Multiversus Superman: Perks, Skins, & Abilities

The guide discusses all you need to know about the abilities, perks, skins and tips for Superman in MultiVersus.

Superman originally belonged to the planet of Krypton. After disaster struck his home world, his parents sent him into space via rocket, and he ended up landing on earth.

He was found by Jonathan and Martha Kent and was raised under the name Clark Kent. Clark discovered his powers as he grew older when the sun rays activated his Kryptonian powers.

Man Of Steel
Superman in MultiVersus Cinematic Promo

He is a very compelling character because he chooses to fight evil and justice despite having the powers to do completely opposite. He is also the founding member of the justice league and an inspiration for countless generations of heroes.

Superman Perks

To put it simply, perks are basically enhancers one can use to add extra abilities to their character. Each character in MultiVersus can be equipped with a variety of perks. These perks are unlocked at different tiers of levels. In other words, more perks will unlock the more you play.

There are a lot of perks you can assign to Superman, which can add more depth to his character. While we will recommend which perks to put on Superman, the final decision is up to you because each perk can have a drastic effect on a play style.

There are four different types of perks in MultiVersus:

  • Utility: These perks increase non-damaging attributes like movement speed
  • Offense: These perks increase your damage output
  • Defense: Defense perks raise your defense stat and help you stay alive longer
  • Signature: These are special abilities that are unique to every character. Depending on the character, you can pick from two or three signature perks.

Additionally, perks can be enhanced even further through a mechanic called stacking. To stack a perk, both you and your ally should have the same perk. While you are at it, also check out our guide on MultiVersus Best Characters.

So be sure to experiment with all the perks to know what works and what sucks. So without further ado, let’s discuss all the perks you can assign to Superman.

Levels
Superman stats with signature abilities are displayed on the left

Triple Jump

Perk Type: Utility

Unlocked at: Tier 2

As the name suggests, this ability basically lets you jump three times. To perform the third jump, you need to hit the enemy in mid-air.

At stacked, your team will always be able to perform the third jump in mid-air. Triple Jump is highly recommended for Superman because of his aerial combat. Most of Superman’s combos will lead him into aerial attacks, and a triple jump can come in handy during those combos even further and increase your overall damage output.

Kryptonian Skin 

  • Perk Type: Defense
  • Unlocked at: Tier 4

Kryptonian Skin reduces the damage taken by your team. The damage taken is reduced by 4%, and at stacked, the incoming damage is reduced by 6%.

Wildcat brawler 

  • Perk Type: Offense
  • Unlocked at: Tier 7

Wildcat brawler raises the overall offense of your team. The damage dealt to your enemies is increased by 5%.Before reading further, consider reading our guide on how to toast in MultiVersus and learn about its importance.

At stacked, the damage output is increased to a whopping 10%. Wildcat brawler is our recommended perk if your team consists of melee characters. Having this perk on Superman and other melee-focused characters, you can make a devastating team with high damage output.

Flaming Re-Entry

  • Perk Type: Signature
  • Unlocked at: Tier 8

Flaming Re-Entry allows you to leave a firewall on the ground after performing leap attacks.

Sniper Punch

  • Perk Type: Signature
  • Unlocked at: Tier 10

Sniper Punch extends Superman’s aim punch range. This perk increases the damage and knockback dealt to your opponents from aim punch. The damage dealt by aim punch is also increased at long distances. Similarly, the damage and knockback by aim punch are decreased at close quarters.

Sniper Punch is our recommendation for Superman’s Signature perk in MultiVersus. While having Sniper Punch equipped, not only do you gain a tremendous ranged attack advantage, but one of the strongest Superman attacks is enhanced even further.

Last Stand

  • Perk Type: Utility
  • Unlocked at: Tier 11

The last stand allows your team to deal 10% more damage after reaching 100 damage. Similarly, at stacked, the damage dealt is increased by 10% after reaching 90 damage.

The last stand is another one of our recommended perks for Superman. Last Stand is incredibly useful because of the advantage gained by this perk. In other words, with Last Stand equipped, you and your team will always have a chance of crawling back into the match and changing the tides of the battle because of the additional damage boost gained at low health.

An incredibly fitting skill for a character who has always come out on top even when the odds are completely against him.

