Dark and Darker Wizard Class: Perks, Spells & Tips

Learn everything there is about the Wizard class in Dark and Darker.

The Wizard class specializes in mid-long-range combat and can dish out heaps of damage at the cost of low defense and high close-range vulnerability. Wizard’s magical Staff or Spellbook allows him to use a variety of spells that can take care of enemies from a distance, and that is the most effective way of using this class. With the right perks and spells under the belt, Wizard is more than capable of keeping his enemies at bay.

Key Takeaways
  • The Wizard class in Dark and Darker is a mage-like character specializing in long-range spellcasting.
  • Perks: Four perk slots with Quick Chant, Fire Mastery, Arcane Specialization, Arcane Mastery, Ice Shield, Mana Surge, Melt, Sage, and Reactive Shield. Quick Chant is recommended for beginners.
  • Skills: Two skill slots with Spell Memory 1 & 2, Meditation, and Intense Focus. Spell Memory and Meditation are recommended for spellcasting and replenishing spells.
  • Spells: 11 different spells divided into tiers, each indicating the spell’s cost. Spells include Zap, Light Orb Ignite, Slow, Ice Bolt, Magic Missiles, Haste, Lightning Strike, Invisibility, Fireball, and Chain Lightning.
  • Tips: Maintain a safe distance, prioritize movement speed, and focus on magic-related attributes and armor for an effective Wizard gameplay experience.

Wizard Playstyle in Dark and Darker

Mage Class
Selecting Wizard Class [Image Captured by us]
Wizard has three available skill trees in a class category which are named: Skill, Perks, and Spells.

So as of now, skills, perks, and spells are what you have to build Wizard according to your liking. More spells, perks, or skills could be added in future updates, but here are all the skills, perks, and spells that are currently available:

Complete information on the Wizard Class: 

Class Name Stats Perks Skills Weapons Spells
Wizard Class Strength: 5
Agility: 20
Will: 33
Knowledge: 12
Resourcefulness: 5
Health: 75/75
– Quick Chant
– Fire Mastery
– Arcane Specialization
– Arcane Mastery
– Ice Shield
– Mana Surge
– Melt
– Sage
– Reactive Shield
– Spell Memory 1
– Spell Memory 2
– Meditation
– Intense Focus
– Spellbook
– Wizard Staff
– Crystal Sword
– Crystal Ball
– Zap (Tier 1)
– Light Orb (Tier 1)
– Ignite (Tier 1)
– Slow (Tier 2)
– Ice Bolt (Tier 2)
– Magic Missile (Tier 3)
– Haste (Tier 3)
– Lightning Strike (Tier 4)
– Invisibility (Tier 4)
– Fireball (Tier 4)
– Chain Lightning (Tier 6)


The tree for Perks & Skills [Screenshot Grab: eXputer]
All 9 perks that Wizard can equip are available from the start, although the amount of slots is limited. At level 0, there is only 1 slot for perk, but as you progress and level, more slots will be made available. The slots for equipping more perks are unlocked after every 5 levels, meaning, additional slots will unlock at levels 5, 10, and 15.

Perks serve the same purpose in Dark and Darker as in any other RPG, which is, providing passive buffs that enhance the player’s playstyle. 

  • Quick Chant: Boosts spell-casting speed by 20%, crucial for fast-paced situations.
  • Fire Mastery: Essential for Fireball users, grants a 5% damage increase and extends burn duration by 2.5 seconds.
  • Arcane Specialization: Increases casting speed and damage by 1% per spell cast, stacking up to 5 times.
  • Arcane Mastery: Provides a 5% damage increase and reduces casting time by 1 second.
  • Ice Shield: Raises armor rating by +20 and adds a Frost effect on enemies hit, ideal for close-range defense.
  • Mana Surge: Enhances magic damage bonus by 5%.
  • Melt: Reduces enemies’ armor by 10% when hit with Fireball.
  • Sage: Boosts Wizard’s knowledge by 10%, influencing spell casting speed and item identification.
  • Reactive Shield: Activates a shield upon getting hit, absorbing 10 damage for 10 seconds with a cooldown.


Unlike perks, Skills are buffs that are activated during combat to give the user either some sort of edge or replenish his spells or health. Wizard class has a total of 4 skills and 2 skill slots. The skill slots are available from the start and don’t require any progression to unlock.

