Best WWE 2K23 Match Slider Settings

While attempting to cash out matches in WWE 2k23, learn the best slider settings that you can try out for your matches!

Sliders in WWE 2K23 are settings that players can increase or decrease in order to customise their AI vs AI matches and players can customise AI settings, custom prompts, stamina, etc all of which is kept in five main settings aka presentation, balancing, targeting, gameplay and advanced. 

Important: In order to have the shortest as well as longest matches, players need to know the correct gameplay, presentation, balancing, targeting, and advanced settings to adapt.  

Key Takeaways
  • For Shorter Matches
    1. Gameplay:
      • Held Input For Mini-Games: Off
      • Rope Break: On
      • Entrance Run-In: Player
      • Mid & Post Match Run-In: Off
    2. Presentation: Turn off various prompts.
    3. Balancing:
      • AI Dive/Springboard Rate: 0/100
      • AI Grab/Combo Breaker Rate: 100/100
      • Stun Gain: 100/100
    4. Targeting: Set Target Settings to Semi-Auto.
    5. Pin Difficulty: First count lock: Off, Others: 50/100
    6. Timing Pin/Submission Mini-Game: All settings: 50/100 (except AI-related: 0/100)
  • For Longer Matches
    1. Gameplay: Turn off Mid & Post Match Run-In, Held Input.
    2. Presentation: Turn off various prompts and HUD.
    3. Balancing: Set various rates/durations to 100/100.
    4. Targeting: Set Target Settings to Semi Auto.
    5. Pin Difficulty: Most settings: 50/100, AI Post Kickout Recovery: 10/100.
    6. Timing Pin/Submission Mini-Game: All settings: 50/100 (except AI-related: 0/100).
    1.  

AI Vs. AI Shorter Match Settings

Kicking things off, the first type of matches that I typically want to focus on are shorter matches that aren’t stretched out for too long. These settings can definitely be tampered with, but these settings below are listed while being catered to AI vs. AI Realistic Matches for shorter matches. 

Gameplay 

Gameplay
Gameplay (Image Credits Exputer)

First things first, players want to choose between the different settings that are made available for their overall gameplay, and the best settings to go for are listed as follows: 

Gameplay  Settings 
Difficulty  Legend 
Weight Detection  Simulation 
Pin Mini-Game  Timed 
Allow Held Input For Mini-Games  Off 
Rope Break (Automatic)  On 
Auto Reversal For ground Attacks  Off
Entrance Run-In (Play Mode) Player
Mid Match Run In (Play Mode)  Off 
Post Match Run In (Play Mode) Off 
Blood  On 
Subtitles  Off 
Tutorial Tips  On 
Edited/Created Superstars  Allowed 
  • Now, one of the Main reasons that most of these Slider settings have been kept off, such as the mid-match and post-match run-in, as well as allow held input, is simply so that the length of the matches don’t exceed longer than they need to.

Presentation 

Presentation
Presentation (Image Credits Exputer)

Moving on, the next patch of settings that players need to be concerned with is their presentation, and there are quite a few settings to get through here. Therefore, players can choose to stick with these custom ones or make changes as they, please. 

Presentation  Settings 
Superstar HUD  Off 
Fatigue  On 
Control Help And Match Rating HUD  Off 
Reversal Prompt  Off 
Camera Cuts  On 
Camera Shakes  On 
Camera Panning  On 
Postmatch Replay On 
Run-In/Breakout HUD ** Off 
Display Referee Counts  Off 
Watermark Image  On 
Controller Vibration * On 
Instant Recovery Prompt  Off 
Ring Escape Prompt  Off 
Possum Attack Prompt  Off 
Possum Pin Prompt  Off 
  • Controller vibrations are kept on simply for a more immersive gameplay experience. 
  • All sorts of prompts, such as instant recovery prompts, ring escape prompts, possum attack prompts, possum pin prompts, well as reversal prompts, are kept off to not have to receive prompts during matches. 

Balancing 

Balancing
Balancing (Image Credits Exputer)

Now, I get to the real deal since the balancing screen is where players will most likely want to customize their settings as much as possible. The balancing screen is mainly concerned with AI-related Slider settings, as can be seen below for a few custom options. 

