The Cleric class in Dark And Darker is able to cast an array of powerful holy attacks and acts as a hybrid character with a strong emphasis on Support and sorcery for the team. In contrast to the Wizard, which is a purely mage-focused class, the cleric excels in being the backbone for your team with its healing spells and buffs. Learning how to play as him can be tricky, to say the least, as this class is heavily reliant on coordination with your party.
- The Cleric Class in Dark And Darker offers a unique play style as it is one of the support classes that can help your party greatly in battle.
- Cleric also acts as a hybrid between a mage since a few spells can deal damage to enemies.
- The choice of equipping perks comes down to personal preference and needs to be adjusted as players level up using the Cleric in the game.
- The Best Cleric Spells include Holy Light and Divine Strike, which can immensely help your teammates in fights against foes on the current Playtest Version 3.
- Ideal playstyle for the Cleric may vary as players need to maintain a safe distance in order to help their allies as well as not get close enough to attract enemy attention.
The Cleric Class Playstyle In Dark And Darker
As you are slowly crawling your way through the maze-like passageways in the dungeons, the cleric is an absolutely essential part of your group as the healing, and other support spells can drastically provide useful backbone coverage for your party members. But the tricky part comes when mastering its play style.
As for this class, the ideal way to play it is by staying on the backlines when traversing the corridors in the dungeon. Since the game is designed to be a classic Fantasy Adventure title with its mechanics and gameplay, you will undoubtedly run into foes that can kill you in three or four hits. While positioning is vital here, especially when you reach open-ended rooms with lots of skeletons or other monsters.
The main thing to remember as the Cleric is that using your staff to heal or support allies and quickly switching to your main shield and Mace during overwhelming situations is just as important as the former. The spells that the Cleric cast are based on Hit-scan targeting. In layman’s terms, what we mean by that is that each cast and its projectile that you charge up and unleash will go exactly where your reticle was aimed at originally every time.
It is imperative that you maintain a suitable distance where you can properly target your allies to apply spells as well as where the enemy won’t ‘aggro’ towards you, and by that, we mean grabbing its attention during fights. The controls of the game can make it tricky as you will constantly need to switch between your currently equipped spells each time, as well swap to your primary weapons too when the situation demands it.
Ultimately, the cleric is still a fantastic class that can greatly help its allies but needs to be flexible when diving into either solo or cooperative play since the perks or spells can significantly alter the play style.
If you’re looking for a hybrid class to use that is the best of both worlds, then this is perfect for picking up and choosing. It is also worth mentioning here that the game is intended to be played cooperatively, so your emphasis for the ideal play style should be with friends or other matchmaker allies.
You can equip up to four different perks on your character at every five levels, with the max level cap being at level 20 in the current Playtest Version 3 of the game. Perks are different from skills as they give you unique traits available for your class, so follow along as detail the description of each of the perks for the Cleric class as well as mention the best ones for both solo or cooperative modes:
- Advanced Heal: The following Skill increases your magical base heal by 5 points. It is an essential skill to have equipped at all times, whether you’re playing solo or with teammates. In the latter situation, you will be able to heal more HP of your teammates, which of course, becomes a necessary aspect of the gameplay.
- Blunt Weapon Mastery: Increases Physical attack power by 5% when using a blunt weapon. It is a skill which, by all means, we recommend for Solo gameplay, especially since you will have no teammates fighting the mobs alongside you in battle.
- Brewmaster: The description of the skill states, “You do not exhibit the detrimental drunk effects when drinking alcohol.” In order to explain it shortly, by drinking concoctions such as Ale, you won’t experience any drunk effects on your character, so you can freely chug them before a fight to increase your strength.
- Kindness: The Kindness skill will allow you to heal yourself for 15% of the spell’s heal amount when healing another ally. It is another absolutely must skill for cooperative play as it is pretty much useless in solo gameplay since you will be by yourself.
- Perseverance: The skill allows you to reduce all incoming damage by 3 points. It is pretty much a no-brainer to equip it on your character since the enemies in the game are relentless in their attacks.
- Protection From Evil: It reduces the duration of all harmful effects by 20%. It is a pretty situational skill, one that comes in handy if you’re team isn’t playing safely against enemy status attacks. We wouldn’t suggest it since there are much better alternative options for the cleric class here.
- Requiem: The following skill is easily the best skill for cooperative play style as resurrecting a fallen ally will revive them with 25% HP instead of a sliver of life. Furthermore, when you resurrect an ally at an Altar of Sacrifice, you won’t have to sacrifice any of your own HP to perform the action.
- Undead Slaying: Increases your physical damage by 20% when fighting against undead monsters. It is yet another skill that will mostly come in handy for solo play styles.