Break The Ice

  • Perk Type Signature
  • Unlocked at: Tier 12

Break the ice allows Superman to deal additional damage to enemies debuffed by ice. The scaling of damage is tied to stacks of ice.

Clear The Air

  • Perk Type: Defense
  • Unlocked at: Tier 13

This perk allows you and your team to destroy enemy projectiles after neutral dodging the projectiles. At stacked, the enemy projectiles are reversed after neutral dodging.

Other Perks

The aforementioned perks are the ones that can be unlocked by leveling up Superman, but they are not the only ones that can be assigned to him. At Tier 6, the game allows you to assign the perk of any other character to him, granted that the perks in question are compatible with him. Furthermore, Signature perks of other characters cannot be assigned to anyone else too.

This basically allows you to double or triple the number of perks you can assign to Superman, adding even more depth to Superman’s combat in MultiVersus. So it’s our advice not to limit yourself and experiment with every perk to make a version of Superman that’s most suitable to your play style.

Superman Skins And Emotes

Just like the rest of the MultiVersus characters, Superman has different skins and emotes you can equip him with.

One Million Superman ( Skin)

Skin 1
Superman One Million Skin

One Million Superman is not only one of the most popular variants of Superman but also one of his strongest. Superman gains golden skin and attire after becoming a living extension of the sun itself.

Superman One Million skin can be purchased for 1500 Gleamium. Don’t know how to obtain Gleamium? Fret not; read our guide on how to get Gleamium in MultiVersus and unlock this fan-favorite Superman Skin.

Black Lantern Superman ( Skin 2)

Skin 2
Black Lantern Superman Skin in MultiVersus

Black Lantern Superman is one of the more evil and brutal variants of Superman. Black Lantern Superman is born after Superman of Earth 2 is revived by a Black Lantern Ring. This skin of Superman is currently not available in the MultiVersus, but its announcement is imminent.

Neck Break ( Default Emote)

Default Emote
Superman doing the Neck Break Emote

Neck break is the default emote for Superman in MultiVersus and is available for free.

Push-ups (Emote 2)

Emote 2
Superman doing the Push-ups Emote

This is an unlockable emote for Superman, which can be purchased for 500 Gleamium.

Relax (Emote 3)

Emote 3
Superman is doing the Relax Emote

Relax emote is currently not available for purchase, but it will be announced soon for Superman in MultiVersus.

A Job For…. ( Profile Icon)

“A job for….” is a profile icon in MultiVersus which can be unlocked by reaching mastery level 14 with Superman.

Superman’s Attacks & Abilities 

Each character in Multiversus has a set of skills and attacks. They are divided into Normal attacks, Special attacks, and Passive abilities. Furthermore, special and normal attacks of Superman are divided into ground and aerial attacks.

Meaning the attacks performed using the same keys or buttons will have different animations and attacks depending on whether Superman is on the ground or airborne in MultiVersus.

Normal Attacks

Following is a list of Normal attacks Superman can perform while on the ground or in midair

Super Punch

Move: Neutral + Attack (Ground)

Super Punch is a charged forward punch covered in armor. This attack also consumes a small amount of defensive meter.

Bullet Barrage

Move: Side + Attack (Ground)

Bullet Barrage allows you to unleash a rapid three-punch attack.

Kryptonian Combo

Move: Side + Attack (Ground)

Kryptonian Combo allows you to unleash a barrage of rapid punches.

Flying Swing

Move: Side + Attack (Air)

Flying Swing is a charged-up forward swing attack.

Overhead Strike

Move : Up + Attack (Ground)

Overhead Strike is a charged hammer swing attack that is aimed upwards hitting the enemy’s jaw. Using this attack will deplete a portion of your defensive bar.

Up And Away

Move: Up + Attack (Air)

Superman will perform a charged-up uppercut while airborne.

Downward Swing

Move: Down+ Attack (Ground)

Unleash a charged Downward swing attack that will break the enemy’s armor. This attack consumes a small amount of Defensive meter.

Falling Haymaker

Move: Down+ Attack (Air)

Falling Haymaker will let you unleash a downward arching punch while in mid-air.

