Diablo Immortal is the latest MMORPG from Blizzard Entertainment. The game takes place between the events of Diablo II and Diablo III. The game took its gameplay from previous installments and improved them. Diablo Immortal has taken the Dungeons and improved them for the players to explore.
The game has different classes for you to play with. You can try these different classes and check which suits you when you are clearing Dungeons in Diablo Immortal. We have made our own efficient guides to help players get better at the game.
We have prepared the Best Demon Hunter Build in Diablo Immortal. If you choose the Demon Hunter class, then we have covered a guide on the Best Gems for Demon Hunter Class. With the right gems, your Demon Hunter will become unstoppable.
With that, we have covered the best build for Barbarian, Necromancer, and Monk. You can learn about the Best Wizard Build in Diablo Immortal too. If you are a solo player, you might want to know about the Best Solo Classes in Diablo Immortal.
With the right class, everything will become easier as long as you are at the correct level. Getting to the right level can become a problem if you don’t know how to level up faster. You can go through our Tips to level up faster and get to the max level quickly. Taking the Best Gems of Diablo Immortal with you in Dungeons boss fights can help make them easier too.
You can Increase Potency in Diablo Immortal. It determines how long your debuffs will be affecting the enemies. You should get it higher as a higher Potency can remove enemies’ debuffs quickly. Like that, you should work on increasing the Combat Rating in Diablo Immortal. Some of the high-exp rewarding quests are locked behind certain combat ratings.
Diablo Immortal Dungeons
Dungeons in Diablo Immortal play a vital role in developing the story. They are story-based instances that are placed at specific locations in the different zones of Diablo Immortal. These dungeons have a static layout that features pre-determined monster compositions. These dungeons also have fixed bosses, more on that in a while.
The Dungeons are endlessly repeatable content, meaning if you finish them, you can go through them again and again. There’s no limit on how you want to clear them. You can do it either solo or with a squad. The only limit is your campaign completion. Each of these dungeons becomes accessible when you reach a certain point in the story.
Did you know that you can Crossplay Diablo Immortal with your friends on other platforms?
If you visit the Codex frequently, you’ll find that Dungeons get featured as a Quest activity. They offer a decent amount of Battle Points as a reward. The reward-to-effort ratio of the Dungeons is relatively high. Not only that, each of these dungeons has specific loot tables. You’ll need to know about it if you want a specific Set Item.
There are different Raids in Diablo Immortal that you can take part in. these raids include Challenge Rifts, Dungeons, Elder Rifts, Helliquary, and Kion’s Ordeal. You can learn more about them in our Diablo Immortal Raids guide.
The Set Items go into your Secondary gear slots. They represent the best-in-slot items. Most of these set items can only be found as loot in Dungeons. You can find Boots and Belts by clearing the Hell I+ dungeons. Whereas for the Hands and Amulets, try looking for them by exploring the Hell II+ Dungeons of Diablo Immortal; as for the two Rings, they’ll be found in Dungeons with Hell IV+ difficulty.
You’ll find that each of the Dungeons found in Diablo Immortal has its set items for you to loot. If you are looking for a specific Set Item, then find them in one of the Dungeons loot lists. Once you have found the corresponding Dungeon, start grinding at it to get the set item.
Why do you need to grind? Well, the loot tables of Dungeons guarantee where that set item will drop. But these tables don’t guarantee when the item will drop. To get all of the Set items, you’ll need to grind at each of the Diablo Immortal Dungeon.
Although, there’s a certain tip to speed the process up. You clear dungeons with an increased drop chance of Set items. For that, you’ll have to check the Codex for Dungeons which has double drop chances for the whole day.
Although this guide tells which Set items you’ll find in a dungeon. If you want to learn more about their location, you can read our Set Items Location in Diablo Immortal guide.
List of Dungeons in Diablo Immortal
That was all about what dungeons are and how their loot works. Now let’s get to the real talk about what dungeons are available in Diablo Immortal and how you can clear them.
Mag King’s Breach Dungeon
Mad King’s Breach is the first Dungeon that you’ll come across in Diablo Immortal. You’ll find the dungeon at the end of the Ashwold Cemetery world. The Dungeon is a three-floor dungeon that makes you face 3 bosses separately. They are Sir Gorash, Manoruk, and the Skeleton King. It is an excellent source of item farming and experience early on.
