Tiny Tina’s Wonderlands is a spin-off inspired by Dungeons and Dragons and the newest addition to Gearbox’s Borderlands series. This funny looter shooter game dives further into the RPG hole with the fan-favorite Tiny Tina as the main character in this game. After you are done customizing your Fatemaker, you will have to choose a primary and a secondary class from the six different starting classes available. Our guide covers all the skill trees of different classes in Tiny Tina’s Wonderlands, so you can choose the best class for yourself.
Tiny Tina’s Wonderlands All Classes Skill Trees
Different from previous Borderlands titles, this game introduces an extensive class system, with each class having a skill tree that represents abilities, skills, and playstyle for that particular class. There is also a multi-classing system, where you can merge the abilities of classes.
Tiny Tina’s Wonderlands has six skill trees one for each of the six starting classes. Below is an overview of all the classes in Tiny Tina’s Wonderlands with their Skill Trees. On the subject of classes, consider reading our Tiny Tina’s Wonderlands class tier list.
Brr-Zerker Skill Tree
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The first class in Tiny Tina’s Wonderlands skill trees is the Brr-Zerker class. These are frost-infused bruisers, and they specialize in brutal and short-range melee attacks that can take down the toughest of enemies. Their go-to weapons are usually big weapons like an axe or a hammer. Melee weapons go very well with frost damage as they deal about 300 percent damage on frozen enemies when paired. While you’re at it, why not read our Tiny Tina’s Wonderlands best legendary weapons guide.
They can freeze their enemies by channeling frost into their armaments and smashing the frozen enemies like ice cubes. The Brr-Zerkers can squeeze the life force out of the fallen enemies by using the power of magic.
Class Feat: Rage Of The Ancients
The Class Feat for the Brr-Zerker allows you to become Enraged once your character utilizes an Action Skill. It also adds bonus frost damage to your character’s attacks.
The Enraged duration will not deplete if an Action Skill is still active and will end when your character enters Save Your Soul. You can restore a portion of the Enraged timer by activating an Action Skill while your character is still enraged.
Dread Wind Active Skill
In this attack, the Fatemaker spins and slashes anything in their range with their melee weapon. This skill also gives your character increased movement speed and slow immunity for a certain period of time.
Feral Surge Active Skill
In this attack, the Fatemaker will hurl towards their target and inflict Frost damage on all the enemies nearby by causing a fatal frost explosion.
Brr-Zerker Passive Skills
|Tier 1||Ancestral Frost||The Ancestral Frost skill significantly increases frost damage inflicted upon enemies.|
|Tier 1||Savagery||The Savagery skill can increase the melee damage and can also increase the duration of time when your character is Enraged.|
|Tier 1||Unyielding||This skill is very helpful as it can regenerate a significant amount of missing percentage of Fatemaker’s health over a period of time. If your character is Enraged, then this effect will be doubled.|
|Tier 2||Icebreaker||The Fatemaker can increase the damage dealt with the frozen and slowed enemies when this skill is utilized. So the closer your enemy is to be frozen, the greater is the amount of damage to them.|
|Tier 2||The Old Ways||This skill helps the Fatemaker deal Bonus Damage and can increase damage reduction the closer the Fatemaker is to their enemy. So the closer you are to your enemy, the greater the bonus is.|
|Tier 2||Instinct||This skill can increase your weapon reload as well as weapon swap speed. If your character is Enraged, then this effect is doubled.|
|Tier 3||Cold Snap||This skill increases the Fatemaker’s movement speed as well as frost efficiency. When your character is Enraged, this effect gets doubled.|
|Tier 3||Unarmored Defense||This skill reserves a percentage of Fatemaker’s Ward that cannot be restored. But their maximum health is increased equal to the percentage of the ward’s amount reserved.|
|Tier 3||Blood Frenzy(kill skill)||This kill skill can restore a percentage of your Enrage timer and Maximum health after a kill.|
|Tier 4||Ancient Fury||The Ancient Fury skill can increase the Fatemaker’s maximum health along with splash damage.|
|Tier 4||Relentless Rage||When in Save Your Soul, if the Fatemaker damages an enemy, its duration is increased. If the Fatemaker manages to kill an enemy while in Save your Soul, they become Enraged.|
|Tier 5||Blast Chill||If the Fatemaker deals damage to an enemy using any melee weapon, then there is the probability of Frost Nova being released. This deals Frost Ability Damage to the enemies within your radius. Keep in mind that Frost Nova cannot hit critically.|
|Tier 5||Iron Squall||Iron Squall increases fire rate and melee attack speed. This effect is doubled when the Fatemaker is Enraged.|
|Tier 6||Blood of the Fallen(kill skill)||This is a killing skill that reduces a percentage of Fatemaker’s Action Skill Cooldown on enemy kills. If an action skill is active already, this skill increases its duration.|
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Clawbringer Skill Tree
These faithful warriors have the ability to bring thunder and flames to their enemies using a spectral hammer. Most of their skill involves adding lightning damage to their melee weapons and adding fire damage to their guns.
