Square Enix Plans To Strengthen In-House Development As It Considers Remasters Of Old Titles

The company is also working on offering its games across other formats.

Story Highlights

  • Square Enix shared some insight on its plans in the 43rd Annual Shareholders’ Meeting held on June 23.
  • The company understands the increasing difficulty in developing major titles and will strengthen in-house development. This can help the company reduce the long gaps between game releases.
  • Upon being asked regarding potential remasters of older titles, Square Enix confirmed that it is considering various ideas and is hoping that we look forward to their impending announcements.
  • Although no specific details were shared regarding new IPs and specific projects, the company seems to hint toward a future with more frequent and quality Square Enix releases.

In the 43rd Annual Shareholders’ Meeting held by Square Enix on June 23, the company revealed its plans to strengthen in-house development, reducing long gaps between game releases and uplifting their quality. This initiative can help the development of major titles and new IPs under the new management team. Additionally, Square Enix confirmed that it is considering remasters of old titles, but no specific details were shared.

Square Enix Q & A
Q/A’s From 43rd Annual Shareholders’ Meeting Held By Square Enix.

The recent Annual Shareholders’ Meeting was attended by 86 shareholders and was held in Tokyo. Since the meeting was conducted in Japanese, the official translations were released only recently, despite the meeting concluding on June 23. In case of any mistranslations in the official PDF, the original verbatim shall prevail. Several questions were asked during the meeting regarding different topics, but we will discuss only a few.

The company chairperson was asked about whether there is a strategy for the release of future major titles since there are long gaps between game releases, and it affects sales, regardless of the title’s significance. The response from Square Enix went as follows:

I will refrain from speaking in specifics, but I will say that we believe that the strengthening of our internal development organization will be of benefit as the difficulty of developing major titles is becoming extremely high, which also has implications for development lead times. We hope that this reinforcement of our organization will promote the development not only of major titles but also new IPs under the new management team.”

The longer gaps in game releases have affected the company’s overall sales, making it an obvious issue for Square Enix. It is unclear how it wishes to strengthen in-house development, whether it be in numbers or by hiring bigger talents. Regardless, we can expect there to be less gap between each release and maybe even some focus on new IPs.

43rd Annual Shareholders' Meeting Square Enix
An Image Taken During the 43rd Annual Shareholders’ Meeting Square Enix.

The next question referenced Final Fantasy I-IV Pixel Remaster as being well-received by fans and whether it has made the company plan more remasters. Square Enix confirmed this by simply saying that it is “considering various ideas within company.” While no specific details have been given regarding these ideas, the company wants us to look forward to their impending announcements.

Lastly, Square Enix also confirmed in another answer that it is working on offering IPs across various formats and will share the fans’ views with the development team to offer what the customers want the most. Still, it isn’t clear whether they will make some of their exclusive titles, like Final Fantasy 16, available on other platforms after a certain period or if this statement applies to their future projects.

Square Enix is making some changes to ensure better and more frequent game releases in the future, and it is something we can all look forward to. We have already seen a possible hint toward a Star Ocean 2 Remake on the company’s official website. For now, we can wait for some of these “forthcoming announcements” and hope that this direction turns out to be as good as intended.

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Amama Farrukh

Amama Farrukh is a News Reporter on eXputer who’s been passionate about playing and writing about games since an early age. As a die-hard God of War fan, she’s really into gory hack-and-slash titles that get her adrenaline pumping. She’s got a bachelor's in Business Administration and several years of experience reporting on the gaming industry. Experience: 3+ Years || Education: Bachelor’s Degree in Business Administration || Previously worked as a Freelancer || Published 100+ News Stories

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