We're thrilled to see how much people love this game. We've achieved a 95% positive review on Steam, which is fantastic, and the game had an amazing launch in terms of sales. So, what can I say? We are overjoyed that the hard work has paid off
One of the many discussions we had was how to approach the Auto-9 idea, making it interesting throughout the whole game without becoming repetitive and tedious.
Aside from RoboCop’s slow and robotic movement, which is lore-wise accurate, what other aspects of the character were difficult to get right in the game?
One of the gripes that fans have had with RoboCop: Rogue City is Auto-9. Fans believe that the team can do much more with the Auto-9 and would love to see it utilized to the maximum. Do you have any plans for that? If so, can you explain them in detail?