  • Spell Memory 1: Essential for spell casting, a mandatory skill unless you prefer not casting spells.
  • Spell Memory 2: Expands spell slots, providing access to a wider range of spells for more versatility.
  • Meditation: Initiates a meditation animation, replenishing 40 spell costs over 10 seconds.
  • Intense Focus: Enables instant casting of the next spell. While powerful, it’s often overshadowed by Meditation, which efficiently replenishes spells.


Casting a Spell
Using Staff to cast Fireball [Image Captured by eXputer]
In the current build of Dark and Darker, Wizard can wield 7 different weapons, with only 4 of them having magical capabilities.

  • Spellbook: Best weapon for Wizards, amplifying spell-casting speed and movement. No physical damage, but potent for magical attacks.
  • Wizard Staff: Default weapon with both physical and magical attacks. Mediocre in melee, slower casting than Spellbook.
  • Crystal Sword: Hybrid option for stabbing, slashing, and spell-casting. Ideal for melee protection.
  • Crystal Ball: Comparable to Spellbook, but slower casting speed makes it less practical when the superior Spellbook is an option.


The menu of Spells [Image Credit Copyright: eXputer]
The real meat of the Wizard Class, Spells. At the moment, Wizard Class has access to a total of 11 spells with unique effects, costs, and cast timings. The spells in Dark and Darker are divided into 6 tiers based on their spell cost. In simple words, the tier number corresponds to their spell cost.

  • Zap (Tier 1): Deals magic damage and inflicts a 1-second burn status.
  • Light Orb (Tier 1): Illuminates surroundings with floating spheres, enhancing visibility.
  • Ignite (Tier 1): Sets target’s weapon on fire, deals 5 magic damage and inflicts burn status.
  • Slow (Tier 2): Reduces target’s movement speed by 40% for 2.5 seconds.
  • Ice Bolt (Tier 2): Slows target by 15% for 1 second, dealing 48 headshots and 32 body damage.
  • Magic Missile (Tier 3): Charges up to 10 homing missiles, each dealing +12 damage.
  • Haste (Tier 3): Grants 14% movement speed and action bonus for 12 seconds.
  • Lightning Strike (Tier 4): AoE damage after 4 seconds, with a cast time of 1.25 seconds.
  • Invisibility (Tier 4): Makes target invisible with 10% movement speed for 4 seconds.
  • Fireball (Tier 4): Unleashes a Fireball with 30 direct damage, 20 splash damage, and knockback. Cast time: 1.25 seconds.
  • Chain Lightning (Tier 6): Electrocutes multiple enemies in a 400m radius, passing through each target once. Cast time: 1.5 seconds.

Tips For Wizard Class

  • Combat Strategy: Maintain distance due to low health, lengthy casting, and weak close-range options. Focus on spell attacks for offense.
  • Support Role: Provide ally support with speed (Haste) and damage boost (Ignite) spells during combat.
  • Key Attributes: Prioritize Knowledge, Magical Power, Max Health, Spell Capacity Bonus, Additional Magic Damage, Buff Duration, and Will.
  • Armor Selection: Opt for armor sets boosting key attributes without sacrificing movement speed.
  • Movement Speed Priority: Avoid gear that hampers Wizard’s speed; survival depends on staying agile, especially in close combat.
  • Melee Vulnerability: Lack of close-range defense makes it crucial to avoid slow movement, emphasizing the importance of maintaining distance from foes.


Dark and Darker directly throw players into the game without explaining some of its key mechanics. The lack of tutorials can lead to confusion as your initial hours will be spent just figuring out everything. To save yourself from that trouble, consider going through our guides on Extract & Portals, Campfire, Dual Wield, and Golden Key.

This concludes my guide on Wizard in Dark and Darker. Let me know your queries in the comments below:


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Hamid Ali is a Guides Writer & Editor on eXputer, who also occasionally covers Game Codes. He is a huge Doom fanatic and loves to melt his stress away in titles such as God of War games and Elden Ring. With a Bachelor's degree in Journalism, Hamid’s been writing and updating about the majority of games for several years. Hamid's gaming experience can be verified on his Steam and PSN profiles.

Experience: 3+ Years

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