Borderlands 3: Moze Iron Bear Build [Skills & Loadout]
Did you play with Moze in Borderlands 3 yet? No? Take a look at our Moze iron bear build guide and stomp on enemies in a two-legged mech.
When it comes to surviving in Borderlands 3, it is important to deal the most serious damage and remain at a distance from the enemies. We think Moze is the only character that ticks all the boxes. This playable class offers versatility to the table when she calls down her mech, Iron Bear – the two-legged robot changes the game completely. That is why we have curated the Moze Iron Bear build guide for players who want to have a Titan fall-esque experience in Borderlands 3.
To make an iron bear-centric build, I’ve mentioned all the abilities you must invest skill points in to unlock the maximum potential of the mech. Out of four skill trees, here is the complete breakdown of the skills you will need to unlock and equip from each skill tree.
- Equip Railgun Action Skill in both slots located in Moze’s Shield of the Retribution skill tree and Hell On Rails Action Skill Augment in both slots located in Moze’s Shield of the Retribution skill tree.
- Equip eight passive abilities from the Bear Mother skill tree, five from the Bottomless Mags, five from the Demolition Woman, and two passive abilities from the Shield of Retribution skill tree.
Here’s the summarized information on Moze Iron Bear Build:
Skill | Effect |
---|---|
Auto Bear | Iron Bear can fight on its own even when Moze is not inside of it. |
Big Surplus | Moze and Iron Bear gain increased shield capacity and regeneration. |
Biofuel | Iron Bear regains fuel whenever it deals damage. |
Bubble Shield | Iron Bear gains a bubble shield that reduces incoming damage and extends its lifespan. |
Cloud of Lead | Iron Bear gains increased incendiary damage and sometimes doesn't consume ammo. |
Deadlines | Moze and Iron Bear gain increased damage reduction for a short time after killing an enemy. |
Explosive Fury | Moze and Iron Bear gain increased splash damage and a chance to apply the Explosive element to enemies. |
Feature Creep | Moze and Iron Bear gain increased damage, fire rate, and reload speed for a short time after activating an action skill. |
Fired Up | Moze and Iron Bear gain increased damage resistance and damage reduction as long as Moze's health is above 50%. |
Hell On Rails | Iron Bear fires incendiary rounds, but consumes a lot of fuel. |
Matched Set | Iron Bear gains increased damage and fire rate for a short time after dealing damage. |
Means of Destruction | Moze and Iron Bear gain increased damage and fire rate for a short time after dealing damage to an enemy with a critical hit. |
Never Going to Give You Up | Moze and Iron Bear gain increased damage resistance and damage reduction for a short time after dealing damage. |
Railgun | Iron Bear's primary weapon is a railgun that fires high-velocity projectiles that deliver shock damage and are covered with lightning. |
Really Big Guns | Moze and Iron Bear gain increased gun damage and fire rate. |
Scorching RPM'S | Iron Bear gains increased fire rate and a chance to apply the Corrosive element to enemies. |
Security Bear | Iron Bear gains a bubble shield that reduces incoming damage and extends its lifespan. |
Specialist Bear | Iron Bear gains increased damage and fire rate for a short time after killing an enemy. |
Stoke the Embers | Iron Bear gains increased fire damage and a chance to ignite enemies. |
Superior Firepower | Moze and Iron Bear gain increased gun damage, fire rate, and reload speed. |
Torgue Cross-Promotion | Moze and Iron Bear gain increased splash damage and a chance to apply the Explosive element to enemies. |
Moze Iron Bear Skills
Now that you know which skill tree gets a significant share of passive abilities while rocking this build, let us dive into the details.
Railgun – Action Skill
In order to make a mayhem-causing build, I highly recommend going with the Railgun action skill located in the Shield of Retribution skill tree. The skill allows the character to fire high-impact and high-velocity electric projectiles, dealing shock damage to the enemies.
The most significant advantage of going with this Action Skill compared to the others is that you get to take down enemies by shooting from a distance. The greater the distance between you and the enemies, the safer the iron bear would be from the incoming attacks.
Moze has two Action Skill slots, allowing the mech to equip two weapons simultaneously. If you want to melt enemies in a matter of seconds, I highly recommend fitting Railgun to both slots of the mech.
Security Bear
Skill Type | Effect | Iron Club Damage Reduction | Bubble Recharge Delay |
Passive Ability | Bubble Shield | +50% | 5 sec |
An extra layer of protection will ensure Iron Bear lasts longer while fighting with the hordes of enemies. Equipping the Security Bear passive ability will grant the mech a bubble shield, which drastically reduces incoming damage, allowing you to continue using Iron Bear for a longer time. The cooldown of just five seconds is the best part of this ability. So, do not miss out on Security Bear.
