Tiny Tina’s Wonderland Best Starting Class [Top 6]

Our Tiny Tina’s Wonderlands Best Starting Class will help you choose the best class in order that suits your playstyle so as to beat enemies.

We can only commence Tiny Tina’s Class guide once we reveal the six classes that Fatemakers can choose from. They range from spell-casting to Frost hitter, combined with the option to become warriors to take down the worst of enemies, or perhaps you might like to be a wizard; here are the six available classes and respective builds you can make out of these. 

Here’s a quick look at a quick comparison between Tiny Tina’s Wonderland Classes:

Class NameClass FeatAction Skills
SpellshotSpellweaving- Polymorph
- Ambi-Hextrous
Brr-Zerker Rage of the Ancients- Feral Surge
- Dreadwind
ClawbringerWyvern Companion- Storm Dragon’s Judgement
- Cleansing Flames
GravebornDemi-Lich Companion- Reaper Of Bones
- Dire Sacrifice
StabbomancerDirty Fighting- From The Shadows
- Ghost Blade
Spore WardenMushroom Companion- Blizzard
- Barrage

Spellshot 

Tiny Tina’s Wonderlands Best Starting Class
Spellshot

We are starting Best Starting Class with the first class, “Spellshot.” Spellshots are damage dealers who use guns and spells to transform enemies into animals. Spells and guns work together seamlessly, making it effortless for spellshots to render opponents useless with one hit.

Tina's Wonderland Class Feat
Tiny Tina’s Class Feat

Spellshot’s Class Feat:

The passive skill “Spellweaving” enhances spell damage when the player launches a spell or reloads their gun. Accumulating “Spellweaving” stacks increases spell damage, leading to quicker victories.

Spellshot’s Action Skills Spellshots have two primary action skills: Polymorph and Ambi-Hextrous.

  1. Polymorph

    • Cooldown: 28 secs
    • Duration: 16 seconds
    • Immune Damage: 1979 Casting Polymorph transforms enemies into “skeeps,” rendering them harmless. Critical hits grant a free spell, adding a “Spellweaving” stack to boost attack damage.
      Tiny Tina’s Wonderlands Best Starting Class
      Polymorph Action Skill
  2. Ambi-Hextrous

    This skill allows players to place an additional spell in their “Action Skill” slot, which activates when either skill is used in combat.

    Tiny Tina's Ambihextrous
    Ambidextrous Action Skill

Spellshot Passive Skills Passive skills enhance spellshots during battle:

Tiny Tina's Passive Skill Tree
Spellshot Passive Skill Tree
  1. Sever The Thread: Chance to reset spell cooldown on critical gun strikes.
  2. One Slot, One Kill: Enhances gun damage output with Spellweaving stacks.
  3. Double Knot: Spells landing crits deal additional damage based on gun damage.
  4. War Caster: Chance to auto-reload the weapon upon defeating an opponent.
  5. High Thread Count: Increases Spellweaving stack capacity.
  6. Imbued Weapon: Spells increase gun damage.
  7. Glass Cannon: Boosts spell damage but disables Ward recharge.
  8. Just Warming Up: Increased Fire Rate with Spellweaving stacks.
  9. Mage Armor: Restores ward after gaining Spellweaving stacks.
  10. Font of Mana: Reduces spell and action skill cooldowns.
  11. Prestidigitation: Slightly enhances gun bullet reload speed.
  12. Magic Bullets: Converts bonus spell damage into increased gun damage.
  13. Spell Sniper: Increases spell crit rate.

Brr-Zerker 

Tiny Tina’s Wonderlands Best Starting Class
Tiny Tina’s Wonderland Brr-zerker

Keeping things going, the players that want to use more ice powers to decimate enemies can take help from the Brrzerker class, which enables players to combine Fire with Ice and render enemies useless with combined melee attacks in close combat that will take down enemies faster.