Statistics of the Mad King’s Breach Dungeon
- Required Entry Level: 10
- Battle Points Reward: 15
- Good for: Good experience Farming
Strategy of Mag King’s Breach Dungeon
The Strategy to clear Mad King’s Breach is to have fast and coordinated movement. Keeping a check on the Massacre bonus comes in as an extra for an efficient Experience Farming in Dungeons. Although this dungeon is small compared to others, its floors are all populated with monsters.
To maintain your Massacre bonus streak, the best strategy is to spread out. For a group, one member should start from the entrance to the floor and go straight ahead, whereas others go into the corners of each floor. The party should try to chain one fight into another while maintaining the streak.
The Skeleton King
When you get to the final boss, the Skeleton King, have your team pop out their ultimates and long cooldown skills as soon as the fight begins. That way, they will recharge by the time he gets to phase 2. You can save these skills to make sure they don’t get wasted during his immunity transition.
By the end, he will hop onto a skeletal steed and raise ghostly walls that start closing in. you need to defeat the Skeleton King before the walls close in towards you. Because if you get out of the walls, you’ll get high Damage over Time and it will kill you.
Mad King’s Breach Dungeon’s Set items
You’ll get the following rewards at different Hell Levels.
- Torn Sole (Boots of Grace of the Flagellant Set)
- Mountebank’s Bravado (Belt of Untouchable Mountebank Set)
- Issatar at Rest (Neck of Issatar Imbued Set)
- Dozen Strikes of Shal’baas (Hands of War Rags of Shal’baas Set)
- Fairfleet (Ring of Windloft Perfection Set)
- Shepherd and Mother (Ring of Shepherd’s Call of Wolves Set)
Forgotten Tower Dungeon
The Forgotten Tower Dungeon is located in the Dark Wood region of Diablo Immortal. Unlike the first one, it is a single-floor dungeon in which you fight against two bosses, the Blood Priestess Innaloth, and The Countess. This tower is good for those players who know how to maintain long Massacre Bonus streaks.
Statistics of Forgotten Tower Dungeon
- Required Entry Level: 20
- Battle Points Reward: 15
- Good for: High experience in Farming.
Strategy of Forgotten Tower Dungeon
The main strategy to clear the dungeon is to make sure that you do it fast and with coordinated movement. And the most important part of the strategy is to keep an eye on the Massacre bonus streak. If done properly, the dungeon will reward you with a hefty amount of Exp.
If that doesn’t satisfy you, then you can get up to 5 bonus Treasure Chests after every run. Although, this depends on how well you perform according to the built-in timer of the dungeon. You can split the dungeon into three parts, The Entrance, Side Rooms, and The Countess.
The Countess fights in melee, and she has strong attacks that inflict heavy damage if you can’t dodge them. We recommend that you start with your Ultimates and long cooldown skills. They will come readily when the Countess gets into her 2nd phase.
After you take a bit of her health, she will disappear and summon Bloodsworn adds. Kill them quickly and keep an eye on the ground for a red circular telegraph. That is where Countess will reappear and deal damage to those caught in it.
After that, what you need to do is stay away from any markings on the ground, they will hurt you. Try to dodge her bat swarm as much as possible, as they will deal massive damage if you get hit.
Forgotten Tower Dungeon’s Set items
These are the Set items that you can get as loot.
- Mountebank’s Slyness (Boots of Untouchable Mountebank Set)
- Storm-Tack of Shal’baas (Belt of War Rags of Shal’baas Set)
- Wisdom’s Edge (Neck of Windloft Perfection Set)
- Issatar’s Open Hand (Hands of Issatar Imbued Set)
- Shepherd and Father (Ring of Shepherd’s Call of Wolves)
- The Prisoner (Ring of Feasting Baron’s Pack Set)
Tomb Of Fahir Dungeon
Located in the Shassar Sea region, the Tomb of Fahir is a two-floor dungeon. The dungeon has transitional phases that make you face a total of 4 bosses. These bosses are Icon of Rebirth, Icon of Souls, King Fahir, and Segithis.
The Tomb of Fahir is known for its inventive bosses and the structure of fights. You’ll get to open plenty of Treasure Chests along the way. But you’ll have to make sure that your team has mobility as it will come in handy.
