Tower of Fantasy Best Characters [RANKED In 2023]

This guide discusses the best characters in Tower of Fantasy.

Tower of Fantasy is the latest Gacha game that is quickly becoming popular in the mobile game and Gacha gaming community. The burning question right now is, what are the best characters to invest in right now? Well, you are in the right place because, in today’s guide, we will discuss the best characters in Tower of Fantasy.

Key Highlights
  • King is confident, determined, and always wants to get to the point. He has a vast strike range and can do absurd amounts of damage.
  • Semir is arguably the best gunslinger. She has incredible speed, deals a ton of damage, and moves really quickly.
  • Despite being calm, quiet, and reclusive, Nemesis has experience on the battlefield.
  • Shiro is indeed a sea nerd who adores aquatic life, although most of her skills and abilities stem from her line of work.
  • Hane, also known as Tsubasa, is an extremely talkative, outgoing, and extroverted person.
  • Meryl is Hykros’ principal executioner. She is a master at combat and has no trouble overcoming impossible challenges.
  • Based on how significantly these characters are nerfed mostly in the future, fighter rankings might vary.

Tower of Fantasy Best Characters Comparison

Before we begin, let’s compare the stats of the Character Weapons in Tower of Fantasy:

CharacterHPResistanceAttackChargeShatter
King 1165.06.016.05.012.5
Samir1165.0N – A18.010.76.0
Nemesis1165.0N – A18.08.06.0
Shiro1165.0N – A19.06.010.0
Tsubasa1165.0N – A18.011.54.0
Meryl1165.07.015.04.012.0

1. King

Scythe
King with his main weapon, Scythe of the Crow– Image captured by us.

The fiery scythe-wielding, no-nonsense brawler is, in our opinion, the best character in Tower of Fantasy right now. King is bold, focused, and always likes to get straight to the point. If necessary, King won’t hesitate to resort to violence if it means resolving a situation.

King is a DPS fighter with affiliation to the “Fire” element. King is simply just a really great melee fighter. He is unstoppable when it comes to close-quarter combat and can destroy the enemy’s shields with ease. He can deal a ridiculous amount of damage and has a wide attack range. The advancement fee for his weapons is low as well.

Weapon

King’s weapon of choice is a large back scythe covered in flames called the Scythe of the Crow.

CharacterHPResistanceAttackChargeShatter
King 11656165.0012.50

Skills & Attacks

Flame: Hitting enemies with a fully charged attack will set them on fire for 8 seconds. During this time period, the target on fire will receive 58% ATK every second. Furthermore, the healing efficiency of the target on fire will decrease by 50%.

Normal Attack: King can unleash five consecutive swing attacks upon his enemies, with each swing dealing more damage. The first attack will deal damage equivalent to 57.1% of ATK+3, and the damage will keep on increasing with every swing that connects.

Rising Scythe: Similar to ground, King can also unleash a five-swing combo in mid-air too. His first swing deals damage equivalent to 63.4% of ATK+3, and the damage keeps on increasing with every swing he connects.

Asunder: Asunder can be executed in a couple of ways. The first is by holding the normal attack button while airborne, and the second is pressing the normal attack while climbing, the third is when jumping backward, and lastly by using a Jetpack.

The damage dealt by Asunder is equal to 12.5% of ATK+1 each hit while falling. When you land, the damage dealt is increased to 71.9% of ATK+4 and knocks back the enemies.

Returning Chainblade: Press normal attack after executing a  perfect dodge to unleash a Rapid Lunge. This attack deals damage equal to 126.9% of ATK+7 while pulling in nearby enemies.

Domain of the Bat: Press normal attack during the short window after dodging to unleash Domain of the Bat. The damage dealt to enemies after successfully executing “Domain of the Bat” is equal to 114.3% of ATK+6,

Mortal Coil: Another one of King’s skills that deals an absolutely ridiculous amount of damage.” Mortal Coil” has a cooldown of 45 seconds and deals damage equal to 499.9% of ATK+26.

