Thymesia is a fast-paced action RPG that takes inspiration from SoulsBorne games like Bloodborne and Sekiro in many aspects. You play as a warrior that has lost their memories and must retrieve them in order to save the kingdom. A vital part of the combat in Thymesia is the Talent Points system which lets you unlock new skills. That is why this guide will discuss the best talents in Thymesia and how they work!
Related: Thymesia Review
It is worth noting that you can only get 24 Talent Points as you level up from 1 to 25, so you won’t be able to unlock everything from the Talents tree. But you can reset them at will at any time so that you can experiment around with different talents throughout the game.
Furthermore, the Talents are divided into six different trees, so we’ll discuss each tree and the best Talents in them. But if you just want a quick view of what could potentially be a powerful build with great Talents, then here is a quick summary:
|Saber||Dodge and Slash Lv2, Healing Execution Lv2, Sharp Weapons Lv2|
|Dodge||Short Dodge, Step and Jump Lv1|
|Claw||Energized Claws Lv2, Long Claw Lv3|
|Feathers||Feather Dash Lv1, Full Winged Lv2, Growing Feathers Lv2|
|Strategies||Perfectionist Lv2, First Aid, Plague Wounds Lv3|
Just know that there are certain Talents that you’ll need to unlock before getting to the ones that are mentioned, so just have a look at the Talent tree and get all the prerequisites. But you should be able to use all 24 Talent points to get each of the skills. With that said, let’s dive right in and explore each of the Talents.
The first Talent Tree that we have in Thymesia is the Saber tree.
The first few talents that you can unlock in the Saber tree are the Saber Attacks. Saber Attacks Lv2 will allow you to go from a 3-hit combo to a 5-hit combo.
Then it branches into either a defensive Talent or an offensive Talent, as you can choose Dodge and Stab Lv1/Lv2 (defensive) or Dodge and Slash Lv1/Lv2 (offensive).
The Lv1 for both the talents works the same; after a successful dodge, you can follow up with either a stabbing attack or a slash attack.
The difference is in the Lv2 for both skills. For the Dodge and Slash Lv2, you will be able to increase the damage of your Saber Attack and Slash Attack significantly. Whereas for the Dodge and Stab Lv2, you won’t increase the damage but will decrease how much the enemy’s Counterattack Gauge fills up.
In case you’re unaware, the Counterattack Gauge is an invisible bar that each enemy has. It gets filled up as you attack the enemy, and when it becomes full, they’ll unleash any of their attacks from their moveset. It can be quite punishing if you’re spamming attacks and can completely break your chain of attacks, so you need to be quite careful.
However, as with many SoulsBorne games like Bloodborne and Sekiro, the offense is the best Defense in Thymesia. Therefore, you’re better off choosing Dodge and Slash, Lv1 and Lv2, as the increase in damage is quite a lot, and you’ll likely be able to take down enemies before their gauge even fills up.
Saber In-Air Attacks
In-air attacks are exactly as they sound. When you’re airborne, you can press the attack button to perform a fast downward slash. Saber In-Air Attack Lv1 is already unlocked, so by default, you can perform the In-Air attacks.
The rest of the tiers in the Talent tree mostly works to increase the efficiency of the In-Air attacks. For example, Saber In-Air Attack Lv2 increases the damage of that attack. At the same time, Lv3 makes it so that whenever you land an airborne attack on an enemy, their Counterattack Gauge gets reduced.
But the thing is, you’ll most likely not use In-Air attacks all too often in the game. There are mainly around 2-3 plague weapons that allow you to perform such attacks. And the only other time you’d use it is to counter a critical attack from an enemy.
Therefore, it is not worth trying to increase the damage of the attack because other Talents might be more worth the investment.
Execution is essentially the attack that you perform to completely kill off an enemy once you’ve dazed them/depleted their health bar. As with all Talents, the first level is unlocked so you can execute enemies by default.
But underneath the Execution talent are one of the best Thymesia talents for health that you could find. They are the Healing Execution Lv1 and Lv2. With these Talents, after you perform an execution, you will get some health and Energy restored, depending on the level of the enemy that you execute. Meaning if you take down Elites, Mini-Bosses, or Bosses, you will get a lot more recovered Health.