Tina's Brrzerker Class Feat
Brrzerker Class Feat

Players that choose to claim Brrzerkers as the Best Starting Class will typically be masters at dealing immense amounts of Frost and Melee damage to opponents. With the help of their class feats and action skills, players can gain the power to Freeze and kill off their enemies with ease. 

With the power of occult in their hands, players that play as Brr-zerkers will be able to channel the energy and unleash the damage unto their enemies and obliterate them.  

Brr-Zerker Class Feat

“Rage of the Ancients,” labels the player as “Enraged,” boosting overall damage by enhancing Frost Damage to regular attacks. Action skills extend the duration of the Enrage effect.

Brr-Zerker Action Skills

  1. Feral Surge

    • Frost Ability Damage: 1979
    • Instant Kill Threshold: 20% Total HP
    • Cooldown: 32 secs Feral Surge enables players to jump onto opponents, dealing Frost Damage and potentially instantly killing regular enemies.
      Tiny Tina's Wonderland Action Skill
      Feral Surge Action Skill
  2. Dreadwind

    • Frost Ability Damage: 1979
    • Instant Kill Threshold: 20% Total HP
    • Cooldown: 32 secs Dreadwind allows players to spin and strike enemies with their melee weapon, providing increased movement speed and Slow Immunity.
      Tiny Tina's Wonderland Action Skill
      Dreadwind Action Skill

Brr-Zerker Passive Skills

Brr-Zerker has 14 passive skills to aid Fatemakers:

Tiny Tina’s Brrzerker Passive
  1. Blood Of The Fallen: Reduces cooldown of one action skill upon enemy kill.
  2. Iron Squall: Enhances Melee Attack speed and Fire Rate, doubled when “Enraged.”
  3. Blast Chill: Melee attacks inflict Frost Damage on nearby enemies.
  4. Relentless Rage: “Save Your Soul” kills trigger Enraged, prolonged with slight enemy damage.
  5. Ancient Fury: Increases splash damage and overall HP.
  6. Blood Frenzy: Extends Enraged duration and provides slight healing upon enemy kill.
  7. Unarmored Defense: Slightly boosts HP and restores Ward.
  8. Cold Snap: Increases Frost Efficiency and Movement Speed, with greater effect when “Enraged.”
  9. Instinct: Enhances weapon switching and reloading speed.
  10. The Old Ways: Deals extra damage and provides personal protection in close proximity to enemies.
  11. Ice Breaker: Increases damage on “Slowed” debuffed opponents.
  12. Unyielding: Slowly restores HP during battle, doubled when “Enraged.”
  13. Savagery: Extends Enrage effect duration and boosts melee damage.
  14. Ancestral Frost: Enhances Frost damage dealt by Fatemakers.

Clawbringer 

Tiny Tina’s Wonderlands Best Starting Class Clawbringer
Tiny Tina’s Wonderland Clawbringer Class

Keeping things going with the guide, the Clawbringer class takes the showcase next. With the players that decide to venture upon the said class, they will be wielding hammers and using the power of fire and thunder to launch down heavy hits on enemies that will decimate enemies with ease.

Clawbringer Class Feat

The primary class feat for Clawbringers is the Wyvern Companion, a constant ally that breathes “Fire Breath” and uses its claws to deal consistent damage to enemies. As the Clawbringer’s damage output increases, so does the Wyvern Companion’s damage, helping secure victories.

Tiny Tina's Wonderland Class Feat
Tiny Tina’s Clawbringer Class Feat

Clawbringer Action Skills

  1. Storm Dragon’s Judgement

    • Lightning Melee Damage: 1210
    • Area Lightning Ability Damage: 807 per second
    • Cooldown: 21 secs
    • Duration: 8 secs With Storm Dragon’s Judgement, the Clawbringer wields a hammer to deliver Lightning Damage to any touched opponents. The skill can be ended early, and when the hammer returns, it hits enemies, slightly reducing cooldown.
      Tiny Tina's Wonderland Storm Dragon's Judgement
      Storm Dragon’s Judgement Action Skill
  2. Cleansing Flames

