The Caped Crusader joins the MultiVersus battle! Batman, the World’s Greatest Detective, battles the fighters of the MultiVersus with his arsenal of tools and intellect. Since he is one of the founding fathers of the Justice League, Batman doesn’t allow criminals to go free. Our MultiVersus Batman Guide goes down each of Batman’s special moves and guides how to employ each one.
- Batman is one of the founding fathers of the Justice League, and like the DC verse Batman, the Multiversus also doesn’t allow criminals to go free.
- The accessories you may unlock for the Cape Crusader are Samurai, the animated series, accidental bomb, default, batman wins, utility bell, and the bat signal.
- The perks of Multiversus Batman include aerial combat, gravity manipulation, hit ‘em while they’re down, bouncerang, and others.
- Bat bomb, bat-grapple, rising bat, smoke bomb, bat combo, and crashing justice are some of his signature moves.
- Batman likes to get in close and personal, just like most brawlers do, and his agility can be utilized to overcome his weaknesses.
Related: MultiVersus tier list.
Batman: Biography and Overview
Real Name | Bruce Wayne |
---|---|
First Appearance | Detective Comics #27 (May 1939) |
The night Bruce Wayne, then a little boy, witnessed his parents being shot in front of him, Batman and protector of Gotham City was born. Since then, he has vowed to fight crime and defend Gotham City’s citizens.
Here’s a quick build summary table:
Perks | Moves | Statistics | Combos |
---|---|---|---|
Aerial Combat Gravity Manipulation Hit ‘Em While They’re Down That’s (Not) All Folks! Up, Up, and A-Slay Slippery When Feint Bouncerang Precision Grapple | Bat-Bomb Bat-Grapple Rising Bat Smoke-Bomb Batarang Bat-Combo Bat-Strike Clear The Air Bat-Slide Crashing Justice | Mobility: 6/10 Damage: 7/10 Ranged: 6/10 Support: 5/10 | Launch Combo Multi-Hit Launch Combo Bat-Bomb Standard Combo Reverse Multi-Hit Combo Bat-Bomb Grapple Combo |
All Batman Cosmetics
The MultiVersus cosmetic accessories for Batman that you may unlock are all listed below in this guide.
Item Name | Description | Cost / How to Unlock |
---|---|---|
Samurai | Variant | Get to Tier 50 in the free battle pass available in the closed beta. |
The Animated Series | Variant | 2000 Gleamium |
Accidental Bomb | Emote | 350 Gleamium |
Default | Emote | Default Emote for Batman |
Batman Wins | Badge | Reach Mastery Level 15 |
Batman Profile Icon | Profile Icon | Reach Mastery Level 14 |
Utility Belt | Emote | Starter Emote for Batman |
Bat Signal | Ring out VFX | 1200 Gleamium |
All Batman Perks In MultiVersus

If you provide The Caped Crusader with the correct perks, he can be a dominant character. The list of all Batman Perks is explained in this part of the MultiVersus Batman Guide. These are a part of Batman’s Mastery path and can be unlocked with XP.
Except for Signature Perks, which are special to the character for which they are obtained, it is always cheaper to purchase a character’s Perks as Training Perks for another character once they have been unlocked.
Aerial Combat
The Aerial Acrobat Utility Perk can be used in MultiVersus. When playing alone, your air acceleration is enhanced by 10%. However, if you are stacked, your team’s air acceleration is enhanced by 20%.
Gravity Manipulation
In MultiVersus, the Utility Perk Gravity Manipulation can be equipped. If you are by yourself, your fast fall speed is enhanced by 10%. However, if you are stacked, your team’s fast fall speed is boosted by 20%.
Hit ‘Em While They’re Down
In MultiVersus, the Offense Perk Hit ‘Em While They’re Down can be used to do 5 percent more damage when playing alone. However, if you are stacked, your team’s damage is raised by 10%.
That’s (Not) All Folks!
That’s (Not) All Folks! in MultiVersus as an offensive perk that may be equipped. Whenever you are fighting alone, you can get pushed back to the main stage if you are beating an enemy when they are close to the arena’s edge.
However, the push zone is stronger and bigger when both teammates are using the Perk. That’s all folks!, which appears after most Loony Tunes cartoons, and inspired the name of this perk.
Up, Up, and A-Slay
When using the Offense Perk Up, Up, and A-Slay, you can deal 5% more damage while knocking back adversaries upward. However, your team’s attacks that knock back adversaries upward do 10% more damage while both teammates are using the perk.
Slippery When Feint
In MultiVersus, the Offense Perk Slippery When Feint may be applied to gain a 10% boost in dodge distance when evading an attack hit cancel. However, your team’s dodge distance when evading an attack hit cancel is enhanced by 20% if both teammates utilize this perk.
Bouncerang (Signature Perk)
Batman has a signature perk called Bouncerang that may be used. The maximum number of stacks of the weakened debuff will be applied if Batman swings the Batarang at an adversary as it returns to him.
Precision Grapple (Signature Perk)
Batman has a Signature Perk that can be used: Precision Grapple. When Batman reaches his goal, a strong blast is released from his grappling hook. He still grapples him, but he does less damage and knockback.
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Batman Moves

