Despite its departure from traditional style, Tiny Tina’s Wonderlands class system is may be familiar to those that have played Borderlands. With that comes lots of customization and different playstyles that players can adapt. Players have been exploring the world and have come up with some interesting builds. Therefore, this article will guide you through Tiny Tina’s Wonderlands Best Builds.
- The Graveborn class in Tiny Tina’s Wonderlands can summon “companions”
- It is recommended to invest in critical damage and critical hit chance, and the Faithful Thralls skill is important for boosting companion damage and respawns rate.
- Other recommended skills include Harvest, Dark Pact, Dark Hydra, Punishment, Ascension, and Lord of Edges.
- The Spore Warden is a good choice for a secondary class, and recommended skills include Kindred Heart, Bullseye, and Thrill of the Hunt.
- Gear recommendations include weapons that summon companions as you reload, such as those that create a lightning bolt, and spells that also spawn companions, such as Devouring Hydra of the End.
- Brr-zerker is a melee-focused build in Tiny Tina’s Wonderland, using frost attacks and the Stabbomancer class for strong melee damage.
- Hero points should prioritize Strength, Dexterity, and Attunement, and the Brr-zerker skill tree should prioritize frost damage, melee damage, regen, and movement speed, with the Ghost Blade action skill from Stabbomancer.
- Clawbringer Relies on lightning damage and Storm Dragon’s Judgment skill.
- It also requires high Strength, Wisdom, Intelligence, and Attunement stats.
- Spellshot utilizes additional spells and buffs to increase gun damage.
- Requires high Strength, Dexterity, and Intelligence stats.
- Stabbomancer focuses on melee and elemental damage with the Stab skill and buffs.
- Requires high Strength, Dexterity, and Intelligence stats.
- Players can go for the Spellshot as the secondary class.
Before we begin, it is worth mentioning that with every build, reaching chaos 20 is quite important. It will make sure you get the higher-tier weapons to strengthen all of your Tiny Tina’s Wonderlands Best builds. Additionally, each build can be taken to a max level of 40.
The Graveborn class stands out from the rest of the starting classes in Tiny Tina’s Wonderlands with its ability to summon “companions.” Thus, it makes sense to leverage that skill and make those summons as powerful as possible. That is why Tiny Tina’s Wonderlands Best Builds for the Graveborn class revolves around the companion summons. If you want a more spell-based build, you should check out the spellshot build.
Here is a general overview of what your skill point investing strategy should be like. Ideally, you want to max out your critical damage and critical damage as we will be using our companions to deal out a tonne of damage. Therefore, the higher the chances, the better our damage output. You can follow an even split between the two as you’re leveling up. Additionally, you can use the Village Idiot Character Background to help aid you further with that stat.
The rest is mostly dependent on what you want to do. If you want a lot more spells, Intelligence would be good. If you want to lay back from the action and let your companions do most of the work, you can let your Constitution lag behind. However, the main power in the Graveborn class is within the skill tree.
Graveborn Skill Tree
The first most important skill with the Graveborn skill tree is the Faithful Thralls skill. It essentially boosts the damage dealt with each companion. Additionally, it increases the companion respawn rate with each skill point invested, allowing you to summon more companions with ease. This is why the strategy is to get out as many companions early on in the fight to increase the damage dealt as much as you can. Combining this with a weapon that summons hydras whilst reloading, you will be able to increase your damage dealt tremendously.
We will be using spells slightly with the build so we can invest into Essence Drain. It will help with the cooldown rate. You don’t have to max it out as it’s not that important.
After that, we can go for the Harvest skill and max it out. It’ll help with bonus dark magic damage. With it maxed out, it can give you +9% damage per stack with two max stacks lasting 12 seconds. It’ll essentially lead to our companion doing more damage.
To continue onwards with the dark magic, we can invest in the Dark Pact as well.
As mentioned earlier, we want to leverage Faithful Thralls as much as possible. For that purpose, we will invest in Dark Hydra to increase our chance to get an extra Dark Hydra Companion.
As we move further down, we can invest in Punishment. Whenever our Demi-Lich companion casts Hellish Blast, there is a chance that it can cast it again.