    • Melee Damage: 2017
    • Fire Ability Damage: 1513
    • Cooldown: 25 secs Cleansing Flames allows the Clawbringer to deal Fire damage with their hammer. When called back, the hammer unleashes “Fire Nova,” dealing massive damage to nearby opponents.
      Tiny Tina's Wonderland Cleansing Flames
      Cleansing Flames Action Skill

Clawbringer Passive Skills

Clawbringer has 13 passive skills to enhance their damage:

Tiny Tina's Wonderland Passive Tree
Clawbringer Passive Skills Tree
  1. Storm Smite: Active skills rain elemental bolts (Fire or Thunder) upon enemies.
  2. Indomitable: “Save Your Soul” restores Ward and deals Thunder damage to nearby opponents.
  3. Awe: Increases Crit damage after Fire damage and boosts crit rate after Lightning damage.
  4. Storm Breath: Wyvern Companion can occasionally deal Lightning Breath damage.
  5. Friend To Flame: Enhances Wyvern Companion’s overall damage output.
  6. Fire Bolt: Companion’s Fire Bolts hit nearby enemies, increasing Gun damage for the player.
  7. Blasthamut’s Favor: Eliminating enemies triggers “Fire Orb” or “Lightning Orb” damage to new opponents.
  8. Rebuke: Reduces incoming damage and reflects it as lightning damage to opponents.
  9. Dedication: Decreases Action Skill cooldown, more Ward increases cooldown reduction chances.
  10. Dragon Aura: Casting the skill provides a “Dragon Aura,” boosting elemental damage.
  11. Oath of Thunder: Both the player and Wyvern Companion deal enhanced Lightning Damage.
  12. Radiance: Increases overall Ward limit.
  13. Oath of Fire: Both the Clawbringer and the companion deal enhanced Fire Damage to opponents.

Graveborn 

Tiny Tina’s Wonderlands Best Starting Class
Tiny Tina’s Wonderland Graveborn Class

Keeping our Starting Class guide going, we have the Graveborn, who, with the help of their depleting HP, can launch out Dark Magic unto opponents, that will deteriorate them, and they will have their “Demi-Lich Companion” by their side at all times. 

Graveborns will typically combine the Dark Magic and Spells to kill down opponents with ease. With their companion and their Action Skills, they can take control over the enemies without any extra effort.

Tiny Tina's Wonderland Class Feat
Graveborn Class Feat

Graveborn Action Skills

  1. Reaper Of Bones

    • Bonus Dark Magic Damage: 20.0%
    • Leech Efficiency: 25.0%
    • Invulnerability: 3 secs
    • Health Restoration: 20% of Max Health
    • Cooldown: 50 secs Reaper Of Bones grants health restoration and boosts Dark Magic damage, but gradually depletes the player’s HP over its duration. When near death due to HP depletion, the player gains invincibility.
      Tiny Tina's Wonderland Reaper of Bones
      Graveborn Reaper of Bones
  2. Dire Sacrifice

    • Dark Magic Ability Damage: 925
    • Health Sacrificed: 40% of current health
    • Bonus Damage: 150% of sacrificed health
    • Cooldown: 25 secs Dire Sacrifice enhances Dark Magic damage in exchange for a portion of the player’s health. The more health sacrificed, the greater the widespread damage inflicted.
      Tiny Tina's Wonderland Dire Sacrifice
      Graveborn Dire Sacrifice

Graveborn Passive Skills

Graveborns benefit from 14 passive skills to aid them in combat:

Tiny Tina's Wonderland Passive Skills
Graveborn Passive Skills Tree
  1. Morhalm’s Blessing: Casting a spell activates all Kill Skills.
  2. Blast Gasp: Spell damage may trigger elemental explosions against enemies.
  3. Lord of Edges: Decreases damage taken and increases damage intake when HP is low.
  4. Punishment: Hellish Blast from Demi-Lich may be recast.
  5. Ascension: Increases personal maximum HP and spell damage for a duration, activated as a Kill Skill.
  6. Dark Hydra: Kill Skill summons the “Dark Hydra Companion” to unleash Dark Magic upon enemies.
  7. Stain of the Soul: Spells deal additional Dark Magic Damage.
  8. Dread Covenant: Recasts damage taken as Demi-Lich damage and restores HP when dangerously low.
  9. Harvest: Kill Skill allows throwing Dark Magic at enemies to render them useless.
  10. Dark Pact: Enhances overall Dark Magic Damage.
  11. Sanguine Sacrament: Casting spells slowly regains personal HP.
  12. Faithful Thralls: Having a companion increases damage dealt to opponents.
  13. Essence Drain: Kill Skill decreases spell cooldown for a duration.
  14. Mortal Vessel: Enhances overall HP and Leech Efficiency.

Stabbomancer 

Tiny Tina’s Wonderlands Best Starting Class Stabbomancer
Stabbomancer Class

Taking things a bit further, up next in the guide, the Stabbomancer takes the lead. In essence, Stabbomancers are assassins who aim to mingle with the enemies and kill them at will using their crit hits launched at them. Taking the aid of blades infused with magic, they can launch attacks that will destroy enemies. 

The main focus for players who play as Stabbomancers is to land as many crits and statuses on opponents as possible. They keep switching between their melee stances to guns and spells, using whatever they need to get the highest damage output. 

Stabbomancer Class Feat

Dirty Fighting The class feat “Dirty Fighting” significantly increases the player’s critical hit rate, allowing them to approach enemies, get up close, and deliver one-shot blows with their weapons.

Tiny Tina’s Wonderlands Best Starting Class
Stabbomancer Class Feat

Stabbomancers have two active skills at their disposal, ensuring their victory on the battlefield:

  1. From The Shadows

    • Critical Hit Damage: -25.0%
    • Duration: 8 secs
    • Cooldown: 36 secs When casting “From The Shadows,” Stabbomancers enter stealth mode, sneaking up on enemies and delivering critical hits. During this time, they always land critical hits but with reduced damage.
      Tiny Tina's Wonderland From The Shadows
      From The Shadows Action Skill
  2. Ghost Blade

    • Reposition Penalty: -5.0% of max duration
    • Melee Damage: 75% of the melee weapon
    • Melee Damage Frequency: Same as the melee weapon
    • Duration: 16 secs
    • Cooldown: 37 secs “Ghost Blade” allows Stabbomancers to summon a rotating blade that deals substantial melee damage to enemies. Pressing the action button again reduces the skill’s duration.
      Tiny Tina’s Wonderlands Best Starting Class
      Ghost Blade Action Skill

Stabbomancer Passive Skills

With several passive skills, Stabbomancers can master their attacks and spells:

Tiny Tina's Wonderland Passive Skills
Stabbomancer Passive Skills Tree
  1. Executioner’s Blade: Landing a critical hit with a gun or spell summons an Ethereal Blade dealing massive melee damage.
  2. Alchemical Agent: Critical melee hits apply random Status Effects to enemies.
  3. A Thousand Cuts: Non-melee critical hits increase enemy damage taken (stackable up to 10 times), while melee attacks can stack even more.
  4. Contagion: Status Effects spread to nearby enemies.
  5. Elusive: Sprint, shoot, and dodge enemy attacks simultaneously.
  6. Sneak Attack: Enhances critical damage.
  7. Shadow Step: Killing Skill guarantees a critical normal melee attack during the skill’s duration.
  8. Nimble Fingers: Slightly boosts spell damage output and Fire Rate with melee attacks on enemies.
  9. Exploit Their Weakness: Enemies take increased damage under the effect of any Status Effect.
  10. Swift Death: Increases damage while on feet.
  11. Follow Up: Slightly enhances melee attack after a gun attack on opponents.
  12. Potent Poisons: Enhances damage and duration of Status Effects placed on enemies.
  13. Haste: Increases melee attack speed and player movement speed.
  14. Arsenal: Increases spell damage output, enemy melee damage intake, and gun damage output.

