Smash Ultimate Tier List: Best Characters [Patch 13.0.1]

Read our SSBU tier list as it entails which are the best and most balanced characters in the game. Our Smash Bros Ultimate tier list answers your questions.

Super Smash Bros Ultimate features a growing roster of more than 80 fighters in the game. The DLCs are expanding the character roster; as a result, new fighters have been added every year since 2018. The growing library of characters is the reason for diversity in playstyle, gameplay value, and overall game appeal.

Moreover, not all fighters play out the same, so we have curated the SSBU tier list or Smash Bros Ultimate tier list to categorize the fighters based on their performance in the game.

Key Takeaways
  • For an added punch of playstyle versatility and fantastic gameplay value, Smash Ultimate packs you more than 80 unlockable units
  • The ranking of all Smash Ultimate heroes closely depends upon all-around strength and balance showcased at different instances in the competition. 

  • Peach (Daisy), Zero Suit Samus, Palutenia, Pikachu, Joker, Pokémon Trainer, and Pyra & Mythra are currently the best Smash Ultimate you can use. 
  • These playing units foster undemanding learning curves while still pulling perfect shows of fighting mightiness. 

  • In comparison, Ganondorf, Incineroar, Isabelle, King Dedede, Lucario, Little Mac, and Dr. Mario are characters that are very hard to get the hang of. 
  • Mastering low-ranked Smash Ultimate heroes is definitely not worth the output performance; therefore, choose wisely. 

Here are our picks:

Smash Ultimate Tier List Fighters Ranking Table 
S-Tier Peach (Daisy), Zero Suit Samus, Palutenia, Pikachu, Joker, Pokémon Trainer, Pyra & Mythra, Snake, Mario, Wolf, Wario, Shulk, R.O.B, Lucina, Mr. Game & Watch, Pac-Man, Roy, Sephiroth, Min Min
A-Tier Young Link, Inkling, Chrom, Fox, Sonic, Olimar, Greninja, Ness, Cloud, Diddy Kong, Captain Falcon, Yoshi, Mega Man, Steve, Terry, Link, Ken, Pichu, Sora
B-Tier Ike, Falco, Bowser, Samus (Dark Samus), Sheik, Wii Fit Trainer, Ryu, Hero, Kazuya, Luigi, Byleth, Marth, Toon Link, Mii Brawler, Rosalina & Luma, Duck Hunt, Bayonetta, Banjo & Kazooie, Corrin, Lucas, Zelda, Villager, Robin, Mewtwo, Meta Knight, Ice Climbers, Mii Gunner
C-Tier Piranha Plant, Mii Swordfighter, Ridley, Simon (Richter), Bowser Jr, Jigglypuff, Kirby, Donkey Kong, King K. Rool
D-Tier Ganondorf, Incineroar, Isabelle, King Dedede, Lucario, Little Mac, Dr. Mario

The five tiers we choose to categorize the game’s vast character pool are based on how we think each character fits into a respective tier. We spent a reasonable amount of time with each fighter, and this tier ranking reflects a blend of our perception and experience about each character.

Regarding ranking Super Smash Bros Ultimate fighters, we understand that everyone’s viewpoint differs. That is why the tier ranking we’ve put up is entirely based on our taste and experience and is not up for discussion or criticism.

Check out the stats below for this tier list: 

