Ever since its announcement, Nintendo has been keen to advertise its brand new system as one which can be played both inside and out. Nintendo, after recovering from the disastrous Wii U, worked hard into figuring out its next step. Perhaps this was the best route to go, given Nintendo’s huge success in the hand-held gaming department with its 3DS and 2DS lineups. The focus, upon announcement, was to give viewers the idea of not letting their surrounding define what their gaming habits should be like, while also combining the complete package into one unit. It also brought in the idea of sharing, as to encouraging socialising too, which has been a great problem with the evolution of the smartphone industry, always captivating users into clicking and screen throbbing their devices throughout the day, be it at a dinner or in the office. The announcement trailer for the Nintendo Switch can be seen below, as to get a better idea of what is trying to be explained and conveyed both, by this article and Nintendo itself.
With the switch now almost a year and a half old, people finally getting over the hype of it being something completely revolutionary and new to the gaming industry, as is the style of Nintendo since the beginning, developers really want to know whether Nintendo got what they were aiming for with their new console. The whole pitch was aimed at the console being good for an in-home, sit-on-your-couch experience as well as being a “stick it in your backpack and continue your game on the commute” device. Many feared that it would be good at one while failing miserably at the other. With its inferior (relatively) specs, many people thought it to be an older, beefier brother to the DS family.
But as of recently, developers that have a game in the works for the Nintendo Switch may be interested in this little tidbit dropped by Nintendo about how players use the sometimes-portable game console. According to the company, current data shows that the Switch is used just as much in its docked, TV-connected form as it is as a standalone system. Nintendo Senior Vice President for Sales and Marketing Doug Bowser recently told Ars Technica that the split is surprisingly “about even,” noting that the system is used “about 50 percent in the dock and 50 percent away from the dock.” Of course, this varies per game, he explained, pointing out that games like Just Dance tend to favor docked mode while Mario Kart 8 Deluxe and The Legend of Zelda: Breath of the Wild skew more toward that 50/50 split.
That data naturally comes with a few caveats, however. Nintendo can only see docked versus undocked preferences for players that have their systems online, so not all users are included in the data. AdditionalNintendonedo can’t tell when the system is being used in tabletop mode versus portably, so both of those uses are grouped together as un-docked play.
Obviously people would still have their reservations regarding the Switch’s abilities, its limitations but at the end of the day, it has done what it promised to, bring an experience which was never before featured in any console ever before. With countless games being added to its ever growing library, including hardcore titles such as Fifa 18 and Skyrim, the switch has surely show to hold its own up their with the big dogs such as PlayStation and Xbox. Some might even say that it gets the edge on the counts of being portable, providing nearly identical gaming experiences to its competition in a smaller package, which can be played away from the comfort of your home. All that can be concluded is, the Switch, be it a good idea or bad, has been delivering and seems that would continue to do so. Any shortcomings, they will be fixed and improved on as it is only the first edition to what might be an epic and one day, the greatest line of consoles to hit homes.