Flaming Scythe: When the Phantasia is triggered or the weapon is charged, switch to your main weapon to unleash Flaming Scythe, dealing damage equal to 398.3% of ATK + 21, which lasts for 10 seconds. Also, the attack removes all the debuffs from your character before you execute this move.

Awakening Traits

Coldblooded Swipe: Every time you slay seven enemies, King’s HP will restore, equivalent to 8% of max HP. Coldblooded Swipe is unlocked after earning 1200 awakening points.

Fear Reaper: The awakening trait “Fear Reaper” is unlocked after earning 4000 awakening points. With this awakening trait unlocked, every five enemies King defeats will restore his HP, equivalent to 10% of max HP.

2. Samir

Dual EM Stars
Samir with her weapons, Dual EM Stars.- Image captured by us.

Samir or Semir is probably the best gunslinger in Tower of Fantasy. She has a laid-back and chill personality, but that doesn’t mean she won’t get serious when put in tough situations. Her skills with guns are even superior to elite Executors.

She also has a bit of a wild side and loves playing jokes and pranks on others. Samir is a DPS fighter with affiliation to “Lightning” or “Volt”. Samir is really great when it comes to ranged battles and is probably the best character in Tower of Fantasy when it comes to ranged battles. But just because she prefers to fight at a distance doesn’t mean her damage is compromised.

Samir deals a tremendous amount of damage while also having extraordinary mobility. Additionally, her choice of weapon is great for PVP battles as well. 

Weapon

Samir’s weapon of choice is dual-volt pistols called “Dual EM Stars”.

CharacterHPResistanceAttackChargeShatter
Samir1165N – A1810.706.00

Skills & Attacks

Volt: Shooting enemies while your Dual EM Stars are fully charged will paralyze your enemies for 1 second. Additionally, your targets will be dealt electricity damage for the next 6 seconds, which will be equal to 144% of ATK.

It will also remove your target’s ability to buff themselves for the next 6 seconds.

Dual Fire: While on the ground, press normal attack five times in succession to unleash a barrage of electrifying bolts at your enemies. The first hit will deal damage equal to 47.1% of ATK + 2, and the damage will continue to rise with each hit.

Bullet Rain: Unleash a barrage of bullets by pressing normal attacks five times while airborne. This attack will deal damage equal to 50.6% of ATK + 3, and each hit will consume 150 endurance.

Energy Burst: Holding the attack button will allow Samir to constantly fire at her enemies, with each hit dealing damage equivalent to 23% of ATK + 1 base damage.

Phantom Kick: Holding the attack button while in mid-air will activate “Phantom Kick”. Phantom Kick will knock the target down and will deal it damage equal to 23% of ATK + 1 base damage. Upon landing, all the nearby enemies get launched into the air and receive damage equal to o 98.7% of ATK + 5.

Rising Lightning Kick: Unleash a Lightning Kick attack after dodging the enemy attack and pressing the attack button. This attack will deal damage equal to 122.6% of ATK + 6.

Electro Field: Samir fires an energy shield at the enemy’s location, and upon hitting the target, it creates a field that reflects beams within the barrier. The beams deal damage equal to 269.8% of ATK + 14 and the last hit strongly suspends the target.

Domain of Thunder: When the weapon is fully charged, or Phantasia is triggered, you can create a Domain of Thunder at an enemy’s location, which will deal damage equal to 238.3% of ATK + 13. This move will remove all debuff’s from the wielder, as well as removes any buffs the enemies have on them.

The domain lasts for 3.5 seconds and deals damage equal to 42.4% of ATK + 2 every 0.5 seconds.

Awakening Traits

Trickery: For every 4 seconds you take no damage, you gain 1 stack of concentration. Each stack of concentration you have will increase your damage by 3% and can stack up to 4 times. Additionally, taking hits will decrease your stacks of concentration. Unlocking Trickery requires 1200 awakening points.

Shadows: “Shadows” is more or less the same as Trickery, except for the damage. You gain 1 stack of concentration for every 4 seconds you receive no damage. Each stack of concentration will increase your damage by 4%, and it can stack up to 5 times.

Samir will lose stacks of concentration if she is hit by an enemy. Shadows can be unlocked with 4000 awakening points.