Their skills can also buff their Wyvern companion. This adorable little dragon can breathe fire and bring lightning on anyone that dares mess with the Fatemaker.
For those who are paying in co-op mode, Clawbringers are a good choice as they have the ability called Dragon Aura that boosts the fire damage of their allies and also reflects back the damage taken by their teammates back to the enemies as lightning damage. This class has one of the best skill trees in Tiny Tina’s Wonderlands.
Class Feat: Wyvern Companion
The Clawbringer has a small dragon that follows him around, known as Wyvern, that attacks your enemies using its claws, and it can breathe fire too. If the Fatemaker’s damage is increased, the Wyvern Companion’s damage is also increased.
Cleansing Flames Active Skill
In this attack, the Fatemaker creates a huge Fore Nova by summoning their Hammer and slamming it into the ground. This attack deals melee damage and fire ability damage to the enemies nearby.
Storm Dragon’s Judgement Active Skill
Using this skill, the Fatemaker can deal lightning ability damage to enemies he strikes using his Hammer. It also sticks to the area it lands, dealing lightning melee damage every second to the enemies in its radius. When recalled, the Hammer damages enemies along its path. If the action skill ends early, a portion of the cooldown is refunded.
Clawbringer Passive Skills
|Tier 1||Oath of Fire||Using this skill, the Fatemaker can deal bonus fire damage using their guns and their Wyvern Companion.|
|Tier 1||Radiance||The Radiance skill increases the maximum Ward capacity of the Fatemaker.|
|Tier 1||Oath of Thunder||This skill allows the Fatemaker to deal bonus lightning damage to enemies. Their Wyvern Companion also deals bonus lightning damage.|
|Tier 2||Dragon Aura||Using this skill, the Fatemaker gains a dragon aura that will grant the Fatemaker and the allies inside it increased elemental damage.|
|Tier 2||Dedication||Using this skill, the Fatemaker gains an increased |
The Fatemaker gains an increased cooldown rate when using an active skill. The higher the Fatemaker’s ward is, the greater is the bonus gained.
|Tier 2||Rebuke||This skill grants the Fatemaker damage reduction from enemy attacks. The allies near the Fatemaker also get the chance to deflect damage back to the enemies as lightning damage.|
|Tier 3||Blasthamut’s Favor (kill skill)||If the Fatemaker kills an enemy with a gun, then as Fire Orb appears, that will seek out a new enemy and deal fire ability damage to it. If the Fatemaker kills an enemy with melee damage, then a lightning orb is summoned that will seek out an enemy and deal lightning ability damage.|
|Tier 4||Fire Bolt||Gun damage is increased, and your Wyvern Companion will shoot Fire Bolts at enemies occasionally, leaving a splat in the damaged area.|
|Tier 4||Friend to Flame||This will increase your Wyvern Companion’s damage.|
|Tier 4||Storm Breath||The Wyvern Companion will cause lightning damage to enemies by using its Lightning Breath occasionally. The Damage Reduction is also increased.|
|Tier 5||AWE||If the Fatemaker deals with Fire Damage, the Critical Hit Damage is increased. If the Fatemaker deals lightning damage, then the Critical Hit Chance is increased.|
|Tier 5||Indomitable||When you are downed, your Ward refills, and you gain a boost in dealing lightning damage. The cooldown duration of this skill is quite long.|
|Tier 6||Storm Smite||When the Fatemaker activates an action skill, they will call down elemental bolts that can inflict lightning damage or fire damage that will affect all the nearby enemies.|
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Graveborn Skill Tree
The necromancer among the other classes, the Graveborns can sacrifice their health to deal damage and use powerful dark magic attacks to leech health off their enemies. They also have a Demi-Lich companion that follows them wherever they go, attacking enemies at a range and dealing damage using dark magic.
