Every character in Gotham Knights has access to an additional locked skill tree known as the Knighthood Skill Tree. It has access to each character’s best and most powerful skills, but unlocking it isn’t easy. The Knighthood skill trees require much grinding to unlock, but once you do get access to it, you’ll get the heroic travel, a special momentum ability, and a bunch of different skills.
Knighthood Tree Skills And Characters
|Triple Darts, Strike Distance+, Guardian, Combat Expertise, Nest Buffs+, Bigger Nest
|Lazarus Pit Leap
|Ranged Terror, Weak Spot Damage+, Grab Dead, Combat Mastery, Ducra’s Training, Shadow Vengeance
|Grapple Pull, Fear Takedown, Health Regen+, Enhanced Combo, Drone Firepower, Drone Ambush Blast
|Stealth Takedown+, Aerial Attack Smoke, Microbots Cooldown Reduction, Combat Expertise, Slideways Takedown, Microbot Target+
How To Unlock Knighthood TreeIf you want to unlock the Knighthood skill tree in Gotham Knights, then you need to prepare yourselves for quite a bit of grinding. Essentially, you must complete a few challenges to complete the Knighthood Challenge and unlock the tree fully.
The challenge is the same for all characters, and unfortunately, you need to carry them out for every single character. Your progress of one character doesn’t get carried over to the other. So, if you want to unlock the knighthood skill tree for each character, you’ll need to do the challenges four times.
Timed StrikesThe easiest part of unlocking the Knighthood trees is doing the first challenge, the Timed Strike Training challenge. All you need to do is head to the Belfry. From there, head over to the training section next to where all the characters’ suits are.
Enter the training area, go into advanced training, and choose Timed Strikes. You’ll be told exactly what you need to do, but essentially, you need to land up to five Timed Strikes where you’re not just spamming the attack button but timing it so that just as one of your attacks is about to hit, you follow up with an even more powerful attack.
Premeditated CrimesThe next challenge in unlocking the Knighthood tree is stopping 10 premeditated crimes. The challenge is likely the longest and most time-consuming for unlocking the skill trees. These are the side activities or the crimes that occur each night when you’re out on patrol and are usually marked on your map. The markers highlighted in turquoise are the premeditated crimes that you can solve. There are various types of crimes, but many of them repeat.
The most common ones are:
- Bomb Disarming: Free hostages tied to bombs, silently eliminate enemies and disarm bombs within a minute if spotted.
- Data Transfer: Prevent enemies from reaching 100% data transfer while defeating up to three waves of enemies.
- Bank Robbery: Stop up to ten bank robbers, with a bonus for preventing money theft.
- Enemy Stronghold: Clear an enemy stronghold, transfer data, and defeat waves of enemies.
Additional crime types, like hostage escape and police protection, follow a similar pattern: defeat enemies and manage specific bars. Unlock these crimes by taking down enemies, gathering investigation points, or scanning and confronting nearby foes. Interrogating enemies reveals more premeditated crimes, typically three to four at night. Otherwise, wait until the next night for new opportunities.
Against All OddsThe final challenge in unlocking Knighthood skills isn’t exactly tough, but it can take you time to find the right bosses. They can be hard to beat if you’re just starting out, but the more you face them, the easier it gets. For reference, early on, there are mainly three types of minibosses that you’ll get the chance to go up against. They’re shown in the image above. They all tend to have their own playstyles, but perhaps the easiest to deal with are the shockers (left), as you can keep heavy spamming attacks to take them out.
Finding the minibosses isn’t too difficult. Sometimes, they’re just roaming around with other criminals. But the highest chances of finding these minibosses are during premeditated crimes.
After The ChallengesAfter you’ve completed all the challenges, you need to go as that character to the Belfry and interact with the Batman memorial, left to the exit to the Belfry. Each character will have their unique cutscene where they’ll figure out how to unlock their heroic travels and the Knighthood skill tree with six different unlockable skills.