And Healing Execution Lv2 increases the amount of Energy restored after successfully performing an execution.
Sharp Weapons Lv1 and Lv2 are quite easy to explain. They simply increase the damage of your Saber attacks. You’ll likely need at least Lv1 when you start getting into mid-game, and the tougher bosses start appearing.
Each Talent tree contains an energy-related talent that essentially grants you Energy while performing certain actions. The Energized Weapons Lv1 and Lv2 restore an amount of Energy when hitting enemies with Saber attacks. Needless to say, Lv2 increases how small amount is restored.
However, there are many other ways of recovering Energy in the game that these talents are not exactly worth the Talent Points.
The second tree in the Talents is the deflect. You only have one base skill unlocked in the Deflect tree, and that is just the standard deflect.
Reckless And Precise Deflect
The first Talents that you’ll notice on the extreme left and Reckless Deflect Lv1 and Lv2. If you’re just starting out the game, these Talents are likely going to suit you well. That is because the window for when you can deflect is wider with Reckless Deflect Lv1 and Lv2 (greater in Lv2), but the deflect damage that you inflict is lesser.
But, if you choose to get Precise Deflect Lv1, you will be able to increase the damage that is dealt per each successful Deflect. Precise Deflect Lv2 allows you to deflect critical enemy attacks and gain one stack of “offensive” buff (10% increase in damage). However, there are better ways to deal with critical attacks that Lv2 might not be worth it.
So, to reiterate, get Reckless Deflect while you’re just getting used to the controls and the game as it has a wider window. But then, when you feel more comfortable, shift to using Precise Deflect Lv1 for better damage.
Under the deflect tree, we have the Defence stance Talent. Essentially, you can hold the defense button to get into the stance. However, you will never be able to 100% block any of the incoming damage. That is why it’s simply not worth investing. In case you’re wondering what the stats for each of the Talents are, here they are:
- Defense Lv1: Reduces 60% of damage against Basic Attacks but cannot defend against Critical Attacks.
- Defense Lv2: Reduces 75% of damage against Basic Attacks but cannot defend against Critical Attacks.
- Defense Lv3: Reduces 75% of damage against Basic Attacks and 60% damage against Critical Attacks.
It is advised not to rely on Defense. It is easier to pull off than the deflects or the dodges, but as you’re still taking damage, you’ll still have a lot of risk of dying than if you just tried deflecting or dodging.
Just like Energised Weapons, you will regain Energy per every successful deflect. But it’s not worth the investment.
There are primarily two ways of negating any incoming damage. Either you can deflect, or you can completely dodge out of the way. You will only have the basic dodge unlocked at the beginning of the game, and it is worth investing points into some other skills.
Step And Jump
As mentioned earlier, there are limited ways of performing In-Air attacks in the game. Step and Jump is one of those ways. There are three tiers to the Step and Jump talent, going from Lv1 to Lv3. Here are their stats:
- Step and Jump Lv1: Press the dodge button towards the enemy right before their Critical Attack hits to jump and interrupt it.
- Step and Jump Lv2: Energy will be restored per each successful Step and Jump.
- Step and Jump Lv3: Enemy Counterattack Gauge is reduced after each successful Step and Jump.
Step and Jump Lv1 is quite vital to have as it’s a great way to deal with critical attacks, which can be quite hard to deflect and cannot be blocked. But the other upgrades might not be worth it.
Short And Long Dodge
Then we have Short and Long Dodge. Essentially, you’re able to perform a second dodge which can either be short or long in terms of the distance that you travel while dodging. Another difference between the two is their Lv2 variants:
- Short Dodge Lv2: grants you one stack of “Offensive Buff” (10% increase in damage dealt) after each successful dodge.
- Long Dodge Lv2: grants you one stack of “Defensive Buff” (10% decrease in damage dealt) after each successful dodge.
You might think that it’s better to go with Long Dodge if you want to play quite defensively, but unfortunately, that’s not the case. Although you can travel further with the Long Dodge, there is an even longer recovery time which leaves you wide open for any attacks from the enemy.