Their skill tree mostly revolves around kill skill, dark magic, and spells, and they be more powerful and tankier with each enemy they kill. When the Graveborn cast a spell, their Demi-Lich Companion deals a Hellish Blast on the enemies nearby. Their ability to use dark magic makes their skill tree the most powerful among the six skill trees in Tiny Tina’s Wonderlands.
Demi-Lich Companion Class Feat
This floating Demi-Lich Companion follows the Fatemaker and attacks the enemies, dealing damage using dark magic. When the Fatemaker casts a spell, your Demi-Lich Companion will use Hellish Blast. If the Fatemaker’s damage is increased, their companion’s damage increases as well.
Dire Sacrifice Active Skill
The Fatemaker can sacrifice a portion of their current health to use dark magic to attack opponents. This also applies the dark magic status effect to the nearby enemies. This skill can boost the damage given equivalent to the amount of health you have sacrificed.
Reaper of Bones Active Skill
The Fatemaker becomes unkillable for a while and gets fully healed. You get Leach Efficiency, and dark magic damage increases for some time, but you will lose a lot of health per second when this skill is active. If you die in this state, you will restore some health while becoming invulnerable briefly, and this skill will end.
Graveborn Passive Skills
|Tier 1||Mortal Vessel||The Fatemaker’s Maximum Health is increased, and Leech Efficiency is also increased.|
|Tier 1||Essence Drain(kill skill)||The cooldown rate for a spell is increased for some time.|
|Tier 1||Faithful Thralls||The Fatemaker’s damage is increased for every companion they have, and the rate of Companion Respawn increases as well.|
|Tier 2||Sanguine Sacrament||When the Fatemaker casts a spell, health is regenerated for a short period of time. |
The damage dealt with slowed enemies is increased.
|Tier 2||Dark Pact||This skill increases damage by dark magic attacks.|
|Tier 2||Harvest (kill skill)||The Fatemaker’s companions can deal with bonus dark magic for a period of time. This effect is stackable.|
|Tier 3||Dread Covenant||Some of the damage taken by the Fatemaker goes to the Demi-Lich Companion|
If the Fatemaker’s health reaches 1, he can then restore his health by sacrificing the Demi-Lich. The cooldown duration of this skill is long.
|Tier 3||Stain of Soul||Using this skill, the Fatemaker’s spell will deal increased damage from dark magic attacks.|
|Tier 3||Dark Hydra(kill skill)||The Fatemaker can summon a Dark Hydra Companion on a kill, dealing damage by dark magic on nearby enemies for a period of time.|
|Tier 4||Ascension(kill skill)||The Fatemaker’s maximum health and spell damage is increased over a period of time. This effect is stackable.|
|Tier 4||Punishment||When your Demi-Lich Companion casts a Hellish Blast, there is a chance for it to be cast again after some time.|
|Tier 5||Lord of Edges||The lower the Fatemaker’s health is, the more is damage and damage reduction increases.|
|Tier 5||Blast Gap||When dealing with spell damage, there is a chance to create an explosion that will deal damage of the spell’s elemental type to opponents nearby. This explosion cannot hit critically.|
|Tier 6||Morhaim’s Blessing||By casting a spell, all of the Fatemaker’s kill skills are activated automatically.|
Spellshot Skill Tree
The wizards with guns, and Spellshots, focus on casting spells much more than the other classes and can equip two spells at one time. They also have the Polymorph ability with which they can turn their enemy into something much easier to kill, i.e., a Skeep. While you’re at it, consider reading our Tiny Tina’s Wonderlands Spellshot build guide.
They might have a harder time surviving because they increase spell damage on the cost of their Ward charge. The Spellshot’s skill tree in Tiny Tina’s Wonderlands is perfect for a secondary class.
The Fatemaker gets a stack of Spellweaving by casting a spell or reloading a weapon and an increase in spell damage. This effect also increases decay. If the Fatemaker casts a repeating spell, there is a chance to award more spellweaving stacks with each repeating spell that is cast.