Nightwing Knighthood Skill Tree
Many players prefer to unlock the Nightwing Knighthood skill tree first due to how unique his heroic travel is. But regarding his Knighthood skills, they’re more focused on co-op than anything else. That becomes more apparent with the special momentum ability that helps others around you.
Heroic TravelThe first thing you’ll likely notice and want to try out is the heroic travel for Nightwing. As shown in the image, a glider thrusts you forward. In fact, it is the only heroic travel that can propel you upwards without losing too much momentum, making it great for long distances.
Unfortunately, the speed isn’t that impressive. You can even grapple faster than gliding. But when you combine gliding with grappling, you can get some good speed going for yourself.
Momentum Ability: NestNightwing’s special momentum ability that is unlocked after unlocking his Knighthood tree is called Nest. It essentially creates a nest-like sphere around him that grants him and any allies inside it a defensive bonus and heals health over time. Any enemy that steps inside the nest gets damaged as well. The skill has a five-minute cooldown.
Knighthood SkillsMoving on to the Knighthood skills for Nightwing, you’ll get access to six different skills. If you use the right ones with some other Nightwing Skills, you can create an impressive build.
Here are all of the skills:
|Nightwing shoots 3 darts at once instead of 1
|Nightwing’s Melee Attacks can strike enemies from farther away.
|Defeating an enemy reduces Nest Ability (special momentum ability) cooldown by 15%
|Increases the number of attacks in Nightwing’s Melee combo by 1. The last hit is a knockdown
|Nest damage is increased by 150%, and the healing effect is increased by 100%
|Increases the size of Nightwing’s Nest
The skills that are truly worth it in the Knighthood tree are Guardian, Strike Distance+, Nest Buffs+, and Biggest Nest. Nightwing’s Nest is best for scenarios where you’re in tight spaces and surrounded by enemies. So, any upgrades to it will always be useful.
Red Hood Skill Tree
Up next, we have the brawler of the entire group. His skills are quite aggressive, and the Lazarus pit hugely inspires his heroic traversal. His special momentum ability can clear out an entire room when used correctly.
Heroic TravelRed Hood has an interesting heroic as he can use the mystical powers of the Lazarus Pit to leap forward, even while in mid-air. It definitely is faster than some of the other Heroic Travels, but it can eventually get slow after multiple uses.
Momentum Ability: Mystical RoundsAlthough it has a really long cooldown, Red Hood’s special momentum ability, Mystical Rounds, is probably one of the strongest out there. When you first initiate it, nearby enemies get inflicted by fear and fall to the ground, giving you enough time to aim.
You can shoot your mystical round at a single enemy when you’ve targeted enough enemies. The shot will go towards the enemy but then bounce off them and hit any other enemies nearby that were targeted, allowing you to pretty much clear out a room.
Knighthood SkillsRed Hood is great for solo players who want to inflict as much damage to enemies as they can, and the Knighthood tree completely supports that ideology. Here are all the available skills:
|Every shot that knocks out a target inflicts Fear in nearby enemies
|Weak Spot Damage+
|Increases headshot and weak spot damage by 15%
|Grabbing a target inflicts Fear in nearby enemies
|Increases the number of attacks in Red Hood’s Ranged Attack combo by 1. The last hit is a knockdown
|Mystical Rounds requires 50% less time to lock on
|Mystical Rounds shoots 2 rounds instead of 1
The best skills in the Knighthood skill tree for Red Hood are Ducra’s Training, Shadow Vengeance, Weak Spot Damage+, and Ranged Terror or Grab Dead (up to your playstyle).
Batgirl Knighthood Tree
Batgirl resembles Batman the most in Gotham Knights. Especially considering the fact that her heroic travel is the bat glider itself. But she also has a unique twist of her own through her Oracle persona, which allows her to be extremely good at hacking and employing drones for help.
Heroic TravelIf you’ve played any Arkham Games before, then Batgirl’s heroic travel will feel quite similar to Batman’s cape as it functions almost exactly like it. You can glide around, then nosedive and pull yourself back up for more momentum.