3. Nemesis

Venus
Nemesis with her main weapon, Venus.- Image captured by us.

Nemesis is calm, quiet, and introverted, but that doesn’t mean she has no knowledge of the battlefield. When required, Nemesis can turn into a merciless killing machine under the mind control of Sage, who is the leader of “Heirs of Aida”.

Nemesis wasn’t always like that. She underwent a series of mutations and modifications by “Heirs of Aida”. Due to these series of experiments and modifications, she was also given the name “Angel of Clemency”.

Nemesis is a support unit with affiliation to “Lightning” or “Volt”. She has top-notch survivability skills and is great at providing support. She can cleanse the party of all types of debuffs and can slow the enemy down.

Weapon

Nemesis’s main weapon is a set of EM blaster guns called Venus.

CharacterHPResistanceAttackChargeShatter
Nemesis1165N – A188.006.00

Skills & Attacks

Volt Resonance: This one is Nemesis’s passive skill and is activated by equipping two or more volt weapons. It increases your volt ATK by 15%. Additionally, it also gives you a volt resistance boost, increasing your volt resistance by 25%.

Volt: Hitting an enemy with a fully charged weapon will paralyze them for 1 second and electrify them for the next 6 seconds. The damage dealt to enemies by this attack is equal to 144% of ATK. Also, while the targets are electrocuted, they can’t receive any buffs as well.

Normal Attack: Unleash a series of attacks using Venus on the ground. Just like other characters, it’s a five-hit combo, and with each hit you connect, the damage increases. The first hit of Nemesis’s normal attack deals damage equal to 50.8% of ATK + 3.

Aerial Discharge: Similarly, you can unleash a five-hit combo using Nemesis while you are airborne as well. The first hit of Aerial Discharge deals damage equal to 62.5% of ATK + 3 and continues to rise with each hit.

Forward Pursuit: Holding the attack button on your second normal attack will allow you to unleash laser-guided missiles toward the target. Forward Pursuit deals damage up to 107.5% of ATK + 6.

Dual Focus: Holding a normal attack will allow you to throw an electrified bomb at your enemies, which will explode upon contact. Upon explosion, the target and all the other nearby enemies will receive damage equal to 118.4% of ATK + 6 

Twin Spinning Focus: Upon executing a perfect dodge, press the normal attack button during the short window to fire a charged orb at enemies, which deals damage equal to 171.6% of ATK + 9. Additionally, the charged orb also generates a magnetic field which slows down the enemies. The effect of the magnetic field lasts for 3 seconds.

Furthermore, this move also triggers a chain reaction which heals all nearby allies by 67.7%.

Parallel Beams: Press normal attack after executing a perfect dodge to fire Parallel Beams. The damage dealt to enemies by Parallel Beams is equal to 171.6% of ATK + 9. Parallel beams also trigger a chain reaction which heals all nearby allies by 67.7%.

For the Parallel Beams attack, you need to make sure you press a directional key during the perfect dodge window. Otherwise, you will trigger Twin Spinning Focus instead.

Pulse Lock: Nemesis fires guided missiles at her enemies that, upon contact, deal damage equal to 233.2% of ATK + 12. There is a cooldown of 25 seconds before you can use Pulse Lock again.

Particle Beam Burst: When Venus’s charge is full, or Phantasia is triggered, switching to Venus will allow Nemesis to unleash a cross-shaped ray towards the ground. This will decrease the target’s movement speed by 70% for 5 seconds and create an electromagnetic field that will burst after a short delay, dealing damage equal to 39.9% of ATK + 2.

Awakening Traits

Metamorphosis: This awakening trait allows Nemesis to summon an electrode that deals volt damage equal to 60% of ATK to all enemies who are within 30 meters distance. Furthermore, Nemesis and the rest of the party members within a 30 meters distance are healed by 120% of ATK. The awakening points required to unlock Metamorphosis are 1200.

Sublimation: The volt damage dealt within the 30 meters distance is increased to 100% of ATK, and the percentage of allies healed is increased to 200% of ATK as well. Sublimation can be unlocked for 4000 awakening points.