Ambi-Hextrous Active Skill
The Spellshot can equip a spell in the active skill slot, so when the action skill button is pressed, they can cast that particular spell.
Polymorph Active Skill
Using this skill, the Spellshot can turn their enemy into a Skeep for some time. The Spellshot gets two free stacks of Spellweaving when casting a free spell on an immune enemy. When this skill is active, the player who will attack the Skeep will gain a free spell to cast.
Spellshot Passive Skills
|Tier 1||Spell Sniper||The Critical Hit Chance of a spell is increased.|
|Tier 1||Magic Bullets||A portion of all bonuses from spell damage goes to guns.|
|Tier 1||Prestidigitation||Reload speed of guns is increased.|
|Tier 2||Font of Mana||The cooldown rate of spells is increased. The cooldown rate of an action skill is also increased.|
|Tier 2||Mage Armor||When the Fatemaker gains a stack of Spellweaving, some of their Ward is restored.|
|Tier 2||Just Warming Up||The fire rate of Spellshot’s every Spellweaving attack is increased.|
|Tier 3||Glass Cannon||While The Fatemaker’s Ward will not recharge automatically, their Spell Damage will be increased.|
|Tier 4||Imbued Weapon||If the Fatemaker casts a spell, their guns can deal bonus damage to an enemy of that spell’s element for a period of time. This effect is stackable and can be stacked once per spell.|
|Tier 4||High Thread Count||The Fatemaker’s Spellweaving stacks are increased.|
|Tier 4||War Caster(kill skill)||When the Fatemaker kills an enemy, there is a chance that their weapon will reload instantly, and the chances of this happening are increased per Spellweaving stack.|
|Tier 5||Double Knot||If the Fatemaker scores a Critical Hit on an enemy using a spell, they deal bonus damage on the enemy that is equal to the element of the gun.|
|Tier 5||One Slot, One Skill||Per Spellweaving stack, the Fatemaker’s gun damage is increased.|
|Tier 6||Sever the Thread||If the Fatemaker does Critical Hits using guns, there is a chance that all Spell Cooldowns would be reset instantly. The cooldown rate of this skill is short.|
Spore Warden Skill Tree
The Spore Wardens use nature to destroy their enemies. They have the ability to summon tornadoes and can shower their enemies with arrows. They focus on ranged damage using Ethereal Bow or Frost Cyclones to take down their opponents.
The Spore Wardens are accompanied by a Mushroom Companion as well that can deal poison damage to the enemies. This class can drain the enemy’s health slowly. If your playstyle is all about guns and delivering critical hits, then Spore Warden is the class for you.
Class Feat: Mushroom Companion
The Spore Wardens have a Mushroom Companion that follows them around and deals poison damage by targeting enemies nearby. If you ping your enemy, your Mushroom Companion will leap towards them and attack them. The Fatemaker’s damage is increased. Their Companion’s damage is also increased.
Barrage Active Skill
This skill allows the Fatemaker to summon an Ethereal Bow. This will fire seven arrows that deal damage on hit. These arrows ricochet twice between the opponents in your range. This skill has multiple charges and an increase in gun damage applies to this skill as well.
Blizzard Active Skill
Using this skill, the Fatemaker can make three frost cyclones for a period of time. These cyclones will seek all the enemies nearby and deal Frost damage to them.