CharacterNeutral AttackNeutral SpecialFinal SmashForward SmashForward Throw
Peach (Daisy)2% (Royal Slap), 3% (Trip Slap)3.5% (Per Hit)30% (Close), 20% (Mid), 10% (Far)18% (Frying Pan)2% (Hit 1), 8% (Throw)
Zero Suit Samus1.5% (Level Chop), 1.5% (Gun Hook),
3% (Back Knuckle)
4 - 6%1.2/1.6% (Laser Loop), 20/25%
(Final Burst)
5% (hit 1), 11% (hit 2)5% (hit), 4% (throw)
Palutena3% (Radiance), 0.6% (Glimmer), 3.5%
(Glimmer Finish)
3.5% (per shot)2.4% (hits 1-12), 12% (final)16% (base)9%
Pikachu1.4% (Near), 1.2% (Mid), 1% (Far)6% (clean), 5% (mid),
4% (late), 4.8% (aerial)
0.3% (First 6 hits), 1% (Initial hit),
1.5% (loop), 20% (launch)
15% (Early), 18% (Clea
n), 12% (late)
2% (hits 1-5), 8%
Joker2%/0.7%, 1.5%/0.7%, 4%/3%Gun: (5%-3%-1%), Gun Special:
(6%-3%-1%), (2%-1.5%-1%),
3% (Trapping Hit), 33.6% (Cinemat
ic), 13% (Ending Screen)
14%, 8%8%
Pyra & Mythra3%, 2%, 5%, 0.6% (loop), 5% (last)Uncharged: 3% (hits 1 and 2), 7%
(hit 3) Charged: 4% (hits 1-3)
12% (hit 1), 0.4% (hits 2-21), 14%
(hit 2)
20%3.5% (hit 1), 5.5%
Snake2.5% (Jab), 2.5% (Straight), 6%
(Rolling Sobat)
0.9 - 4.25% (Grenade), 8.6 -
10.75% (Explosion)
15% (Each Missile)22%9%
Mario2.2% (Jab), 1.7% (Straight), 4%
(Kick up)
5% (Early), 4% (Late)2% (Early), 2.5%
(Clean), 3% (Late)
17.8% (Fire), 14.7%
Wolf2% (Snap Claw), 2% (Follow Claw),
4% (Wild scratch)
7% (bayonet), 6%/8%/7%
(blast close-far)
3% (reticle), 35% (las
ers), 10% (ending)
15%5% (hit 1), 4% (throw)
Wario5% (Fist), 7% (Jaw Smash)2.4% (each bite), 5% (throw),0.6% (se
lf-heal), 13% (eating explosive)
10% (tackle), 20.8%(successive
hits; 1.3% each)
20%8% (throw), 4%
Shulk2% (Straight), 1.5% (Side Kick),
Upper Swing: 5% (Clean), 4.2% (Late)
Jump: 6s duration, 18s cooldown
Speed: 8s duration, 16s cooldown
Smash: 8s duration, 16s cooldown
3% (hit 1), 2% (hits 2-12),
12% (hit 13 front oppone
5.5% (hit 1), 13%/11.5%
(hit 2)
3% (hit 1), 5% (throw)
R.O.B3%7% (Uncharged Robo Beam) ,
11.5% (Point-blank Robo Beam)
1.2% (Homing lasers) ,
1% (Laser loop) , 3%
(Enlarged laser loop)
15% (base) , 11.5% (m
iddle) , 6% (tip)
Lucina3.325% (Slash)8.575% (uncharged) , 23% (fully
Mr. Game & Watch3% (Greenhouse/Greenhouse
5% (food) , 8% (frying pan)4.9% (grabbed) , 15%
(body) , 30% (slam)
14% (handle) , 18% (fla
Pac-Man2% (Pac Hook) 2% (Pac-Counter
Hook) 4% (Pac Upper Bite)
4.3% (cherry) , 6% (strawberry) ,
7.5% (orange) , 9.5% (apple) , 12%
20% (yellow) , 28% (red)15% (sourspot) , 16%
Roy7.5% (Slash)6%-35% (uncharged) , 36%-50%
(fully charged)
1% (hits 1-10) , 35% (hit
20% (close) , 17% (mid) ,
12% (far)
Sephiroth2.50%Flare: 3% (hit 1) , 10.5% (hit 2) ,
Megaflare: 3.5% (hit 1) , 3.7% (hits
2-5) , 9%
7% (slash) , 10% (Supern
ova) , 15% (ending)
13.5%/20%/15%3% (hit 1) , 3% (throw)
Min Min2.50%8% (Dragon) , 9.2% (Dragon Plus)
, 11% (Megawatt) , 5%, 2.5%
(Ring) (Ramram)
10% (punch) , 0.8% (hits
1-18) , 15% (ending)
Dragon: 12% (close) ,
16% (mid) , 13% (far)
5% (hit 1)
Young Link2% (Slash/Counter) 1.5% (Slash/Stab)
3.5% (Ilusion Slash)
4% - 12%1% (trapping) , 3% (hits
1-14) , 2% (hit 15)
6% (Sword Slice) , 12%
(base), 10% (tip)
3% (hit 1) , 3% (throw)
Inkling2% (Chop/Combo Kick) 2% (Side Kick)
3.5% (Burst Shot) 0.4% (loop)
0.3% (above ink tank line) , 0.2%
(below ink tank line)
1% (hits 1-32) , 8% (hit 33)16% (ink, bristles) , 14%
(ink, handle) , 12% (no ink)
5% (hit 1, ink) , 3%
(hit 2)
Chrom6.5% (Slash)8% (uncharged),50% (fully charged)
,10% recoil
1% (dash),10% (hit 1),36
% (hit 2)
Fox1.7% (Jab/Straight), 1% (Rapid Kick)3% (point-blank range),2% (mid-
range),1.3% (long-range)
3% (trapping hit),30%
(lasers),10% (end)
14% (clean),11% (late)4% (hit),3% (throw)
Sonic2%7% - 20%12% (Chaos Emeralds)
,6% (ram),10% (launch)
14%1% (hit 1),6% (throw)
Olimar3% (arm), 4% (fist)10% (launch),10% (asce
nt),0.1875% (Red Bulbor
Red: 20.3% (clean),14%
(mid),8.4% (late),Yellow:
Red: 5.6%,Yellow: 7%,
Blue: 11.9%,White: 7%,
Purple: 7%
Greninja2% (Palm Strike), 2% (Water Palm
Heel), 3% (Water Cutter), 0.5% (loop)
, 2% (last)
3%-10.8% (uncharged),1.0%
(fully charged looping hits),9%
(fully charged final hit)
6% (the mat),50% (Total
in the attack after mat)
14%3.5% (hit 1),4.5%
Ness2% (Jab), 1.5% (Straight), 4% (Middle
11% - 27%8% (per hit)18% (low),20% (mid),22%
(tip),2× damage (reflected
Cloud2.5% (Kick), 2% (Combination Kick),
3.5% (Side Swing)
8% (grounded clean),6% (grounded
late),6.4% (aerial clean),
Omnislash: 1% (hit 1),3%
(hit 2) 2.2% (hits 3-16),5%
(hit 17),4%
3% (hit 1),2% (hit 2 center),
3% (hit 2 hilt),4% (hit 2 tip),
4% (hit 1),3% (throw)
Diddy Kong2% (Right Flap), 1.5% (Left Flap), 4%
(Foot Push)
4.8%-13.8% (peanuts),3% (close
range),23% (explosion)
1% (startup loop),2% (per collisio
n),20% (final hit),15% (collateral
final hit)
5% (hit 1),11%/9% (hit 2)9%
Captain Falcon1.5% (Jab/Straight), 1.5% (Kneebutt),
5% (Mach Punch), 0.6% (loop)
25% (grounded),28% (grounded
reverse),22% (aerial)
10% (hit 1),20% (hit 2),10% (thro
20%3.5% (hit 1),4% (throw)
Yoshi3% (Kick), 4% (Kick)7%1% (dash),4% (headbutt),30.428
571% (cutscene),13% (last hit)
15.5% (sweetspot),14%
Mega Man2% (shot),1% (buster) (Mega Buster)5% (spawn),3% (item throw)3% (init),41.2% (attack)11.5% - 14.95%8%
SteveNone: 2.72%15% (trapping hit),45% (cutsce
None: 12%3% (hit 1),6% (throw)
Terry3% (Jab), 7% (High Kick)8% (tapped),9% (held),10% (aerial
tapped),11% (aerial held)
6% (Power Geysers 1 & 2),18%
(Power Geyser 3),6% (Power D
Link3% (Morning Slash),3% (Counter
Slash),4% (Slash Up)
4% (uncharged),12% (fully charged)
,6% (uncharged, two arrows)
35%7% (blade),14% (tip),5%-
13% (Sword Beam)
3% (hit 1),2.5% (throw)
Ken1.5% (Jab),5% (Body Blow)4.5%, 5%, 5.5% (Standard),5.625%,
6.25%, 6.875% (Input)
1.2% (hits 1 - 13),13% (hit 14),1%
(initial hit),3.2% (hits 1 - 4)
16% (foot),12% (leg)9%
Pichu1.2% (Headbutt)7% (short distance),6% (medium
distance),5% (long distance),10%
(air),0.7% recoil
0.3% (6 hits during startup),1%
(initial hit),1.6% (loop),21% (la
2% (hits 1-5),8% (hit 6),
2% recoil
1.5% (hits 1-4),6%
(throw), 0.8% recoil
Sora2.8%,2.6%,4.2%Firaga: 5.6% (clean),5.2% (mid),4.
8% (late),Thundaga: 5.2% (each
Firaga: 5.6% (clean),5.2% (mid),
4.8% (late),Thundaga: 5.2% (each
15.4% (clean),13.8%
5% (hit),3% (throw)
Ike2.5% (Bash),2.5% (Thrust Kick),
7% (Swing Down)
10% (uncharged),35%/28%/26%
(fully charged, first pillar)
5% (hit 1),3% (hit 2),2% (hits 3-1
5),5% (hit 16),4% (hit 17),10%
(hit 18)
19% (early, clean tip),22
% (clean blade)
3.5% (hit 1),4% (throw)
Falco1.5% (Wing Chop/Reverse Chop),
1.5% (Gyro Cutter),0.3% (loop), 3%
(last) (Finish Kick)
3%3% (trapping hit),30% (Arwings),
10% (end)
16% (clean),12% (late)4% (hit),3% (throw)
Bowser4% (Koopa Palm Strike),7% (Koopa
Pursuit Attack)
1.8% (loop)40%23% (clean feet),20%
(clean body)
Samus (Dark Samus)3% (Straight),8% (Cannon Hammer)5% (uncharged),28% (fully charged)1% (charge loop),0.5% (fringe
loop),1.5% (thruster, main loop)
13% (Arm Cannon),15%
Sheik2% (Kodachi/Reverse Kodachi),1.6%
(Piercing Strikes),0.3% (loop), 2%
(last) (Piercing Strikes Finish)
1.5% (per needle, close),0.8% (per
needle, far)
1% (dashing hit),2% (first hit),3%
(hits 1, 2, 4-6, 8-10, 12, 13),2%
(hits 3, 7, 11, 14),12% (final)
5% (hit 1),8% (hit 2)5% (hit),2% (throw)
Wii Fit Trainer2% (Sideways Leg Lift),2% (Single
Leg Twist),3% (Lunge)
5% (uncharged),21% (fully charged)2%/2.2%/2.5%/3% (medium
silhouettes; based on position),
12% (large silhouette)
15.5% (arms),14% (body)3% (hit 1),7% (throw)
Ryu1.5% (Jab/Body Blow),1.5% (Body
Blow),5% (Hook Mawashi Geri),10%
(held-far), 12% (held-close)
Standard: 9%, 9.5%, 10%,Input:
10.8%, 11.4%, 12%,Shakunetsu
Hadoken: 1.1% (hits 1-4), 9.3% (hit 5)
Shin Shoryuken: 1% (initial hit),
10% (hits 1 and 2), 20% (last hit)
16% (leg),17.5% (foot)9%
Hero3%,3%,4%Frizz: 9%, 6% (late),Frizzle: 9%
(hits 1-2),Kafrizz: 19% (hit 1)
7% (trapping hit),33% (cinematic)18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body)7%
Kazuya(Flash Punch Combo/10 Hit Combo),
3%, 3%, 2%, 9%, 3%, 3%, 4%, 1.5%,
11% (ground),12% (ground upward
s),10% (ground downwards),10%
(air),11% (air upwards),9% (air
8% (init),2% (center first hit),0.8%
(fanning loop hit),1.2%/1%/0.8%/0
26% (fist),23% (arm)5% (hits 1-2),2% (throw)
Luigi2% (Jab),2% (Straight),4% (Rump T
6% (clean),5% (late)30.1% (maximum captured),10%
Byleth1.5%, 2%, 4.5%, 0.4% (loop), 3.5%
12% (normal),29% (fully charged)10% (lash),20% (shockwave),15%
19.5% (tip),13% (shaft)3% (hit),3% (throw)
Marth3%/5% (Slash),4%/6% (Combination
8%/9% (uncharged),22%/24%
(fully charged)
Toon Link2% (Slash),2% (Counter Slash),4%
4% (uncharged),12% (fully charged)1% (trapping),2.8% (hits 1-14),2%
(hit 15),14% (final)
Mii Brawler1.8% (Feint Hook, Feint Combo),1%
(Hundred Rending Punch)
Shot Put:,15% (no bounce), 11.25%
(first bounce), 8.4% (second bounce)
Rosalina & Luma(Flash 1),Rosalina: 2%,Luma: 1%,(Flash
2),Rosalina: 2%,Luma: 1%,(Flash 3)
5% (uncharged),16% (fully charged)1% (loop),12% (explosion)9%Rosalina: 12%,Luma:
7% (fist),5% (body)
Duck Hunt1.5% (Scratch/Headbutt),1.5% (Double-
Footed Kick),5% (Woodpecker Rush)
10% (explosion), 1.8% (shots), 1.8%-4.4%
5% (flock of ducks), 10% (gunmen's
initial shots), 24% (gunmen's final
shots), 6% (ending)
9%4% (hits 1 and 2),9%
(hit 3)
Bayonetta1.4% (Bullet Punch/Combo Sweep),1.4%
(Swing Up),2.2% (Phantom Rush)
1.35% (uncharged),2.7% (charged)28% (Gomorrah), 13% (bonus
spell),10% (end)
9%14% (wrist),16% (fist)
Banjo & Kazooie2.2% (Claw Swipe),2.2% (Claw Punch),
3.7% (Rat-a-Tat Rap)
5.4%-3.8% (egg), 2.4% (Breegull Blaster
hits 1-6), 1.6% (Breegull Blaster hits 7-12),
0.8% (Breegull Blaster hits 13+)
10% (initial hit),54.3% (total)10%16%
Corrin(Pierce Thrust),2% (base), 2.5% (tip),
(Hoshidan Scoop),2%,(Dragon Fang Storm)
4% (shot, uncharged),11% (shot, fully
charged),10% (bite, uncharged)
7% (light pillars, base),2% (light
pillars, tips),34% (whirlpool)
9%0.5% (charging loop),
11% (spear base)
Lucas2.5% (Short Kick),1.5% (Reverse Kick),
3.5% (Turning Kick)
10% - 23%6.5%(Per Hit)9%14% (base),15% (tip),
1.5× (reflected projectiles)
Zelda(Short Flash/Rapid Flash),2.5% (hits 1-2)
,(Flash Finish),0.4% (loop), 3% (end)
2% (hits 1-3),5% (hit 4, close),4% (hit 4,
tip) 1.25× (reflected projectiles)
7% (initial vacuum),3% (subsequent
vacuum),60% (main)
9%1% (hits 1-4),13% (hit 5)
Villager(Left Punch/Right Punch/Finish Punch):,
1% (loop), 2% (final hit)
1.9× pocketed projectile45.5% (entire),10% (collateral loop),
15% (collateral explosion)
9%15% (early),17% (clean)
Robin2% (Right Chop),1.5% (Combination
Chop),5% (Fire/Wind),0.9% (Elwind loop),
2% (Elwind final hit) (Wind Finish)
5.5% (Thunder), 11% (Elthunder), 6%
(Arcthunder, hit 1), 2.4% (Arcthunder,
looping hits)
2% (trapping hit),3% (initial hit),1.3%
(hits 2-21),18% (final hit)
9%Bronze: 9.6%,Levin:
16% (clean),10% (late)
Mewtwo3% (Dark Flash/Dark Flame),0.8% (loop),
2.5% (last) (Dark Finish)
4% (uncharged),25% (fully charged)40%9%20% (blast),16% (arms)
Meta Knight1% (loop), 2% (last)12% (clean), 8% (late)3% (trapping hit), 27.6% (flurry attac
k), 10% (launch)
16%6% (hit), 3% (throw)
Ice ClimbersRight Sweep: 2%3.5-2.2% (ice chunks), 3.5% (hammers)13% (peak, rising), 11%/9%/7% (ice
Leader: 12%, Partner:
3% (hit), 5% (throw)
Mii Gunner1.7% (Jab), 1.7% (Spin Kick), 1% (cannon)
, 4.5% (explosion) (Short fire)
Charge Blast: 4% (uncharged), 26% (fully
1.3% (mini laser loop), 1.8% (big la
ser loop)
1.7% (hits 1 - 6), 7.5%
(hit 7)
4% (punch), 3% (throw)
Piranha Plant2.4%, 2.2%, 4.4%, 0.6% (loop), 3.4% (end)14% (held), 18% (thrown, early), 13%
(thrown, late)
4% (cage), 5% (high jump landing),
5% (fire, caged)
19% (head), 15% (stem)3% (hit), 8% (throw)
Mii Swordfighter3% (Front Slash), 3% (Counter Slash),
5% (Slash Up)
Gale Strike: 13% (clean), 11% (mid), 10%
1.8% (shockwave, close), 2.4% (shoc
kwave, mid)
14% (hilt), 15% (blade),
16% (tip)
3% (kick), 3% (throw)
Ridley2% (Scratch/Counter Scratch), 1.5% (Bite
off), 5% (Thousand Needle)
4.5%-5.6682692% (clean), 3.5%-4.40865
42% (late)
15% (dash), 40% (cutscene), 15%
Simon (Richter)2% (Short bash), 2% (Second Bash), 1.5%
(spiked ball), 1% (chain) (Whip Rush)
15%3% (trapping hit), 10% (final hit)18% (spiked ball), 16%
(chain), 14% (chain, close)
Bowser Jr2% (Clown Jab/Clown Hook), 2% (Clown
Hundred Rending Punch
10% (uncharged), 7% (uncharged late),
20% (fully charged), 14% (fully charged late)
3% (paint), 5% (explosion)1% (hits 1-5), 11% (hit 6)3% (hit 1), 7% (throw)
Jigglypuff3% (Jab), 3% (Continuous Jab)10% (minimally charged), 20% (fully charged)10% (hit 1), 25% (hit 2)16% (clean), 14% (late)5% (hit 1), 5% (throw)
Kirby1.8% (Punch), 1.6% (Vulcan Jab), 0.2%
(Loop), 3% (Last)
10% (swallow), 6% (spit)3% (stun), 5% (hit 1), 2.5% (hits 2-9)
, 16% (hit 10)
15% (clean), 11% (late)5%
Donkey Kong4% (Jab), 6% (Upper)10% (uncharged), 28% (tenth wind-up/fully
charged grounded), 25% (tenth wind-up/fully
charged aerial)
12% (initial hit), 1.2% (rapid hits),
14% (final hit), 61.9% (maximum)
22% (hands), 21% (arms)12% (forward, up), 13%
(back), 11% (down)
King K. Rool2.5% (Palm Slap), 2.5% (Snatch Claw),
7% (Sole Kick)
13% (Kannonball), 12% (throw), 17% (relaun
ched Kannonball)
3% (stomp), 10% (tackle), 25%
(energy beam), 10% (ending)
19.95% (sweetspot), 17.
325% (close) 19% (sweet
10% (throw), 7%
Ganondorf11%30% (ground), 37% (ground reverse), 38%
(aerial), 40% (aerial reverse)
10% (greatswords), 45%/35%
24%5% (hit 1), 8% (throw)
Incineroar2.5% (Wide Chop), 2.8% (Kneebutt), 6.7%
(Elbow Smash)
17%/13% (clean hit 1), 12%/10% (late hit 1,
hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6)
3% (start-up), 2% (initial grab),
7% (hit 1-4)
16% (leg), 20% (foot)12% (throw), 4% (early),
6% (mid), 8% (late)
Isabelle2% (Toy Hammer)1.9x Multiplier10% (collateral loop), 15% (collateral
explosion), 50.5% (entirety)
17% (clean), 8% (late)9%
King Dedede2.5% (Quick Swing), 2.2% (Spinning
Hammerhead), 0.5% (loop), 3% (last)
(Battering Strike)
12% (spit), 1.5× damage (reflected projectiles)8% (hit 1), 1.8% (missiles), 20%
(hammer hit), 10% (last hit)
16% (early hammerhead)
, 25% (late hammerhead
4% (hit 1), 6% (throw)
Lucario2.5% (Sweep), 2% (Thrust), 3% (Kick Up)6.9%~17.2% (move), 0.6% (charge loop)0.8% (loop), 11.5% (final hit)16% (Clean), 13% (Late)5% (hit), 3% (throw)
Little Mac1.5% (Left Jab), 1.5% (Right Hook), 5%
(Rush), 0.5% (Loop), 3% (Last)
12%/10%/8% (uncharged), 10%/8% (uncharg
ed reversed), 30% (fully charged)
3% (beginning), 2% (late beginning),
59% (entirety)
20% (fist), 18% (arm)4% (hit), 4% (throw)
Dr. Mario2.94% (Jab), 1.76% (Straight), 4.74%
(Kick Up)
5.88% (Early), 4.704% (Late)3.528%/3.7632%/3.9984%/4.2336%
17.2872% (electricity),
20.9328% (arm)


