Firstly introduced in the famous TV show Scooby-Doo. Velma is a Support character in MultiVersus, meaning she can power up her allies during fights. If used correctly, then this ability can give players an extra edge and change the tide of the battle.
Velma can be unlocked as a playable character by two methods. The first method will be to purchase her with 2000 gold, which can be earned by completing challenges in MultiVersus.
The second method is to purchase her with 700 Gleamium. Gleamium is purchased by using real money. This method is available for players who don’t wish to spend extra time grinding for gold.
Here’s a build summary table for Velma:
|Supportive Words, Quip
Master, Bright Idea,
Calculated Victory, Light
‘em Up, Bright Air-Idea,
|Fast Thinker, Motivational
Speaker, Spread the
Knowledge, Hit the Books,
Shirt Cannon Sniper
Ice To Beat You
|Hit Me If You’re Able
Knowledge Is Power
Velma Moves And Attacks
In this section, I will explain in detail all the moves and attacks Velma can use in MultiVersus. Let’s start off with her attacks.
Here is a list of all the attacks Velma can use in MultiVersus:
- Supportive Words
- Quip Master
- Bright Idea
- Calculated Victory
- Light ‘em Up
- Bright Air-Idea
- My Glasses!
Supportive Words’ ability is a healing ability. Velma shouts a word bubble projectile that seeks out her ally. If the bubble hits any character on the ring, then it becomes targeted, and additional bubbles will lock onto their location. Targeted allies will briefly gain Hastened.
If the player was already targeted before then, it will fire an additional bubble and will slightly heal Velma. She can use this ability until her ammo runs out.
The Quip Master attack performs a combo of Quips.
With the Bright Idea attack, Velma charges with an idea light bulb. It has a chance to spawn Evidence on hit.
Velma charges a calculation projectile in the Calculated Victory attack. The projectile hits enemies forward and spawns Evidence.
Light ‘em Up
In the Light ‘em Up attack, Velma charges a flashlight flash. It has a chance to spawn evidence upon being hit.
The Bright Air-Idea attack is similar to the Bright Idea attack, except without the Charge.
The My Glasses! attack pays homage to the original TV series. Velma briefly drops her glasses, which knocks enemies downwards.
Special Attacks hit harder compared to normal attacks. Here is the list of all the Special Attacks Velma can use.
- Motivational Speaker
- Fast Thinker
- Toxic Concoction
- Spread the Knowledge
- Hit the Books
Velma delivers a motivational speech beam projectile that hits enemies and heals allies. The final hit of the beam will apply targetted, so choose your final target wisely. If it hits an ally, then it will fire an additional beam. If the final beam hits an enemy, then they will receive a stack of Weakened.
It has a chance to spawn Evidence at a hit, and Velma can aim this beam up or down.
With this ability, Velma charges a sprint forward. Players can increase the speed of the sprint by charging. Allies can hop into Velma’s arms for the sprint, giving Velma and her allies armor, gray health, and increasing attack power. At the end of the sprint, enemies can be grabbed and thrown upwards.
Velma jumps upwards and drops a toxic goop on the ground. Enemies standing on the goop will receive stacks of ice before eventually freezing.
Spread the Knowledge
Velma throws the book at her ally. If the book hits the ally, then both Velma and the ally receive “Educated”. It reduces and refreshes the duration of their cooldown
Hit the Books
Velma opens a book that propels her forward and knocks the enemy backward.
Velma uses her camera to take a picture downward, which sends her opponent upwards. It breaks the armor and applies Weakened on hit. It causes the victims to receive more damage and knockbacks. This attack has a chance to spawn Evidence on hit.
Velma only has one passive ability named Snoopin’. Some of Velma’s moves spawn evidence, and aside from that, evidence will appear throughout the match. As you pick up evidence, your Evidence meter will fill up. When it is full, players can call a police car, which will pick up an enemy, disable them, and attempt to drive off the map.
Enemies need to struggle if they want to escape the police car. The teammates of your enemy can attack the police car to try and release their teammate.
Velma Perks In MultiVersus
Perks are unlocked as you gain XP after completing challenges. These perks can unlock new advantages for the character. If players unlock a Train Perk on another character, then that would make it cheaper to buy. However, the Signature Perks are exclusive to the character they are unlocked for.
I have divided perks into different sections, such as offense and defense, in this guide. Let’s start off with offense perks.
Here is a list of all of the offense perks currently available for Velma:
- Deadshot: Increases your team’s damage with projectiles by 5%. This perk is unlocked at Mastery Level 2.
- Painted Target: Increase your team’s damage by 5% if the enemies you are hitting are in hit stun. The perk is unlocked at Mastery Level 4.
- Shirt Cannon Sniper: Increase your team’s projectile damage by 7% if the enemy is far away from your location. The Shirt Cannon Sniper perk is unlocked at Mastery Level 11.
- Ice To Beat You: Your team’s projectile will deal one stack of ice debuff if they knock enemies back.
There is only one defense perk for Velma, named the Slippery Customer. The perk is unlocked at Mastery Rank 7, and it increases the duration of your team’s invulnerability window by 10%.
Similar to the Defense Perk, there is only one utility perk for Velma. It is named the Hit Me If You’re Able. This perk will increase your team’s dodge speed by 5%. It is unlocked at Mastery Level 13.
There are two Signature Perks available for Velma:
- Studied: Velma will spawn with one piece of Evidence already collected. It is unlocked at Mastery Level 8.
- Knowledge Is Power: Velma’s allies will receive 7 gray healths after picking up Evidence. This perk is unlocked at Mastery Level 10.
Velma Unlockables And Costumes
Enough about abilities and perks; let’s get into all the cosmetics you can unlock for Velma. There are currently only three unlockables available for Velma.
- Luau Velma
- Announcer Pack Velma
The Luau Velma unlockable is basically a new skin for Velma. This variant can be purchased for 1500 Gleamium.
As the name suggests, the Announcer Pack Velma is an announcer pack. It can be purchased for 100 Gleamium.
The Dance Unlockable is a taunt emote for Velma. This emote can be bought for 500 Gleamium.
PlayStyle Strategy For Velma
Seeing how Velma is a Support character. Your number one priority should be to keep your distance from your enemies and use your tools to provide buffs to your teams. Velma can also heal her allies, so keep an eye out for their health and heal them when it seems too low.
Velma’s move set is a bit sluggish compared to other characters who specialize in close-range combat, so players need to look out for this. Collecting Evidence selfishly is also not recommended because it can lead to her teammates taking too much damage as they are more focused on collecting Evidence.
Therefore, the main strategy should always be to keep your distance and provide support to your team by using your skills and tools.
That wraps up my guide for Velma’s Attacks, Perks, Unlockables, and Strategy in MultiVersus. Velma is mainly a Support character; thus, it is not recommended to use her in close-range combat. She should be used to provide support to her allies from a safe distance. In this guide, I have informed you of everything related to Velma in MultiVersus.
Next: MultiVersus Gandalf
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