Spore Warden Passive Skills
|Tier 1||Bounty of the Hunt(kill skill)||This skill will increase the cooldown duration of an active skill for some time.|
|Tier 1||Kindred Heart||Your Companion’s health is increased. Its damage is also increased when using this skill.|
|Tier 1||Eagle Eye||This skill will increase the Fatemaker’s gun handling and gun damage|
|Tier 2||Affinity||This spell increases the Fatemaker’s ability to damage the enemies.|
|Tier 2||Spore Cloud||The Spore Warden’s Mushroom Companion will drop a Poison Cloud that will deal damage to enemies.|
|Tier 2||Bullseye||This skill increases the Critical Hit Chance of the gun and companion|
|Tier 3||Quiver of Holding||The weapon’s magazine size is increased, and the Fatemaker’s equipped weapon will regenerate ammo over time.|
|Tier 3||Medicinal Mushroom||When the Fatemaker is in Save Your Soul, their Mushroom Companion can revive them. In this case, the Fatemaker and their Companion will get increased damage dealt for some time.|
|Tier 3||Windrunner(kill skill)||The Fatemaker’s movement speed and fire rate are increased for a period of time. This effect is stackable.|
|Tier 4||Thrill of the Hunt||Delivering a Critical Hit with a gun will increase your Companion’s damage for some time. This effect is stackable.|
|Tier 4||Called Shot||When the Fatemaker aims down sights, he will get increased gun damage and damage reduction.|
|Tier 5||Wrath of Nature||When the Fatemaker will deal damage to their enemy, the enemy will face increased damage from every source.|
|Tier 5||Headhunter||The gun damage to critical hit areas is increased using this skill.|
|Tier 6||Play the Angles||Critical hits from the Fatemaker’s gun have a chance to ricochet and deal reduced damage ability to the enemies nearby. These shots have a chance to ricochet multiple times too.|
Stabbomancer Skill Tree
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Focusing on blade-based combat involving spells, The Stabbomancers are all about critical hits, whether from range or up close. This stealth class focuses on melee damage and status effects. Their class Feat allows them a 30 percent additional chance to land critical hits, and they are From the Shadows skill guarantees landing critical hits while in stealth mode.
Their amazing class feat and their early skill trees in Tiny Tina’s Wonderlands make them a perfect secondary class.
Class Feat: Dirty Fighting
The chances to land a critical hit by Fatemaker are increased.
Ghost Active Skill
During this, the Fatemaker will throw out a ghost blade that will spin at the target location and deal damage to all the enemies nearby. This Melee damage is based on the type of melee weapon equipped by the Fatemaker.
If you press the Action Skill button while the ghost blade is active, it will teleport to the target location.
From the Shadows Active Skill
When this skill is activated, the Fatemaker will enter stealth mode and turn invisible. The damage dealt during this period is always critical, but the critical hits will deal with reduced damage.
Stabbomancer Passive Skills
|Tier 1||Arsenal||This skill increases melee damage, spell damage, and gun damage.|
|Tier 1||Haste||The Fatemaker’s melee attack speed and movement speed are increased. Casting a spell will double this bonus for a period of time.|
|Tier 1||Potent Poisons||This skill increases the status damage and duration.|
|Tier 2||Follow Up||Dealing gun damage to an enemy will increase the damage of your next attack by melee weapons too. This is stackable, and the melee attacks can consume all the stacks.|
|Tier 2||Swift Death||The damage dealt is increased while moving, and the faster the Fatemaker is, the greater will the bonus be.|
|Tier 2||Exploit their Weakness||Applying a Status Effect on an enemy increases the damage taken by the affected enemy from every source. This effect is stackable and can be stacked per unique status effect.|
|Tier 3||Nimble Fingers||The fire rate and spell damage of the melee damage dealt by the Fatemaker is increased for some time.|
|Tier 3||Shadow Step(kill skill)||This skill will guarantee you a critical hit for your next melee attack.|
|Tier 4||Sneak Attack||This spell increases damage from critical hits.|
|Tier 4||Elusive||Use this skill to shoot and sprint at the same time. You will also get a chance to dodge incoming damage from attacks while moving. So the faster you will move, the greater that chance will be.|
|Tier 4||Contagion||On applying a status effect, there is a chance that it might affect the enemies nearby too. If there are no enemies with range, a percentage of the status effect’s total damage will be dealt with by the enemy instead.|
|Tier 5||A Thousand Cuts||For a period of time, the critical hits landed by the Fatemaker will deal increased damage. This effect is stackable. The Fatemaker can stack this skill up to ten times. The damage from melee weapons will grant you additional stacks.|
|Tier 5||Alchemical Agent||A random status effect will be applied from the critical hits landed by using melee weapons.|
|Tier 6||Executioner’s blade.||The critical hits from guns and spells have a chance to make an Ethereal Blade right above the target. This blade will impale them after a small delay. The melee damage from the Ethereal blade depends on the weapon equipped by the Fatemaker.|
This was our detailed guide on Tiny Tina’s Wonderland Skill Trees. We hope this guide will help you choose the class that suits you the most. Feel free to ask any questions in the comments below.