Story Highlights
- Gaming’s always been a luxury, but the recent bumps have pushed it to a new tier.
- On top of pricey consoles, games are starting to cost $10 to $20 more than their average prices.
- Those same games also often include microtransactions to siphon even more money out of you.
Remember when gaming was a hobby for everyone? A secondhand console, a couple of used games, and boom — you were set. No subscription bundles, no $200 collector’s editions promising canvas bags that turn out to be plastic grocery sacks, and no battle passes lurking behind every menu screen.
Now, in 2025, the landscape has shifted. Subtly, slowly, and then all at once. Games are now reaching $90 for their standard, physical edition, and the new Nintendo Switch 2 costs 50% more than its predecessors, excluding the tariffs that’ll bump up that percentage even further. Gaming has always been a pastime for those with time and money, but now, you need to have an excess of both to enjoy it.
When Fun Starts To Feel Unnecessarily Expensive
Start with the basics. A new-gen console? That’s $500 before you even pick up a controller. A mid-tier gaming PC? Try $1,200 on a good day. And once you’ve secured the hardware, it’s a non-stop subscription buffet: Game Pass, PS Plus, EA Play, Ubisoft+, cloud gaming add-ons. You’re paying to play, then paying again to keep playing.
Even “standard” games, thanks to Nintendo’s recent announcements, have crept up to $80 for digital and $90 for physical editions — and that’s just for the base version. Deluxe, Ultimate, Galactic Founder’s Shiny Platinum Editions often climb into the $100+ range, just for early access and a weapon skin you’ll forget about after 20 minutes.

As a result, gamers are adapting. Waiting for seasonal sales has become a tactical maneuver, allowing you to save up a few extra bucks, which you can spend either on in-game currency or a whole new game. Alternatively, free-to-play titles offer solid experiences, but they come with a different kind of pressure — the drip-feed of cosmetic FOMO and monetized progression loops.
Microtransactions? Still alive and thriving. Cosmetic bundles, battle passes, rotating shops — every screen seems like it’s quietly asking for your wallet before you can enjoy your character’s hat. It gets even worse when you boot up a game and are greeted by at least two or three different pop-ups asking you to spend money. No, Activision, I do not want the next Operator Bundle, but if I do, I know where the shop icon is.
Thankfully, digital marketplaces have stepped up as a smart solution for budget-conscious players. Platforms like Steam, Epic Games, and Eneba.com make it easier to stay in the game without going broke, offering access to digital game keys, subscriptions, and in-game currency at player-friendly prices. It’s not just about saving money — it’s about making gaming feel accessible again.
The Slow Divide In The Community
There’s a cultural shift happening. The way games are marketed, monetized, and consumed increasingly mirrors luxury branding. Prestige editions, limited runs, and digital pre-orders that come with exclusive content. Even the way games are designed, with built-in engagement loops and ongoing monetization, feels like a shift toward treating gaming as a long-term financial commitment, not just a hobby.
These practices have steadily divided the gaming community into different categories based on how much they spend annually. Previously, there was a good chance you and your friends played the same game and enjoyed the same experience. Now, though, there are just too many segregating factors — those same friends bought either different bundles, different DLCs, or even different overpriced consoles.

So, who’s left behind and the biggest victim of the aforementioned separation? Well, it’s all the newcomers and casual players. The promise of “games for everyone” starts to fall apart when the bare minimum setup requires an up-to-date console, a monthly subscription, and a reliable internet connection. And if you want to join in on the newest title? Hope you didn’t need groceries this week.
Even kids, historically the heart of the gaming world, are now entering systems that expect them to navigate currencies, bundles, and login bonuses just to play with their friends. It’s not necessarily bad, but it’s a lot.
Takeaway
Gaming is still one of the most innovative, creative, and exciting entertainment mediums out there. But in 2025, it’s starting to feel a bit more exclusive, even more than usual. The costs are higher, the models more complex, and the sense of spontaneity? Slowly vanishing. With the way the industry’s grown, the deceptive practices from bad actors have become the norm.
Gaming isn’t out of reach, but more and more it starts to feel like it’s moving towards a premium you’re maliciously guided into, and the more you pay, the more you’re forced to pay next time.
Thanks! Do share your feedback with us. ⚡
How can we make this post better? Your help would be appreciated. ✍