All the fighters belonging to the S-ranking SSBU tier list are the absolute best in the game. Their learning curve is not difficult and is easy to master as well. Winning matches online and offline is not challenging while playing with these fighters in Super Smash Bros Ultimate.

Smash Ultimate Tier List
Super Smash Bros Ultimate S-Tier List


Joker is by far the best character in Super Smash Bros Ultimate. His fighting style heavily relies on combos, and he has great mobility on the ground and reasonable aerial control. Moreover, Arsene gives his combos an advantage, which effectively increases Joker’s overall damage.

Neutral Attack2%/0.7%

1.5%/ 0.7%


Dash Attack2% (hit 1)

6% (hit 2)

Neutral Aerial7%/4%
Neutral SpecialGun: (5%-3%-1%)




Gun Special:







Final Smash3% (Trapping Hit)

33.6% (Cinematic)

13% (Ending Screen)

Edge Attack9%
Forward Smash14%


Forward Throw8%
Floor Attack7%


Pikachu is another excellent fighter in the game. The most significant attribute about this fighter is that his hitbox is considerably small compared to other fighters falling in the same category. Pikachu is not easy to hit. Moreover, he has the best aerial recovery, giving him a more significant advantage to come back. Other than that, Pikachu has got fast ground speed, and his thunder jolt projectile is a pretty useful attack.

Neutral Attack1.4% (Near)

1.2% (Mid)

1% (Far)

Dash Attack11% (Clean)

6% (Late)

Neutral Aerial1.8% (hits 1-3)

3.5% (hit 4)

Neutral Special6% (clean)

5% (mid)

4% (late)

4.8% (aerial)

Final Smash0.3% (First 6 hits)

1% (Initial hit)

1.5% (loop)

20% (launch)

Edge Attack9%
Forward Smash15% (Early)

18% (CLEAN)

12% (late)

Forward Throw2% (hits 1-5%)
Floor Attack7%


Palutenia is an excellent fighter for a zoning playstyle. It is because she has got fast air and dash speed. Moreover, Palutenia has also got fast aerial attacks with less landing lag, giving her more time to get out of invulnerable spots. Most of her attacks have great range and are very powerful.

Neutral Attack3% (Radiance)

0.6% (Glimmer)

3.5% (Glimmer Finish)

Dash Attack11% (clean)

7% (late)

Neutral Aerial1.4% (hits 1-6)

5.1% (hit 7)

Neutral Special3.5% (per shot)
Final Smash2.4% (hits 1-12)

12% (final)

Edge Attack9%
Forward Smash16% (base)

13% (tip)

Forward Throw9%
Floor Attack7%

Zero Suit Samus

Zero Suit Samus is one of the fighters who possess excellent mobility in the Super Smash Bros Ultimate. Not only has she got a fast dash on the ground, but Zero Suit Samus has also got a fantastic aerial game as well. She can mix up her combos and have multiple KO setups. Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving them enough time to land more combos.

Attack1.5% (Level Chop)

1.5% (Gun Hook)

3% (Back Knuckle)

Dash Attack8% (clean)

5% (late)

Neutral Aerial8%
Neutral Special4 – 6%
Final Smash1.2/1.6% (Laser Loop)

20/25% (Final Burst)

Edge Attack9%
Forward Smash5% (hit 1)

11% (hit 2)

Forward Throw5% (hit)

4% (throw)

Floor Attack7%

Peach (Daisy)

Even though Peach has a slow fall and airspeed, she makes up for it in the combos and recovery department. Not only does she have a good set of combos on the ground, but Peach can also execute and mix up aerial combos. Her horizontal recovery and the ability to float sometimes become a lifesaver.

Neutral Attack2% (Royal Slap)

3% (Trip Slap)

Dash Attack4% (hit 1)

6% (hit 2)

Neutral Aerial13% (Clean)

6% (Late Arms)

5% (Late Body)

Neutral Special3.5% (Per Hit)
Final Smash30% (Close)

20% (Mid)

10% (Far)

Edge Attack9%
Forward Smash18% (Frying Pan)

15% (Golf Club)

13.5% (Tennis Racket)

Forward Throw2% (Hit 1)

8% (Throw)

Floor Attack7%


Wolf is another excellent fighter in the S-rank Smash Ultimate tier list. His blasters are one of the many reasons he is an ideal pick in the game. Wolf’s blasters fire a laser that has a long duration and lands a powerful attack. His blasters also deal a good amount of hit stun damage and can knock back opponents pretty quickly. Other than that, Wolf’s air game is by far the best in Super Smash Bros Ultimate.

Neutral Attack2% (Snap Claw)

2% (Follow Claw)

4% (Wild scratch)

Dash Attack11% (clean)

 8% (late)         

Neutral Aerial12% (clean)

 8% (late)         

Neutral Special7% (bayonet), 6%/8%/7% (blast close-far)                   
Final Smash3% (reticle), 35% (lasers), 10% (ending)
Edge Attack9%
Forward Smash15%
Forward Throw5% (hit 1)

4% (throw)

Floor Attack7%


Mario is a very well-balanced fighter in the game when it comes to switching between offensive or defensive strategies on the fly in a fight. He is an excellent close-combat fighter. Because of the fast frame data associated with Mario, most of his moves end quickly and are also fast enough while startup. Moreover, he is the perfect fighter to learn and master the game for beginners and professionals.

Neutral Attack2.2% (Jab)

1.7% (Straight)

4% (Kick up)

Dash Attack8% (Clean)

6% (Late)

Neutral Aerial8% (Clean)

5% (Late)

Neutral Special5% (Early)

4% (Late)

Final Smash2% (Early)

2.5% (Clean)

3% (Late)

Edge Attack9%
Forward Smash17.8% (Fire)

14.7% (Arm)

Forward Throw8%
Floor Attack7%


Snake is better suited for a zoning and camping playstyle in Super Smash Bros Ultimate. His jab, hand grenade, back aerial, down aerial, down smash, and many other movesets have very fast startups. Besides that, Snake has a very powerful knockback and many options to KO an opponent. Moreover, taking him out is not as easy as the fighter has high survivability due to the heavyweight.

Neutral Attack2.5% (Jab)

2.5% (Straight)

6% (Rolling Sobat)

Dash Attack11% (clean)

8% (late)

Neutral Aerial3% (hit 1-3)

12% (hit 4)

Neutral Special0.9 – 4.25% (Grenade)

8.6 – 10.75%


Final Smash15% (Each Missile)
Edge Attack10%
Forward Smash22%
Forward Throw9%
Floor Attack7%

Pyra & Mythra

Pyra and Mythra are two-in-one fighters who have the same standard attacks. However, their overall damage output, specials, and how they play out in specific scenarios are entirely different. Pyra is a heavy hitter fighter whose basic to advanced attacks are powerful, but they slow the fighter down. On the other hand, Mythra is an agile fighter with versatile combo moves to confuse opponents. 

Neutral Attack3%



0.6% (loop)

5% (last)

Dash Attack12.5% (sword)

10.5% (arm)

Neutral Aerial10% (clean)

8% (late)

Neutral SpecialUncharged:

3% (hits 1 and 2)

7% (hit 3)


4% (hits 1-3)

10% (hit 4)

Fully Charged:

5% (hit 1-4)

13% (hit 5)

Final Smash12% (hit 1)

0.4% (hits 2-21)

14% (hit 2)

Edge Attack10%
Forward Smash20%
Forward Throw3.5% (hit 1)

5.5% (throw)

Floor Attack7%

Pokémon Trainer

Pokemon Trainer is another excellent pick for confusing opponents by dealing with unpredictable moves. This is one of the many advantages the fighter has in Super Smash Bros Ultimate. The ability of the Pokemon trainer to switch Pokemon on the fly makes the fighter highly unpredictable. Hence, most of the time, the opponent will not know whether to attack or defend and will most likely use a shield. Also, the Pokemon change can be made while in mid-air, making the overall combat of the fighter highly dynamic in nature.

Mr. Game & Watch

The most significant advantage Mr. Game & Watch in Super Smash Bros Ultimate has is that he has the lowest crouch in the game, allowing the fighter to dodge most of the incoming attacks. Mr. Game & Watch’s the smash attacks pack a heavy punch, and he has some powerful KO options to execute while fighting a one-versus-one fight.

Neutral AttackGreenhouse/Greenhouse (Barrage):

3% (first and last hit)

Greenhouse (Finish):

0.8% (Loop)

Dash Attack10% (clean)

6.5% (late)

Neutral Aerial3% (hits 1-3), 4% (hit 4)
Neutral Special5% (food)

8% (frying pan)

Final Smash4.9% (grabbed)

15% (body)

30% (slam)      

Edge Attack9%
Forward Smash14% (handle)

18% (flame)

Forward Throw8%
Floor Attack7%


Lucina is another excellent fighter with incredible mobility disjointed reach, and gives an opponent good pressure. One of the many good things about this fighter is that her disjointed reach allows her to disrupt an enemy’s attacks and launch attacks quickly. Lucina’s Dancing Blade move offers a great source of damage dealing and combo starter. Besides that, her Dolphin Slash acts as an out-of-shield option, which is also great for surprising the enemy.

Neutral Attack3.325% (Slash)

4.75% (Combination Slash)

Dash Attack10.925%
Neutral Aerial4.275% (hit 1)

8.55% (hit 2)

Neutral Special8.575% (uncharged), 23% (fully charged)
Final Smash60%
Edge Attack9%
Forward Smash15%
Forward Throw4%
Floor Attack7%


Besides Joker, R.O.B. is probably the only fighter in our S-ranking of smash tier list who is the best at horizontal and vertical recovery. Since R.O.B. has a very high weight by design in the game, giving the robot extra recovery makes it a great fighter in the game. Other than that, R.O.B. can use its Arm Rotor as a reflector as well, just in case the shield is depleted. The robot also comes with two projectile-based attacks, an excellent choice for zoning playstyle.