Balancing  Settings 
AI Standing Strike Reversal Rate  25/100 
AI Standing Grapple Reversal Rate  25/100 
AI Ground Strike Reversal Rate  10/100 
AI Ground Grapple Reversal Rate  10/100 
AI Finisher Reversal Rate  30/100 
AI Foreign Object Attack Reversal Rate  47/100 
AI Grab Breaker Rate  100/100
Ai Combo Breaker Rate  100/100 
AI Combo Rate  60/100 
AI Submission Rate  21/100
AI Dive Rate  0/100 
AI Springboard Rate  0/100 
AI Grapple Rate  35/100 
AI Strike Rate  19/100 
AI Limb Targeting Rate  20/100 
AI Running Attack Rate  10/100 
AI Block Rate  16/100 
AI Dodge Rate  30/100 
Entrance Run-In  2/10
Mid Match Run-In  2/10
Post Match Run-In  2/10 
Referee Down Time  100/100 
Basic Reversal Windows  0/100 
Ground Attack Reversal Windows  0/100 
Signature And Finisher Reversal  60/100 
Weapon Reversal  50/100 
Stamina Cost  100/100 
Stamina Recovery Rate  50/100 
Stunned Recovery Rate  20/100 
Rollout Frequency  0/100 
Rollout Duration  0/100 
Stun Gain  100/100 
Stun Duration  100/100 
Vitality Regen Cooldown  100/100 
Vitality Regen Rate  0/100 
AI Difficulty Damage Scaling  70/100 
Drag Escape Difficulty  50/100 
Carry Escape Difficulty  50/100 
  • If submission rate is kept at 0, then there are practically no submissions taking place in a match, and be it a shorter match, setting it to 21 allows for a few submissions to take place as they are necessary. 
  • The AI Dive rate is kept at a 0 simply so that there are no dives taking place, 
  • The springboard rate being kept at 0 means that they will still springboard, but the chances of it happening become extremely rare. 
  • For all entrance ruins, mid-match run-ins, and post-match run-ins, players are free to keep the settings to whatever they desire. 

Targeting 

Targeting
Targeting (Image Credits Exputer)

Moving on, let’s take a look at what Slider settings players can try out whenever they’re customizing the targeting. 

Targeting  Settings 
Indicators  Players Only 
Target Setting 1P  Semi Auto 
Target Setting 2P  Semi Auto 
Target Setting 3P  Semi Auto 
Target Setting 4P  Semi Auto 
Target Setting 5P  Semi Auto
Target Setting 6P  Semi Auto 
Target Teammate (Manual)  Off 
Target Opposing Manager  Off 

Advanced 

Moving on, a few advanced Slider settings can be adjusted as well which dives even further deeper into the matches. 

Pin Difficulty Settings 

Pin Difficulty Settings
Pin Difficulty Settings (Image Credits Exputer)

Let’s tackle the pin difficulty settings first, as they are listed below. 

Pin Difficulty Settings   Settings 
First Count Lock  Off 
HUM Additional Finisher Pin Value  50/100 
HUM Finisher History Pin Value  50/100 
HUM 3+ Finisher History Pin Value  50/100 
HUM Additional Signature Pin Value  50/100 
GUM Signature History Pin Value  50/100 
HUM 3+ Signature History Pin Value  50/100 
HUM Post-Kickout Damage Recovery  50/100 
AI Additional Finisher Pin Value  50/100 
AI Finisher History Pin Value  50/100
AI 3+ Finisher History Pin Value  50/100
AI Additional Signature Pin Value  50/100
AI Signature History Pin Value  50/100
AI 3+ Signature History Pin Value  50/100
AI Post Kickout Damage Recovery  50/100

Timing Pin Mini-Game 

Timing Mini Game
Timing Mini Game (Image Credits Exputer)

With the Timing Pin Mini-Game, these are the settings that players can go for. 