Special Attacks

Special Attacks are extraordinary and unique that characters in Multiversus can pull off. Following are Superman’s special attacks in Multiverses:

Ice Breath

Special 1
Superman producing Ice Breath in MultiVersus

Move: Neutral + Special (Ground or Air)

Ice Breath allows Superman to produce a frosty breath. This will build up ice debuff on enemies and will eventually freeze enemies in their place.

Additionally, friendly projectiles or allies in the way of Ice Breath obtain Ice Gauntlets. Ice Gauntlets allow them to deal with ice on their next hits. Furthermore, enemy projectiles that get caught up in Ice Breath are frozen or destroyed into an item.

Performing Ice Breath while airborne will slow Superman’s fall for a short period of time. The rest of the functionality of Ice Breath remains the same in the air.

Locomotive Charge 

Special 2
Superman dashing towards an enemy

Move: Side + Special (Ground)

Locomotive Charge is a dash attack where Superman lunges toward his enemies and delivers a powerful blow. What makes this attack very unique is that if your charge up, a small cursor will appear around Superman, which will allow him to dash in the direction you want.

This gives you a lot of tactical advantage since you can now predict your enemy’s movements or bluff your own to deliver devastating damage.

Ten Ton Tackle

Special 2 (Air)
Superman is performing his Ten Ton Tackle ability.

Move: Side + Special (Air)

Ten Ton Tackle is quite different from Locomotive Charge because while airborne, you don’t have a cursor to move and dash towards your desired position. Instead, when charging up in mid-air Superman will move sideways. The longer you hold the buttons, the longer he will continue to fly.

The direction in which he moves can be controlled, and if he makes contact with an enemy while flying, Superman will break their armor and punch them. This can be extremely useful against enemies who rely on heavy armor, such as Wonder Woman.

Meteor Liftoff

Special 3
Superman, while having his enemy grabbed

Move: Up + Special (Ground)

Landing this move on enemies can be a bit tricky and will require a lot of practice, but once you get the hang of it, it will make you unstoppable. After charging up for a while, Superman will launch up in the air and dive back into the ground.

If his attack connects when he dives back into the ground with a weak opponent, it will instantly KO him, sending your opponent flying out of the arena. Additionally, if you are near an opponent while you perform Meteor Liftoff, you will end up hitting the enemy three times. First when launching up in the air, second when you dive back, and third when punching the ground.

Go Long!

Special 3 ( Air)
Superman lunging upwards while having his enemy grabbed

Move: Up + Special (Air)

In the attack, Superman will lunge upwards, making a grabbing motion. If Superman grabs anyone, he will break their armor and throw them in the direction you want.

How far they get thrown depends upon how much damage they have been dealt. This move can come in handy to quickly throw your opponent off the arena.

Heat Vision

Special 4
Superman using Heat Vision

Move: Down + Special ( Ground or Air)

One of Superman’s most iconic moves is his Heat Vision, which lets him produce red lasers from his eyes. With this attack, Superman creates a small path on the ground with his ground, and the path then catches fire dealing damage to anyone who comes near it.

While airborne, the attack itself is mechanically the same, except the path can be drawn much further and doesn’t require Superman to be standing near his opponents in MultiVersus matches.
 

Superman’s Combos 

Now that we have discussed his attacks let’s dive into his combos. Superman has a plethora of super attacks under his belt. From long to short to aerial, Man of Steel can be an unstoppable force no matter where he is in the arena, granted that he is being used correctly.

That’s where we come in. Below are some of Superman’s best combos that will help you dominate your opponents.

Closing Down Upwards Attack Combo

If you are familiar with Tekken 7’s Devil Jin, you would know how most of his combos include the laser beam one way or the other. It is because it especially helps in chaining combos and closing distances.

Superman’s Heat Vision more or less plays the same role. It helps you in closing distances, chaining combos, and launching enemies in midair to perform aerial combos.

  • Input on PlayStation: X button, left stick down + triangle button, left stick up + square button, X button, left stick up + square button
  • Input on Xbox: A button, left stick down + Y button, left stick up + X button, A button, left stick up + X button
  • Input on PC: Space, S key + K key, W key + J key, space, W key + J key

Ground Pound Combo

The Ground Pound Combo helps Superman keep a close distance between himself and his opponents. However, the combo does not make use of Superman’s aerial abilities in MultiVersus.