Neutral Attack3%
Dash Attack7%
Neutral Aerial7.5% (base)

9.5% (tip)        

Neutral Special7% (Uncharged Robo Beam), 11.5% (point-blank Robo Beam), 4.5% (long-range Robo Beam), 22% (point-blank Super Robo Beam), 15% (long-range Super Robo Beam)       
Final Smash1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop)           
Edge Attack9%
Forward Smash15% (base)

 11.5% (middle)

 6% (tip)                      

Forward Throw8%
Floor Attack7%


Shulk is the master of attacking opponents from a distance thanks to Monado’s energy blade-extending ability. He has a very high weight, making launching him into the air by opponents challenging. Besides that, using the Monado Arts, Shulk can amplify his overall performance and escape difficult situations.

Neutral Attack2% (Straight)

1.5% (Side Kick)

Upper Swing: 

5% (Clean)

4.2% (Late)

Dash Attack12.5%/11%
Neutral Aerial8.5%/7.5%
Neutral SpecialJump: 6s duration, 18s cooldown

Speed: 8s duration, 16s cooldown

Shield: 6s duration, 16s cooldown

Buster: 10s duration, 14s cooldown

Smash: 8s duration, 16s cooldown

Final Smash3% (hit 1), 2% (hits 2-12), 12% (hit 13 front opponents), 2% (hit 13 other opponents) 5% (hit 14). Total: 46% (front opponent), 36% (other opponents)        
Edge Attack9%
Forward Smash5.5% (hit 1), 13%/11.5% (hit 2) 
Forward Throw3% (hit 1), 5% (throw)  
Floor Attack7%


Like Shulk, Wario is also a heavy-weight fighter in Super Smash Bros Ultimate. As a result, launching him into the air is not that easy. Due to his very high weight, Wario has good survivability as he is not that easy to knockback. Additionally, Wario has excellent air acceleration and a good movement speed. The Wario Waft is an extraordinary KO move of Wario that makes him an overpowered fighter in certain situations.

Neutral Attack5% (Fist)

7% (Jaw Smash)

Dash Attack11% (clean), 5% (late/early, body)        
Neutral Aerial6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late)          
Neutral Special2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage)   
Final Smash10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total)           
Edge Attack10%
Forward Smash20%
Forward Throw8% (throw), 4% (collateral)      
Floor Attack7%

Min Min

Min Min is great at doing ranged attacks using her ARM attacks. She has a tether grab, which can be used using both ARMS. However, Min Min does not have a decent range at this attack type. She is a decent fighter, especially in the current meta, which brought a few changes and made her a great fighter in Super Smash Bros Ultimate.

Neutral Attack2.5%



0.5% (loop), 5% (last)

Dash Attack10% (clean foot), 8% (clean leg/late foot), 6% (late leg)
Neutral Aerial8.5% (Dragon)

9.775% (Dragon Plus)

12% (Megawatt)

6% (Ramram)

Neutral Special8% (Dragon)

9.2% (Dragon Plus)

11% (Megawatt)

5%, 2.5% (Ring) (Ramram)

Final Smash10% (punch), 0.8% (hits 1-18), 15% (ending)
Edge Attack9%
Forward SmashDragon:

12% (close), 16% (mid), 13% (far), 7% (laser), 13.8% (charged close), 18.4% (charged mid), 14.95% (charged far), 12% (charged laser)

Dragon Plus:

15% (close), 20% (mid), 16.25% (late), 12% (laser)


19% (close), 21% (mid), 19% (far), 21.85% (charged close), 24.15% (charged mid), 21.85% (charged far)


10% (close/mid), 12% (far), 2.5% (ring), 11.5% (charged close/mid), 13.8% (charged far), 4% (charged ring)

Forward Throw5% (hit 1)

4% (throw)      

Floor Attack7%


Sephiroth, from Final Fantasy VII, uses his iconic sword Masamune, the longest blade in the game. He is also the lightest fighter in the game, which makes him launch into the air much easier than other fighters. However, during his winged form, Sephiroth gains super armor and a third mid-air jump, compensating for being a less-recoverable fighter in Super Smash Bros Ultimate.

Neutral Attack2.5%



Dash Attack13% (clean),

7% (late)

Neutral Aerial8.5%
Neutral SpecialFlare:

3% (hit 1),

10.5% (hit 2)


3.5% (hit 1),

3.7% (hits 2-5),

9% (hit 5)


6% (hit 1),

3.7%/2.7%/2.0% (hits 2-7),

11%/8%/4% (hit 8)

Final Smash7% (slash),

10% (Supernova),

15% (ending)

Edge Attack9%
Forward Smash13.5%/20%/15%          
Forward Throw3% (hit 1), 3% (throw)
Floor Attack7%


For a swordfighter, Roy is an excellent pick in Super Smash Bros Ultimate. His close combat game is strong as his combos are powerful the closer he is to an opponent. Moreover, Roy’s counterattack is a powerful move that can deal good damage. His down aerial can meteor smash an opponent, essentially knocking them back.

Neutral Attack7.5% (Slash)

4.8% (Lift Slash)

Dash Attack13%/9%
Neutral Aerial6%/4% (hit 1)

 8.5%/5% (hit 2)           

Neutral Special6%-35%, 36%-50% (fully charged), 10% recoil (fully charged)
Final Smash1% (hits 1-10)

35% (hit 11)     

Edge Attack8%
Forward Smash20% (close)

17% (mid)

12% (far)         

Forward Throw5%
Floor Attack7%


Pac-Man is another great fighter in our S-ranking of SSBU tier list. When it comes to mixing playstyle between rushdown and zoner, this fighter is a perfect fit for it. Moreover, he has multiple recovery methods to get back to the stage. Pac-Man is a pretty agile fighter on the ground as well as aerial.

Neutral Attack2% (Pac Hook)

2% (Pac-Counter Hook)

4% (Pac Upper Bite)

Dash Attack2% (hits 1-3)

4% (hit 4)        

Neutral Aerial10% (clean)

8.5% (mid)

 6% (late)

Neutral Special4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key)
Final Smash20% (yellow), 28% (red)
Edge Attack9%
Forward Smash15% (sourspot)

16% (sweetspot)

9% (late)         

Forward Throw8%
Floor Attack7%


The A-tier fighters are very close to the S-tier ones in our smash bros ultimate tier list. However, they have at least one or two flaws, so they are not the absolute best in the game. Regardless of it, dominating fights online and offline is relatively easy with A-tier fighters.

Smash Ultimate Tier List
Super Smash Bros Ultimate A-Tier List


Sonic has the fastest dash speed in Super Smash Bros Ultimate. Most of his fighting style involves basic moves to advanced combos on the ground and aerial attacks; he also has good tilt attacks, ground, and aerials. Sonic’s down aerial can land a meteor smash attack on an enemy. His Spin Charge and Spin Dash are the best special moves most players use while zoning opponents.

Neutral Attack2%



Dash Attack8% (clean)

6% (late)         

Neutral Aerial12% (clean)

 8% (late)

5% (latest)      

Neutral Special7% – 20%
Final Smash12% (Chaos Emeralds), 6% (ram)

10% (launch)   

Edge Attack9%
Forward Smash14%
Forward Throw1% (hit 1)

6% (throw)      

Floor Attack6% – 7%


Fox is another excellent pick when it comes to combo versatility, amazing horizontal and vertical recovery, and getting in and out of combat. His attacks are very fast in Super Smash Bros Ultimate, and Fox has one of the most potent Up Smash attacks. He has a rapid-firing blaster to deal ranged damage on an opponent, making him a great fighter at close combat and at range as well.

Neutral Attack1.7% (Jab/Straight)

1% (Rapid Kick)

0.6% (loop), 2% (final hit)

(Rapid Kick Finish)

Dash Attack6% (clean)

4% (late)         

Neutral Aerial9% (clean)

6% (late)         

Neutral Special3% (point-blank range), 2% (mid-range), 1.3% (long-range)      
Final Smash3% (trapping hit), 30% (lasers), 10% (end)        
Edge Attack9%
Forward Smash14% (clean)

11% (late)        

Forward Throw4% (hit)

3% (throw)      

Floor Attack7%


Chrom is a great swordfighter in the game as he has a good combo game and high agility on the ground and aerial. His counterattack allows the fighter to retaliate. Moreover, when it comes to pressuring an enemy, Chrom’s aerial attacks are the go-to movesets. The greatest strength of the fighter is the powerful attacks, basic and advanced. However, Chrom is strictly a close combat fighter, so he may not be a great fit for players who look for a ranged fighter.

Neutral Attack6.5% (Slash)
Dash Attack12%
Neutral Aerial4.75% (hit 1)

6.65% (hit 2)    

Neutral Special8% (uncharged), 50% (fully charged), 10% recoil (fully charged)
Final Smash1% (dash), 10% (hit 1), 36% (hit 2)       
Edge Attack10%
Forward Smash18%
Forward Throw5%
Floor Attack7%


Inkling is another great fighter in the A-ranking Smash Ultimate Best characters. She can buff her damage whenever she inks an opponent and later deals extra damage. Inkling also uses the ink to slow the opponent’s movement as she sprays the ground with ink. However, she does not consumes ink whenever she super jumps. The only drawback related to Inkling is that she needs to regenerate ink which takes time and is not a sound strategy fighting brawling one-versus-one with an opponent.

Neutral Attack2% (Chop/Combo Kick)

2% (Side Kick)

3.5% (Burst Shot)

0.4% (loop), 2.5% (last) (Splafinish)

Dash Attack8% (clean)

6% (late)         

Neutral Aerial7%
Neutral Special0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty)     
Final Smash1% (hits 1-32)

 8% (hit 33)      

Edge Attack9%
Forward Smash16% (ink, bristles), 14% (ink, handle), 12% (no ink)       
Forward Throw5% (hit 1, ink)

 3% (hit 2)        

Floor Attack7%

Young Link

Young Link is slightly better than Link in terms of smaller hitbox and a great tether. His arrows, while striking an enemy, deal fire damage. Other than that, Young Link’s bombs detonate automatically. His down aerial attack can also meteor smash an enemy. The only problem with Young Link is that he does not land a great knockback attack range on an enemy. It makes doing KO a tad bit difficult while playing with Young Link.

Neutral Attack2% (Slash/Counter)

1.5% (Slash/Stab)

3.5% (Ilusion Slash)

Illusion Finish:

0.3% (loop), 2.5% (last)

Dash Attack11% (base)

10% (tip)         

Neutral Aerial10% (clean)

5% (late)         

Neutral Special4% – 12%
Final Smash1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final)   
Edge Attack9%
Forward Smash6% (Sword Slice)

12% (base), 10% (tip)

(Double Smash Slice)

Forward Throw3% (hit 1)

3% (throw)      

Floor Attack7%

Diddy Kong

Diddy Kong is another good fighter in the SSBU tier list. Most of his attacks have a decent range and can maintain a distance while attacking the opponent. Diddy Kong can juggle and land good combos in the air, making him an excellent choice for aerial fighter playstyle. By using his Rocketbarrel Boost, the fighter can recover by projecting himself in a particular trajectory.

Neutral Attack2% (Right Flap)

1.5% (Left Flap)

4% (Foot Push)

Dash Attack2% (hits 1 and 2)

3% (hit 3)        

Neutral Aerial6%
Neutral Special4.8%-13.8% (peanuts), 3% (close range), 23% (explosion)        
Final Smash1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion)       
Edge Attack9%
Forward Smash5% (hit 1),

11%/9% (hit 2) 

Forward Throw9%
Floor Attack7%


One of the many strengths of Cloud is that he can double jump and achieve a greater height than most fighters in the game. His Special and Smash attacks are powerful and can KO an opponent during the mid-game if used properly. Cloud is amazing in close combat. However, the Buster Sword allows the fighter to deal a ranged attack as well. The only downside is that he gets a bad recovery if his limit is not active while fighting an opponent.