Timing Pin Mini-Game  Settings 
Normal Pin Indicator Flag Speed  50/100
Pressure Pin 1 Indicator Flag Speed  50/100
Pressure Pin 2 Indicator Flag Speed  50/100
Normal Pin Kickout Zone Max Size  50/100
Pressure Pin 1 Kickout Zone Max Size  50/100
Pressure Pin 2 Kickout Zone Max Size  50/100
Normal Pin Kickout Zone Min Size  50/100
Pressure Pin 1 Kickout Zone Min Size  50/100
Pressure Pin 2 Kickout Zone Min Size 50/100

Submission Mini-Game 

Submission Mini Game
Submission Mini Game (Image Credits Exputer)

Last but not least, here are the settings that players can try out for the submission Mini-game settings. 

Submission Mini-Game  Settings 
Hum Attacker Cancel Threshold  Off 
HUM Attacker Button Press Strength  50/100
Hum Attacker Wrong Button Penalty  50/100
Hum Defender Button Press Strength  50/100
Hum Defender Wrong Button Penalty  50/100
AI Attacker Button Press Strength  0/100 
AI Attacker Wrong Button Penalty  0/100 
AI Defender Button Press Strength  50/100
AI Defender Wrong Button Penalty  50/100

Longer Match Settings

Moving on, if there are players who want longer matches, then the settings that are going to be discussed further can assist players with it. The settings are primarily set for universe mode, and AI vs AI matches can go on for longer periods with this. 

Gameplay 

Gameplay
Gameplay (Image Credits Exputer)

Starting things out, let’s discuss the Slider settings that players can keep for gameplay. Once again, these can be changed based on the player’s needs. 

Gameplay  Settings 
Difficulty  Legend 
Weight Detection  Simulation 
Pin Mini-Game  Timed 
Allow Held Input For Mini-Games  Off 
Rope Break (Automatic)  On 
Auto Reversal For ground Attacks  On 
Entrance Run-In (Play Mode) Player 
Mid Match Run In (Play Mode)  Off 
Post Match Run In (Play Mode) Off 
Blood  On 
Subtitles  Off 
Tutorial Tips  On 
Edited/Created Superstars  Allowed 

Presentation 

Presentation
Presentation (Image Credits Exputer)

For your overall presentation during your matches, players will typically stick to the same settings as before but touch up a few settings. 

Presentation  Settings 
Superstar HUD  Off 
Fatigue  On 
Control Help And Match Rating HUD  Off 
Reversal Prompt  Off 
Camera Cuts  On 
Camera Shakes  On 
Camera Panning  On 
Postmatch Replay On 
Run-In/Breakout HUD ** Off 
Display Referee Counts  Off 
Watermark Image  On 
Controller Vibration * On 
Instant Recovery Prompt  On 
Ring Escape Prompt  Off 
Possum Attack Prompt  Off 
Possum Pin Prompt  Off 

Balancing 

Balancing
Balancing (Image Credits Exputer)

The balancing settings will also typically remain the same. However, players will be able to switch out a few sliders. 

Balancing  Settings 
AI Standing Strike Reversal Rate  25/100 
AI Standing Grapple Reversal Rate  25/100 
AI Ground Strike Reversal Rate  10/100 
AI Ground Grapple Reversal Rate  10/100 
AI Finisher Reversal Rate  30/100 
AI Foreign Object Attack Reversal Rate  47/100 
AI Grab Breaker Rate  100/100 
Ai Combo Breaker Rate  100/100 
AI Combo Rate  20/100 
AI Submission Rate  0/100 
AI Dive Rate  0/100 
AI Springboard Rate  0/100 
AI Grapple Rate  35/100 
AI Strike Rate  10/100 
AI Limb Targeting Rate  20/100 
AI Running Attack Rate  10/100 
AI Block Rate  16/100 
AI Dodge Rate  30/100 
Entrance Run-In  2/10 
Mid Match Run-In  2/10 
Post Match Run-In  2/10 
Referee Down Time  100/100 
Basic Reversal Windows  0/100 
Ground Attack Reversal Windows  0/100 
Signature And Finisher Reversal  60/100 
Weapon Reversal  50/100 
Stamina Cost  100/100 
Stamina Recovery Rate  50/100 
Stunned Recovery Rate  20/100 
Rollout Frequency  0/100 
Rollout Duration  0/100 
Stun Gain  100/100 
Stun Duration  100/100 
Vitality Regen Cooldown  50/100 
Vitality Regen Rate  50/100 
AI Difficulty Damage Scaling  50/100
Drag Escape Difficulty  50/100 
Carry Escape Difficulty  50/100 

Targeting 

Targeting
Targeting (Image Credits Exputer)

As far as targeting in Slider settings is concerned, players won’t really need to edit them a whole lot and will typically stick with default settings such as a few of the settings listed below. 