There are a total of four skills available right now for the Cleric class, and these can only be swapped in two slots at the bottom of your main character screen.
As shown in the image above, the skills with the star icons are your two Spell Memory slots that will enable your character to equip spells, but we recommend only equipping one of these for now until you can increase your spell memory limit, which will allow you to equip and access more spells at a given time.
Aside from the two memory slot skills, the other actual three skills are mentioned below:
- Judgement: Upon focusing for 0.5 seconds, you will deal 30 magic damage to the targeted enemy and reduce their movement speed by 20% for 2 seconds. It is worth noting that Judgement can only be cast on the targeted enemy in a 4.5m range. There is no need to keep aiming at them; just as long as they’re within the range we mentioned, you will be able to cast and unleash the skill on them.
- Smite: All enemies you hit within 7 seconds will be dealt with +10 additional magic damage.
- Holy Purification: The following skill allows you to dish out 100 magical base damage to all undead monsters which are within 7.5 meters of your range.
The spells of the cleric class play an important role in his kit, as you will need to support your allies with it for the most part. If you are preferably playing the game with friends, then we strongly urge using spells such as Divine Strike, Holy Light, and Lesser Heal as not only are they must-have sorceries on your character, but they are easily the best ones to use aside from Bless or Bind, which are decent for solo play style.
Lastly, it is worth mentioning that spells are categorized into tiers which are essentially their requirement in order to be equipped and used. So make sure you have adequate knowledge and spell memory points to equip the spells that you want to use.
- Protection: It is a Tier 1 Spell. It Creates a shield that blocks 20 physical damage for 20 seconds.
- Bless: It is another Tier 1 spell that allows the targeted user to gain +3 points in the Strength, Agility, and Will attributes for 30 seconds. If nobody is targeted, it will be cast upon you.
- Divine Strike: It is a Tier 2 spell that buffs the targeted ally’s weapon damage by +10 for 20 seconds.
- Cleanse: The following Tier 2 spell will remove any harmful magic effects from the targeted ally.
- Bind: Just as the name implies, it is a tier 3 spell that binds enemies for 0.75 seconds.
- Lesser Heal: It will be your go-to healing ability in a cinch, as it will heal the targeted ally for 15 HP. Otherwise, if no ally is targeted, then it will be cast on you.
- Holy Light: If you are looking to get the most healing out of your ally, then Holy Light is the way to go, as it can heal for 30 HP points, which is almost double the amount of the Lesser Heal. It is a tier 5 spell, but we will solely recommend having it on as, again, it is an absolutely essential part of the Cleric class.
- Resurrection: The following spell will allow you to revive a fallen ally, but the only requirement is that their Soul Heart must be left intact, so be careful before any of your other party members takes it from them accidentally.
Tips And Tricks For The Cleric Class
- The gold standard we found for playing the class was to stay at a medium range with your allies. Essentially, your party members are opening doors in the dungeons; it is best to stay close behind them in order to be ready for anything that attacks you.
- Speaking of getting ready, make sure that you cast Divine Strike on a player running the Ranger class, as they can start damaging foes from afar using their trusty bow.
- Either way, you can cast Divine Strike on any DPS that you prefer on your party, but we found that casting the Protection spell on characters running classes such as the Barbarian was better suited due to their close-quarters engagement.
- The important thing to remember is that the spells of the Cleric are Hit-scan based. The simple gist is that the spell cast will be successfully registered to the ally as long as they were properly targeted in your reticle while aiming the sorcery.
- In terms of gear, we cannot stress enough the fact that you should be picking up any armor that you can find which has Knowledge stats. Spell memory limit is tied to your Knowledge stat, so having more knowledge will mean that you can increase your total spell memory and use more sorceries.
- Lastly, as a Cleric, it doesn’t hurt to carry extra bandages and healing potions just in case because as soon as you run out of spell usage, you and your party will be sitting ducks against tougher enemies.
According to a recent Subreddit Post, players have been debating the usefulness of the cleric class in the game. But despite the opinions of others, it is up to you to decide if the class is worth playing and investing your time on since we have discussed everything that you needed to know about him in the current version of the game.
However, if you are, in fact, interested in other classes, then the Rogue’s Pickpocket Perk may entice you to play as him due to his nimbleness and agility. If you are looking to gain an edge as quickly as possible while traversing the dungeons, then consider checking out how you can obtain the Golden Key in Dark And Darker.
The Campfire is an excellent tool to have at all times in your gear, so make sure at least one or more party member is carrying it at all times before you jump into a dungeon activity. For now, though, this wraps up our guide to the Cleric Class in Dark And Darker. If you enjoyed reading it and have any other questions related to the class, then be sure to let us know so we can get back to you on it as soon as possible.
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