4. Shiro

Chakram
Shiro with her main weapon, Chakram of the Seas.- Image captured by us.

Shiro is a sea nerd and has a great love for aquatic life, but her abilities and skills are largely born from her profession. Shiro is a laser-focused scientist who managed to alter a key gear on a desalination device. This breakthrough gave birth to her weapon, which is extremely tough and resilient.

Shiro is a Grievous Simulacra and a DPS unit. Shiro is overall one of the best characters of Towers of Fantasy who have an affiliation to the “Grievous” element. She can not only deal a decent amount of damage but can also boost the team‘s damage as well.

Additionally, she can also increase the team’s shield-breaking efficiency. Her utility skills and damage mostly scale with her Advancement. 

Weapon 

Shiro’s weapon of choice is a grievous chakram called Chakram of the Seas.

CharacterHPResistanceAttackChargeShatter
Shiro1165N – A196.0010.00

Skills & Attacks

Grievous: Attacking enemies with a fully charged weapon will deal them damage equal to 137% of ATK and make them grievous for the next 7 seconds. While they are in a grievous state, they will take extra 20% damage.

Rapid Throw: Using the chakram, unleash five spinning attacks which deplete the enemy’s health which each hit. The first hit deals damage equal to 30.7% of ATK + 2 and continues to rise with each hit that connects.

Aerial Discharge: While in mid-air, you can unleash three spinning attacks in a row. The first hit deals damage equals 26.2% of ATK + 1, a continues to rise with every hit that connects.

Scatter: Hold the attack button after the second normal attack to activate Scatter. Upon activation, Shiro will fire five chakrams at her enemies, each dealing damage equal to 43.5% of ATK + 2 and a minor knockback.

Air Spin: Hold the normal attack button while airborne to activate Air Spin. This skill will allow you to unleash a powerful strike that deals damage equal to 191.5% of ATK + 10 to all the enemies that come in contact with it.

Sneak Attack: As evident from the name, this is a stealth attack. Hit enemies from behind while crouching to deal damage equal to 427.5% of ATK + 23. “Sneak Attack” is a great skill you can use for a head start in battles.

Waning Moon: Waning Moon can be activated by pressing a normal attack during the short window after dodging an enemy’s attack. After activation, Shiro will toss her chakram forward at her foes, dealing damage equal to 132.9% of ATK + 7 while also inflicting a “stun” effect for 0.5 seconds.

The chakram continues to travel further and splits into three, and the enemies that come in contact with any of the split chakram will receive damage equal to 24.2% of ATK + 1.

Full Bloom: Using the Wanderer as a center, Shiro can create a Domain of Chakram that lasts for 8 seconds. Enemies are pulled into the domain, and their speed is reduced by 30% for 8 seconds. Afterward, she can shoot five chakrams at the enemies inside the domain, with each hit dealing damage equal to 24.2% of ATK + 1.

The cooldown for the Full Bloom attack is 45 seconds.

Spirit of the Air: At full weapon charge or when Phantasia is triggered, switching to the main weapon will undo all the debuffs on Shiro, and she will unleash Chakram of the Seas at her target. This attack will hit multiple targets and will deal damage equal to 41.4% of ATK + 2 for 10 seconds.

Awakening Traits

Security Alert: This awakening trait increases the damage of all her weapon attacks, skills, and discharge skills by 10%.Furthermore, it also boosts the damage of all of Shiro’s physical attacks by 7% as well. The effect lasts for 8 seconds and has a cooldown of 16 seconds.

To unlock Security Alert, you will need 1200 awakening points.

Red Alert: An upgraded form of her previous awakening trait. Red alert boosts the damage of all of her skill attacks by 16%, and her physical attacks receive a decent boost of 10% as well. The cooldown for Red Alert lasts for 16 seconds, while the effect itself lasts for 8 seconds.

The awakening points required to unlock Red Alert are 4000.

5. Tsubasa

Hane
Tsubasa, with her weapon of choice, Icewind Arrow- Image captured by us.