Even if you’re falling and decide to pull out the cape, you’ll have decent momentum to push you forward. Unlike Nightwing’s heroic travel, you can’t exactly pull yourself higher than where you started, so you need to manage your height accordingly.
Momentum Ability: DroneBecause of her Oracle persona, Batgirl is quite handy in tech and gadgets, which is why her special momentum ability that comes with the Knighthood tree is a Drone that aids you in battle. It lasts 30 seconds and can also induce fear in all nearby enemies.
Not only that, but the drone can help you heal while also shooting enemies for you. The only thing that you need to worry about is the four-minute cooldown.
Knighthood SkillsMost of Batgirl’s skills in the Knighthood abilities in Gotham Knights are focused on making the Drone more efficient while improving some aspects of combat. Here are all of the skills in Batgirl’s Knighthood Tree.
|Batgirl uses her grapple to pull an enemy towards her. When used on a large enemy, Batgirl pulls herself toward the enemy
|Ambush Takedown inflicts Fear in nearby enemies. Critical damage and Critical chance increase by 15% for 10 seconds.
|When outside of combat, Batgirl’s health automatically regenerates up to 40%
|Increase the number of attacks in Batgirl’s Melee and Ranged Attack combo by 1. The last Melee hit is a knockdown.
|Increase the firing rate of Batgirl’s Drone
|Drone Ambush Blast
|Once per summon, Batgirl’s drone unleashes a large burst of damage on all nearby enemies
Drone Firepower and Drone Ambush Blast are great for making the Drone more powerful and useful against a large group of enemies. And if you usually struggle with health, then Health Regen+ can be quite useful, especially for those night patrols in the open world where you only get access to limited health packs.
Robin Knighthood Tree
Robin, aka Tim Drake, is the more focused member of the entire team. But he also likes to dive deep into tech and develop all sorts of innovations, which is why he has a good blend of being techy while remaining in the shadows.
Heroic TravelUsing his technological brain, Robin develops a teleportation device to help him traverse the world. Unfortunately, you can’t travel as far as you want; you need to decide where you’re headed in about seven seconds, after which you’re automatically traveling to wherever your pointer is.
The one good thing about Robin’s heroic traversal is that it can take him higher, so you don’t have to worry about adjusting and catering to your distance from the ground.
Special Momentum Ability: MicrobotsRobin has access to three aggressive microbots that he can unleash on his enemies that can latch on to enemies and deal incendiary damage on them until they finally explode. While the microbots are attached to the enemies, they’re completely distracted, allowing you to land hits of your own. Unfortunately, Robin’s skill has the longest cooldown.
Knighthood SkillsThe Knighthood skills for Robin are a great mix of helping him get better stealth while also improving his microbots to become even more deadly and devastating.
Here are all of the Robin Skills in the Knighthood tree:
|Performing a Takedown increases Robin’s damage, Critical chance, Defense, and Elemental Effect build-up for 15 seconds.
|Aerial Attack Smoke
|Robin’s aerial attacks are followed by a small cloud of smoke, allowing him to re-enter stealth.
|Microbots Cooldown Reduction
|Robin’s Microbots Ability cooldown is reduced by 20%, allowing him to call them more often
|Increase the number of attacks in Robin’s Melee and Ranged combos by 1. The last Melee hit is a knockdown
|Robin opens a small portal and pulls an enemy through it to perform a takedown
|Robin improved the particle accelerator in the microbots’ core engine. He can now call five microbots instead of three.
Microbots Cooldown reduction is necessary if you want to continue using Robin’s ability. Then, you should likely get the Microbot Target+ to target more enemies at once. And if you’re a huge fan of stealth, then Slideways Takedown will help you single out certain enemies to clear a path.
With that, you know about all of the Knighthood trees in Gotham Knights for each and every character. They can be quite tedious to get, especially due to the challenges. But once you know which character’s tree you want to get first, you can get the rest later.
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