Panic Button has ported a couple of titles to the Nintendo Switch and is working on bringing Warframe to the console. The devs have gained some expertise in bringing games to the Nintendo Switch and the time that it takes for them to do so has decreased. Panic button talked about Nintendo Switch development in an AMA session and the following is what Technical director Andy Boggs had to say regarding the matter:
It always feels like we’re squeezing every last drop out of the hardware when heads down into the project, but after the games ship, we always wind up taking a breath and looking back and saying ‘what if we tried this…’ or ‘I bet we could have optimized ’, and then we try those things the next time. There’s always something else you can optimize.
Panic Button team are the same people that brought Doom, Rocket league and Wolfenstein 2 to the Nintendo Switch and when they were asked regarding working on Nintendo Switch architecture, in general, the following is what Boggs had to say:
A bunch of us have been working on Nintendo hardware for a long time, and everything about it improves by leaps and bounds with each iteration. Outside of the hardware, having good tools makes such a huge difference, and they’re the best they’ve ever been- so I think the indies are spot on.
Studio head Adam Creighton also spared some words and the following is what he had to say in this regard:
It’s about tools, documentation, and low-level expertise. For studios like ours, with big-gun, low-level chops, we’re able to a do lot, compared to devs relatively new to design, development, and optimization. More and constantly evolving tools help us do even more.
Creighton further talked about the decision-making process and how the devs decide which game they will be working on. The following is what he had to say in this regard:
As far as how do we decide what games to work on, it’s all over the place. There are a lot of things we want to work on, and I spend a lot of time talking to folks about if that makes sense, how do we make that happen, what’s the big win for everyone involved, and then we build a high-level plan and business details around that.
Panic Button is working on some cool stuff and if you own a Nintendo Switch then you can appreciate all the work that the company has put in.