Instead, the chain of attacks will keep your opponent grounded and will deal tremendous damage, granted they don’t manage to escape your flurry of attacks.

  • Input on PlayStation: X button, left stick down + triangle button, left stick down + square button, left stick down + square button
  • Input on Xbox: A button, left stick down + Y button, left stick down + X button, left stick down + X button
  • Input on PC: Space, S key + K key, S key + J key, S key + J key

Knockback Combo 

Just like Ground Pound, Knockback is also a fairly short but effective combo. As evident from the name, this combo is used to push your enemies away and give you some breathing room to prepare for your next attack.

Also, make sure that you have the right distance between you and your opponent to make full use of your swing attacks.

  • Input on PlayStation: Left stick side + square button, square button, left stick down + triangle button, X button, left stick side + triangle button
  • Input on Xbox: Left stick side + X button, X button, left stick down + Y button, A button, left stick side + Y button
  • Input on PC: A/D key + J key, J key, S key + K key, space, A/D key + K key

High Damage Ring-Out Combo

This is a fairly complex combo and requires a lot of practice, but once you get the hang of it, it will make your opponent’s rage quit because of its high damage output and KO-ing potential.

When your enemy is high damage, use Superman’s Heart Vision to bounce them in the air, and if you land your attacks correctly, you can get an instant knockout. 

  • Input on PlayStation: X button, X button, left stick down + triangle button, left stick up + square button
  • Input on Xbox: A button, A button, left stick down + Y button, left stick up + X button
  • Input on PC: Space, space, S key + K key, W key + J key

Tips And Strategies For Superman In MultiVersus

Superman is a tank unit, which lets him take a load off of his allies. He excels at both ground and aerial combat, and his chain of attacks and abilities make him overall one of the best, if not the best, the characters of the MultiVersus.

Use Superman’s Ice Breath often, as it has a modest range and small cooldown, not leaving him open to any kinds of melee attacks. Additionally, make use of his Heat Vision, especially from the air, as it provides better coverage from there, forcing your opponents to dodge or jump, leaving him vulnerable to any kind of annihilating combos.

Most of Superman’s attacks are best used if they are charged up. These charged-up attacks cannot be canceled by the opponent. So make sure your opponent is isolated before using armor to your advantage for abilities like Super Punch, Downward Swing, Locomotive Charge, or Meteor Liftoff.

Furthermore, if your opponent is frozen, pull out your strongest move to instantly throw them out of the arena. Ten-Ton-Tackle and Go Long! are also super useful for murdering your enemies near the blast zone and causing havoc on your enemy’s team.

Final Words

You simply don’t make a game featuring characters from all of your IPs without putting your most iconic character in it. Naturally, putting the Man of Steel in MultiVersus was a no-brainer. 

Have you ever imagined who would win in a fight between Arya Stark and Shaggy? Probably not, but here we are.MultiVersus is the latest brawling game developed by Player First Games and published by Warner Bros, Interactive Entertainment. This game takes a lot of inspiration from Super Smash Bros., both in gameplay and aesthetics.

The highlight of MutiVersus is its roster, which includes both fan favorites and iconic characters from various IPs of Warner Bros. The roster includes Batman, Harley Quinn, LeBron James, and Reindog, to name a few. Additionally, characters you might know from different Cartoon Network shows like Taz, Tom & Jerry, Finn, and Jake are here as well. Speaking of characters, also check out our rankings of characters in our MultiVersus Tier List.

The roster doesn’t end here because there have also been rumors going around about Rick & Morty joining the MultiVersus as well. This means that Warner Bros. certainly plans on expanding its roster and including more fan favorites. For more on its confirmed and leaked roster, be sure to check out the guide on MultiVersus Current and Leaked Heros.

This concludes our guide on moves, perks, cosmetics, and tips for Multiverses Superman. Let us know what you think about our guide in the comments below.

Next: MultiVersus Trophy Guide

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Moiz Banoori.


Having worked at various Video Game sites, coupled with 7 years of Content Writing Experience. I presently monitor teams, create strategies, and publish qualified pieces through my aptitude.

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