INTERVIEW

Interview

INTERVIEW WITH THE GAME DIRECTOR OF ROBOCOP: ROGUE CITY

NACON'S BEST LAUNCH

We're thrilled to see how much people love this game. We've achieved a 95% positive review on Steam, which is fantastic, and the game had an amazing launch in terms of sales. So, what can I say? We are overjoyed that the hard work has paid off

Piotr Łatocha

EXPUTER

DIFFICULTY OF PORTRAYING ROBOCOP

Making the players feel like an unstoppable tank to fulfil the RoboCop power fantasy, emphasizing his slow and heavy movement while keeping the game challenging, dynamic, and fun was one of the biggest challenges we faced. I'm glad people think we found the sweet spot for that!

Piotr Łatocha

EXPUTER

One of the many discussions we had was how to approach the Auto-9 idea, making it interesting throughout the whole game without becoming repetitive and tedious.

Piotr Łatocha

Aside from RoboCop’s slow and robotic movement, which is lore-wise accurate, what other aspects of the character were difficult to get right in the game?

Did the team take any inspiration from Frank Miller's comic book versions of RoboCop 2 and 3?

No, we were strictly focused on the lore based on RoboCop 1 and RoboCop 2.

Piotr Łatocha

EXPUTER

Did you consider making RoboCop: Rogue City in the third person?

No, we wanted to have that immersion of being in the movie, being the character. However, we knew people would like to see Murphy on screen, so we made sure cutscenes and dialogues were in the third person, providing enough screen time for him.

Piotr Łatocha

EXPUTER

One of the gripes that fans have had with RoboCop: Rogue City is Auto-9. Fans believe that the team can do much more with the Auto-9 and would love to see it utilized to the maximum. Do you have any plans for that? If so, can you explain them in detail?

The details are very simple; we currently don’t have any plans to rework the Auto-9 mechanics.

Piotr Łatocha

EXPUTER

Are there any plans to add more content to the game? Maybe more side quests, DLC, or potential plans for a sequel?

Not at this moment, but only time will tell.

Piotr Łatocha

EXPUTER

Since you had to get a lot of approvals over many things due to licensing, were there any ideas that you wanted to implement but couldn't or any ideas that didn't make it into the game for other reasons?

We had a few ideas that we wanted to have in the game, but they were a bit difficult due to some copyright issues. However, I don't want to go into any details here.

Piotr Łatocha

EXPUTER

The game is set between the events of RoboCop 2 and 3. But if this becomes a series by Teyon, what part of the original story would you like to focus on next?

That is a good question, but we haven’t thought about it yet, as we have covered all the most important topics in Rogue City. I need to think about it.

Piotr Łatocha

EXPUTER

Has the success of Terminator: Resistance and RoboCop: Rogue City opened up more opportunities for Teyon? What's the next big IP you would want to work on?

Yes, it has. It's easier to talk about the future when you're recognized as a company that can deliver something cool. There are some IPs that we would like to work on in the future, but I won't give them away just yet

Piotr Łatocha

EXPUTER

Is there anything else you want to share with the audience? Something we haven't touched upon yet.

Thank you for the great support you have shown us so far. It really motivates us to work even harder and to deliver the best and most ambitious projects we can! Cheers!

Piotr Łatocha

Stories

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