Similar to the first game in the series, the Psychonauts 2 Scavenger Hunt is an extensive list of collectibles that can be found scattered in various locations all over the game world. And when I say that, I am specifically talking about the actual Hub World of the Motherlobe and the surrounding wilderness, not the various mental worlds you’ll visit like Hollis’ Classroom.
These items are meant to be collected gradually over the course of the campaign, as players unlock new powers and gain access to areas that were previously inaccessible to them. These items are not essential to the main plot in any way, but seeking them out is a good way to spend your down time and even unlock an extra outfit for our protagonist Raz.
So with this Psychonauts 2 Scavenger Hunt guide, we’ll show you the locations of all of these collectibles in the game.
After you first start the game and play though Loboto’s Labyrinth as part of the tutorial, you will eventually arrive at the Motherlobe to properly begin your journey. From here, the players will find themselves enrolled in the intern program, which eventually leads into an introduction sequence featuring all of your fellow Psychonauts-in-training.
Then one of these Interns, Norma, takes away the outfit that you were wearing from the start of the game as part of a hazing ritual. These are the exact same clothes that Raz wore all though the length of the first game, and you can get them back as an optional outfit after you complete the Psychonauts 2 Scavenger Hunt side quest for Norma. In the meantime, you get a sharp new outfit that updates the look of our protagonist for this new adventure.
So with the context for the quest out of the way, let’s dive into the locations of each of the 16 collectibles. We’ll group these according to their locations, and not how difficult they are to collect.
Motherlobe Scavenger Hunt Items
Each of the 5 items can only be found within the confines of the Motherlobe building.
But having access to the building does not guarantee a clear path to a few of these items. You will have to acquire some additional powers for this by actually playing through the story.
The easiest item on this list is the Day-Old Sushi, and it can be found in the Psychonauts cafeteria within the Motherlobe building. Starting from the Atrium, look for the sign that reads ‘Noodle Bowl.’ This should be directly opposite of the Mail Room, which you have to visit as part of the main story early in the game.
Walk inside, then turn to the left and look along the buffet line to find a glowing object. This is the Day-Old Sushi.
Psychonauts Name Plaque
After you exit the hall that leads to the Classroom, you should be able to see another hall at the opposite end that reads ‘Agents.’ This is where the offices of agents Sasha Nein and Milla Vodello can be found. This area isn’t too big, so if you look around for a while, another door like in the image above can be found next to a water cooler.
Unlike most other Scavenger Hunt items, the Name Plaque does not glow at all. What you have to do is simply walk up to the door and a prompt to interact with it should come up. Now press the button to pick up your second collectible from this list.
Astronaut Ice Cream
The Nerve Center is the room at the northernmost part of the Motherlobe building. You have to play through at least Hollis’ mind to gain access to it.
Similar Article: Best Pins and Power Upgrades in Psychonauts 2.
Once inside, you should be able to see a few different computer terminals near the center of the room. Approach the one that is lit up with a green light, and then press the button prompt when it comes up on screen. As soon as you do this, the first computer will turn off and another one should light up instead. This sequence should repeat a few more times, at the end of which you will be rewarded with the Astronaut Ice Cream.
Deck of Cards
Now this Scavenger Hunt item is fairly easy to find, but actually entering the location where it’s hidden is another matter altogether. Players have to complete a decent chunk of the game to reach the point where they are able to enter the mind of Compton Boole, and then complete the thoroughly enjoyable Compton’s Cookoff level in order to acquire the Senior Bowling Pass. With this in hand, they are finally able to enter the Astral Lanes Bowling Alley.
Once inside this previously locked location, go ahead and use your Telekinesis power to throw some bowling balls into the lanes. Once you have bowled a total of four times, the Deck of Cards will appear out of the machine.
Enemy Surveillance Device
The Enemy Surveillance Device can actually be found in the exact same area that Raz finds himself trapped inside during his hazing, and right before this side mission is officially given to you. The location is called the Artifact Storage room, and it is found right next to the entrance of the Classroom.
Go inside and make your way though until you have to burn a giant painting to open up the path. Then from here, you should notice a door to your right that has a singular light bulb hanging above it. This can only be opened with the help of the Astral Projection ability, which you unfortunately only get during the last third of the story. But once you do have it, open up the door and collect the Scavenger Hunt item inside.
Quarry Scavenger Hunt Items
After completing ‘The Motherlobe – Part Two’ and gaining clearance to leave the Motherlobe building, players can explore the surrounding Quarry area to collect three more Scavenger Hunt items.
None of these require any additional powers apart from the ones you start the game with.
Agent Orientation Laserdisc
Once you can leave the main HQ, go ahead and visit Otto Mentallis in his lab in the Quarry. You can reach this building by exiting the Motherlobe, and immediately heading to the right. A path of floating platforms should appear to help you cross the lake.
When inside, go past Otto and his workstation and look for an electrified hallway to the right. This seems dangerous at first glace, but passing over the electricity with your Levitation bubble does not let you take any damage. So make your way to the end and pick up the Agent Orientation Laserdisc from atop a wooden crate.
In order to reach the Questionable Area, players will have to make their way though an area known as the Abandoned Mine. This is right next to the Blastcap Becky Cave, where one of the Psychonauts 2 Psychoseismometers can actually be found.