That is why it is better to go for the Short Dodge, and the additional Offensive Buff can stack up, allowing you to deal significant damage.
Often in the game, some attacks essentially knock you over. Quick Recovery simply lets you get back up really quickly when you press the dodge button while being down. It’s definitely worth having Lv1 for Quick Recovery talent. But there’s no exact need for Lv2 as the added perk is that you get a stack of Defensive buffs.
The claw is one of the primary attacks that you’ll be using quite often to chip away Health, so it’s vital for you to pick the right Talents. The best Talents for the Claw in Thymesia by far have to be the Long Claw.
Long Claw And Short Claw
Just like with Dodge, there is the long and short variant for the claw Talents. And long story short, you should always go for the Long Claw. That is because, although the Short Claw can be effective, its range is way too short.
You’ll find yourself in a huge combo, slicing away at the enemy with the Short Claw, but eventually, their Counterattack Gauge will fill up, and you’ll have no way of getting out the way. So, to save yourself the trouble of having to get right up in your enemy’s face, you should opt for the Long Claw. You’ll already have Long Claw Lv1 unlocked, but here are the levels after it:
- Long Claw Lv2: Follow up a Long Claw with another attack which will have 30% increased damage.
- Long Claw Lv3: Give the enemy one stack of “Bleeding” debuff when the second Long Claw lands, which keeps leaving wounds on the enemy.
But if you can be truly careful with your attacks and have extra talent points to spare, you could go the short claw due to the 3-hit combo using Short Claw Lv1 and the health restoration that you can get from Short Claw Lv2 if you have five stacks of “Offensive” buff.
Predator’s claw is essentially your fully charged claw. The first level is unlocked by default, and the rest are there just to enhance it.
- Predator’s Claw Lv2: Gain Super Armor when performing Predator’s Claw.
- Predator’s Claw Lv3: When hitting an enemy with Predator’s Claw, gain one stack of “Offensive” and “Defensive” buffs.
Predator’s Claw has a lot of perks and might be one of the best talents in Thymesia for offensive and defensive buffs. But it depends more on your playstyle; if you often charge up your claw, then it could be a good Talent for you. Otherwise, there are some other nice options too.
Gliding Claw is another one of the In-Air attack moves that you won’t be using too often due to how rare you get to be airborne in the game. But if you do choose to get a gliding claw, here’s what to expect:
- Gliding Claw Lv1: Perform a gliding claw when in the air to deal a lot of damage to enemy wounds.
- Gliding Claw Lv2: Increases damage of Gliding Claw.
- Gliding Claw Lv3: Gain one stack of “Offensive” and one stack of “Defensive” buff per each Gliding Claw hit.
Finally, just like with every Talent tree, Claws also have an energized Talent. You’ll be able to recover Energy per each Claw attack. And Energized Claws is actually worth getting, considering how often you’ll use your claws in the game.
Feathers are important for intercepting critical attacks and work as projectiles in Thymesia, so it is important to choose the best Talents for Feathers.
Dart, Dash, Or Intercept Wing
The first tree makes you pick between Feather Dart, Dash, or Intercept Wing. Feather Dart is activated by default, and it is essentially just a projectile. Upgrading it causes:
- Feather Dart Lv3: It leaves more wounds on enemies.
- Feather Dart Lv4: It resets the enemy Counterattack gauge per successful Critical Attack interruption.
- Feather Dart Lv5: A feather gets restored per each successful Critical Attack interruption.
But you can swap it out for the other two attacks. The first one right after Feather Dart is Feather Dash. The great thing about the Feather Dash is that you can use all of its perks without having to perform a successful interruption. Here are its levels of progress:
- Feather Dash Lv1: After throwing a Feather Dart, you can perform a Feather Dash that consumes 1 Feather.
- Feather Dash Lv2: After landing Feather Dash, the enemy Counterattack gauge is reduced.
- Feather Dash Lv3: When Feather Dash hits an enemy, gain one stack of “offensive” and one stack of “defensive” buff.