Armored Infantry
Skill Type | Gun Damage | Damage Reduction |
Passive Augment | +15% | +13% |
This passive ability triggers whenever Moze’s shields remain active. During this time period, Armored Infantry’s ability will give Moze increased gun damage, and she will also take minor damage from the enemies. The ability is essential for the survival of Moze, so make sure you max it out and receive the highest ability perks, as mentioned here.
Hell On Rails – Action Skill Augment
Skill Type | Effect | Fuel Drain |
Action Skill Augment | Incendiary Damage | +30% |
This Skill Augment enables the iron maze to fire superheated rounds dealing incendiary damage. A slight downside of this ability is that it consumes a lot of fuel on every shot fired. However, applying the fire status effect is critical to this build; hence, I emphasize equipping this action Skill Augment. More on the importance of the incendiary status effect later in the playstyle section.
Cloud of Lead
Skill Type | Effect | Bonus Incendiary Damage |
Passive Ability | Every 4 shots do not consume ammo | +11.25% |
Keeping the focus on creating the bestbuild, the Cloud of Lead is another passive ability that favors the fire/incendiary status effect. This ability grants increased fire damage and, at times, does not consume Iron Bear’s ammo. The passive ability offers the highest perks if you max it out, so make sure you do that.
Matched Set
Skill Type | Heat per Shot | Magazine Size |
Passive Ability | -11.0% | +10.0% |
Weapons in Borderlands 3 drop with a signature from their manufacturers. The matched Set passive ability grants a stacking bonus to magazine size and decreased heat generation per shot for Moze if she equips a gear from the same manufacturer. Once again, this passive ability, like Armor Infantry, favors Moze’s survivability and not the Iron Bear mech. It is why equipping this ability will allow you to keep Moze alive until the iron bear can be called back again after the cooldown.
Stoke the Embers
Skill Type | Incendiary Damage |
Passive Ability | +30% |
As stressed earlier about the importance of incendiary damage for the iron bear build, Stoke the Embers is another must-have passive ability. It allows Moze and the iron bear to deal extra fire damage to enemies. So, regardless you are using the mech or Moze while gunning down the enemies, equipping this passive ability will strengthen your fire damage. It is also the reason you should max out this ability for a higher perk bonus.
Scorching RPM’S
Skill Type | Fire Rate | Critical Hit Damage | Iron Bear Damage |
Passive Ability | +15.0% | +20.0% | +25% |
Abilities such as Scorching RPM’s bring out the best in the build. It is because we want players to have an unbeatable feel while playing as the mech and at least survive the enemies’ assault if the iron bear is on cooldown. Luckily, Scorching RPM gives us the perks that are the best of both worlds. Having equipped this passive ability gives Moze an increased rate of fire, and critical hit damage, and the iron bear receives additional hardpoint damage.
Specialist Bear
Skill Type | Iron Bear Damage | Effect |
Passive Ability | +25% | Equipping two of same weapons increases damage. |
As pointed out in the Railgun skill section, if you equip two of the same weapons, the Specialist Bear ability will trigger, giving the mech an overall damage buff of 25%. Passive skills such as Specialist Bear take advantage of two similar weapons, so I recommended equipping the Railgun in both slots earlier.
Biofuel
Skill Type | Health Regeneration | Iron Bear Armor Regeneration | Duration |
Passive Ability | Up to +2.1% per sec | Up to +1.5% per sec | 8 Seconds |
Surviving the mayhem is all you do in Borderlands 3, and ability such as Biofuel should never be kept as an option; it must be made compulsory. This passive ability allows Moze or iron bear to recover health whenever they set enemies on fire. The health regeneration is not massive, but if you invest three out of max five points in it, health regenerates up to 2.1% per sec and armor up to 1.5% per sec. Furthermore, keeping fire damage as the sole focus of the build, setting enemies ablaze, and receiving health at the same time should be a satisfactory sight.
Big Surplus
Skill Type | Effect | Bonus Damage |
Passive Ability | Bonus Incendiary Damage | 15% of Gun Damage |
Big Surplus ability grants extra incendiary damage whenever the iron bear is on cooldown and players control Moze to gun down enemies. The additional damage is not much, but if you upgrade the skill to the max level, you should get 15% incendiary damage based on overall gun damage. Like other fire-based passive abilities mentioned above, Big Surplus is another excellent ability you should not skip while rocking this build.