We can max out Ascension to increase maximum health and spell damage for 30 seconds. This is a great skill as it stacks with +6% per stack with 10 possible stacks.
Finally, we can go for Lord of Edges, which will increase our damage dealt and damage reduction as our health gets lower. You can go for the next skills, but we don’t really need to for our damage-focused route for the build.
For our action skills, Dire Sacrifice works well in terms of increasing our damage output.
As for our second class, we can choose Spore Warden as many of its skills match well.
As soon as you get the second class, going for the Kindred Heart would be a great idea. It will increase our companion damage and health by 45%. Then you can go for Bullseye, which will increase the gun critical hit chance and companion critical hit chance. It can go as high as 50% when maxed out.
Furthermore, you can use spore warden to strengthen your Mushroom companion with spore cloud and Affinity. Affinity will give overall ability damage.
The Thrill of the Hunt is good for increasing our chances of increasing companion damage with each gun’s critical hit. It stacks up to 10 total stacks with 15% damage per stack. That can total up to 150% of damage with max stacks, which is a great deal of damage dealt through companions.
Next, you just need to invest some points to get to Wrath of Nature. You can either max out Affinity or just invest in something trivial as magazine size. But once we make it that far, we can get Wrath of Nature. It will allow us to increase our damage from all sources whenever we deal any ability damage to an enemy. This works well with our Dark Hydras Hydras and Dire Sacrifice.
As for the gear, we do not want to limit you in terms of what to get or what not to get. However, we can say that for the Graveborn build, what works best is the weapons that summon your companions as you reload. These weapons tend to have the description “when thrown, create a massive lightning bolt.” The lightning bolt tends to summon your companion each time you load. You can use a pistol to maximize this as they have the quickest reload times in the game. You’ll mostly be firing fewer shots and spending more time reloading your weapon to maximize your Graveborn build.
As for spells, again, we want to use those that also spawn companions. Devouring Hydra of the End is a great spell in that sense. It summons a Hydra that will spawn another Hydra if an enemy dies by its hands.
As for our enchants, again, we are focusing on companion damage. Therefore, it is always a plus if you can get any enchantment that increases their damage.
For the Amulet, you can consider using the Black Guard’s Frenzied Wrath of Strategy. It increases the damage to your companion by 20% as it kills an enemy. Additionally, it can stack up to 5 times.
For your shield, you can actually make use of the Cursed Wit that increases the damage dealt when your Ward is depleted. Combining that with Ally’s Mood Ring, you can increase your damage even further whenever Ward is not full.
As for the armor/class mod, you need to use Ghostlight’s Corrupted Platemail of Untamed Potential. It will give you two extra stacks of Faithfull Thralls, which is a massive boost. It also boosts your Graveborn and Spore Warden power. If you follow the given guideline, you should be able to make your build part of Tiny Tina’s Wonderlands Best Builds.
Melee builds are always great. The Brr-zerker build can be quite melee-focused if you let it. In fact, it’s quite good with its frost attacks being used up close and personal against enemies. Combining that with the stabbomancer as the secondary class, you can have a truly strong melee build. That is why the melee-focused Brr-zerker build is part of our Tiny Tina’s Wonderlands Best Builds.
The hero points for the Brr-zerker build are straightforward. We’re doing melee, so we want skills that help us increase our damage. Therefore, Strength is a must-have. Following that is dexterity. Finally, we can invest in Attunement. As we are not using many spells with this build, we can skip the rest.
Brr-zerker skill tree
Moving on to the Brr-zerker skill tree. We will not actually utilize the Brr-zerker action skill and will use the stabbomancer’s skill instead. However, for the other skill tree skills, there are some really good ones that we need to leverage. The skill tree is mostly about Frost and getting all the melee damage using Frost.
Starting with Ancestral Frost, we can increase our frost damage by 20% when maxed out.
As the Brr-zerker is a melee build, it makes sense to invest in Savagery, which will increase our melee damage by 24%.
The Brr-zerker class is actually not quite big in the regen section. That is why we need to get Unyielding which will help with our regen. Specifically, +1.5% per second.