Targeting  Settings 
Indicators  Players Only 
Target Setting 1P  Semi Auto 
Target Setting 2P  Semi Auto 
Target Setting 3P  Semi Auto 
Target Setting 4P  Semi Auto 
Target Setting 5P  Semi Auto
Target Setting 6P  Semi Auto 
Target Teammate (Manual)  Off 
Target Opposing Manager  Off 

Advanced 

Lastly, I have the advanced settings, of which players can choose three difficulties and use the sliders in WWE 2K23 as per their perusal. 

Pin Difficulty Settings 

Pin Difficulty Settings
Pin Difficulty Settings (Image Credits Exputer)

With the pin difficulty settings, players can either stick to default or change them to their preference, but typically for longer matches, these ones can be kept. 

Pin Difficulty Settings   Settings 
First Count Lock  Off 
HUM Additional Finisher Pin Value  50/100 
HUM Finisher History Pin Value  50/100 
HUM 3+ Finisher History Pin Value  50/100 
HUM Additional Signature Pin Value  50/100 
GUM Signature History Pin Value  50/100 
HUM 3+ Signature History Pin Value  50/100 
HUM Post-Kickout Damage Recovery  50/100 
AI Additional Finisher Pin Value  50/100 
AI Finisher History Pin Value  50/100
AI 3+ Finisher History Pin Value  50/100
AI Additional Signature Pin Value  50/100
AI Signature History Pin Value  50/100
AI 3+ Signature History Pin Value  50/100
AI Post Kickout Damage Recovery  10/100

Timing Pin Mini-Game 

Timing Pin Mini-Game
Timing Pin Mini-Game (Image Credits Exputer)

As for the timing pin mini-game, the settings that players can choose can be from the follows as listed here. 

Timing Pin Mini-Game  Settings 
Normal Pin Indicator Flag Speed  50/100
Pressure Pin 1 Indicator Flag Speed  50/100
Pressure Pin 2 Indicator Flag Speed  50/100
Normal Pin Kickout Zone Max Size  50/100
Pressure Pin 1 Kickout Zone Max Size  50/100
Pressure Pin 2 Kickout Zone Max Size  50/100
Normal Pin Kickout Zone Min Size  50/100
Pressure Pin 1 Kickout Zone Min Size  50/100
Pressure Pin 2 Kickout Zone Min Size 50/100

Submission Mini-Game 

Submission Mini Game
Submission Mini Game (Image Credits Exputer)

Lastly, for the submission mini-game, settings can be set as seen below. 

Submission Mini-Game  Settings 
Hum Attacker Cancel Threshold  Off 
HUM Attacker Button Press Strength  50/100
Hum Attacker Wrong Button Penalty  50/100
Hum Defender Button Press Strength  50/100
Hum Defender Wrong Button Penalty  50/100
AI Attacker Button Press Strength  0/100 
AI Attacker Wrong Button Penalty  0/100 
AI Defender Button Press Strength  50/100
AI Defender Wrong Button Penalty  50/100

And there you have it! All that players need to know regarding WWE 2K23’s Slider settings, and with that, I will wrap up my guide!

Did you find this article helpful?

Thanks! Do share your feedback with us. ⚡

How can we make this post better? Your help would be appreciated. ✍

Feedback From Our Fellow Gamers

Thanks alot

Get up-to-speed gaming updates delivered right to your inbox.

We don’t spam! Read more in our privacy policy.


Mina is a Senior Guides Writer and a fanatic who’s obsessed with playing games and writing about them. She’s invested more than 2,500 hours in games like Genshin Impact and Honkai Star Rail. With a Bachelor’s Degree in Journalism, she loves to write detailed guides for beginners and pros in the Gacha Games world. You can follow Mina's gaming activity on her Steam and PSN Profiles.

Experience: 3+ Years

Related Articles