Tower of Fantasy is the latest Gacha game that is quickly becoming popular in the mobile game and Gacha gaming community. The burning question right now is, what are the best characters to invest in right now? Well, you are in the right place because, in today’s guide, we will discuss the best characters in Tower of Fantasy.
- King is confident, determined, and always wants to get to the point. He has a vast strike range and can do absurd amounts of damage.
- Semir is arguably the best gunslinger. She has incredible speed, deals a ton of damage, and moves really quickly.
- Despite being calm, quiet, and reclusive, Nemesis has experience on the battlefield.
- Shiro is indeed a sea nerd who adores aquatic life, although most of her skills and abilities stem from her line of work.
- Hane, also known as Tsubasa, is an extremely talkative, outgoing, and extroverted person.
- Meryl is Hykros’ principal executioner. She is a master at combat and has no trouble overcoming impossible challenges.
- Based on how significantly these characters are nerfed mostly in the future, fighter rankings might vary.
Tower of Fantasy Best Characters Comparison
Before we begin, let’s compare the stats of the Character Weapons in Tower of Fantasy:
Character | HP | Resistance | Attack | Charge | Shatter |
---|---|---|---|---|---|
King | 1165.0 | 6.0 | 16.0 | 5.0 | 12.5 |
Samir | 1165.0 | N – A | 18.0 | 10.7 | 6.0 |
Nemesis | 1165.0 | N – A | 18.0 | 8.0 | 6.0 |
Shiro | 1165.0 | N – A | 19.0 | 6.0 | 10.0 |
Tsubasa | 1165.0 | N – A | 18.0 | 11.5 | 4.0 |
Meryl | 1165.0 | 7.0 | 15.0 | 4.0 | 12.0 |
1. King

The fiery scythe-wielding, no-nonsense brawler is, in our opinion, the best character in Tower of Fantasy right now. King is bold, focused, and always likes to get straight to the point. If necessary, King won’t hesitate to resort to violence if it means resolving a situation.
King is a DPS fighter with affiliation to the “Fire” element. King is simply just a really great melee fighter. He is unstoppable when it comes to close-quarter combat and can destroy the enemy’s shields with ease. He can deal a ridiculous amount of damage and has a wide attack range. The advancement fee for his weapons is low as well.
Weapon
King’s weapon of choice is a large back scythe covered in flames called the Scythe of the Crow.
Character | HP | Resistance | Attack | Charge | Shatter |
King | 1165 | 6 | 16 | 5.00 | 12.50 |
Skills & Attacks
Flame: Hitting enemies with a fully charged attack will set them on fire for 8 seconds. During this time period, the target on fire will receive 58% ATK every second. Furthermore, the healing efficiency of the target on fire will decrease by 50%.
Normal Attack: King can unleash five consecutive swing attacks upon his enemies, with each swing dealing more damage. The first attack will deal damage equivalent to 57.1% of ATK+3, and the damage will keep on increasing with every swing that connects.
Rising Scythe: Similar to ground, King can also unleash a five-swing combo in mid-air too. His first swing deals damage equivalent to 63.4% of ATK+3, and the damage keeps on increasing with every swing he connects.
Asunder: Asunder can be executed in a couple of ways. The first is by holding the normal attack button while airborne, and the second is pressing the normal attack while climbing, the third is when jumping backward, and lastly by using a Jetpack.
The damage dealt by Asunder is equal to 12.5% of ATK+1 each hit while falling. When you land, the damage dealt is increased to 71.9% of ATK+4 and knocks back the enemies.
Returning Chainblade: Press normal attack after executing a perfect dodge to unleash a Rapid Lunge. This attack deals damage equal to 126.9% of ATK+7 while pulling in nearby enemies.
Domain of the Bat: Press normal attack during the short window after dodging to unleash Domain of the Bat. The damage dealt to enemies after successfully executing “Domain of the Bat” is equal to 114.3% of ATK+6,
Mortal Coil: Another one of King’s skills that deals an absolutely ridiculous amount of damage.” Mortal Coil” has a cooldown of 45 seconds and deals damage equal to 499.9% of ATK+26.