Really Big Guns
Skill Type | Effect | Iron Bear Damage |
Passive Ability | Increased Damage | +20% |
To top off the existing raw damage of Railguns, Really Big Guns is a fantastic passive ability that grants bonus damage to the base damage of iron bear. Investing five skill points into this ability will give 20% more damage to iron bear, allowing the mech to wreak havoc by using its high-velocity rounds on the enemies. I highly recommend maxing out this ability; otherwise, you will miss out on the extra raw damage.
Explosive Fury
Skill Type | Status Effect Chance | Status Effect Damage |
Passive Ability | +27% | +15% |
This passive ability synergizes well with Moze and Iron Bear. Both of them get bonus status effect damage. Explosive Fury also enhances the chance of triggering a status effect on enemies, such as fire damage. Once again, this is another crucial ability that shines the build. It is because not only does the ability offer high-status effect damage, but it also increases its occurrence frequency while combating enemies.
Fired Up
Skill Type | Fire Rate | Duration | Max Stacks |
Passive Ability | +5% | 12 Seconds | 5 |
This passive ability favors the rate of fire whenever Moze or iron bear lights up an enemy with fire status effect. Fired Up may seem like a common passive ability, but the truth is having a high rate of fire significantly increases damage per second. For a build that focuses on killing enemies in a matter of seconds, this ability is quite an essential one. So, make sure you reserve a skill point for this one.
Never Going to Give You Up
Skill Type | Fuel Returned |
Passive Ability | Up to 25% |
Fuel is the power source of iron bear, and if it runs out, the mech is practically useless, except for the melee attacks. Never Going to Give You Up is a fantastic passive ability that gives back some amount of fuel to iron maze if the mech or Moze set enemies ablaze. Since the ability has diminishing returns, I highly recommend investing five skill points in it for a higher percentage of fuel recovery.
Superior Firepower
Skill Type | Status Effect Damage | Duration | Max Stacks |
Passive Ability | +20% | 8 Seconds | 5 |
This passive ability works in tandem with abilities such as Explosive Fury, Never Going to Give You Up, and others. Basically, Superior Firepower’s passive ability allows Moze or Iron Bear to inflict a high amount of status effect damage whenever both of them inflict a status effect on an enemy. Since our build is already fire-centric, the inflicting status effect should never be a problem.
Feature Creep
Skill Type | Iron Bear Damage | Iron Bear Damage Resistance |
Passive Ability | +18% | +45% |
Iron bear is already a tank, and pretty much can absorb a large amount of incoming damage. However, Feature Creep grants an additional 45% of damage resistance. Since survivability is the core objective while fighting through the mayhem and enemy assault, an extra damage resistance will never hurt. So, make sure you unlock and equip this passive ability.
Fire in the Skag Den
Skill Type | Effect | Bonus Incendiary Damage |
Passive Ability | Deals Splash Damage | +15% |
Dealing splash damage is quite an easy task when Moze is inside the iron bear and the mech punches on the ground, landing splash damage to the surrounding enemies. However, that is not the case if Moze is out of the iron bear. It is why Fire in the Skag Den passive ability favors the splash damage of Moze, as whenever she deals splash damage, she also applies a bonus incendiary damage as well.
Deadlines
Skill Type | Fuel Returned | Fuel Drain |
Passive Ability | Up to 6.0% | -30.0% |
Deadlines passively reduce the amount of fuel the iron bear consumes while fighting the enemies. Additionally, the ability returns back the consumed fuel if iron bear kills an enemy. Since the skill has diminishing effects, you should invest three points and max it out to get the highest percentage of fuel returns and less fuel consumption.
Means of Destruction
Skill Type | Ammo Chance | Grenade Chance |
Passive Ability | +3.3% | +2.0% |
Our iron bear build is made to play with an iron mech for a more incredible amount of time and significantly less with Moze. So, regardless of how good Means of Destruction is, I highly recommend just using one skill point in it and saving points of other necessary abilities.
Torgue Cross-Promotion
Skill Type | Splash Damage | Chance to double Splash Damage Radius |
Passive Ability | +6% | +3% |
The splash damage of Moze and iron bear will have increased damage if you equip Torgue Cross-Promotion. However, if you are going with our build, I recommend not to spend too many points on this ability. Because this build does not focus on splash damage and melee attacks, investing more points in this segment will prove inefficient. It is why I suggest you use at least one skill point, two at best, and three and above will be a waste.