Neutral Attack2.5% (Kick)

2% (Combination Kick)

3.5% (Side Swing)

Dash Attack11% (clean)

8% (late)         

Neutral Aerial8%
Neutral Special8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7) 
Final SmashOmnislash:

1% (hit 1), 3% (hit 2) 2.2%

 (hits 3-16), 5% (hit 17), 4% (hit 18, falling), 10% (hit 19, explosion), 53.8% (all hits connect)

Omnislash Ver.5:

1% (hit 1), 3% (hit 2), 2.8% (hits 3-13), 5% (hit 14), 4% (hit 15, falling), 10% (hit 16, explosion), 53.8% (all hits connect)           

Edge Attack10%
Forward Smash3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip)      
Forward Throw4% (hit 1)

3% (throw)      

Floor Attack7%


Ness is an excellent pick for the players who want to pressure opponents consistently. It is because he has a good combo and ranged attacks game. The best part about the fighter is that his grab attack can KO an opponent at low percentages. Since Ness is a small-sized fighter, he has a small hitbox. His aerial game is more substantial than the ground one.

Neutral Attack2% (Jab)

1.5% (Straight)

4% (Middle Kick)

Dash Attack4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3)           
Neutral Aerial11% (clean)

7% (late)         

Neutral Special11% – 27%
Final Smash8% (per hit)
Edge Attack9%
Forward Smash18% (low), 20% (mid), 22% (tip), 2× damage (reflected projectiles)       
Forward Throw11%
Floor Attack7%


Greninja has excellent agility on the ground as well as in the air. If used right, he can confuse enemies using his swift movement speed and combo mix-ups. Another significant aspect of Greninja is that he has got the best recovery in Super Smash Bros Ultimate. Using his Hydro Pump, he covers the vertical distance and the horizontal distance via Shadow Sneak. Other than that, Greninja has also got great edge-guarding.

Neutral Attack2% (Palm Strike)

2% (Water Palm Heel)

3% (Water Cutter)

0.5% (loop), 2% (last)

(Cutter Finish)

Dash Attack8%
Neutral Aerial11% (clean)

6% (late)         

Neutral Special3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit)   
Final Smash6% (the mat)

50% (Total in the attack after mat)      

Edge Attack9%
Forward Smash14%
Forward Throw3.5% (hit 1)

4.5% (throw)   

Floor Attack8%


Olimar uses five different kinds of Pikmin to confuse opponents. He has a good grab range and can build up percentage quickly by mixing Pikmin and grab-based attacks. Pikim attacks also act as ranged damage since Olimar does not have to be near an opponent to land the damage directly. Other than that, the fighter also has a good recovery, making him overall a better fighter.

Neutral Attack3% (arm), 4% (fist)

(Olimar Punch)

3% (arm), 4% (fist)

(Olimar Follow-Up Punch)

Dash Attack7% (hit 1)

4% (hit 2)        

Neutral Aerial1.5% (hits 1-4)

2% (hit 5)        

Neutral Special
Final Smash10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion)      
Edge Attack9%
Forward SmashRed: 

20.3% (clean), 14% (mid), 8.4% (late)


14.5% (clean), 10% (mid), 6% (late)      


14.5% (clean), 10% (mid), 6% (late)      


11.6% (clean), 8% (mid), 4.8% (late)     


23.2% (clean), 16% (mid), 9.6% (late)   

Forward ThrowRed: 5.6%

Yellow: 7%

Blue: 11.9%

White: 7%

Purple: 7%

Floor Attack7%


Terry is a heavyweight fighter in the A-rank Smash Ultimate tier list. Due to his high weight, he is not easy to launch in the air for aerial combos. Also, Terry has good survivability because of his high weight. Moreover, his projectiles are powerful enough to pressure an opponent into getting close. The only downside is that Terry must be over 100% percent to use his Super Specials.

Neutral Attack3% (Jab)

1% (hit 1), 2% (hit 2)

(Body Blow)

7% (High Kick)

Dash Attack13% (clean)

10% (late)        

Neutral Aerial7% (clean)

5% (late)         

Neutral Special8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held)  
Final Smash6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit)         
Edge Attack10%
Forward Smash18%
Forward Throw10%
Floor Attack7%


Steve is a DLC fighter in Super Smash Bros Ultimate. Overall, he is a decent close combat fighter and does not do much-ranged damage. Just like in Minecraft, Steve can craft and gather materials in Super Smash Bros Ultimate as well. Although, the availability of resources is dependent on the type of stage as well. This puts the fighter at a severe disadvantage in a location with only one gatherable resource.

Neutral AttackNone: 2.72%



Stone: 3.74%

Iron: 4.08%

Diamond: 4.59%

Dash AttackNone: 8.32% (clean), 6.72% (late)   

Wood/Gold: 10.4% (clean), 8.4% (late) 

Stone: 11.44% (clean), 9.24% (late)     

Iron: 12.48% (clean), 10.08% (late)      

Diamond: 14.04% (clean), 11.34% (late)          

Neutral AerialNone: 2.72%

Wood/Gold: 3.4%

Stone: 3.74%

Iron: 4.08%

Diamond: 4.59%

Neutral Special
Final Smash15% (trapping hit), 45% (cutscene)      
Edge Attack9%
Forward SmashNone: 12%



Stone: 16.5%

Iron: 18%

Diamond: 20.25%

Forward Throw3% (hit 1)

6% (throw)      

Floor Attack7%

Mega Man

Mega Man in Super Smash Bros Ultimate relies heavily on projectile-based attacks. For this reason alone, he is an excellent pick when it comes to zoning opponents. Since he is a small-sized fighter, he has got a small hitbox. Mega Man can also mix up a variety of multi and single-hit attacks.

Neutral Attack2% (shot), 1% (buster)

(Mega Buster)

Dash Attack1.2% (hits 1-7)

4% (hit 8)        

Neutral Aerial2% (shot)

2% (buster)     

Neutral Special5% (spawn)

 3% (item throw)         

Final Smash3% (init)

41.2% (attack)

Edge Attack9%
Forward Smash11.5% – 14.95%
Forward Throw8%
Floor Attack7%


Yoshi’s fighting style revolves around landing combo attacks on the opponent. He is a very agile fighter in the air and on the ground both. Most Super Smash Bros Ultimate fighters have meteor smash on down smash; Yoshi has it on forward aerial. Despite all the advantages, the fighter does not have good vertical recovery.

Neutral Attack3% (Kick)

4% (Kick)

Dash Attack11% (early)

8% (late)         

Neutral Aerial10% (clean)

7% (mid)

5% (late)         

Neutral Special7%
Final Smash1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit)
Edge Attack9%
Forward Smash15.5% (sweetspot)

14% (sourspot)

Forward Throw9%
Floor Attack7%

Captain Falcon

Captain Falcon is yet another great fighter in the A-rank smash bros ultimate tier list. He has an excellent running speed which can be used at an advantage to confuse the opponent. Most of Captain Falcon’s attacks have minimal ending and landing lag while executing aerial-based attacks. He also has versatile KO moves, which can be executed during mid-percentage.

Neutral Attack1.5% (Jab/Straight)

1.5% (Kneebutt)

5% (Mach Punch)

0.6% (loop), 3% (last)

(Body Blow)

Dash Attack10% (clean)

6% (late)         

Neutral Aerial4% (hit 1)

6% (hit 2)        

Neutral Special25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse)    
Final Smash10% (hit 1),

20% (hit 2),

10% (throw)    

Edge Attack10%
Forward Smash20% 



Forward Throw3.5% (hit 1)

4% (throw)      

Floor Attack7%


Sora is a great addition as the last DLC character in the SSBU tier list. He has a floaty playstyle, and his swift aerial movements thanks to air drift lets him find openings or bait out options. As such, he has limitless return potential and can make it back from almost anywhere on stage.

Sora’s ground movement and speed is also decent, and his Keyblade lets him use ranged attacks in the form of spells. Sora is positioned as somewhat of a zoner with strong anti-air capabilities. He also offers great mix-ups against shields. Sora’s advantage state with his aerials and cancels really sets him apart. Conversely, this fighter is light and hence can die early if players are not careful.

Neutral Attack2.8%



Dash Attack9.6% (clean), 7.6% (mid), 7.2% (late)
Neutral Aerial3.8%



Neutral SpecialFiraga: 5.6% (clean), 5.2% (mid), 4.8% (late)

Thundaga: 5.2% (each hit)

Blizzaga: 2.4%/3.6% (particle), 1.8% (melee)

Final SmashFiraga: 5.6% (clean), 5.2% (mid), 4.8% (late)

Thundaga: 5.2% (each hit)

Blizzaga: 2.4%/3.6% (particle), 1.8% (melee)

Edge Attack9%
Forward Smash15.4% (clean)

13.8% (late)

Forward Throw5% (hit), 3% (throw)
Floor Attack7%


Pichu is the small-sized fighter in Super Smash Bros Ultimate. Due to his low height, he can avoid most of the incoming attacks pretty quickly. Pichu also has a small hitbox, which makes hitting the fighter tad more difficult than the heavy ones. His small size also comes with a few disadvantages; he is easy to KO and has little endurance.

Neutral Attack1.2% (Headbutt)
Dash Attack8% (clean)

6% (late)         

Neutral Aerial7% (clean)

5% (late)         

Neutral Special7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil
Final Smash0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch)
Edge Attack9%
Forward Smash2% (hits 1-5)

8% (hit 6), 2% recoil     

Forward Throw1.5% (hits 1-4), 6% (throw), 0.8% recoil
Floor Attack7%
Pummel1.4%, 0.1% recoil          


Ken is an excellent close combat fighter in Super Smash Bros Ultimate. He has got above-average agility which is decent for a melee combat-focused fighter. His Heavy Shoryuken is an excellent kill option while fighting in a one-versus-one scenario. The only downside with Ken is that his recovery is predictable, which most opponents can exploit.

Neutral Attack1.5% (Jab)

5% (Body Blow)

6% (hit 1), 10% (hit 2) (held-far) (Hook Inazuma kick)

12% (held-close)

(Upper) (Held Close)

Dash Attack12% (clean)

8% (late)         

Neutral Aerial8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late)
Neutral Special4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input)       
Final Smash1.2% (hits 1 – 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 – 4), 4% (hit 5), 4.3% (hits 6 – 10), 7% (hit 11)
Edge Attack10%
Forward Smash16% (foot)

12% (leg)         

Forward Throw9%
Floor Attack7%


Link uses a variety of close combat to range-based attacks, making him a versatile fighter in our A-rank Smash tier list. He is also a heavy-weight fighter which is good for increased survivability. Link’s attacks are pretty much balanced, and they pressure an opponent to maintain a distance.

Neutral Attack3% (Morning Slash)

3% (Counter Slash)

4% (Slash Up)

Dash Attack14% (tip), 13% (blade), 12% (body)      
Neutral Aerial11% (clean foot), 9% (clean leg), 6% (late)
Neutral Special4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow)
Final Smash35%
Edge Attack9%
Forward Smash(Sword Slash)

7% (blade), 14% (tip), 5%-13% (Sword Beam)

(Double Sword Slice)

13% (blade), 12% (body)

Forward Throw3% (hit 1)

2.5% (throw)   

Floor Attack7%


All the fighters that come in the B-tier category perform more or less close to A-tier characters. However, they have two or more flaws attached to their playstyle, which weighs down the overall potential and performance of the fighters.

Smash Ultimate Tier List
Super Smash Bros Ultimate B-Tier List


Sheik has a variety of combos and good agility in Super Smash Bros Ultimate. Most of his attacks have a minimal startup or end lag. Sheik even has an excellent jump height. Other than smash attacks, he does not have a good number of kill options.

