People have accused PUBG of taking assets from stores and then using them in the game. Geoff Keighley was able to talk to Brendan Greene about this and the following is what he had to say in this regard.
“That kills me a little inside because I know we’re not. We work with artists like Karol [Miklas] in Russia who does most of our vehicles, most of our buildings are hand-made by artists, and even foliage and stuff like that. Of course, we use some props from marketplaces. We had to make a map within nine months and you don’t do that without using the work of other artists but, for the most part, most of our stuff is made by hand. So I see these comments and I’m like, ‘I want to kill you!'”
This statement led to many people calling the developers lazy and at this point, someone had to step in order to make things clear. PUBG Corp.’s communications lead Ryan Rigney, did just that. He talked about the of external assets further in great detail. I am not going to share the whole post but the following is what you need to know.
“Although a map like Miramar is a combination of in-house and external assets, the majority of the external assets are adjusted by our artists after the fact for visuals and for optimization/performance.”
While the game is a huge seller, people are now backing off from the game due to the fact that developers are not addressing important aspects of the game. The game has sold millions and millions of copies but is losing the player base. Ryan Rigney further went on to state the following.
“Why should one of my artists spend two weeks on a generic sculpt if they could instead spend that two weeks adding real value for players elsewhere? How many times should a telephone booth be modeled? How many times do we gotta sculpt a cash register?”
People are going to find reasons to point fingers at the developers, keeping in mind the state of the game. Even though it has come a long way from when I first played it in March 2017, it is in no way perfect.