Some say art creation is a way to present one's life. To me, game creation is quite the same. I was mostly inspired by daily life experiences, which sometimes contribute to thought or design that might be interesting to implement into a game.
We did discuss joining Xbox Game Pass. We also often received questions about whether Tevi is planning to join Xbox Game Pass. But as you know, joining Xbox Game Pass is an important business decision, and we have not had enough understanding of how Xbox Game Pass works. So, we decided to go with the ways we are more familiar with first before we try out other distribution strategies.
After the release of Rabi-Ribi, we went through the experience and gathered data when we were doing the promotion for the game. We analyze some factors that we believe are the obstacles to Rabi-Ribi’s marketing, such as a weak storyline or anime art style that might not be very appealing in the Western gaming community. So our attempt for improvement is: with the foundation of strong gameplay, we try to add more storytelling, change a visual style, and further enhance the action content. All these adjustments are aimed at a broader audience.
The character action elements are much better from Rabi-Ribi, and the dodge roll gauge is also interesting. What are some other elements that the team sought to improve in Tevi?
Sequels for both Tevi and Rabi-Ribi are possible in the future, but to be honest, we are still evaluating the possibility. We definitely what both sequels to be bigger and better, but as you may know, game development is a long-term commitment and will take a lot of effort to achieve it. We still want to share exciting news about the upcoming update: The DLC for Tevi is under development. It will have more gameplay content and complete the storyline.