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    24 hours ago

    Remembering Gaming’s Forgotten Mascots

    Over the years, we've seen many gaming mascots fall into obscurity, so let's take a…
    1 day ago

    ULTRAKILL’s “Full Arsenal” Update Made Me Fall In Love With It All Over Again

    With the "Full Arsenal" update, Ultrakill makes a bold comeback, and it's impossible to overstate…
    1 day ago

    Is It Fair That A Game Studio Gets Killed Off After One Mistake?

    From Arkane Austin and Japan Studio to Visceral Games and Radical Entertainment, one "lackluster" project…
    1 day ago

    No Matter How Good Assassin’s Creed Shadows Looks, I Can’t Trust Ubisoft

    Assassin's Creed Shadows' dual protagonists and Japanese setting may seem fascinating but Ubisoft ruining the…
    1 day ago

    Square Enix Is Going Multiplatform; The Layoffs & Its Past Don’t Inspire Confidence

    After its latest games didn't meet sales targets, Square Enix is going multiplatform but the…
    2 days ago

    Bloody Roar, A Lost Konami Gem That Never Resurfaced

    The Bloody Roar franchise although forgotten today, remains one of the most unique fighting game…
    3 days ago

    No Steam And Physical Release, Alan Wake 2 Not Profiting Was Inevitable

    Choosing Epic over Steam and antagonizing the entire physical media fanbase, it's no wonder the…
    3 days ago

    Ghost Of Tsushima’s PSN May Be Online-Only, But People Still Can’t Play It

    The particulars aside, Sony obstinately sticks to its PSN requirement in Ghost of Tsushima, even…
    4 days ago

    Xbox President Sarah Bond’s Bloomberg Interview Is Corporate Fakery At Its Best

    After Arkane Austin & Tango were shutdown, Xbox President Sarah Bond spoke with Bloomberg in…
    5 days ago

    Why Is No One Making AAA Horror Games Anymore?

    Despite the everlasting popularity of the genre, why hasn't there been a good AAA horror…
    5 days ago

    Microsoft’s Absurd Antics Have Me Scared For Dishonored And Arkane Lyon’s Future

    With Arkane Austin no more and Lyon living for who knows how long, the superb…
    6 days ago

    I Don’t Care How “Thoughtfully Placed” It Is, Keep Ads Out Of Video Games

    EA has decided to try and start putting in-game ads back in their AAA titles,…
    6 days ago

    All Hopes I Had For A Prey Sequel Have Been Crushed — Well Done, Microsoft

    The magnificent Prey was once again abandoned as Microsoft disregarded Arkane Austin's achievements and crucified…
    7 days ago

    Elden Ring Has Always Had An Easy Mode; It’s Called Bleed And Frost

    Elden Ring's extensive build variety can actually make the game much more bearable for you…
    7 days ago

    Xbox No Longer Has Its Head In The Game

    Microsoft & Xbox have shut down Arkane Austin and Tango Gameworks to lay off more…
      4 days ago

      Norihiko Hibino Interview: The Composer Talks About Why He Didnt Return For Bayonetta 3

      While appreciating PlatinumGames for their work on Bayonetta 3, Norihiko Hibino states he didn't understand the concept of the title.
      2 weeks ago

      Songs Of Silence Developer Says Publishers Rarely Support Innovative Ideas Now

      Chimera Entertainment is hoping that Songs of Silence will be the game that gets the developer through the industry's dark times.
      3 weeks ago

      Chants Of Sennaar Interview: There Are No Plans For Additional Playable Content

      Despite great reception, developers of Chants of Sennaar consider the game to be complete as it is and have no plans for major updates.
      3 weeks ago

      Arcade Paradise VR Interview: New Version’s More Of A Sister Game Than A Port

      The Game Director of Arcade Paradise VR considers the VR version to be a separate game as the team reworked a lot of the original content.
      3 weeks ago

      Shockbyte Interview: Palworld’s Launch Was 25x Larger Than Minecraft For The Company

      Shockbyte believes that Palworld would not have survived server-hosting costs at launch, and its multiplayer strategy paid off well.
      3 weeks ago

      Chaosium Interview: Expect To See More Board Games In Near Future, Says Creative Director

      Aside from focusing on board games and RPGs, Chaosium could be working with other publishers like Focus Home Entertainment and Bethesda.
      3 weeks ago

      Shurick Agapitov Interview: Discussing The Metaverse, Web3 Gaming, And More

      The Founder and CEO of Xsolla says that adopting Web3 gaming technology is a critical evolutionary step for the industry.
      4 weeks ago

      Warframe Interview: “Any Loose Ends In The Overall Narrative Are In Our Sights,” Says Dev

      While discussing the future of Warframe, Rebecca Ford said the team plans to wrap up any loose ends relevant to the current in-game events.
      4 weeks ago

      Naraka Interview: Dev Would Love To Create A Movie Or TV Series Based On The IP

      The Lead Designer of Naraka: Bladepoint has also confirmed that at least one new map will be released in 2024.
      April 17, 2024

      Broken Roads Interview: Devs Discuss Sound Design, Disco Elysium, And More

      Speaking to us, the developers of Broken Roads reveal how they refrained from playing Baldur's Gate 3 to avoid getting many mixed ideas.
      April 16, 2024

      Predecessor Interview: Work On Two New Game Modes Is Underway, Says Dev

      The developer is excited to share details on one of these modes at a later date, says that internal tests have been "unbelievably fun."
      April 15, 2024

      Runes of Magic Interview: Gameforge Discusses Commitment To Mitigate P2W Elements

      Gameforge wants to maintain a level playing field for players and mitigate any P2W elements that may disrupt the integrity of Runes of Magic.
      April 11, 2024

      Smite 2 Interview: Devs Are “Keenly Aware” Of Shortcomings Of Other Live Service Sequels

      The developers of Smite 2 explain to us how it has taken into consideration the challenges faced by other live service titles.
      April 9, 2024

      Saga Mainnet Interview: Discussing Web3, Game Preservation, And Job Security

      We discussed the launch of Saga Mainnet with Rebecca Liao and how this Web3 infrastructure fits into the current volatile gaming industry.
      April 9, 2024

      Brothers: A Tale Of Two Sons Remake Does Not Need A Sequel, Says Game Director

      While expressing how there is no need for a Brothers: A Tale of Two Sons sequel, The Game Director said they might reconsider it in the future.
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