Neutral Attack2% (Kodachi/Reverse Kodachi)

1.6% (Piercing Strikes)

0.3% (loop), 2% (last)

(Piercing Strikes Finish)

Dash Attack7% (clean)

5% (late)         

Neutral Aerial6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot)  
Neutral Special1.5% (per needle, close), 0.8% (per needle, far)
Final Smash1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final)
Edge Attack9%
Forward Smash5% (hit 1)

8% (hit 2)        

Forward Throw5% (hit)

2% (throw)      

Floor Attack7%

Samus (Dark Samus)

Samus has great recovery as he can tether the surface. He is a heavy fighter in the game, and has the longest grab. Dark Samus’s Bombs attack allows the character to hover in the air for a while, which is an excellent setup for recovery and attack both.

Neutral Attack3% (Straight)

8% (Cannon Hammer)

Dash Attack10% (clean)

 6% (late)

Neutral Aerial10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late)     
Neutral Special5% (uncharged), 28% (fully charged)   
Final Smash1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast)
Edge Attack9%
Forward Smash13% (Arm Cannon), 15% (blast)


12% (Arm Cannon), 14% (blast)


11% (Arm Cannon), 13.5% (blast)

Forward Throw10%
Floor Attack7%


Bowser is probably the heaviest fighter in Super Smash Bros Ultimate. He is a close-combat fighter whose attacks are immensely powerful. Bowser’s Smash attack can KO an enemy at half or below percentages. Not only is he a great brawler in the game, but he also has a decent grab range.

Neutral Attack4% (Koopa Palm Strike)

7% (Koopa Pursuit Attack)

Dash Attack12% (clean)

10% (late)

Neutral Aerial6% (hits 1-4)
Neutral Special1.8% (loop)      
Final Smash40%
Edge Attack10%
Forward Smash23% (clean feet),

20% (clean body),

17% (late feet),

14% (late body)

Forward Throw12%
Floor Attack7%


Falco is an agile fighter in executing combos and overall movement speed on the ground and air. He is a good close-combat fighter with good combo setups. Other than that, he also has a blaster to deal with ranged projectile-based attacks. Since he is a lightweight fighter, he can be launched in the air pretty easily.

Neutral Attack1.5% (Wing Chop/Reverse Chop)

1.5% (Gyro Cutter)

0.3% (loop), 3% (last)

(Finish Kick)

Dash Attack10.5% (clean)

7.5% (late)

Neutral Aerial3% (hit 1), 2% (hit 2-3), 4% (hit 4)
Neutral Special3%
Final Smash3% (trapping hit), 30% (Arwings), 10% (end)
Edge Attack9%
Forward Smash16% (clean)

12% (late)

Forward Throw4% (hit)

3% (throw)

Floor Attack7%


For a sword fighter, Ike is a high damage heavyweight player in the B-rank Smash tier list. Not only can he execute decent combos on the ground, but he can also do the same in the air. Since he is a heavyweight fighter, launching and doing KO on him will not be easy. However, he also has a pretty bad recovery.

Neutral Attack2.5% (Bash)

2.5% (Thrust Kick)

7% (Swing Down)

Dash Attack14% (clean body), 11% (clean blade), 9% (late)
Neutral Aerial7.5% (clean)

6% (late)         

Neutral Special10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar)
Final Smash5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18)
Edge Attack10%
Forward Smash19% (early, clean tip), 22% (clean blade)
Forward Throw3.5% (hit 1)

4% (throw)      

Floor Attack7%


Luigi has a slow fall speed which allows the fighter to deal aerial combos efficiently. He has got a good variety of combos on the ground and in the air both. Luigi uses equipment for offense and defense purposes. He also has a tether grab; however, it can latch onto the ledges.

Neutral Attack2% (Jab)

2% (Straight)

4% (Rump Thrust)

Dash Attack2% (hits 1-4)

4% (hit 5)      

Neutral Aerial12% (clean)

6% (late)       

Neutral Special6% (clean)

5% (late)       

Final Smash30.1% (maximum captured), 10% (ejection)   
Edge Attack9%
Forward Smash15%
Forward Throw9%
Floor Attack7%


Kazuya has a lot of moves and good combat power. He shines in his combo games with a very extensive combo tree that lets him quickly chain up multiple attacks. Moreover, Kazuya excels when grounded thanks to his excellent movement options, including Crouch Dash.

However, Kazuya’s attacks mostly have less range. He also does not do well in aerial capabilities due to limitations such as a short jump height and slow double jump. Because of this, he remains a slow character overall who can become overwhelmed against more mobile fighters, although he does pack a punch when he is in his element.

Neutral Attack(Flash Punch Combo/10 Hit Combo)

3%, 3%, 2%, 9%, 3%, 3%, 4%, 1.5%, 1.5%, 5%, 12%

Dash Attack16% (foot)

14% (leg)      

Neutral Aerial11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late)
Neutral Special11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards)
Final Smash8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far)
Edge Attack10%
Forward Smash26% (fist)

23% (arm)       

Forward Throw5% (hits 1-2)

2% (throw)      

Floor Attack7%


Hero uses a shield to block incoming projectiles. His combos are good for close combat; however, Hocus Pocus and Metal Slash attacks sometimes depend on the situation. Hero has an excellent vertical recovery while he is at full charge.

Neutral Attack3%



Dash Attack15% (blade)

13% (body)      

Neutral Aerial9%
Neutral SpecialFrizz: 9%, 6% (late)

Frizzle: 9% (hits 1-2)

Kafrizz: 19% (hit 1), 3% (hits 2-5), 10% (edge), 8% (edge, late)

Final Smash7% (trapping hit)

33% (cinematic)          

Edge Attack9%
Forward Smash18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body)         
Forward Throw7%
Floor Attack7%


Ryu has got a variety of combo moves to mix up and confuse an opponent. He has decent agility in the air and on the ground. Most of his attacks have minimal ending lag, which is perfect for chaining more combo attacks.

Neutral Attack1.5% (Jab/Body Blow)

1.5% (Body Blow)

5% (Hook Mawashi Geri)

10% (held-far), 12% (held-close)

Dash Attack12% (clean)

8% (late)         

Neutral Aerial8% (clean)

4.5% (late)       

Neutral SpecialStandard:

9%, 9.5%, 10%


10.8%, 11.4%, 12%

Shakunetsu Hadoken:

1.1% (hits 1-4), 9.3% (hit 5)

Final SmashShin Shoryuken:

1% (initial hit), 10% (hits 1 and 2), 20% (last hit)

Forbidden Shoryuken:

2% (multihits), 5% (last hit)

Shinku Hadoken:

1.5% (center multihits), 1% (edge multihits), 10% (explosion)

Edge Attack7%
Forward Smash16% (leg)

17.5% (foot)    

Forward Throw9%
Floor Attack7%

Wii Fit Trainer

Like Ryu, Wii Fit Trainer also has decent agility and minimal lag while executing attacks. The downside with the fighter is that he is lightweight and has a pretty bad grab range.

Neutral Attack2% (Sideways Leg Lift)

2% (Single Leg Twist)

3% (Lunge)

Dash Attack10% (early)

6% (late)       

Neutral Aerial5% (hit 1)

9% (hit 2)      

Neutral Special5% (uncharged)

21% (fully charged)

Final Smash2%/2.2%/2.5%/3% (medium silhouettes; based on position)

12% (large silhouette)

Edge Attack9%
Forward Smash15.5% (arms)

14% (body)  

Forward Throw3% (hit 1)

7% (throw)   

Floor Attack7%

Rosalina & Luma

Rosalina & Luma are large, lightweight, and agile fighters in Super Smash Bros Ultimate. They have a decent zoning capability to apply pressure on an opponent. However, managing both fighters on the fly requires skill and control, which can sometimes become frustrating.

Neutral Attack(Flash 1)

Rosalina: 2%

Luma: 1%

(Flash 2)

Rosalina: 2%

Luma: 1%

(Flash 3)

Rosalina: 3%

Luma: 2%

(Spinner Finish)

Rosalina: 0.3% (loop), 2.5% (last)

Luma: 0.1% (loop), 1.5% (last)

Dash AttackRosalina: 3% (hit 1), 4% (hit 2)

Luma: 3%

Neutral AerialRosalina: 10% (front), 8% (back), 7% (late)

Luma: 3% (front), 4% (back)

Neutral Special5% (uncharged), 16% (fully charged)           
Final Smash1% (loop)

12% (explosion)        

Edge Attack9%
Forward SmashRosalina: 12%

Luma: 7% (fist)

5% (body)

Forward Throw9%
Floor Attack7%

Mii Brawler

Mii Brawler is much better than other Mii fighters, and that is why he sits in the B-rank SSBU tier list. They are better suited for close-combat fighting style since they do not have decent projectile-based range attacks.

Neutral Attack1.8% (Feint Hook, Feint Combo)

1% (Hundred Rending Punch)

0.5% (loop), 2% (final hit)

(Hundred Rending Finish)

Dash Attack11% (clean)

6% (late)         

Neutral Aerial10% (clean)

5% (late)         

Neutral SpecialShot Put:

15% (no bounce), 11.25% (first bounce), 8.4% (second bounce)

Flashing Mach Punch:

0.4% (hits 1-21), 9.5% (hit 22); 17.9% if all hits connect

Exploding Side Kick:

23% (leg), 25% (foot), 26% (reversed, leg), 28% (reversed, foot), 19.5% (aerial, leg), 21.25% (aerial, foot), 22.1% (reversed aerial, leg), 23.75% (reversed aerial, foot)

Final Smash56.4%
Edge Attack9%
Forward Smash18%
Forward Throw9%
Floor Attack7%

Toon Link

Since Toon Link wields a sword, most, if not all, of his attacks have disjointed hitboxes, making the fighter a good choice for melee encounters. His down aerial does a Meteor Smash attack on an enemy. Toon Link’s throw is arguable the strongest in Super Smash Bros Ultimate.

Neutral Attack2% (Slash)

2% (Counter Slash)

4% (Stab)

Dash Attack8% (sweetspot), 6% (sourspot)  
Neutral Aerial8.5% (front)

7% (back)    

Neutral Special4% (uncharged), 12% (fully charged)    
Final Smash1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final)
Edge Attack9%
Forward Smash14%
Forward Throw3% (hit), 4% (throw)
Floor Attack7%


Like Toon Link, Marth too wields a sword and therefore has disjointed attacks. His sword does high knockback and combo damage. Marth has got a variety of combo attacks to pressure an enemy.

Neutral Attack3%/5% (Slash)

4%/6% (Combination Slash)

Dash Attack9% (body), 10% (blade), 13% (tip)          
Neutral Aerial3.5%/5% (hit 1), 7%/9.5% (hit 2) 
Neutral Special8%/9% (uncharged), 22%/24% (fully charged)
Final Smash60%
Edge Attack9%
Forward Smash13%/18%
Forward Throw4%
Floor Attack7%


As a DLC fighter, Byleth fighters have got strong offensive and defensive game. They can do shield damage on an opponent using the down aerial and down smash attack. They have a short grab range and poor horizontal recovery.

Neutral Attack1.5%, 2%, 4.5%, 0.4% (loop), 3.5% (last)
Dash Attack13% (blade), 9% (hilt)        
Neutral Aerial2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing)
Neutral Special12% (normal), 29% (fully charged)
Final Smash10% (lash), 20% (shockwave), 15% (ending)
Edge Attack9%
Forward Smash19.5% (tip), 13% (shaft)

18% (tip), 12% (shaft)

17.25% (tip), 11.5% (shaft)

Forward Throw3% (hit), 3% (throw)
Floor Attack7%


Lucas is not only an agile fighter but also deals heavy damage on an opponent. He has an above-average zoning playstyle as well. Lucas has a good number of combos and powerful smash attacks.

