The newly released Tiny Tina’s Wonderlands Coiled Captors DLC content pack has been opened to the public after purchasing the main DLC pack for 10 dollars. The Coiled Captors is a repeatable dungeon-inspired content that inspires seasoned Fatemakers to face these difficulties with ultimate confidence.
The content pack itself contains the main Dungeon which has six main rooms, five rooms that include puzzles, and enemies known as “Coiled” that players will need to defeat to progress through to the next chambers before eventually landing in chamber 6, which will contain a main boss known as “Chums” which the players will need to defeat to get their hands on the newly released legendary items and gear and increase loot luck, which the players can test out their luck on.
After the players have completed the dungeons for the first time, new difficulties will be released over a few weeks that players who have a unique build can challenge with ease. Difficulty One came out on April 21st; Difficulty 2 was released on April 28th, Difficulty 3 on May 5th, and Difficulty 4 on May 12th. Let’s see how you can access the DLC pack and complete it!
How To Access DLC Pack
To start with the Tiny Tina’s Wonderlands Coiled Captors dungeons, players will need to access a newer area known as “Dreamveil Overlook,” which was recently added alongside the more recent update. After completing the main mission known as “Snoring Valley,” head over to the Queen’s Gate. Make sure to check out the Dungeon Doors Locations guide for future quests!
After fast-traveling over to the Queen’s Gate, players will spawn in a grassy area, where if they do a quick 180, they will be able to encounter a giant cave that seems like it is completely blocked off. However, going closer to it, players will be able to read the text that says “Overworld,” and upon interacting with the entrance, Fatemakers will be teleported to the Overworld area. Players can make themselves stronger by getting a better understanding of the Hero Stats guide!
Start walking along the stone path until you encounter an area known as “Dreamveil Overlook.” Upon loading into the area, you will be in what looks like a small town. Keep making your way forward, and eventually, when you enter the city, a dialogue box will start speaking.
Keep going forward until you encounter a giant mirror surrounded by a snake, and an NPC by the name of Vesper starts interacting with you. She will tell you that you should interact with her “Wheel of Fate,” which will have something called a “Soul,” whereby players can trade it for free loot.
After heading over to the Wheel of Fate, it’s your choice if you want to explore around for a bit. However, running back over to the mirror and interacting with it will cause the players to be teleported to the main Dungeon, which unlocks the Tiny Tina’s Wonderlands Coiled Captors new content. If you decide to play as a Stabbomancer, get inspiration from our Stabbomancer Build guide!
After entering through the portal present in the mirror, players will be able to access the first chamber; players will realize that there are a few basic puzzles, plus a few Coiled monsters that will be littered all across the chambers and throughout the rooms that we cross through.
After getting into the first chamber, players will experience a snowy area, whereby players need to get rid of a few shark guards placed on the walls. In an attempt to get close to them, a few Coiled enemies will ambush the Fatemakers, which can be easily defeated with the help of the wielded weapons.
The main puzzle here is that three sharks need to be aligned perfectly with the corresponding golden dots placed behind them. The player’s main goal is to make sure that the three shark heads are fully visible to make their way to the next chamber. Start shooting at the sharks until they start spinning and align themselves with their respective golden dots to make sure they are showing.
After the shark heads have shown up, it will open the main gate, whereby the players can enter room two. Make sure that you do *not* get killed during these chambers, as if you do, you will be led back to the start at Dreamveil Overlook, which can get pretty annoying. Players can also explore around and find two soul chests.
The second room is pretty similar to the first chamber for the Tiny Tina’s Wonderlands Coiled Captors chambers in puzzles and enemy combat. Upon entering the second chamber, players will encounter a small town where there will be a large monument in the middle of the chamber, with the same turning mechanic. Players can look into being a Graveborn by reading up on our Graveborn Build!
Players need to align the shark heads with the golden dots again, and that can be done by simply shooting at head one, head two, and head three until they are perfectly aligned. After this, the column will sink into the ground, and some “Seawargs” will come alive, which the players can choose to kill if they want to. However, they do not cause serious harm to the Fatemaker.
There will be two more columns like these scattered across the second chamber, and after those have been completed, the third chamber will be accessible to the Fatemaker. Spells play a huge roll in the game, therefore the strongest Buffmeister spells need to be farmed well!
The third chamber is even simpler than the second chamber, and when Fatemakers first enter it, they will be greeted by a few Coiled enemies that they can easily take out with the help of their guns. After that, the main objective of the Fatemaker for this specific chamber will be to locate the valves that have been marked out on their map, hunt them down, and turn them to turn on the flow of the water.
More Coiled enemies will then appear; fight them off, after which there will be three more valves that need to be turned. After doing so, a Hammerhead will show up, which will be a bit on the tougher side; however, it can be defeated instantly with a bit of courage and confidence from the Fatemaker’s side. After doing so, head on over to room 4. If you would rather be a Spellshot, then perhaps the Spellshot Build might be an excellent build for you!
Upon entering room four, players will realize that this room itself is on the more different side, as there are no particular puzzles, and there is just one main goal here: to just get through it without dying. Remember yet again that dying in any one of the chambers leads you back to the absolute start.
Surrounding the room, there will be a lot of molten lava that the players need to ensure they do not fall into. To stay alive, the best strategy is to allow the enemies to come closer to you so that you can hit two birds with one stone, essentially killing off the Coiled and also making it out alive.
But this isn’t all, as there is going to be water all around you, and at a certain point in the chamber, Fatemakers will need to turn two main valves off to bring the water level down, head over to the next portal which will lead them to the final room 5. Being a Sporewarden is not an easy feat, so following our Sporewarden Build is the best way to go!
Following through with the Tiny Tina’s Wonderlands Coiled Captors guide, the last room will be on the simpler side; however, once again, the main goal of the Fatemaker is to just survive here. The best way to do that is to acknowledge the rising lava around you and start heading over to the highest ground.
From surviving to solving puzzles, now the Fatemakers will need to repeat the shark head aligning puzzle, and to do that, simply shoot at the shark heads until they align with the golden dots. After doing that, players will be able to head over to the final chamber of the boss fight with Chums.
When the Fatemakers first enter the last chamber, they will be greeted by Chums, who are a weird amalgamation of Coiled and different enemies and much stronger. His normal attacks will include following you all across the chamber and biting you, which will deplete your HP.
The best way to avoid getting hurt is never to stop moving and keep shooting at it with your weapon to make it go weaker. He can also launch out electro pulses, which can hurt the Fatemaker, so make sure to dodge those attacks while also consistently launching attacks at him.
Last but not least, one of his major combo attacks includes creating a wave that will cause the Fatemaker to get sucked in by the vacuum, after which Chums will try to bite the player, which can kill them nearly instantly, and as you guessed before, that is not the best move to follow. Instead, keep moving back and kill him off with one of your attacks. If you want to experiment being a Clawbringer, then follow up on our Tiny Tina’s Wonderlands Clawbringer Build!
After getting rid of Chums, players will encounter some legendary weapons and gear that they can collect and some “Lost Souls.” Upon going back to Dreamveil Overlook, Fatemakers can use these Lost Souls to take their chances on the Wheel of Fate to gain more loot.
Players will need to head back into the Tiny Tina’s Wonderlands Coiled Captors chambers and repeat the entire fight, puzzles, and main boss fight to get your hands on the exclusive DLC loot. With that, we wrap up the guide! Let us know what you think!
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