With melee builds, we want to get as close to enemies as possible. In fact, we can use that using The Old Ways skill. It gives us bonus damage and reduces the damage taken the closer we are to our enemies. The buffs are all 30% whenever we’re close to enemies.
Remember how we increased our frost damage? Well, we can now make use of it with the Ice Breaker. It increases damage dealt with enemies that are slowed or are close to being frozen. The damage gets a +30% increase against frozen enemies.
To make sure we can get close to enemies quickly, we can invest in Cold Snap which will increase our movement speed by +9% and frost efficiency by +24%.
Our second last skill in the Brr-zerker tree will be the Relentless Rage. This skill will come in handy when we are low in health and need the extra damage to finish off enemies.
As for the kill skill, we will be investing in the Blood of the Fallen, which reduces our action skill cooldown. We will basically be able to get unlimited action skills with this if used correctly.
As for our second class, we want to use Stabbomancer. Not only that, but we will actually use its action skill, Ghost blade. It works great for dealing melee damage while also maintaining a distance. That is because the Fatemaker can throw out the ghost blade that spins in place.
Asides from that, we want to invest in Arsenal for increased melee, spell, and gun damage.
As we want a quick playstyle with our Brr-zerker build, we will invest in Haste for melee attack speed and movement speed. To leverage this speed, we can use Swift Death which increases the damage dealt the faster we move.
We can follow this up with Follow Up, see what we did there? It allows us to increase melee damage if it is followed after gun damage. This makes it great for chaining together unique combos. In fact, it might be one of the most important skills that make the Brr-zerker a great melee build.
The Elusive skill will simply allow us to evade and sprint while shooting. And lastly, we can invest in Sneak Attack to increase our critical damage.
As for the gear, the only must-have is the Goblin Pickaxe of Blistering. It is an extremely strong melee weapon that also comes with frost damage, making it work quite efficiently with the build. The rest, you can mix and match.
As for the gun, you can consider using the Crossblade of Striking, which is a shotgun with a cross projectile.
For the class mod, you can use the Warrior’s Pandemecium of the Friar’s Devotion to increase the power of your ghost blade. It also works well with the shotgun that was suggested earlier.
As for the spells, rings, and amulets, you can use almost anything as the build’s power mostly relies on melee. And with the skill points that we invested in, we’ve mostly covered that part. A frost spell would work nicely to match what we’ve already got going on in the build.
The Spore warden is insanely strong, even capable of destroying chaos 20 enemies. That is why it is classified as Tiny Tina’s Wonderlands Best Builds. It is a Spore Warden build, but we are actually going to be utilizing the Brr-zerker alongside. Whether you make the Brr-zerker or the Spore warden your primary, it does not matter. You will be able to use both their skill trees once you get further into the game
For our hero stats, we want to take the Village Idiot as the background story. And then, of course, full Crit damage and Crit chance as we will be relying on our guns. We’re using Frost, so status damage can be helpful as well as Skill cooldown.
Spore Warden Skill Tree
We want to use Blizzard to create Frost Cyclones for our action skill. It will allow us to increase our pistol damage through Frost Ability Damage. We will increase that damage by also investing in Eagle Eye.
Then we want to get the Bounty of the Hunt to use our action skills more often. Combined with Affinity, we will be able to increase our ability damage by +35%.
The Spore Warden does have Mushroom Companion; therefore investing in Bullseye can be quite helpful. Combining that with the Medicinal Mushroom skill, we can get a chance to get revived by our companion.
To move around quickly, we can invest in Windrunner. Combining that with Called Shot gives extra gun damage when aiming will allow us to more easily relocate and damage from afar.
Furthermore, we will be using Wrath of Nature to increase our damage from all sources.
Lastly, we’ll want to invest in Headhunter and Play the Angles for some additional gun damage as well as Richochet.
The rest of the skills may not work well with this particular build.
As for the secondary class, we want Brr-zerker to really set it up to be part of Tiny Tina’s Wonderlands Best Builds. As mentioned, it is alright if you choose Brr-zerker first as long as you invest heavily into Spore Warden later.
For Brr-zerker, we, of course, want Ancestral Frost and Ice Breaker to make use of frost damage.