In contrast to nemesis, Tsubasa, also known as Hane, is very talkative, social, and extroverted in nature. She makes sure that she has her ears all over the place to be in the loop.

For her age, Tsubasa is also highly skilled as well. She is a former employee of Hykros, an ex-Hyena officer, and serves the Heirs of Aida. If you are a fan of bow and arrow characters, Tsubasa is the best character for you in Tower of Fantasy. Her command over the bow is unparalleled, and most of her skills clearly show that.

Tsubasa is a DPS fighter with affiliation to the “Ice” element. Tsubasa’s awakening traits give her damage buffs, and the more efficiently you play, the higher your damage gets. Furthermore, her ultimate attack has a large AoE, and the cooldown on her skills is quite low as well.

Weapon

Tsubasa wields a futuristic ice shell bow called Icewind Arrow.

CharacterHPResistanceAttackChargeShatter
Tsubasa1165N – A1811.504.00

Skills & Attacks

Ice Shell: Attacking an enemy with a fully charged weapon will freeze them for 2 seconds and inflict a frostbite effect that lasts for 6 seconds.

Furthermore, breaking the ice shell will deal damage equal to 151% of ATK. Also, the enemy’s weapon change rate is reduced by 50% as well when they are frostbitten.

Quickdraw: On the ground, press the attack button repeatedly to use this skill. The first arrow that connects deals damage equal to 48.8% of ATK+3, and it continues to rise with every next attack.

Charged Arrow: Hold the normal attack to shoot a charged arrow at your enemies. The damage dealt by the attack is equal to 87.8% of ATK +5. Moreover, the damage can be further increased by 50% the more you charge, up to 3 seconds.

The damage you deal will also double if you score a headshot.

Arrow Volley: While in mid-air, press normal attack four times to unleash a barrage of arrows at your enemies. The first hit deals damage equal to 56.3% of ATK +3, and the damage increases for every next hit.

Arrow Rain: Hold the attack button after any normal attack to cast a rain of arrows upon your enemies. Arrow Rain deals area damage equal to 287.2% of ATK +15 to the targets.

Loaded Arrow: Press normal attack after dodging to activate Loaded Arrow. Loaded Arrow knocks back the target and deals damage equal to 124% of ATK +7.

Piercing Shot: Tsubasa will perform a backflip and shoot three piercing arrows at her target. The main arrow deals damage equal to 258.3% of ATK +14, while the other two arrows deal damage equivalent to 60% of the base attack.

Furthermore, upon contact, the target will be knocked back and stunned for 5 seconds if they collide with a wall.

Explosive Barrage: To activate Explosive Barrage, wait for the weapon charge or be full or Phantasia to be triggered. Then switch to the main weapon to remove all the debuffs from the wielder and create a hailstorm at the target’s location after switching the weapon.

The attack deals damage equal to 570% of ATK +30. Additionally, the storm has a 10% chance of inflicting a freeze effect for 2 seconds.

Awakening Traits

Rainstorm: Every time Tsubasa deals damage, he gains a stack of Fierce Strike. With each stack he gains, his attack damage is increased by 0.5%. The limit of receiving these stacks is 15.

Also, the effect lasts for 15 seconds and refreshes upon gaining the effect again.1200 awakening points are required to unlock Rainstorm.

Raging Waves: An upgraded version of Rainstorm. The damage dealt by every stack of Fierce Strike is increased to 0.6% of ATK, and the limit of stacks you can have is increased to 30.

Additionally, with Raging Waves equipped, the effect will last for 30 seconds instead of 15. Raging waves can be unlocked for 4000 awakening points.

6. Meryl

Rosy Edge
Meryl with her main sword, Rosy Edge – Image captured by us.

Meryl serves as senior executioner for Hykros. She has excellent combat skills and has no problem overcoming insurmountable odds. Despite her cold appearance and personality, Meryl is far from emotionless and only hides her true feelings from everyone else.

Meryl is a defensive fighter with affiliation to the “Ice” element. If you like characters that wield a giant sword and deal heavy damage, Meryl is the best character for you in Tower of Fantasy. Not only do her skills allow her to heal from breaking shields, but her shield-breaking skills are also on par with King’s, making her one of the strongest melee fighters in the game.