This part of the guide will go through Batman’s moves and provide some tips on using him successfully if you wish to play as him in MultiVersus.
Bat-Bomb
Batman’s Bat-Bomb is a tiny explosive weapon that can be connected to an adversary. After a short period of attachment, it will explode and launch the opponent into the air. The Bat-Bomb will be released when the command is carried out, although Batman will initially hold it.
Bat-Grapple
If Batman didn’t have his go-to grappling hook, where would he be?. The Bat-Grapple may be utilized on both the ground and in the air and has two main functions: assault and recovery. If you shoot it at a foe and it hits them, Batman will immediately fly over the stage in their direction and strike them.
Rising Bat
The Rising Bat is a conventional upper-cut punch, but it does have it has a few unique characteristics. First off, it has a charge feature. If you strike an adversary using a fully charged one, it will hit them twice and deal additional damage. In addition, it can be executed in the air, providing you with greater height and enabling you to knock opponents off the stage.
Smoke-Bomb
When Batman does this move, a huge cloud of smoke is produced when he drops a smoke bomb on the floor. You will become entirely invisible but not invulnerable if you remain still in the smoke. If adversaries find out you’re inside the smoke, they might still inflict normal damage on you.
Batarang
Batman’s dependable Batarang may be targeted while in flight and will soon return. A cooldown is present. However, if the Batarang reappears, that cooldown is shortened.
Bat-Combo
A series of punches that conclude with an uppercut.
Bat-Strike
With the Bat-Strike you punch straight and go forward. You can also repeat the move to combo into a punch that will advance until it hits an adversary.
Clear The Air
Players can charge an upward swing by using Clear The Air.
Bat-Slide
A sliding attack may be charged using the Bat-Slide. The slides extend with charging. You may use it once more to transition forward into a kick.
Bat-Kick
A horizontal flip kick is called a Bat-kick.
Crashing Justice
Batman kicks downwards and rockets to the earth with the Crashing Justice while maintaining control of his direction.
Passive Ability
Batman has a special passive ability in addition to his ground and air strikes. Batman can turn invisible thanks to his Ninja Training, and his strikes will be more damaging to his foes. Additionally, Batman has a quicker movement speed thanks to his passive ability.
In addition, Batman and his friends will still be able to see opponent characters in MultiVersus who are performing an invisibility technique. Furthermore, Batman will also be able to use his passive ability to evade upwards and diagonally up from the ground.
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All Batman Combos

Batman’s combos heavily rely on the Batarang and attack juggling to make the combo last as long as feasible. You can neatly extend or shorten chains at will because of the way the moves flow into one another. The chains that make up the MultiVersus Batman combinations are listed in the Guide as follows:
Launch Combo
Three conventional side strikes are used in Batman’s basic launch combination, which is followed by a unique uppercut that propels your opponents to the ground.
- PlayStation: square button > left stick side, square button > left stick side, square button > left stick side, triangle button > left stick up
- Xbox: X button > left stick side, X button > left stick side, X button > left stick side, Y button > left stick up
- PC: J key > A/D key, J key > A/D key, J key > A/D key, K key > W key
Multi-Hit Launch Combo
The multi-hit launch combination is identical in that it sends your enemies flying, but instead of starting with your normal combo, you stun your opponents first by charging up the Batarang to land an extra strike.
- PlayStation: hold square button, square button > left stick side, square button > left stick side, square button > left stick side, triangle button > left stick up
- Xbox: hold X button, X button > left stick side, X button > left stick side, X button > left stick side, Y button > left stick up
- PC: hold J key, J key > A/D key, J key > A/D key, J key > A/D key, K key > W key
Bat-Bomb Standard Combo
Combining the above launch combinations with detonating a Bat-Bomb on your adversary first is the Bat-Bomb Standard combo. It enables you to deliver a second strike and then juggle after the bomb goes off.
- PlayStation: triangle button, square button > left stick side, square button > left stick side, square button > left stick side, triangle button > left stick up
- Xbox: Y button, X button > left stick side, X button > left stick side, X button > left stick side, Y button > left stick up
- PC: K key, J key > A/D key, J key > A/D key, J key > A/D key, K key > W key
Reverse Multi-Hit Combo
This combo employs Batman’s Bat-Bomb, Batarang, as well as an uppercut to knock someone behind you off the stage or knock them out altogether. It does not rely on the normal three-hit side attack combo.
- PlayStation: triangle button, X button, square button, X button, square button > left stick side, square button, square button > left stick down, triangle button > left stick up
- Xbox: Y button, A button, X button, A button, X button > left stick side, X button, X button > left stick down, Y button > left stick up
- PC: K key, Space, J key, Space, J key > A/D key, J key, J key > S key, K key > W key
Bat-Bomb Grapple Combo
The stated combination combines grappling with the Bat-Bomb to render your enemies dazed and defenseless. These blows also add to the aforementioned combinations.
- PlayStation: triangle button, X button, square button, square button > left stick side, square button > left stick side, square button > left stick side, triangle button > left stick side, triangle button > left stick up
- Xbox: Y button, A button, X button, X button > left stick side, X button > left stick side, X button > left stick side, Y button > left stick side, Y button > left stick up
- PC: K key, Space, J key, J key > A/D key, J key > A/D key, J key > A/D key, K key > A/D key, K key > W key
How To Fully Utilize Batman
- Batman thrives in close combat, favoring his Bat-combo side attack and Bat-Bomb Special Ability.
- He boasts exceptional mobility, utilizing a grappling hook and gliding for versatile movement.
- Batman’s air combat is less robust compared to his ground abilities.
- Use Batarangs to deter opponents from maintaining distance.
- Apply Weakened debuffs to opponents to gain a tactical advantage for you and your teammate.
Conclusion
That concludes our knowledge of Batman inside MultiVersus in the Guide. Do you like taking on the role of the Caped Crusader? Comment below with your own opinions and suggestions.
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