The Old Ways to reduce damage intake and Instinct to increase our reload speeds work quite well. Especially when combining that with Cold Snap to increase our movement speed so we can surround our enemies quickly. And lastly, we want Relentless Rage to make sure we buy ourselves enough time for the revive through our mushroom companion.
The main thing you really need for your weapons is the Snowballing Liquid Cooling of Nerves. It is a legendary weapon and one of the best ones out there.
Although we are not going for a melee build, having the Pickaxe of Blistering will help with our movement speed and cooldown rates.
For your spells, Buffmeister is great for the additional damage. The rest of the gear is mostly up to you, as with the skills and mentioned weapon, you’ve acquired 95% of the build. The rest will only be the cherry on top.
Clawbringer Build is Tiny Tina’s Wonderland’s very own Thor, The God of Thunder. The build can be quite complex to get right, but our Tiny Tina’s Wonderlands Best Builds guide will give you a general gist of it. As per the name, we will be heavily relying on lightning damage.
For the Clawbringer, of course, we want Strength and Wisdom to deal with critical and status damage. Then we can invest in Intelligence and Attunement for our spell and skill cooldown.
Clawbringer skill tree
For the action skill, we want to use the Storm Dragon’s Judgment that allows Clawbringer to summon his hammer and hurl it. It does lightning damage which we can strengthen with Oath of Thunder. In fact, we can take it even further with Rebuke to turn damage dealt to allies into a lightning damage boost.
We can further increase our damage using elemental damage with Dragon Aura. Then we will be acquiring the Blasthamut’s Favor for a kill skill granting us Lightning and Fire damage. We can use a companion, Wyvern, which we can strengthen with Friend to Flame. To upgrade the companion further, we will invest in Storm Breath as well.
For sticky situations, we will make use of Indomitable to refill our Ward whenever Save Your Soul activates.
Near the end, we will utilize Awe for more critical damage and Storm Smite for elemental bolt strikes.
Our secondary class with the Clawbringer build will be Graveborn. Starting off with the Mortal Vessel, we can get a boost in our health. We also want Faithful Thralls as we will be using our Wyvern. Harvest and Dark Pact will be used to strengthen our Dark Magic for the companion. We can then use the Dark Hydra skill to summon more Hydra companions. Lastly, we will be investing in Ascension to get more health and spell damage in general.
We want to make sure it has lightning damage for our main weapon. A great weapon for that is Inspiring Fearnot of the Smith. One great thing about it is that it also summons the Pixie Companion, which works great with our build setup. Although we will be relying on our hammer for the melee weapon, you can get the Toxifying Fatebreaker of Cleaving.
You should aim for something that can increase your companion damage for your rings. As for your shield, you should also aim for something that increases your companion damage while your action skill is active. A great example of this is the Inspiring Master Rune.
You can use the Swashbuckler’s Head of the Snake of the Flashing Sword for your class mod. This affects your hydras and pixies, allowing them to remain for a longer time. For the Amulet, aim for anything that can increase your lightning damage, such as the Dragon’s Blaze of Glory of Honesty. Due to all these stats, this clawbringer build gets classified as Tiny Tina’s Wonderlands Best Builds.
Spellshot has a unique ability in Tiny Tina’s Wonderlands, and that is the ability to equip an additional spell. Therefore, with our Spellshot build, our aim is to leverage that as much as possible. Additionally, we will be using all our spells and buffs to increase gun damage as much as possible.
For our stats, we want to take our Strength and Dexterity far to strengthen critical damage as much as possible. And of course, our second aim would be to increase Intelligence as we will be using spells quite often.
Spellshot Skill tree
For the Spellshot skill tree, of course, we want to activate Ambi-Hextrous to equip our second spell.
Then we will move towards our gun damage by investing in Magic Bullets, Just Warming Up, and Prestidigitation. These will not only increase our gun power but also leverage Spellweaving, Spellshot’s feat, in a better manner.
Then we need to invest in Mage Armor to keep our Ward depleted. That is because we will be using the Cursed Wit to gain additional damage whenever our Ward is 0. We can further reinforce this by using Glass Canon, which will ensure our Ward does not refill on its own. As we will be using cryo SMGs, investing in Imbued Weapons will be beneficial.