Spore Warden 

Tiny Tina’s Wonderlands Best Starting Class Sporewarden
Spore Warden Class

Ending the classes in Tiny Tina’s Wonderlands Best Starting Class with the Spore Warden, they can manipulate and bring up deadly tornadoes that will suck up the enemies while also being supported with their Mushroom Companion

Spore Warden Class Feat

The Mushroom Companion allows players to deal substantial Poison Damage to enemies with each hit, providing continuous damage as long as the player attacks the enemy.

Tiny Tina’s Wonderlands Best Starting Class
Spore Warden Class Feat

Spore Wardens have two primary action skills to aid them in combat:

  1. Blizzard

    • Frost Ability Damage: 323 per second
    • Duration: 35 secs
    • Cooldown: 16 secs This skill summons three cyclones infused with Frost damage that travel toward enemies, dealing damage to them.
      Tiny Tina’s Wonderlands Best Starting Class
      Sporewarden Blizzard Action Skill
  2. Barrage

    • Ability Damage: 363 per arrow
    • Cooldown: 30 secs
    • Charges: 3 “Barrage” enables Spore Wardens to fire seven arrows from an Ethereal Bow at enemies, inflicting damage. The skill can be charged, and any gun damage buffs will apply to Barrage.
      Tiny Tina’s Wonderlands Best Starting Class
      Sporewarden Barrage Action Skill

Spore Warden Passive Skills

Spore Wardens can access 14 unique passive skills to enhance their abilities:

Tiny Tina’s Wonderlands Best Starting Class
Sporewarden Passive Skills Tree

 

  1. Play The Angles: Critical shots from guns can ricochet to deal damage to enemies (damage is reduced).
  2. Headhunter: Enhances critical hit areas for guns.
  3. Wrath of Nature: Enemies take increased damage from all directions after receiving Ability Damage from the player.
  4. Called Shot: Aiming boosts overall gun damage and reduces damage taken from enemy attacks.
  5. Thrill of the Hunt: Companion deals increased damage to enemies when the player lands a critical hit (max 10 stacks).
  6. Windrunner: A killing skill that enhances Movement Speed and Fire Rate upon activation.
  7. Medicinal Mushroom: Under “Save your Soul,” the Companion heals the player, increasing damage output for both.
  8. Quiver of Holding: Any equipped weapon reloads ammo during its duration.
  9. Bullseye: Increases critical hit rates for both gun shots and Companion hits.
  10. Spore Cloud: Taunting enemies leaves behind a Poison Cloud that inflicts substantial Poison damage.
  11. Affinity: Enhances overall Ability Damage output.
  12. Eagle Eye: Boosts overall gun damage and improves gun handling.
  13. Kindred Heart: Increases overall HP and damage output of the Companion.
  14. Bounty of the Hunt: A killing skill that slightly reduces skill cooldowns when activated.

What is the Best Starting Class in Tiny Tina Wonderlands?

When it comes to an all-rounder damage output, we consider that the Best Starting Class is the Spellshot, as it not only decimates enemies without any effort but ultimately combines the powers of guns with deadly spells that players can cast at any time to launch down and shoot enemies. The polymorph ability is also highly overpowered.

Taking a look at all of the six classes, and based on their abilities, some are able to deal immense cryo damage, while some rely on stealth to sneak attacks on opponents, and some sacrifice their HP to boost out their damage, trying to stick to one best class is extremely difficult.  

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Mina is a Senior Guides Writer and a fanatic who’s obsessed with playing games and writing about them. She’s invested more than 2,500 hours in games like Genshin Impact and Honkai Star Rail. With a Bachelor’s Degree in Journalism, she loves to write detailed guides for beginners and pros in the Gacha Games world. You can follow Mina's gaming activity on her Steam and PSN Profiles.

Experience: 3+ Years

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