Statistics of the Mad King’s Breach Dungeon
- Required Entry Level: 28
- Battle Points Reward: 20
- Good for: Loot potential with an average experience Farming
Strategy of Tomb of Fahir Dungeon
The Tomb of Fahir Dungeon spreads out in a large area in Diablo Immortal. And to effectively clear it, you’ll need to have a ton of mobility. That is because you’ll have to go to the opposite sides of the Dungeon to defeat the ‘Icon’ mini-bosses. Without defeating them, the story won’t progress.
If you are playing solo, you’ll have to kill them one by one. Or if you’re in a group, then you can send the strongest party members to deal with the Icon mini-bosses. And leave the 2 members to defeat King Fahir as soon as he arrives.
Another strategy will be to defeat each of the Icon with 2 members. And then the part meets in the middle to take care of Fahir together. Whatever strategy you choose, it is up to you.
King Fahir doesn’t move from his position at the center, but don’t let it fool you, he has numerous far-reaching attacks that can catch you off guard. If he starts channeling, then you should run away or use mobility skills to get out. Anyways, King Fahir isn’t the main boss, the main boss is Segithis.
Tear down Segithis’ legs, first front legs, then back ones, and then attack her center body. You’ll have to repeat this process again and again. In the second phase, she will start webbing careless players. You’ll have to be on the move to save yourself from her attacks.
Tomb of Fahir Dungeon’s Set items
There’s a chance to get the following set of items from the Tomb of Fahir.
- Wind-Trods of Shal’baas (Boots of War Rags of Shal’baas Set)
- Issatar Contained (Belt of Issatar Imbued Set)
- Shepherd and Architect (Neck of Shepherd’s Call to Wolves Set)
- Hurtling Steel (Hands of Windloft Perfection Set)
- Shameless Urge (Ring of Vithu’s Urges Set)
- The Turnkey (Ring of Feasting Baron’s Pack Set)
Destruction’s End Dungeon
In Zoltun Kulle’s Library in Diablo Immortal, you’ll come across the Destruction’s End Dungeon. This is a two-phase dungeon, where you have to face off a single boss, Baal. Baal splits the fight into two phases. Destruction’s End dungeon is famous because it lets you encounter one of the signature Prime Evils, The Lord of Destruction, Baal.
Here, you get to ally with some iconic Diablo characters like Tal Rasha, and the library’s namesake Zoltun Kulle. But cleaning the dungeon isn’t worth it at all unless you’re farming a specific set piece. That is because Destruction’s End Dungeon doesn’t provide any notable experience. And other rewards aren’t noteworthy at all.
Statistics of Destruction’s End Dungeon
- Required Entry Level: 35
- Battle Points Reward: 15
- Good For: Sentimental Value, Loot Potential
Strategy of Destruction’s End Dungeon
Destruction’s End Dungeon isn’t ideal for players who want optimized loot or if they want to experience farming. That’s why it isn’t for those looking to farm. Although, if you hold sentimental value to older Diablo games, then you might want to explore them. As mentioned above, you get to accompany Zoltun Kulle and Tal Rasha. You’ll get to fight waves of enemies with them.
The Dungeon has only one boss fight that has some enforced pit stops. Because of these pit stops, you can’t even keep up with the Massacre bonuses, nor can your squat split farm. As for the loot, you’ll only get one extra Treasure Chest if you finish the dungeon in a specific time. Even that Treasure chest can’t save the dungeon. You should only come into this dungeon if you’re looking for specific set items.
Baal – The Lord of Destruction
The first time you encounter Baal is easy. All you have to do is take out two of his health bars. Even then, you shouldn’t underestimate the Lord of Destruction. He will send out different ice-related attacks that can take out tons of health from your character. You should avoid getting hit. Once his health drops, he will teleport away.
In the second phase, you’ll finally get to defeat Baal. you’ll have to destroy the Festerings Appendages to target him at all. Baal will stun you and then the fight starts. He will take some of his attacks from the first phase. But now, he’ll include some fire-related attacks too. It’s better to bring a few healers with you to this fight.
Destruction’s End Dungeon’s Set items
Following are the Set items you can get for clearing the Destruction’s End Dungeon in Diablo Immortal.