Stainless Steel Bear
Skill Type | Maximum Fuel | Iron Bear Armor | Iron Bear Damage |
Passive Ability | +4.0% | +6.0% | +20.0% |
This passive ability reinforces overall armor, strengthens the base damage, and increases the fuel capacity of the iron bear. You must invest five skill points in Stainless Steel Bear as the ability significantly increases the mech’s survivability. Moze does not get any advantage whatsoever from this passive ability.
Auto Bear
Skill Type | Effect | Auto Bear Duration |
Passive Ability | Self-destruct by charging at the enemy | 15 Seconds |
The best tactical advantage Auto Bear passive ability gives to Moze is that after exiting the iron bear, it remains deployed for a short time and targets enemies on its own. Additionally, when the duration of the mech expires, it charges at an enemy and self-destructs to inflict greater damage.
The Loadout
All the weapons, artifacts, class mods, and grenades suggested for this build offer strategic advantage while playing as Moze and not as the iron bear. Since staying alive as Moze is critical to making this build successful, the loadout I suggested here focuses mainly on incendiary and splash damage. It is because most of the passive abilities mentioned above favor these two elements.
Burning Flakker
Damage | Accuracy | Handling | Reload Time | Fire Rate | Mag Size |
18890 x 3 | 52% | 58% | 2.1s | 0.58/s | 17 |
This close-combat, high-impact, and fire-power-rich shotgun is the perfect combination to go with our Moze iron bear build. Burning Flakker also comes with a decent magazine size, so expect to reload after taking down a couple of enemies. In addition to the burn damage, if you get the weapon drop with splash damage, then consider it a god roll since I already mentioned above to equip passive abilities that grant extra splash damage. So, if Moze has a weapon and a few abilities dealing bonus splash damage, surviving a couple of brutes before the iron bear ability cools down should never be a problem.
Stark SF Force
Damage | Accuracy | Handling | Reload Time | Fire Rate | Mag Size |
32694 | 79% | 95% | 2.4s | 7.56/s | 26 |
If you do not like the slow pump-action of the Burning Flakker, the Stark SF Force weapon is also a great alternative to go with this build. We are not sure if this legendary gun drops with a fire status effect, but if it does, then consider that a god roll weapon loot drop. Other than that, Stark SF Force should give you enough firepower to gun down enemies while you wait for the cooldown of the iron bear to go down, and you can call it back for more action.
Artifact
Regardless of your weapon choice, The Pearl of Ineffable Knowledge artifact is your best bet to output the maximum amount of damage while playing as Moze. It increases the magazine size and grants an additional rate of fire – at least it drops with these two perks for eight out of ten times. Other than that, this legendary artifact shines the best because of the stack damage perk bonus. So, if you are using the Stark SF Force SMG, you must equip The Pearl of Ineffable Knowledge artifact to get the greatest damage per second.
Class Mod
I have mentioned two Class Mod items that synergize very well with thebuild. So, if you get a loot drop containing one out of these two Class Mods, consider yourself one more step closer to making this build.
01. Investing Ruinous Flare: This legendary class mod is excellent for bonus splash damage, extra magazine size, reduces iron bear’s fuel, and gives 100% more damage to the mech.
02.Efficient Reinforced Raging Bear: This class mod is another great addition to the build. It does not return the fuel of iron bear, but it reduces consumption. Moreover, the most incredible perk is that it offers an action skill cooldown – consider it a god roll for this build if the weapon drops with this perk.
Grenade
If you decide to go with the Burning Flakker, then always equip Mitosis Hunter-Seeker (if you have it in inventory). This anointed legendary grenade inflicts fire status effect on exploding, making it a must-have grenade to go with thebuild.
Final Analysis
Like every build, it offers certain great things while fighting the enemies and, at the same time, comes with a few flaws that do not make the entire build useless but still weigh it down. The same is the case with the Moze iron bear build, and for the most part, I can confidently say that you can expect many good things and replay value from it.
Pros
- Most skills favor Iron Bear, which increases its usability more than Moze.
- The Railguns and incendiary damage are excellent for taking down slow-moving bosses and brutes.
- The build favors burn and splash damage, so make the most of it while rocking the build.
- One of the most robust builds in Borderlands 3 that has a high survivability chance.
- Most of the build’s efficiency depends on the passive abilities; hence, mastering the iron bear should come naturally with time and experience.
Cons
- Reduced reliability and chances of survival while playing with Moze.
- The slow movement of the iron bear sometimes breaks the momentum of fighting with enemies.
- The diminishing return perk on most passive abilities sometimes destroys the fun the build offers.
That is pretty much everything you need to know about Borderlands 3 Moze Iron Bear build. Did you find the guide helpful? Did you get a chance to make the build as suggested here? Let us know more about your thoughts in the comments section below.
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