And the final option that you have is the Interruption Wing. It is a lot riskier and quite like the deflect move but can be equally rewarding. Here’s how it progresses:
- Intercept Wing Lv1: Instead of throwing Feathers, Corvus uses his wings to perform a melee attack. Can interrupt enemy Critical Attacks. Intercept Wing consumes one feather.
- Intercept Wing Lv2: When successfully interrupting enemy Critical Attacks, some Energy will be restored.
- Intercept Wing Lv3: When successfully interrupting enemy Critical Attacks, reset the enemy Counterattack gauge and gain one stack of “offensive” buff.
Although it might be the most powerful of all the options, you do lose the option for projectiles and have to be more careful with your timing while trying to block critical hits. But if you nail the timing, you can punish your foes greatly each time they use the critical attack.
In the end, it depends on what you prefer, but the best option for the Thymesia talent from Feathers tree would be Feather Dash, as it is right in between the three options.
Full Winged And Growing Feathers
The next two talents in the tree are quite simple. Full Winged increases the maximum number of Feathers that you have, and Growing Feathers increases how fast you regenerate your Feathers.
These Talents are optional and depend more on your playstyle. If you find yourself relying on feathers quite often, then these are must-haves. But it’s always good to have at least the first level for both of these.
And lastly, we have Energised Feathers, which simply restore Energy per every successful Feather Dart, Dash, or Intercept Wing hit. We’ve discussed energy Talents quite often, and they’re usually not worth the investment.
The final Talent tree that we have in Thymesia is Strategies, and it’s important to choose the best Talents in Strategies as there are some really good ones yet also some terrible Talents here.
You’ll already have Plague Weapon Lv1 unlocked by default, but essentially Lv2 will let you get another slot for a Plague Weapon that you can unlock through skill shards. This is a really good Talent as it lets you combo together two different Plague Weapons in the middle of battle.
The Talent that comes below Plague Weapon Lv2 is Health Energy. You must avoid using it at all times as Health is already limited in the game, and you’ll be losing it quite fast, quite often. So, substituting Health for Energy is just not worth it.
Plague weapons are amazing for leaving wounds on the enemy. But the problem is these wounds can heal up if you don’t keep up the pressure or chip away at their Health.
However, Plague Wounds Lv2 and Lv3 can help increase the time that the wounds stay, and the latter decreases the healing rate of enemies, allowing you to not always be on the offensive and get a breather in between attacks.
Blessing And First Aid
Blessing Lv1 and Lv2 are pretty terrible Talents as they give a 30% chance to reduce incoming damage by 10% or 20%. The chance is way too low, and the damage negation is clearly not that much.
However, you’ll need to get Lv1 and Lv2 to get your hands on First Aid. Essentially, as long as you have one Potion left, you’ll automatically heal when you’ve taken too much damage and are about to die.
It might not sound like much, but when you’re stuck in the middle of an enemy’s combo, there’s hardly any time to get away, and that auto-heal can literally save your life. So, if you find yourself dying too often, First Aid might be the best Thymesia Talent that you can use in combat.
Energy Reflux And Luck
Energy Reflux basically recovers Energy each time you take damage, and the different levels just determine how much Energy you recover. As there are many other ways to get Energy, it’s really up to you if you want to keep this or not.
Luck increases the item drop rate, and the tiers determine how much the item drop rate increases. It is one of those Talents that you would want to take early on in the game and get rid of when you’re already geared up.
Perfectionist And Adrenaline
Perfectionists and Adrenaline go side by side as they have similar effects but are opposite to each other. Level 1 for each of these grants a permanent stack of “Offensive” buff, and Level 2 grants a permanent stack of “Energy Restore” buff.
However, for Perfectionist, you need to have full Health for the buff to kick in; as soon as you lose even a bit of Health, the buff will be removed. And for Adrenaline, you need to have less than 20% health.
It’s a lot easier to activate the buffs from Perfectionist as there are a lot more ways to keep your Health topped up. Adrenaline is a lot riskier and definitely not the safer option.
With that, you know all the best Talents in Thymesia! Many of them can depend more on your playstyle, but knowing their pros and cons can truly help choose the right Talents.
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