To further enhance our Spellweaving, we can invest in High Thread Count. It will increase our stacks by +3. Then finally, we will go for Sever the Thread, which will reset any spell cooldowns.
For our second class, we will be using Stabbomancer. It has some good skills that work well with our damage-based Spellshot build. We want to get Arsenal and Haste initially to increase our gun damage and movement speed. Combining that with Swift Death, we can increase our damage output according to our movement speed. Many of the other skills that we invest in will also lead to increasing our overall damage dealt with guns. These skills include Exploit Their Weakness, Elusive and Sneak Attack. Of course, for more detail, you can check out the Spellshot build.
For the weapons, you need to aim to get Cryo SMGs with 4x pellets. These will allow you to deal with a tonne of damage. Each time you reload, you will also get a stack of spell weaving. Additionally, we want to make sure we have no ward and leverage from that. That is why we will be using the Gloomy Cursed Wit to increase our damage whenever Ward is depleted.
For spells, we will be using Jacketed Buffmeister and Furious Concentrated Magic Barrage. These will work together well to give us a huge damage boost. You should aim for your rings and amulets to follow the same philosophy of increasing output damage as much as possible.
The Magic Mood Ring of the Cataclysm is great for this purpose. And so is Spellword’s Layered Leather of Unnatural Swiftness class mod. Combining everything together should get you a build worthy of Tiny Tina’s Wonderlands Best Builds.
The Stabbomancer are essentially the assassins of Tiny Tina’s Wonderlands. They’re meant to be great at using crit attacks. That is why Tiny Tina’s Wonderlands Best Builds version of Stabbomancer will be heavily focused on optimizing crits.
Stabbomancer Build Hero Points
First and foremost, we want to increase our stabbomancer power. Whether you use rings or amulets, it helps quite a bit with crit damage. Then, of course, we will be investing points into strength. And then you can evenly split between Dexterity and Attunement to be able to use your skills more often. The rest are not as important for the stabbomancer, though you can consider investing in wisdom.
Stabbomancer skill tree
For the action skill, we will be going with the From the Shadows skill. It essentially makes your player invisible, and each attack you land is a critical hit. Although critical damage is reduced by 25%, you will have so many buffs giving your critical damage that 25% will seem small by the time you reach end-game.
Arsenal is always a must-have for any stabbomancer skill tree. Pairing that with Follow Up will allow you to chain gun and melee damage nicely. Potent Poisons will increase your status effect duration. Potent Poisons pairs nicely with the Exploit Their Weakness skill which increases overall damage on an enemy when the status effect is applied.
Whereas Swift Damage will make sure you can run around quickly whilst dealing damage to enemies. You can invest in Shadow Step to allow for more critical hits. It is a kill skill and has a 6-second duration, so having Swift Damage will certainly help to make it in time. While on the topic of speed and attack, Elusive works nicely in allowing you to sprint while shooting.
A Thousand Cuts will further help increase our damage dealt with critical hits.
And the final skill, Executioner’s Blade, has a 20% chance of creating an Ethereal Blade to impale enemies. Considering that you can always land critical hits with the action skill, you have a 1 in 5 chance of activating the Blade. That is huge.
For the secondary class, consider using Spore Warden to truly it this build up to be considered as Tiny Tina’s Wonderlands Best Builds. Eagle eye is a great starting skill to increase our gun damage. We want to land as many criticals as possible with our action skill, so Bounty of the Hunt can help us in reducing our cooldown rate. Bullseye will further help us increase critical hit chance for not just us but also the companions. And lastly, you want to invest in Medicinal Mushroom to get the chance of being revived by your pet.
As for the gear, you essentially just want weapons that increase your critical hit damage. The Live Wire of the Treetops or Snowballing Masterwork Handbow of the Engineer is great for that. You can consider using the Burgeoning Arcane Bolt for the spells, which almost resets the spell cooldown once you land a crit with it. Additionally, it can heal you a bit as well.
With that, we have Tiny Tina’s Wonderlands Best Builds. We gave a general outline for the strategy that you need to apply with each build. The rest is up to you to customize. We also have in-depth guides for the builds that we will be updating often.
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