Flaming Scythe: When the Phantasia is triggered or the weapon is charged, switch to your main weapon to unleash Flaming Scythe, dealing damage equal to 398.3% of ATK + 21, which lasts for 10 seconds. Also, the attack removes all the debuffs from your character before you execute this move.
Awakening Traits
Coldblooded Swipe: Every time you slay seven enemies, King’s HP will restore, equivalent to 8% of max HP. Coldblooded Swipe is unlocked after earning 1200 awakening points.
Fear Reaper: The awakening trait “Fear Reaper” is unlocked after earning 4000 awakening points. With this awakening trait unlocked, every five enemies King defeats will restore his HP, equivalent to 10% of max HP.
2. Samir

Samir or Semir is probably the best gunslinger in Tower of Fantasy. She has a laid-back and chill personality, but that doesn’t mean she won’t get serious when put in tough situations. Her skills with guns are even superior to elite Executors.
She also has a bit of a wild side and loves playing jokes and pranks on others. Samir is a DPS fighter with affiliation to “Lightning” or “Volt”. Samir is really great when it comes to ranged battles and is probably the best character in Tower of Fantasy when it comes to ranged battles. But just because she prefers to fight at a distance doesn’t mean her damage is compromised.
Samir deals a tremendous amount of damage while also having extraordinary mobility. Additionally, her choice of weapon is great for PVP battles as well.
Weapon
Samir’s weapon of choice is dual-volt pistols called “Dual EM Stars”.
Character | HP | Resistance | Attack | Charge | Shatter |
Samir | 1165 | N – A | 18 | 10.70 | 6.00 |
Skills & Attacks
Volt: Shooting enemies while your Dual EM Stars are fully charged will paralyze your enemies for 1 second. Additionally, your targets will be dealt electricity damage for the next 6 seconds, which will be equal to 144% of ATK.
It will also remove your target’s ability to buff themselves for the next 6 seconds.
Dual Fire: While on the ground, press normal attack five times in succession to unleash a barrage of electrifying bolts at your enemies. The first hit will deal damage equal to 47.1% of ATK + 2, and the damage will continue to rise with each hit.
Bullet Rain: Unleash a barrage of bullets by pressing normal attacks five times while airborne. This attack will deal damage equal to 50.6% of ATK + 3, and each hit will consume 150 endurance.
Energy Burst: Holding the attack button will allow Samir to constantly fire at her enemies, with each hit dealing damage equivalent to 23% of ATK + 1 base damage.
Phantom Kick: Holding the attack button while in mid-air will activate “Phantom Kick”. Phantom Kick will knock the target down and will deal it damage equal to 23% of ATK + 1 base damage. Upon landing, all the nearby enemies get launched into the air and receive damage equal to o 98.7% of ATK + 5.
Rising Lightning Kick: Unleash a Lightning Kick attack after dodging the enemy attack and pressing the attack button. This attack will deal damage equal to 122.6% of ATK + 6.
Electro Field: Samir fires an energy shield at the enemy’s location, and upon hitting the target, it creates a field that reflects beams within the barrier. The beams deal damage equal to 269.8% of ATK + 14 and the last hit strongly suspends the target.
Domain of Thunder: When the weapon is fully charged, or Phantasia is triggered, you can create a Domain of Thunder at an enemy’s location, which will deal damage equal to 238.3% of ATK + 13. This move will remove all debuff’s from the wielder, as well as removes any buffs the enemies have on them.
The domain lasts for 3.5 seconds and deals damage equal to 42.4% of ATK + 2 every 0.5 seconds.
Awakening Traits
Trickery: For every 4 seconds you take no damage, you gain 1 stack of concentration. Each stack of concentration you have will increase your damage by 3% and can stack up to 4 times. Additionally, taking hits will decrease your stacks of concentration. Unlocking Trickery requires 1200 awakening points.