Neutral Attack2.5% (Short Kick)

1.5% (Reverse Kick)

3.5% (Turning Kick)

Dash Attack13% (sweetspot)

9% (sourspot)

Neutral Aerial2% (hits 1-3)

4% (hit 4)

Neutral Special10% – 23%
Final Smash6.5%(Per Hit)
Edge Attack9%
Forward Smash14% (base), 15% (tip), 1.5× (reflected projectiles)
Forward Throw10%
Floor Attack7%


Since Corrin is a sword fighter, most of his attacks have disjointed hitboxes, giving the fighter more room to continue combo or evade. A good number of his attacks launch the opponent into the air, giving the fighter more opportunities for the aerial game.

Neutral Attack(Pierce Thrust)

2% (base), 2.5% (tip)

(Hoshidan Scoop)


(Dragon Fang Storm)

3% (base), 4% (tip)

(Dragon Fan Pierce)

0.5% (loop), 3% (finisher

Dash Attack2% (hits 1-5)

3% (hit 6)        

Neutral Aerial7% (clean)

5.5% (late)

Neutral Special4% (shot, uncharged)

11% (shot, fully charged)

10% (bite, uncharged)

20% (bite, fully charged)

Final Smash7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool)
Edge Attack9%
Forward Smash0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip)
Forward Throw5% (hit 1, base), 10% (hit 1, tip), 2% (throw)
Floor Attack7%

Banjo & Kazooie

Most of the hitboxes are associated with Banjo, while Kazooie does not have one except for Talon Trot. This gives the fighter more room to attack an opponent without worrying about being attacked back. Banjo & Kazooie can also do three jumps, which are great for recovery.

Neutral Attack2.2% (Claw Swipe)

2.2% (Claw Punch)

3.7% (Rat-a-Tat Rap)

0.4% (loop), 1.6% (last)

(WoodPecker Attack)

Dash Attack12% (clean)

8% (late)        

Neutral Aerial0.8% (hits 1-7)

4.1% (hit 8)    

Neutral Special5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+)
Final Smash10% (initial hit)

54.3% (total)  

Edge Attack10%
Forward Smash16%
Forward Throw5.4% (hit 1)

3% (throw)     

Floor Attack7%


Bayonetta is a fantastic fighter in the B-rank Smash bros Ultimate tier list for close and ranged combat style. She has a good ground and aerial game, and her grab attack has got a high range. Bayonetta’s throws can also be connected to smash attacks.

Neutral Attack1.4% (Bullet Punch/Combo Sweep)

1.4% (Swing Up)

2.2% (Phantom Rush)

0.2% (loop), 0.5% (penultimate hit), 5% (last)

(Phantom Finish)

Dash Attack10% (early)

8% (late)       

Neutral Aerial8% (clean), 6% (late)

3% (Bullet Arts extension)

Neutral Special1.35% (uncharged)

2.7% (charged)       

Final Smash28% (Gomorrah), 13% (bonus spell)

10% (end)    

Edge Attack9%
Forward Smash14% (wrist)

16% (fist)     

Forward Throw7% (hit)

3% (throw)   

Floor Attack7%
Pummel0.6% (hit 1), 0.7% (hit 2)           

Duck Hunt

Duck Hunt’s trick shot attack is excellent for setting traps and is also a projectile-based attack. The Wild Gunmen is to maintain distance. The downside with Duck Hunt is that they are lightweight and can easily be launched by a mid-to-heavy fighter.

Neutral Attack1.5% (Scratch/Headbutt)

1.5% (Double-Footed Kick)

5% (Woodpecker Rush)

0.4% (loop), 3% (last)

(Duck Finish)

Dash Attack10% (clean)

7% (late)        

Neutral Aerial11% (clean)

5% (late)        

Neutral Special10% (explosion), 1.8% (shots), 1.8%-4.4% (contact)
Final Smash5% (flock of ducks), 10% (gunmen’s initial shots), 24% (gunmen’s final shots), 6% (ending)
Edge Attack9%
Forward Smash4% (hits 1 and 2)

9% (hit 3)       

Forward Throw8%
Floor Attack7%

Meta Knight

Like Kirby, Meta Knight, too, has got six jumps with not enough overall height. The fighter wields a sword which gives him much better range than other fighters of the same universe. Meta Knight has got excellent combos and multi-hit attacks.

Neutral Attack1% (loop), 2% (last)

(Chaos Slash/Slash Up)

Dash Attack7% (foot)

6% (tip)

Neutral Aerial10% (clean)

7.5% (late)       

Neutral Special12% (clean)

8% (late)         

Final Smash3% (trapping hit), 27.6% (flurry attack), 10% (launch)
Edge Attack9%
Forward Smash16%
Forward Throw6% (hit)

3% (throw)      

Floor Attack7%


Mewtwo has above-average agility, which is evident from its incredible dash speed and air dodging. Using the backward aerial, teleport, and Shadow Ball, the fighter can achieve a good recovery and is difficult to counter.

Neutral Attack3% (Dark Flash/Dark Flame)

0.8% (loop), 2.5% (last)

(Dark Finish)

Dash Attack12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot)
Neutral Aerial1.6% (hits 1-5)

4% (hit 6)        

Neutral Special4% (uncharged)

25% (fully charged)

Final Smash40%
Edge Attack9%
Forward Smash20% (blast)

16% (arms)

Forward Throw3% (throw)

2.4% (Shadow Balls)

Floor Attack7%


Robin is an excellent choice for a ranged damage dealer playstyle. He/she also has a good grab range. Since Robin has ranged combos, the fighter is excellent choice of zoning and putting pressure on the enemy.

Neutral Attack2% (Right Chop)

1.5% (Combination Chop)

5% (Fire/Wind)

0.9% (Elwind loop), 2% (Elwind final hit)

(Wind Finish)

Dash Attack10% (clean)

6% (late)         

Neutral AerialBronze: 6.9%

Levin: 11.5%

Neutral Special5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron)
Final Smash2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit)
Edge Attack9%
Forward SmashBronze: 9.6%

Levin: 16% (clean), 10% (late)

Forward Throw8%
Floor Attack7%


Villager has an above-average knockback attack, and he can KO an enemy if the percentage is more than 55%. He also has decent vertical and horizontal recovery.

Neutral Attack(Left Punch/Right Punch/Finish Punch):

1% (loop), 2% (final hit)

Dash Attack10% (clean)

6% (late)         

Neutral Aerial9% (clean)

5% (late)

Neutral Special1.9× pocketed projectile
Final Smash45.5% (entire), 10% (collateral loop), 15% (collateral explosion)
Edge Attack9%
Forward Smash15% (early)

17% (clean)

Forward Throw9%
Floor Attack7%


Zelda overall is a decent and reliable fighter in the game. However, she has only a limited number of combos that are effective against a mid to high-weight opponent.

Neutral Attack(Short Flash/Rapid Flash)

2.5% (hits 1-2) 

(Flash Finish)

0.4% (loop), 3% (end)

Dash Attack12% (clean sweet spot), 9% (clean sour spot), 6% (late)
Neutral Aerial2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5)
Neutral Special2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25× (reflected projectiles)
Final Smash7% (initial vacuum), 3% (subsequent vacuum), 60% (main)
Edge Attack9%
Forward Smash1% (hits 1-4)

13% (hit 5)

Forward Throw10%
Floor Attack7%

Mii Gunner

Mii Gunner is a ranged fighter in the B-rank tier list. He is great at putting pressure on an enemy to get close. However, Mii Gunner does not have great close combat setups.

Neutral Attack1.7% (Jab)

1.7% (Spin Kick)

1% (cannon), 4.5% (explosion)

(Short fire)

Dash Attack11%
Neutral Aerial10%
Neutral SpecialCharge Blast:

4% (uncharged), 26% (fully charged)   

Laser Blaze: 5%

Grenade Launch:

1.3% (hits 1 -5), 6.5% (hit 6)

Final Smash1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit)       
Edge Attack9%
Forward Smash1.7% (hits 1 – 6), 7.5% (hit 7)    
Forward Throw4% (punch)

3% (throw)      

Floor Attack7%

Ice Climbers

Ice Climbers use their equipment for offensive and recovery measures. They have a decent jump height. However, Ice Climbers lack good horizontal air movement. Moreover, if Nana dies, Popo will also die.

Neutral AttackRight Sweep:

leader: 2%

partner: 1.5%

Left Sweep:

leader: 3.5%

partner 2.625%

Dash Attackleader: 6%

partner: 4.5%

Neutral Aerialleader: 7%

partner: 5.25%

Neutral Special3.5-2.2% (ice chunks), 3.5% (hammers)
Final Smash13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor)         
Edge Attackleader: 8%

partner: 6%

Forward Smashleader: 12%

partner: 9%

Forward Throw3% (hit)

5% (throw)

Floor Attackleader: 7%

partner: 5.25%



All the fighters coming under C-tier are below-average performers in the game. They have complex combo mechanics, and most, if not all, attacks are not effective as well.

Smash Ultimate Tier List
Super Smash Bros Ultimate C-Tier List

Bowser Jr

Bowser Jr has a strong zoning playstyle which makes this fighter a great pick against mid-sized opponents. He also has good combo variety, and if they are used right, it can confuse an opponent. Unfortunately, an enemy can pick up Bowser Jr’s Mechakoopa and attack back at the fighter. He also has pretty low range on some of his attacks. Since Bowser Jr’s attacks and combos utilize a variety of weapons, opponents can easily predict the incoming attacks and play out accordingly.

Neutral Attack2% (Clown Jab/Clown Hook)

2% (Clown Hundred Rending Punch )

0.5% (loop), 3% (last)

(Clown Hundred Rending Finish)

Dash Attack2% (hits 1-5)

4% (hit 6)        

Neutral Aerial8% (clean)

7% (mid)

5% (late)         

Neutral Special10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late)   
Final Smash3% (paint)

5% (explosion)

Edge Attack10%
Forward Smash1% (hits 1-5)

11% (hit 6)       

Forward Throw3% (hit 1)

 7% (throw)     

Floor Attack6% – 7%

Simon (Richter)

Simon’s whip-based attacks allow him to deal damage from a distance, and the weapon is also used to tether and recover pretty easily. Players can utilize the axe to attack an enemy that is directly above the fighter. Simon’s holy water-based attacks burn an enemy, dealing small damage over time. Despite the great usage of the whip for the recovery, Simon does not have a lot of setups to recover. Moreover, his overall mobility is also low.

Neutral Attack2% (Short bash)

2% (Second Bash)

1.5% (spiked ball), 1% (chain) (Whip Rush)

0.5% (loop), 2.5% (end)

(Whip Finish)

Dash Attack1.7% (hits 1-5)

3.5% (end)       

Neutral Aerial1% (hits 1-6)

4% (end)         

Neutral Special15%
Final Smash3% (trapping hit)

10% (final hit)  

Edge Attack9%
Forward Smash18% (spiked ball), 16% (chain)

14% (chain, close)       

Forward Throw7%
Floor Attack7%


Ridley is a large-sized lightweight fighter. He comes with three jumps which cover a decent amount of height. Most of Ridley’s attacks and combos utilize the fighter’s tail, which is why he has good ranged-attacks setups. He is also an excellent pick when it comes to edge-guarding. Unfortunately, despite the advantages, the fighter’s lightweight and size weigh him down; his hitbox is big and can be launched easily due to low weight.

Neutral Attack2% (Scratch/Counter Scratch)

1.5% (Bite off)

5% (Thousand Needle)

0.7% (loop), 2% (end)

(Tail Finish)

Dash Attack13.5%
Neutral Aerial9% (clean tail)

12% (clean tip)

5% (late)         

Neutral Special4.5%-5.6682692% (clean), 3.5%-4.4086542% (late)     
Final Smash15% (dash), 40% (cutscene)

15% (ending)   

Edge Attack10%
Forward Smash20%
Forward Throw9%
Floor Attack7%

Mii Swordfighter

Mii Swordfighter is an average fighter in the C-rank Smash bros Ultimate tier list. Most of his attacks and combos are focused on close combat. However, he also comes with a few projectiles-based attacks, which makes the fighter the best of both worlds. Other than that, Mii Swordfighter is lightweight and is easy to launch and knockback, especially at a mid-to-high range of percentage buildups.

