The Omega Ruins in FFX are one the most infamous dungeons in the entire game, housing not only some of the strongest standard enemies of the game but also secret bosses that give even the toughest main bosses of the game a run for their money. As one of the largest and toughest side-dungeons in the game, you’ll need to be fully prepared with completed Sphere Grids to attempt taking it on.
Accessing The Omega Ruins
As one might expect from a secret dungeon in Final Fantast X, the only way to access it is by utilizing your ‘Search’ function. This can be done by activating the functionality at specific coordinates, specifically with the x-coordinate around 69 and the Y-coordinate around 36. This will successfully unlock the Omega Ruins as a destination, and you can proceed there with your airship.
The Ruins are divided into two major sections, the Main Ruins, and the Upper Ruins. However, the difficulty-jump between these two area’s bosses is quite significant, so don’t feel too confident about taking it all on early even if you can get past the initial half.
Powerful Fiends Found in The Omega Ruins
The Omega Ruins contain some of the most threatening Fiends in the entire Final Fantasy X. Without ample preparation and a proper party build, and it’s more than possible to get wiped long before you even reach the incredibly powerful bosses.
This little thing may seem unassuming, but with 48,000hp and innate Karma, Master Tonberry manages to be by far one of the most problematic Fiends in the Ruins. With Karma countering actions 33% of the time and having an instant KO after stepping forward four times, a healer in the party will be mandatory to survive against it. The only saving grace in fighting this thing is that you can Escape with relative ease.
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Status attacks are the name of the game with Master Coeurl. Taking it slightly lightly with its 13,000hp will spell your doom quite quickly, as, with its Blaster ability, it can instantly KO any party member you have regardless of any other conditions at play. This monster generally appears with Floating Death, which can cause major issues with its Confusion. Along with a mandatory healer, an excellent way to keep them in check is to exploit their vulnerability to status effects like Sleep and Silence and whittle them down from there. Defeating Master Coeurl’s encounter in Omega Ruins FFX is a challenge but it will be overshadowed by the bosses you are yet to experience as you move along further ahead in this dungeon.
By far the deadliest fiend of them all, with 64,000hp and one of the worst combinations in getting an Ambush always and starting with Bad Breath, Great Malboro is the one to watch out for most. Bad Breath will inflict a variety of deadly status effects on the party all at once and leave you scrounging around to get a single turn out before it kills you. It’s absolutely integral to prevent this deadly Ambush, and while Initiative won’t work, First Strike will. Immediately using Provoke will force it to use only damaging moves, making it a significantly easier threat that can be taken down over time.
Main Ruins Boss: Ultima Weapon
While little more than a footnote compared to its Upper Ruins counterpart, the Ultima Weapon on its own is no joke. With 99,999 hp and a variety of powerful statuses and attacks, it performs in a specific order; being knowledgeable about its intricacies can give you the upper hand here. However, if you’ve been able to deal with the variety of Fiends in the Omega Ruins and FFX bosses in general upto this point, you can no doubt deal with it as well.
The specific order of attacks it follows is:
- Basic physical attack
- Status Effect (Confusion, Petrification, Silence)
- Core Energy, a devastating magical attack
- Status Effect (Sleep, Confusion) or Holy, a powerful elemental attack
- Basic physical attack
- Shimmering Rain, a powerful group attack.
Once done with the order, it resets back to the start, thus creating a strong deal of predictability to it. Altogether, similar tactics as with the fiends can be employed here to deal with the status effects, and ideally, you should have high enough levels where its attacks aren’t outright KOs, as they are very powerful.
However, there is one very easy and quick strategy to end this fight before it gets a chance to start. That strategy is called Bribing. With around 2.1million Gil on offer, it may seem like a hard bargain, but it also gives you a rare and important item: Pendulums. For the money provided, it will you a total of 99x Pendulums to do with as you please, and instantly end a tough fight.
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Upper Ruins Boss: Omega Weapon
As the namesake of the dungeon ‘Omega Ruins‘, and one of the hardest bosses in FFX by far with 999,999 Hp, the Omega Weapon is the real reason you’re here. While it may seem near-impossible at first glance and a massive spike compared to the rest of the dungeon, we’ll show here how it’s very much doable.
The actual fight itself works very similarly to the Ultima Weapon fight, though every attack will be around twice as powerful as Ultima’s, capping out at 9999. The boss yet again follows a specific pattern that it’ll loop through every time, thus giving it a degree of predictability. However, the pattern this time for Omer Weapon is different, and here is the order:
- Core Energy (Devastating damage to one character)
- Status Effect (Confusion, Petrification)
- Shimmering Rain (Very powerful group attack)
- Demi/Ultima (Both group attacks, with Demi doing very high damage)
Also, while the special attacks will follow this pattern, the Omega Weapon can also execute standard physical attacks at any point in the middle regardless of the order we have mentioned above. In addition to this, after a certain amount of attacks, Omega will utilize his ultimate technique: Nova. This does a deadly 7,000 damage to all party members, and there is little to be done against it.
If you can’t kill Omega Weapon in time, you still have a few options to deal with its Nova attack. The easiest way is to simply summon an Aeon when it’s about to launch it, so it’ll be sacrificed for your survival. Another best way is to utilize the Auto-Life effect, which auto-revives a given party member with 25% Hp after they’ve been KO’d.
The simplest way to avoid getting hit with the incredibly dangerous Nova is to defeat the boss before it gets a chance to launch it, which is possible with some of the most powerful skills of the game. This includes your own Nova from Kimahri’s Ultimate Ronso Rage, which can easily reach up-to 99,999 damage all by itself. On top of this; Haste, Protect and Shell will heavily protect against Omega’s strongest attacks and allow survival while you whittle down its massive Hp pool.
Keep chipping at it long enough with your survival as a priority, and the behemoth will finally fall, leaving with you the spoils; three Lv. 4 Key Spheres. After completing this fight, you’ll be brought back to the start of the ruins. At this point you can actually go back to Omega’s original location, and you’ll find a new chest there with your final reward for the fight and the dungeon: a Magic Sphere.
That’s all you’ll need to know to conquer the Omega Ruins in FFX. Did you have trouble with this dungeon or did you get through it with no problems whatsoever? Let us know more of your thoughts in the comments below.
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