Interviews
Dive deep into the world of gaming with eXputer’s exclusive interviews with game developers and designers, where we discuss the lore, DLC plans, controversies, challenges, and the whole process that goes behind these titles. eXputer likes to shine light on developers from all across the industry, which covers AAA as well as Indie titles!
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Green Hell Devs Have No Intention To Release The Title On Subscription Services
Although the current-gen update is in the works, the team confirms they do not have any plans to release Green Hell on subscription services.
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EVE Online Interview: Team Has Plans To Bring The Universe To Film And Television
As EVE Online continues to shine and reach new audiences, the team believes it's now inevitable to bring the universe to film.
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Dead By Daylight Interview: Devs Currently Have No Plans To Move On From Last-Gen Consoles
The Dead By Daylight team has no plans to move on from last-gen consoles as a massive player base in the title is still last-gen players.
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Atari Interview: The Company Has No Plans To Enter The Modern Console Market
Atari has confirmed that it has no plans to enter the modern console market despite the recent success of its most recent hardware, 2600+.
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Starship Troopers: Extermination Devs Have No Regrets Moving To Unreal Engine 5
The developer believes switching to Unreal Engine 5 for Starship Troopers: Extermination was vital to offer a more compelling experience.
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Bloodborne X Minecraft Interview: Modder Aims To Complete Project By 2025
While there is no release date for the Bloodborne X Minecraft project, Potomy says he wants to finish the mod by next year.
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Turbo Golf Racing Interview: Dev Believes Game Pass Release Was A Major Boost
The developer states that launching Turbo Golf Racing on Game Pass brought in millions of players, which was vital for the game's success.
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Trove’s Developer Excited For A Potential Sequel
The developer says that while a sequel sounds exciting, the team will continue to work on Trove, making it the best it can be.
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Boosteroid Plans On Adding More AAAA Titles Exclusively To The Service
The VP of Marketing at Boosteroid revealed that the company is in talks with major publishers to secure exclusive games on the service.
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Limited Run Games: There’s Still Demand For Physical Media, But Not In “Traditional Way”
Limited Run Games believes that more companies will start selling a limited number of physical media in a decade.
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Norihiko Hibino Interview: The Composer Talks About Why He Didnt Return For Bayonetta 3
While appreciating PlatinumGames for their work on Bayonetta 3, Norihiko Hibino states he didn't understand the concept of the title.
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Songs Of Silence Developer Says Publishers Rarely Support Innovative Ideas Now
Chimera Entertainment is hoping that Songs of Silence will be the game that gets the developer through the industry's dark times.
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Chants Of Sennaar Interview: There Are No Plans For Additional Playable Content
Despite great reception, developers of Chants of Sennaar consider the game to be complete as it is and have no plans for major updates.
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Arcade Paradise VR Interview: New Version’s More Of A Sister Game Than A Port
The Game Director of Arcade Paradise VR considers the VR version to be a separate game as the team reworked a lot of the original content.
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Shockbyte Interview: Palworld’s Launch Was 25x Larger Than Minecraft For The Company
Shockbyte believes that Palworld would not have survived server-hosting costs at launch, and its multiplayer strategy paid off well.
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Chaosium Interview: Expect To See More Board Games In Near Future, Says Creative Director
Aside from focusing on board games and RPGs, Chaosium could be working with other publishers like Focus Home Entertainment and Bethesda.
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Shurick Agapitov Interview: Discussing The Metaverse, Web3 Gaming, And More
The Founder and CEO of Xsolla says that adopting Web3 gaming technology is a critical evolutionary step for the industry.
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Warframe Interview: “Any Loose Ends In The Overall Narrative Are In Our Sights,” Says Dev
While discussing the future of Warframe, Rebecca Ford said the team plans to wrap up any loose ends relevant to the current in-game events.
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Naraka Interview: Dev Would Love To Create A Movie Or TV Series Based On The IP
The Lead Designer of Naraka: Bladepoint has also confirmed that at least one new map will be released in 2024.
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Broken Roads Interview: Devs Discuss Sound Design, Disco Elysium, And More
Speaking to us, the developers of Broken Roads reveal how they refrained from playing Baldur's Gate 3 to avoid getting many mixed ideas.