Shadows: “Shadows” is more or less the same as Trickery, except for the damage. You gain 1 stack of concentration for every 4 seconds you receive no damage. Each stack of concentration will increase your damage by 4%, and it can stack up to 5 times.
Samir will lose stacks of concentration if she is hit by an enemy. Shadows can be unlocked with 4000 awakening points.
3. Nemesis

Nemesis is calm, quiet, and introverted, but that doesn’t mean she has no knowledge of the battlefield. When required, Nemesis can turn into a merciless killing machine under the mind control of Sage, who is the leader of “Heirs of Aida”.
Nemesis wasn’t always like that. She underwent a series of mutations and modifications by “Heirs of Aida”. Due to these series of experiments and modifications, she was also given the name “Angel of Clemency”.
Nemesis is a support unit with affiliation to “Lightning” or “Volt”. She has top-notch survivability skills and is great at providing support. She can cleanse the party of all types of debuffs and can slow the enemy down.
Weapon
Nemesis’s main weapon is a set of EM blaster guns called Venus.
Character | HP | Resistance | Attack | Charge | Shatter |
Nemesis | 1165 | N – A | 18 | 8.00 | 6.00 |
Skills & Attacks
Volt Resonance: This one is Nemesis’s passive skill and is activated by equipping two or more volt weapons. It increases your volt ATK by 15%. Additionally, it also gives you a volt resistance boost, increasing your volt resistance by 25%.
Volt: Hitting an enemy with a fully charged weapon will paralyze them for 1 second and electrify them for the next 6 seconds. The damage dealt to enemies by this attack is equal to 144% of ATK. Also, while the targets are electrocuted, they can’t receive any buffs as well.
Normal Attack: Unleash a series of attacks using Venus on the ground. Just like other characters, it’s a five-hit combo, and with each hit you connect, the damage increases. The first hit of Nemesis’s normal attack deals damage equal to 50.8% of ATK + 3.
Aerial Discharge: Similarly, you can unleash a five-hit combo using Nemesis while you are airborne as well. The first hit of Aerial Discharge deals damage equal to 62.5% of ATK + 3 and continues to rise with each hit.
Forward Pursuit: Holding the attack button on your second normal attack will allow you to unleash laser-guided missiles toward the target. Forward Pursuit deals damage up to 107.5% of ATK + 6.
Dual Focus: Holding a normal attack will allow you to throw an electrified bomb at your enemies, which will explode upon contact. Upon explosion, the target and all the other nearby enemies will receive damage equal to 118.4% of ATK + 6
Twin Spinning Focus: Upon executing a perfect dodge, press the normal attack button during the short window to fire a charged orb at enemies, which deals damage equal to 171.6% of ATK + 9. Additionally, the charged orb also generates a magnetic field which slows down the enemies. The effect of the magnetic field lasts for 3 seconds.
Furthermore, this move also triggers a chain reaction which heals all nearby allies by 67.7%.
Parallel Beams: Press normal attack after executing a perfect dodge to fire Parallel Beams. The damage dealt to enemies by Parallel Beams is equal to 171.6% of ATK + 9. Parallel beams also trigger a chain reaction which heals all nearby allies by 67.7%.
For the Parallel Beams attack, you need to make sure you press a directional key during the perfect dodge window. Otherwise, you will trigger Twin Spinning Focus instead.
Pulse Lock: Nemesis fires guided missiles at her enemies that, upon contact, deal damage equal to 233.2% of ATK + 12. There is a cooldown of 25 seconds before you can use Pulse Lock again.
Particle Beam Burst: When Venus’s charge is full, or Phantasia is triggered, switching to Venus will allow Nemesis to unleash a cross-shaped ray towards the ground. This will decrease the target’s movement speed by 70% for 5 seconds and create an electromagnetic field that will burst after a short delay, dealing damage equal to 39.9% of ATK + 2.
Awakening Traits
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