- Issatar the Brute (Boots of Issatar Imbued Set)
- Whipcrack (Belt of Windloft Perfection Set)
- The Subjugator (Neck of Feasting Baron’s Pack Set)
- Shepherd and Beastmaster (Hands of Shepherd’s Call to Wolves)
- Modest Urge (Ring of Vithu’s Urges Set)
Kikuras Rapids Dungeon
You’ll find Kikuras Rapids Dungeon in the Bilefen region of Diablo Immortal. This dungeon is a single-floor dungeon that is divided into three phases. As for the boss, it too has only one boss, known as Chieftain Ongori.
The Dungeon is known for its visual variety. Most players like it as it does something unique, you get to ride a raft for half of the time. It has some decent loot for you to gather.
Statistics of the Kikuras Rapids Dungeon
- Required Entry Level: 40
- Battle Points Reward: 15
- Good For: Unique dungeon experience, Average experience farming, and good loot potential.
Strategy of Kikuras Rapids Dungeon
Kikuras Rapids dungeon is a straightforward dungeon. All you have to do is go straight on the path laid down for you to clear the dungeon. The only skill you need to have is to hold the Massacre Bonuses streak and to hop onto the raft as fast as possible.
If you’re raiding the dungeon with a party, then the whole party needs to be on the raft for it to sail off. That’s why you need to make sure that all of the party members get on the bot quickly. If your group has a higher power level, you can ask one of the members to deal with all monsters that spawn during this segment. While other members of the group take a break.
After the Raft segment ends, you’ll have to walk for a while before you get to the boss fight. Chieftain Ongori of the Fetish Village will come to fight you. He has several abilities hidden up his sleeves. You need to be very careful not to get hit by any of them.
He can summon Fetish Flayers that you should take care of as soon as they arrive. Apart from that, he summons the RUnic Totems on the ground. They are destructible so they’re not a big issue. He also sends out tons of purple missiles that you need to dodge as they deal high damage.
But that’s not all, he will often Leap out of sight and land on one of the party members randomly. Other members should step away as soon as possible as this skill hits hard. As for the finishing touch, he lights up 4 rotating torches across the battlefield. They will make a fiery death for players once they’re all lit up. You should avoid them as they hit hard.
Kikuras Rapids Dungeon’s Set items
- Stump-Stir (Boots of Windloft Perfection Set)
- Shepherd and Begetter (Belt of Shepherd’s Call to Wolves Set)
- Awakener’s Urge (Neck of Vithu’s Urges Set)
- The Mailed Fist (Hands of Feasting Baron’s Pack Set)
- Broken Palm (Ring of Grace of the Flagellant Set)
- Mountebank’s Marvel (Ring of Untouchable Mountebank Set)
Temple Of Namari Dungeon
Up next, we have the Dungeon ‘Temple of Namari’. You’ll find this dungeon in the Bilefen region of Diablo Immortal, like the Kikuras Rapids Dungeon. The Dungeon is a single-floor dungeon that is the shortest out of all dungeons found in the game. The dungeon has three rooms and a single boss with the name ‘Sargoth’.
Temple of Namari is known for its varying final boss encounter. The mini-bosses that you get to fight Sargoth are picked at random from several different options. As for Sargoth, he picks up random abilities from a pool of different choices.
Due to all these ‘randomized’ points in the dungeon, you will have to constantly change your tactics to overcome Sargoth. Due to these factors, Temple of Namari, a small dungeon, keeps its interest alive for players.
Statistics of the Temple of Namari Dungeon
- Required Entry Level: 40
- Battle Points Reward: 15
- Good For: Fast completion (helpful for players looking to speed up Battle Pass progress). Good experience farming and good loot potential.
Strategy of the Temple of Namari Dungeon
The Temple of Namari is a simple, yet quick-to-finish dungeon. When you’re clearing the dungeon, you’ll find that the biggest problem you face while clearing the dungeon is the slow animations. The fights in this dungeon can be fairly quick if you’re prepared.
As for the bosses, the dungeon features one main boss, Sargoth. He is fun to fight due to variations in his skills. As for the mini-bosses, Sargoth summons a combination of three mini-bosses. These bosses are Cold Snap, Fallen War Matron, Perdition, Siegebreaker, Torrid One, The Ashen Marauders, and Voracity.
You’ll have to deal with any three of these before you can get to Sargoth. Thankfully, there isn’t a huge difference in the difficulty of these fights. They have a difference in their visuals for the most part, and this in turn adds fun to the dungeon’s completion.