Additionally, her discharge ability can lock down her enemies at their place.

Weapon

Meryl wields a giant ice shell claymore called Rosy Edge.

CharacterHPResistanceAttackChargeShatter
Meryl11657154.0012.00

Skills & Attacks

Ice Shell: Meryl can freeze the target for 2 seconds and inflict frostbite for 6 seconds if she hits an enemy with a fully charged weapon. Attacking the frozen enemy and destroying the ice shell will deal damage equal to 151% of ATK.

Additionally, the ability of the enemy to switch weapons is also reduced by 50% while they are frostbitten.

Heavy Cleave: While on the ground, press normal attack four times to execute the Heavy Cleave attack. The first hit deals damage equal to 72.9% of ATK +4, and it continues to rise with every next hit.

Aerial Strike: Tap normal attacks four times while airborne to execute Aerial Strike. The first attack deals damage equal to 106.5% of ATK +6 and continues to rise with every hit.

Rising Slash: Hold the attack button after the third normal attack to activate Rising Slash. It deals damage equal to 64.3% of ATK +3 and strongly suspends the target.

Moonset Slash: Moonset Slash can be triggered in multiple ways. Press normal attack while airborne, climbing, jumping backward, or using Jetpack to activate Moonset Slash. While falling, each will deal damage equal to 12.5% of ATK + 1, and when you land, the damage you deal will be equal to  140.5% of ATK + 7.
 
Furthermore, your damage is also directly proportional to your altitude.
 

Sneak Attack: As evident from the name, crouching and hitting your enemies from behind will deal a ridiculous amount of damage to them. The damage dealt will be equal to 570% of ATK + 30.

Whirlwind: This skill can be triggered while both moving and standing still. Press and hold normal attack to trigger Whirlwind. The damage dealt by Whirlwind will be equal to 132.8% of ATK + 7 every 0.5 seconds to the target.

It also grants Meryl immunity to hitstun too.

Devastate: Pressing a normal attack during the short window after executing the perfect dodge triggers Devastate. The attack deals damage equal to  65.9% of ATK + 3 each hit.

Crescent Slash: Press normal attack after dodging an enemy’s attack to activate Crescent Slash. The damage dealt by Crescent Slash is 49.6% of ATK + 3.

Blizzard: Blizzard is one of Meryl’s skill attacks where she swings her giant sword forward and deals damage equal to 141.7% of ATK + 7. The damage is also increased by 5% with each connecting hit.

While in this state, Meryl is immune to all kinds of control effects.

Frost Barrier: At full weapon charge or when Phantasia is triggered, switch to your main weapon to remove all of your debuffs and activate Frost Barrier. Meryl will smash the ground to form a barrier, dealing damage equal to 503.2% of ATK + 26 to all nearby enemies.

Furthermore, it will suspend the targets and reduce their movement speed by 50%.

Awakening Traits

Cool Rose: Cool Rose reduces the frost damage received by Meryl by 20%, gives her immunity to the frostbite effect, and reduces the duration of being frozen by 50 %.You will need 1200 awakening points to unlock Cool Rose.

Frosted: With Frosted equipped, Meryl’s resistance to frost damage is increased by 25%.Her duration of being frozen and her immunity skills with “Frosted” equipped are the same as Cool Rose.

The awakening points required to unlock Frosted are 4000.

Conclusion

The character ranking we have displayed here is based on our own research and analysis. In the current state of the game, these are the best characters in Tower of Fantasy, but with future updates, a lot of characters can get nerfed while others can get buffed.

In other words, the character rankings can change in the future, depending on how much these characters get nerfed and how many buffs some of the weaker characters of the game receive.

This concludes our guide on the best characters in Tower of Fantasy. Let us know what you think about our guide in the comments below.

Next: Tower of Fantasy Voice Actors

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Moiz Banoori.


Having worked at various Video Game sites, coupled with 7 years of Content Writing Experience. I presently monitor teams, create strategies, and publish qualified pieces through my aptitude.

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