Star Citizen: How To Run Profitable And Illegal Cargo

Learns the ins and outs for cargo in Star Citizen.

Trading in Star Citizen has many ways to earn money, but one path is more dangerous and rewarding: illegal cargo running. This job brings you into the criminal world of the Stanton system, where drugs and illegal goods can make you much richer than moving regular supplies.

It is not an easy business. The profits are large, but the risks are just as high. Police scans, crime ratings, unstable markets, and even other players can change a good trip into a total loss. It is recommended to use Star Citizen aUEC to gain additional in-game benefits.

Key Takeaways
  • Trading cargo in Star Citizen is a common earning practice, with illegall cargo having higher risks and rewards.
  • Illegal Cargo is mostly outlaw goods and narcotics that are prohibited in-game, so you can’t sell them through legitimate routes.
  • Places like Jumptown and other concealed labs are the best ways to buy illegal cargo, while Grim HEX and rest stops are ideal ways to sell them.
  • Additionally, mixing cargoes occasionally may make you seem less suspicious to other players monitoring the terminals.

Understand Illegal Cargo In Star Citizen

Illegal Cargo in Star Citizen
Illegal Cargo in Star Citizen (Image by eXputer)

Star Citizen’s Illegal Cargo is mostly outlaw goods and narcotics. They are not cosmetic goods; they are real goods with prices and risks that come with markets.

The most valuable black market goods are:

  • Widow – one of the most profitable drugs available.
  • Slam – a highly rewarding stimulant drug.
  • Neon – a clubbing drug with highly fluctuating demand.
  • Maze – another narcotic with stable profit margins.
  • E’Tam – Extremely illicit and perilous throughout outlawed zones.

These are flagged as prohibited inside the game. You carry them through legitimate space and run the risk of having them seized or fines if inspected, but are not able to sell them at regular trade locations. You need to sell them directly to black-market traders who are in business with outlaws.

Buying And Selling Platforms For Illegal Cargo In Star Citizen

Selling platforms in Star Citizen
Trading platforms in Star Citizen (Image by eXputer)

Contraband is different from legal goods because you can’t buy it at big stations. To start an illegal cargo run, you need to go to places connected to criminals.

Places like Jumptown and other concealed labs are major suppliers of illegal drugs. These are usually small and non-metropolitan sites, found on moons and planets. They do very little manufacturing of drugs, so you might not even get enough to provide your cargo with one trip.

Some locations accommodate outlaws and store drugs in lesser quantities. They are normally less contested compared to large labs, yet there is danger.

Grim HEX is the most secure and safe spot where one can exchange contraband. It is not combed over by security officials, and it does purchase narcotics straight up from terminals.

There are some rest stops that have terminals out of the legitimate trade zones. They purchase drugs, but in minimal quantities. When the threshold is attained, the terminals cease receiving items until replenished.

It’s an easy process: purchase drugs at rogue labs or black spots, and sell them at Grim HEX or black-market terminals and get rich. The hard part is remaining alive throughout the trip.

The Risks And Rewards Of Running Illegal Goods

Cargo profit in Star Citizen
Cargo profit in Star Citizen (Image by eXputer)

Running illegal cargo is not the same as transporting farm supplies. Every mechanic is made to test your courage and make you think about the risk.

  1. Security Scans: Coming close to legal stations or landing areas with illegal goods can cause security NPCs to scan you. If they find something wrong, they will take your cargo. Depending on what happens, you might also be fined or get a CrimeStat, which marks you as a criminal.
  2. Shifting Demand:  Black-market terminals do not purchase limitless supplies of drugs. When there are too many players offering WiDoW or SLAM to one terminal, it will reach a limit and refuse to purchase any more. Therefore, timing is the key. Arriving there with an over-full market means you are left with cargo you are unable to unload.
  3. Player Dispute: Drug labs like Jumptown are well-known places for fights between players. Big groups sometimes block these areas, acting like they own the territory. Individual smugglers face the danger of being attacked both at the lab and while getting close.
  4. Profit: All risk aside, there are huge returns. Street drugs will generally generate much greater profit than do legitimate goods. An excellent shipment of Widow or SLAM will generate higher profit than an entire run of prepared foodstuffs or raw metal. It is the risk that makes the gain so immense.

Choosing A Ship

Small and fast ships are usually best. A Cutlass Black, Avenger Titan, or even a Freelancer will carry reasonable cargo without attracting as much attention as large transport ships. You have to be less noticeable while running contraband.

Huge ships such as the Caterpillar are capable of transporting much cargo, yet are very slow, and become an easy target for scans and ambushes. Players could buy Star Citizen aUEC to collect resources to buy ships and other accessories.

It is safer to run when fewer players are logged in on the server. Reduces the chances of getting intercepted by heavy smugglers or lawful authorities.

Approach drug labs from unusual flight paths to avoid obvious routes, and check the area first if you can, before landing at Jumptown or other similar labs.

Mixing Cargo In Star Citizen

Trading commodoties in Star Citizen
Mixing cargo in Star Citizen (Image Source: eXputer)

Certain smugglers mix contraband with legal cargoes. While scans in the current game can spot contraband items regardless of whether they are visible or not in your storage, mixing cargoes occasionally may make you seem less suspicious to other players monitoring the terminals.

The black-market system in Star Citizen is intentionally fragile. Supplies run dry, terminals shut down, and patrols catch the careless. It is not a profession that rewards routine grinding. Instead, it is about reading the moment, finding the right time to move, and accepting that every run could end in loss.

Smugglers who are very successful in running cargo profit not only from what is being carried, but also because they are adept at waiting, understanding the time, and taking chances while other people are hesitant.

Conclusion

Running illegal cargo is very exciting for players who can risk their reputation or getting caught. It is not as similar to legitimate goods hauling as one might think. No safe and predictable work, but rather volatile markets, backroom bargains, and the constant threat of inspection or attack. The process is easy to explain: buy drugs from illegal labs, sell them at GrimHEX or hidden market stops. But it is not easy to do. The game makes sure that profit comes with risk.

Every successful trip feels like a win, and every failed trip teaches you to be careful. If you’re looking to get into crime, get your ship out, select your routes with care, and remember that the most lucrative cargo is also the one that may get you killed. This is the primary core of running illegal cargo in Star Citizen.

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Summary
Trading in Star Citizen has many ways to earn money, but one path is more dangerous and rewarding: illegal cargo running. This job brings you into the criminal world of the Stanton system, where drugs and illegal goods can make you much richer than moving regular supplies. It is not an easy business. The profits…

Moiz Banoori is the brains behind eXputer. Having worked at various Video Game sites, with 8 years of Content Writing Experience and a Journalism Degree at hand, he presently monitors teams, creates strategies, and publishes qualified pieces through his aptitude at eXputer. Feel free to get in touch with him through his gaming profile on Steam and PSN.

Experience: 8+ Years || Manages Teams, Creates Strategies, and Publishes Guides on eXputer || Education: Bachelors in Journalism.

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