Mini-Bosses of Temple of Namari
You’ll get to fight with any three of the following mini-bosses. Here’s a summary of each one of these.
Cold Snap is a massive demon that lets out several life-threatening attacks. His basic attacks are far-reaching that you should not tank at all. He slams his mace on the ground to deal AoE damage. And for a finishing touch to his skills, Coldsnap spawns icy orbs that deal massive damage by exploding. The orbs can overlap, increasing the damage dealt.
Fallen War Matron
The fight with Fallen War Matron starts with her summoning minions using different portals. The minions aren’t anything special, but they shouldn’t be ignored at all. As for the Matron, she will summon large orbs on the outer rim of the fight, filled with arcane energy. These orbs slowly move towards her. You need to dodge them as they hit hard.
As for the last attack, the Fallen War Matron slams the ground using her melee weapon. You can predict the attack and dodge it. For that, move to the area where she has slammed before, as she won’t attack at the same place twice.
The War-oriented demon Perdition performs a heavy charging attack. It cleaves enemies that are foolish to stand in the path telegraphed on the battlefield. Get away from the path as soon as it appears. Try to stay behind him to be out of his twin blades’ reach. Each of his attacks is telegraphed, but they hit hard if you don’t dodge them.
Siege breaker is a brute demon. As for the strategy to fight him, there’s one simple rule: don’t stand in front of him. When he does a charged attack, a telegraphed path appears in front of him, this means that he will do the quadruple slam in front of him. All you have to do is stand away from it.
To attack him, perform backstabs on him. That is because the front of Shieldbreaker is shielded to the point that it is impenetrable.
The Flaming demon is known as Torrid One. he has several fire-related attacks. He performs the Fire breathing attack that covers a wide arc in front of him. Although, you can dodge it as it is slow. Apart from that, he spits out fireballs that you can predict by looking at their telegraphed orange circles before they land.
He summons exploding minions that charge towards you and then detonate. Although they’re easy to kill, they are easy to miss too.
The Ashen Marauders
The trio of Marauder Demons is known as the Ashen Marauders. Each of these wields a different weapon: Sword and Shield, Double Axes, and Two-handed ax. The most dangerous out of these is the sword and shield-wielding Marauder. He performs a spinning attack that can end you quickly. Taking him out should be your priority.
Up next, the two-handed Ax Marauder should be taken out. For that, have your tankiest member draw his attention. The Crusader Class of Diablo Immortal can be the right choice here. They’ll be able to tank a few of his sweeping cleave attacks while you attack the Marauder. Last, take out the dual ax-wielding Marauder. He does a throwing attack but it has a relatively lower radius. Due to this, you can wait till the end to deal with him.
Voracity demon spits out poison volleys that will affect any players caught in its trajectory. As it is a poison attack, it will deal Damage over Time. The ranged members should be careful of these attacks. As for the melee member, they should keep an eye on the vomiting attacks.
The most threatening attack from the Voracity demon is the poisonous AoE zones that he creates. If you don’t deal with the mini-boss quickly, these attacks can end up covering the whole chamber.
Main Boss of Temple of Namari Dungeon
After finishing these mini-bosses, you’ll get to meet Sargoth, the main boss of the Temple of Naamari Dungeon found in Diablo Immortal. He has many abilities, and he rolls them with a semi-random combination.
Using the Crushing Hand ability, he will mark the ground with a runic circle and a giant hand will slam there on the ground. It deals heavy damage to the enemies. In another ability, Homing Missiles, he throws missiles into the air. They crash onto the ground and create a DoT effect that stays for a while.
The Charging Attack is the same as the mini-bosses. In that attack, he charges forward and knocks back any who comes in his way. Not only that, he summons the Nephalem Warriors to help him defeat you.
Frozen Orbs is the worst attack that Sargoth uses against you. He will summon numerous frozen orbs on the ground. These orbs will explode after a brief period. They stick onto any members near them. And if two or more get stuck, it means certain death. You have to save yourself from this ability.
Temple of Namari Dungeon’s Set items
Following are the set items that you will get as loot for completing the Temple of Namari Dungeon.