Right before entering the mine, you should be able to see a campfire near the entrance. If you ignite this with your Pyrokinesis ability, this will create an updraft that can be used in tandem with the Levitation power to gain a lot of air. At the apex of this lift, players can glide onto a slim platform that contains the Unexploded Bomb.
Near the back of the Motherlobe building, there are a two different areas that are of note to the player. One of these is the Secret Garden where players can undertake the Psychonauts 2 Rare Fungus Side Mission for Lili, while the other is a cave that contains the Psitanium Knife item.
The cave is fairly easy to reach and so is the Psychonauts 2 Scavenger Hunt item inside it. All you have to do is perform some simple platforming, and the knife should be in your hands in a few seconds. There are no hazards that the player should be concerned about here.
Questionable Area Scavenger Hunt Items
The Questionable Area is connect to both the Quarry and the Green Needle Gulch. This is the location where Raz’s family has set up camp, as well as where the How to Find Queepie side mission takes place.
A total of four more Scavenger Hunt Items can be found here.
As soon as you enter the Questionable Area, there should be a large abandoned diner to your left. If you go inside here, you can have a hilarious conversation with Sam Boole, one of your fellow interns.
Then if you look to the exact left of this NPC, you will find a locked door with the Novelty Mug behind it. To open this, you will once more require the help of the Astral Projection ability, but again, this is only gained near the end of the game. We’re actively not telling you how you get this power, because it’s tied to specific story events that could constitute as spoilers.
Can of Corn
In the northeastern corner of the Questionable Area, there is a small cave network dedicated to the Mystery of the Sassclops. If you go inside here and look around a bit, eventually you should find a campfire in front of a message board.
Ignite it with your Pyrokinesis ability, and once again ride the updraft with your Levitation power to glide onto a piece of jutting rock. The Can of Corn can be found right here.
Now this Psychonauts 2 Scavenger Hunt item is hard to miss, because it involves the giant waterwheel in the middle of the lake. As players can see, it’s moving incredibly fast, so you’ll have to slow it down using the brand new Time Bubble power. This however can only be acquired by playing through one of the best levels in the entire game, so I won’t go into any spoilers. Simply keep pushing through the main story until you unlock it.
But after you do have it in your possession, walk up to the waterwheel and use the Time Bubble on it. The ability should slow it down long enough for you to jump up it’s paddles and climb onto the roof of the house attached to it. You can now easily collect the Switchblade Hatchet from on top.
There is an extremely noticeable Funicular ride in the northwestern part of the Questionable Area map. It’s broken at the start, but you can learn how to fix it with the help of our How to Fix the Funicular in Psychonauts 2 guide. It’s not a particularly complex task.
But once the engine is fixed and the ride has started moving, players will notice that one of the cars has a Scavenger Hunt item on top of it. Wait for it to come down, and then jump on top to collect the Human Skull.
Green Needle Gulch Scavenger Hunt Items
The final four Scavenger Hunt items can be found within the Green Needle Gulch map. This is the end-game area, and once you enter it, you cannot leave until the story has been finished.
Don’t worry If you haven’t collect all of the items before this point. You can still complete this side mission by returning to the earlier locations after the credits roll.
Mini Murder Bug Bot
When you enter the Green Needle Gulch and start making your way through the area, one of the first structures you will visit is a broken down wooden building. There are some story cutscenes here, but we’ll ignore them for the sake of preventing spoilers.
Simply enter the building and climb the stairs to the second floor. Walk around until you find a passageway covered in vines, and burn them down using the Pyrokinesis ability. With the way clear, go outside and walk along the broken terrace to eventually find the Mini Murder Bug Bot.
The central structure you have to visit in the Green Needle Gulch is the Heptadome. This is the extremely colorful building that you can see from across the map.
As you reach it’s entrance, turn left and start walking down the path that’s covered in honey. Almost immediately from here, you should notice a small shed with a rusty bus underneath it. Make your way to the back of this vehicle to collect the Viking Helmet.
Beehive Shaped Like My Phone
When walking down the same honey covered road as the last item, keep going until you reach a house on top of a hill. You’ll have to do a bit of platforming to reach the peak, but by this point in the game you should be fairly skilled at the task.
Now before entering the door to the house itself, walk to the right side and make your way to the back of the building. The Beehive Shaped Like My Phone should be right there.
Signed Copy of Mindswarm
Now this final item is extremely spoiler heavy, so I’ll attempt to be as vague as possible. As part of the main story, players will have to enter the house mentioned in the previous heading and interact with a specific NPC to enter their mind.
While initiating this NPC in dialogue, you will get a chance to ask them to sign something for you. As soon as the dialogue prompt appears on screen, press it to receive your Signed Copy of Mindswarm.
And with that, we’re done with all 16 items. Your reward for completing this monumental task is your old outfit back, as well as the ‘Keep Your Shirt On’ Achievement/Trophy.
Psychonauts 2 Scavenger Hunt - FAQs
No, there is absolutely no chance of missing any items.
If you know where to look, all 16 items can be collected in under 30 minutes.
You do not have to. After beating the story, the game allows you to freely fast-travel between all locations.
You can change your outfits by visiting the bathroom in the Motherlobe Cafeteria.
While you’re here, why not also check out our Psychonauts 2 Review.
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