Diablo Immortal is a free-to-play MMORPG by Blizzard that is set between Diablo II’s and Diablo III’s events. The latest title by Blizzard was infested with controversy before its launch, and things appeared to only get worse for Blizzard’s latest mobile title after its release. The title dominated different podiums; unfortunately, they were for negative rankings alone.
Diablo Immortal stooped down to second-worst user-rated game on Metacritic, and it did not take long to achieve the first spot. Diablo Immortal is plagued with the greediness of developers and heavy monetization. Diablo Immortal requires a staggeringly high amount of real-money investment to adorn the character with the best gear.
Blizzard Entertainment’s new MMO has a progression system concentrating primarily on real-life money. The system is designed to drain away all your real-life savings through microtransactions, and the MMO cannot be wholly enjoyed without spending a sum of cash.
Making the title mobile-exclusive was not a good idea either, as many players expected the next installment to arrive on other platforms as usual before Blizzard hinted towards a mobile release. Moreover, a significant part of the gaming community still does not accept mobile as an equal competitor to goliaths in gaming platforms.
Diablo Immortal failed to live up to the hype in various ways, and players showered their frustration through negative reviews. However, the game appears to have survived t; in fact, the sales suggest Diablo Immortal has performed better than the community had anticipated. According to the latest reports by mobilegamer.biz, Diablo Immortal has earned almost $50 million in the first month of its release.
This massive achievement suggests that the mobile edition is likely the Diablo series’ amplest release. Diablo III did not hit 10m sales until six weeks after launch, so this is a monumental milestone for Blizzard. The downloads spiked on day three at 1.32 million, gaining 6.85 million by the inception of the first week. It is worth noting that Diablo Immortal is free to play, so all the earnings came from monetizations.
Mobilegamer.biz also compares the large sales with another AAA franchise that made its way to the mobile platform. Apex Legends‘ release was a global hit accumulating $11.6 million for EA in the first 30 days, compared to the massive spike of nearly $49 million earned by Diablo Immortal.
The disparity of downloads between Diablo Immortal and Apex Legends in the first 30 days is also tremendous. Diablo Immortal had total downloads of 10.35 million after 30 days, whereas Apex Legends stood at double the digits with 21.8 million.
Diablo Immortal has faced numerous challenges like the delayed release in China and being banned from several countries due to the implementation of Loot Boxes. Despite all the hindrances, the unexpected $49 million sales are a shock considering the community’s overall reaction to heavy monetization.
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