- Shepherd and Leaders (Boots of Shepherd’s Call to Wolves)
- The Gaoler (Belt of Feasting Baron’s Pack Set)
* Urge (Hands of Vithu’s Urges Set)
- Mountebank’s Misdirection (Ring of Untouchable Mountebank)
- Resting Fangs of Shal’baas (Ring of War Rags of Shal’baas Set)
Carven Of Echoes Dungeon
In the Frozen Tundra, you’ll find the Cavern of Echoes. This Dungeon is a single-floor dungeon with two bosses of Diablo Immortal. The bosses are Bloodrime and the Glacial Colossus. It is broken into three sections.
The dungeon has some deadly environmental threats with some more demanding boss mechanics. You’ll have to focus on the whole terrain to clear the dungeon. Even though it is a hard dungeon, you’ll get an excellent experience reward.
Statistics of the Cavern of Echoes Dungeon Dungeon
- Required Entry Level: 50
- Battle Points Reward: 15
- Good for: Excellent experience farming, and a high risk-to-reward ratio.
Strategy of Carven of Echoes Dungeon Dungeon
The Cavern of Eches has a higher monster difficulty. But the dungeon rewards a well-coordinated group if it’s at higher difficulty settings in Diablo Immortal. Apart from that, the layout of the dungeon is straightforward to navigate. It’s easier to memorize the monster pack locations to maximize the Massacre Bonus streak.
As for the group formation, go with the 3:1 formation. 1 slow but hard-hitting member stays in the back, taking out the straggling monsters. Whereas the 3 members push hard, refreshing the massacre streak. Their goal should be getting to the bosses ASAP. You’ll have to get the highest massacre streak because they will be broken in between 3 sections of the map.
Bloodrime is a yeti-like boss that will perform different melee attacks by leaping onto the party members. Apart from that, he throws boulders, rolls towards players, or makes icicles drop onto party members. He also summons Feral Yetis and Wendigos to help him in the fight.
After defeating Bloodrime, you’ll fight a few packs of monsters along the way. The terrain won’t be kind to you too, be careful with every step. Then you’ll come across the Glacial Colossus.
When you get into his arena, take care of the three monster packs quickly as they can divert your attention from attacking the Glacial Colossus. Once you’re done with them, it’s time to focus on Glacial Colossus. His fight is divided into three phases. In the first phase, he uses 4 different abilities to attack you.
He throws Frozen Shards, Summons Constructs, uses Ice Shockwave, and makes ice rings that you should dodge asap. Once he gets to 50% health, he hides beneath the ground and throws ice shards onto the party members. He also makes ice chunks drop from the ceiling. Then Phase 3 starts, which is similar to Phase 1.
Carven of Echoes Dungeon’s Set items
- The Tyrant (Boots of Feasting Baron’s Pack Set)
- Exemplar’s Urge (Belt of Vithu’s Urges Set)
- Mountebank’s Flourish (Neck of Untouchable Mountebank Set)
- Bloody Hand (Hands of Grace of the Flagellant Set)
- Braided Serpent of Shal’baas (Ring of War Rags of Shal’baas Set)
- Issatar Undone (Ring of Issatar Imbued Set)
Pit Of Anguish Dungeon
You’ll find the Pit of Anguish located in the region ‘Realm of Damnation’. This dungeon is a single-floor dungeon that is broken into three sections. You’ll have to face a total of three bosses in the dungeon. They are the Abyssal Tiller, Zolthrax, and Zaka.
The Pit of Anguish dungeon is known for the boss rush strategy. Because the arenas of boss fights aren’t limited by preceding trash pack monsters. You get easy access to the bosses so you can quickly get done with all three bosses.
If the boss fights seem hard, you might want to learn How to change the Difficulty in Diablo Immortal. Reduce it so that you have an easy time in the Pit of Anguish Dungeon found in Diablo Immortal.
Statistics of Pit of Anguish Dungeon
- Required Entry Level: 56
- Battle Points Reward: 20
- Good For: Okayish experience farming and loot potential.
Strategy of Pit of Anguish Dungeon
Although the Pit of Anguish dungeon looks long, it is a straightforward dungeon. You can run from one end of the arena to another, while completely skipping the monsters as they don’t affect the boss encounter. As for the dungeon, it has several fire and lava-based ground effects that you should avoid getting hit.
If you have a well-coordinated group with you, you can evade the monsters and harsh environment. If you do it properly, you can finish the dungeon in under 5 minutes. Keeping the Massacre bonus becomes impossible as the map is broken into three distinct chunks. So you shouldn’t even try working on it.
