Duration: 0.75 secs
|- Heals 15 hp of the target
|- Heals 30 hp of the target
- Base Magical dmg to an undead: 100
|- Ressurects an ally with a soul heart
How To Increase Spell Memory Limit
As shown in the image above, there is more than one way to increase the overall spell memory limit. The first of which is by simply upgrading your Knowledge stats of the character. You can also find several items across your dungeon venturing dropped by enemies or other foes, which can increase your Knowledge parameters respectively.
Furthermore, another way to increase the limit is by equipping different accessories that you may discover, such as the Rat Pendant, which can give you a specific amount of extra Spell memory slots to your character. It isn’t [er say that you won’t be able to equip spells once you reach past the limit as the extra sorceries, when equipped, will be greyed out, requiring you to increase the limit until you can use those said spells in gameplay.
The List Of Cleric Spells
Following is the list of spells that you can use in the Cleric class. In the current version of the game, there are over eight unique spells to use, with each one categorized into a different Tier ranging from Tier 1-5 and the highest one being 8.
- Tier 1
The Protection spell creates a shield that blocks 20 physical damage for 20 seconds. It is a great sorcery to use during the early goings of the game, but most importantly, you will want to use it typically before your party engages with a group of enemies or against a powerful foe.
Unfortunately, it isn’t ideal for casting during combat, as there are much better alternative spells that can prove to be much more viable for you and your allies.
- Tier 1
The following spell allows you to cast a buff on either yourself or a teammate within targeting range. The target gains +3 to the Strength, Agility, and Will attributes for 30 seconds. Lastly, it also states that if no target is found within the cast range, the spell will instead cast on you, granting you its buffs.
Bless is a spell that will likely catch your eye with its main ability, and while I recommend testing it out for yourself, I also suggest using it on your party members before they engage with enemies.
- Tier 2
Divine Strike is perhaps the best buff spell for the Cleric, as it allows you to increase the weapon damage of the casted target by +10 for 20 seconds. The cast time isn’t too long either, so it is one such spell that you will constantly be refreshing on your teammates as you move from hallway to hallway in the enemy-infested dungeons of Dark and Darker in order to eliminate them with ease, making a great spell for the Cleric.
What worked wonders for me during my playtime was casting Divine Strike on an ally who is using the Ranger Class first, as they can immediately start damaging from longer distances.
- Tier 2
Cleanse is a pretty self-explanatory spell, as it allows you to remove all of the harmful magic status effects inflicted by an enemy. As stated previously, you will be much better off with other spells in the early going since this one is pretty situational in various circumstances.
- Tier 3
The Bind spell- well, binds enemies for 0.75 seconds. If you ever feel like you’re getting overcrowded or have an extra spare cast to use on an enemy for your ally, then, by all means, cast it. However, I found the total bind time to be pretty pointless since, again, you will be better off with the other spells, such as Divine Strike or Holy Light, providing better ways to punish enemies who’re creeping up on your party.
- Tier 4
Lesser Heal will heal the targeted ally for 15 Health. The main healing spells will be either this or Holy light, which heals double and can also deal damage to enemies.
Lesser Heal should not be ignored, and we recommend using it actually because if you’re in a situation where you want to heal only half of the HP on your targeted ally, then it will be the best option. You’ll only be wasting spell memory just to cast Holy Light on someone to heal a small portion of their health.
- Tier 5
Holy Light will be your go-to sorcery to cast on heavily wounded allies, especially during over-crowded scenarios where the enemy may ambush you; the spell is an essential part of your equipped loadout. It not only heals 30 HP points of the character, but when cast on an enemy, it can deal 100 magical damage to them.
Keep in mind that there is a specific range for landing these casts on your allies during gameplay, so try to maintain a range where you’re not too close to them as they’re fighting the enemy nor too far to lose targeting of them from your reticle. It is one of the best spells for the Cleric in Dark And Darker.
- Tier 8
As the name implies, the resurrection spell will allow you to resurrect a fallen ally as long as they have their Soul Heart intact. It is a great way to revive them without going off your way to find an altar and revive them there. The tier 8 cost can be a deal-breaker as it will take up half of your Spell slots right in the early game.
But later on, if you feel confident in your team’s capabilities of survival, you can easily swap it out for anything else, and who knows? You might not even need it if your party is skilled enough to handle every danger lurking in the dark chasms of the dungeons.
There is a constant sense of danger every second of the way, whether it’s in co-op or solo, so you can be sure that you will be walking into a challenging experience when you play the game for the first time. It is obvious that many players will be confused about how they can cast spells as either Wizard or Cleric but thankfully, all it takes is equipping the skill first and then using the staff or spellbook to cast it.
However, for now, this concludes my guide to the spells of the Cleric class in the game. If you have any kind of questions related to the guide or would like to share your experience with the game so far, then let me know everything about it in the comments section below!
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