Super Smash Bros. Ultimate might be a fighting game but it seems that it was not made with competitive players in mind. While it is understandable that a fighting game would have a competitive element and I am sure that is what other people think as well but that is not what game director Masahiro Sakurai thinks. He touched on the matter and the following is what he had to say in this regard:
I feel like a game, at the end of the day, is about playing the game. But if we focus too much on the top level players – or the audience – then the game skews a little bit too much on the technical side.
He further went on to talk about the philosophy of Nintendo and how a competitive game would not line with the ideology of the company and that vision that it has for creating experiences through games. The following is what he had to say in this regard:
“The philosophy behind them doesn’t go in line with Nintendo’s philosophy in that some of these players are playing for the prize money…it comes to a point where they’re playing the game for the money, and I feel that kind of direction doesn’t coincide with Nintendo’s view of what games should be.”
While fighting games are popular, it is safe to say that there is a specific niche for such games and not everyone is interested in play them. The following is what he had to say about Super Smash Bros. Ultimate in this regard:
“I think a lot of Melee players love Melee. But at the same time, I think a lot of players, on the other hand, gave up on Melee because it’s too technical, because they can’t keep up with it…And I know there were players who got tendonitis from playing, and messing with the controller so much…that really is hard on the player. And I feel like a game should really focus on what the target audience is.”
Super Smash Bros. Ultimate will be coming out on December 7th and if you are a fan then you should check it out.