The strategy to fight the three bosses of Pit of Anguish is as follows.
The Abyssal Tiller is a worm-like maw that makes the fight interesting. The first one is the Burrow attack. In it, he burrows and becomes un-targetable. He will then appear at a new location. Then, in Molten Barrage, the Tiller will spit out three molten projectiles that leave circular areas of molten lava. Don’t step onto these as they hurt badly.
He then fires a beam of molten fire in a zig-zag pattern. It leaves a ground effect that persists for a while. The on-ground effects deal damage to party members if they stand on it.
When its health gets below 50%, the Abyssal Tiller will triple the Zig-Zagging beam. He will then Summon the Vicious Drubs that will disrupt and distract the party members. Try to finish the boss quickly as it becomes dangerous the longer it stays alive.
Zolthrax descents from the ceiling to the middle of the room. As soon as he appears, he starts attacking the nearest player he finds. In his first phase, he has three attacks. The first one is Triple Slashes. In this attack, he makes frontal slashes with his sword that sweep in a near 180-degree arc. Then, he connects a front-facing chop with his left hand and crosses and sweeps with both swords.
As for the second attack, he Charges in a direction. Anyone standing in his way gets hit and gets knocked back. Last, he charges the swords with fire and then releases 7 firefly shockwave projectiles. This attack is telegraphed, which makes it easier to dodge.
Once Zoltrax’s health gets below 50%, he gets to the center of the arena and plunges his third sword into the ground. The sword will periodically radiate beams of fire. He then adds these attacks to his attacks arsenal.
He will summon 6 Flesh Fiends that distract, and disrupt the party members. In addition to that, Zoltrax will perform a leap slam on the ground and deal heavy damage to those caught in it.
Zaka is the final boss of Pit of Anguish. He will raise walls of fire and you’ll have to fight Zaka in a confined arena space. Zaka has a total of 4 attacks in the first phase. The first one is the Fireball. It is the molten lava balls that he spits out. They are of two sizes, large and small. The large one leaves a DoT effect on the ground.
Up next, in the Gobble attack, he dives forward and gorges its massive maw to anyone standing in front of it. It is a fast and unpredictable attack. Make sure to have your health topped up. Apart from that, he will summon Damned Infesters to disrupt the attackers.
The last attack in his first phase is when he rears back and channels. After a brief period, it charges towards a marked area. You should try your best to avoid this attack especially.
At ⅔ health, Zaka adds the following attacks. The Molten Bombs detonated after 3 seconds. They can overlap, and increase the damage dealt. These bombs leave a DoT after they’re detonated. It then uses the Suction ability to suck the very air from the arena, dealing with an unavoidable attack on everyone present in the arena. The Vomit Lava ability will cover half of the battlefield and deal DoT to everyone.
When Zaka’s health gets to ⅓, it takes you to a different arena in its guts. You have to attack the Heart of Zaka which is defended by the Parasitic Maw. It has the following attacks.
Then, the Parasitic Maw often spits out radiating blood spears that deal light damage. If players get hit in close range, it will take out chunks of health. As for the second attack, it vomits a bloody substance after a short channeling that deals damage to anyone caught in it.
You’ll often be attacked by balls of clotted blood. They rain from the ceiling in groups of Five. when they hit the ground, they deal AoE damage to players caught near it. The 4th and final attack is when the Parasitic Maw summons spawns of Anguish. They fire constant streams of projectiles that become harder to dodge. We recommend that you nuke them asap.
Pit of Anguish Dungeon’s Set items
- Beacon’s Urge (Boots of Vithu’s Urges Set)
- Open Gut (Belt of Grace of the Flagellant Set)
- Burning Heart of Shal’baas (Neck of War Rags of Shal’baas Set)
- Mountebank’s Shirking (Hands of Untouchable Mountebank)
- Foul Fleet (Ring of Windloft Perfection Set)
- Issatar Enraged (Ring of Issatar Imbued)
These are the eight Dungeons found in Diablo Immortal. You have to complete each of these dungeons if you want to progress the Diablo Immortal Storyline. If you are successful in clearing these dungeons, there is a chance that you’ll get one of the Set Items as a reward. That feature comes in handy as you can re-run the dungeons once you’ve cleared them for the story.
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