Neutral Attack3% (Front Slash)

3% (Counter Slash)

5% (Slash Up)

Dash Attack10%
Neutral Aerial8%
Neutral SpecialGale Strike:

13% (clean), 11% (mid), 10% (late)       

Shuriken of Light:

2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far)

Blurring Blade:

0.8% (hits 1 – 5, uncharged), 8% (hit 6, uncharged), 1.9% (hits 1 – 5, fully charged), 19.2% (hit 6, fully charged)    

Final Smash1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far)
Edge Attack9%
Forward Smash14% (hilt)

15% (blade)

16% (tip)         

Forward Throw3% (kick)

3% (throw)      

Floor Attack7%

Piranha Plant

Piranha Plant is a decent fighter in Super Smash Bros Ultimate. Most of his basic to advanced attacks connect well and deal good damage on an opponent. Piranha Plant has a good recovery and stalls it as well using the down special, side special, and neutral special moves. However, regardless of the many good things about the fighter, his low agility, slow melee, and projectile attacks weigh him down.

Neutral Attack2.4%



0.6% (loop), 3.4% (end)

Dash Attack10% (clean)

7% (late)         

Neutral Aerial2% (hits 1-4)

3% (hit 5)        

Neutral Special14% (held), 18% (thrown, early), 13% (thrown, late)     
Final Smash4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam)
Edge Attack10%
Forward Smash19% (head)

15% (stem)      

Forward Throw3% (hit)

8% (throw)      

Floor Attack7%

Pit (Dark Pit)

Pit and Dark Pit are less popular characters in Super Smash Bros Ultimate. The major difference between them is the fact that Pit has weaker but more agile and controllable arrows. The fighters have good off-stage gameplay, since they can edge guard well and recover from anywhere on the screen. This makes them strong due to their stalling power. Pit can also use a reflector that acts as a double-sided shield. Moreover, their grabs transition well into aerials, lending credibility to their grab game. The weaker arrows are good against opponents that have relatively slower recoveries since it is difficult to dodge. Conversely, Dark Pit’s arrows also has some kill power behind it, and provide good stage control. The Up Tilt also allows for effective juggling. However, Pit lacks power and speed, which is something that holds him back.

King K. Rool

One of the few good things about King K. Rool is that, like Bowser, he too has the highest weight in Super Smash Bros Ultimate. This is why launching this fighter into the air or landing a knockback attack is challenging. King K. Rool’s down aerial and back aerial attack can meteor smash an opponent. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. However, even though King K. Rool has got belly super armor, it does not resist the grabs. Also, the speed of projectiles is considerably slow.

Neutral Attack2.5% (Palm Slap)

2.5% (Snatch Claw)

7% (Sole Kick)

Dash Attack15% (clean), 11% (late)
Neutral Aerial12% (clean), 8% (late)
Neutral Special13% (Kannonball), 12% (throw), 17% (relaunched Kannonball)
Final Smash3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending)   
Edge Attack10%
Forward Smash19.95% (sweetspot), 17.325% (close)

19% (sweetspot), 16.5% (close) 19.57% (sweetspot), 16.995% (close)

Forward Throw10% (throw), 7% (collateral)     
Floor Attack7%

Donkey Kong

Donkey Kong is a high-weight fighter who deals powerful close combat and knockback attacks. Due to his long arms, the fighter has a good range of attacks. Not only his attacks are strong, Donkey Kong has also got powerful throws, making his movesets pretty good for a heavy fighter. Other than that, since he is a big-size fighter, he has a large hitbox. Moreover, Donkey Kong does not have any projectile-based attacks whatsoever.

Neutral Attack4% (Jab)

6% (Upper)

Dash Attack12% (clean)

 9% (late)         

Neutral Aerial12% (clean)

9% (late)         

Neutral Special10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial)
Final Smash12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum)     
Edge Attack10%
Forward Smash22% (hands),\

21% (arms)     

Forward Throw12% (forward, up), 13% (back), 11% (down)     
Floor Attack7%


Kirby’s strength lies in his small-sized appearance, six jumps, and low crouch. All these reasons give the fighter advantage in a fight, but they also come with disadvantages. Kirby is a lightweight fighter, making him easy to launch in the air and can also be KO quickly. Even though he has got a high number of jumps, the overall height is not up to the mark. Also, Kirby does not have decent range while attacking an enemy.

Neutral Attack1.8% (Punch)

1.6% (Vulcan Jab)

0.2% (Loop)

3% (Last)

Dash Attack12% (clean), 9% (mid), 6% (late)
Neutral Aerial10% (clean), 8% (mid), 6% (mid-to-late), 4% (late)
Neutral Special10% (swallow),

6% (spit)         

Final Smash3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10)        
Edge Attack9%
Forward Smash15% (clean)

 11% (late)       

Forward Throw5%
Floor Attack7%


Like Kirby, Jigglypuff is also another lightweight fighter who is easy to KO. He can jump six times in the air, but the overall height achieved by the jumps is not decent. Kirby’s Sing and Rest are two effective means to KO an opponent if the fighter has a high percentage. Even though the airspeed of the fighter is above-average, he is pretty slow on the ground.

Neutral Attack3% (Jab)

3% (Continuous Jab)

Dash Attack12% (clean)

8% (late)         

Neutral Aerial11% (clean)

6% (late)         

Neutral Special10% (minimally charged)

20% (fully charged)     

Final Smash10% (hit 1)

 25% (hit 2)      

Edge Attack8%
Forward Smash16% (clean)

 14% (late)       

Forward Throw5% (hit 1)

5% (throw)      

Floor Attack7%


All the fighters belonging to the D-rank Smash Ultimate tier list are difficult to learn. They also do not offer much to the table, and mastering their moveset and setups to beat the fighters of higher tiers is a challenge.

Smash Ultimate Tier List
Super Smash Bros Ultimate D-Tier List


Lucario can deal powerful damage and deal a high damage output knockback attack at higher percentages build of his own by using the Aura mechanic. He also has terrific edge-guarding moves, giving him enough room to recover. However, Lucario is a pretty weak fighter without his Aura and higher percentage buildup. Moreover, he also has a pretty bad recovery if his percentage is not high.

Neutral Attack2.5% (Sweep)

2% (Thurst)

3% (Kick Up)

Dash Attack8.5% (sourspot), 10% (sweetspot), 7% (late)
Neutral Aerial8% (Hit 1)

6% (Hit 2)

Neutral Special6.9%~17.2% (move), 0.6% (charge loop)
Final Smash0.8% (loop), 11.5% (final hit)
Edge Attack9%
Forward Smash16% (Clean)

13% (Late)

Forward Throw5% (hit)

3% (throw)

Floor Attack7%

King Dedede

King Dedede has a very powerful smash and dash attack that can turn the tide of a fight if used properly. Other than that, he has very high weight, making it difficult for an opponent to launch King Dedede into the air. The increased weight also gives the fighter high survivability. Unfortunately, due to high frames, King Dedede has got a large hitbox that makes the fighter easy to land damage. Other than that, he is not an agile character on the ground and aerial both.

Neutral Attack2.5% (Quick Swing)

2.2% (Spinning Hammerhead)

0.5% (loop), 3% (last) 

(Battering Strike)

Dash Attack16% (clean), 13% (late)
Neutral Aerial12% (clean), 7% (late)
Neutral Special12% (spit), 1.5× damage (reflected projectiles)
Final Smash8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit)
Edge Attack10%
Forward Smash16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave)
Forward Throw4% (hit 1), 6% (throw)
Floor Attack7%


One of the greatest strengths of Isabelle is that using Balloon Trip, she gets recovery quickly, and the Lloid Trap allows the fighter to keep an enemy at bay from her. She has pretty functional zoning abilities and a useful counter-attack. However, she is very lightweight, and hence Isabelle is easy to knock back or launched into the air. She also does not have projectiles which can become frustrating while playing with her.

Neutral Attack2% (Toy Hammer)
Dash Attack10% (beginning), 6% (pot)
Neutral Aerial10% (clean), 6% (late)
Neutral Special1.9x Multiplier
Final Smash10% (collateral loop), 15% (collateral explosion), 50.5% (entirety)
Edge Attack9%
Forward Smash17% (clean)

 8% (late)

Forward Throw9%
Floor Attack7%


Incineroar has low mobility, but he makes up for it in the frames department. He is also very high in weight which increases his chance of survivability a tad bit better than other lightweight fighters in our D-ranking fighters in our Smash Ultimate tier list. However, like Isabelle, Incineroar also does not have any projectiles to attack enemies. He, too, like her, relies heavily on close combat to deal damage on opponents.

Neutral Attack2.5% (Wide Chop)

2.8% (Kneebutt)

6.7% (Elbow Smash)

Dash Attack13% (clean), 9% (late)
Neutral Aerial13% (clean), 9% (late)
Neutral Special17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8)
Final Smash3% (start-up), 2% (initial grab), 7% (hit 1-4)
Edge Attack10%
Forward Smash16% (leg)

20% (foot)

Forward Throw12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest)
Floor Attack7%


Despite being one of the high damaging fighters in Super Smash Bros Ultimate, Ganondorf suffers terribly because of the worst recovery system. Moreover, since he has an extremely high weight, it is also why he has got the slow movement speed on the ground and in the air. Ganondorf suffers from ranged attacks as well, and to attack an enemy, he must rely on close combat only.

Neutral Attack11%
Dash Attack15% (clean), 11% (late)
Neutral Aerial7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late)
Neutral Special30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse)
Final Smash10% (greatswords), 45%/35% (charge)
Edge Attack10%
Forward Smash24%
Forward Throw5% (hit 1),

8% (throw)

Floor Attack7%

Dr. Mario

Unlike Mario, a top-tier fighter in our smash bros ultimate tier list, Dr. Mario suffers heavily in the combo department; the former has more combo variety than the latter. Other than that, Dr. Mario, like Ganondorf, is also weighed down by the worst recovery system in the game. He can be edge-guarded pretty easily, making him vulnerable to incoming combo attacks. On top of that, since Dr. Mario is a small-sized character, he has slow speed compared to his counterparts of the same size fighters.

Neutral Attack2.94% (Jab)

1.76% (Straight)

4.74% (Kick Up)

Dash Attack11.52% (Clean)

7.56% (Late)

Neutral Aerial5.88% (Clean)

11.75% (Late)

Neutral Special5.88% (Early)

4.704% (Late)

Final Smash3.528%/3.7632%/3.9984%/4.2336% (front), 2.7048%/2.94%/3.0576%/3.2928% (back)
Edge Attack10.00776%
Forward Smash17.2872% (electricity), 20.9328% (arm)
Forward Throw9.408%
Floor Attack7.056%

Little Mac

Little Mac is a heavy hitter but does not take enough punch from the opponent due to its low weight. He is a poor fighter when it comes to approaching an opponent via aerial-based attacks. Furthermore, like most fighters in our D-tier, Little Mac too suffers from poor recovery. On the bright side, his K.O punches can not be shielded and hit an opponent hard. Little Mac’s smash attacks also grant the fighter super armor whenever it lands on an enemy.

Neutral Attack1.5% (Left Jab)

1.5% (Right Hook)

5% (Rush)

0.5% (Loop)

3% (Last)

Dash Attack10%
Neutral Aerial2%
Neutral Special12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut)
Final Smash3% (beginning), 2% (late beginning), 59% (entirety)
Edge Attack9%


20% (fist), 18% (arm)

20% (fist), 18% (arm)


Forward Throw4% (hit)

4% (throw)

Floor Attack7%

Latest Patch Notes

Last Updated: Version 13.0.1.

Donkey Kong: 

  • “Neutral Second Attack” gets buffed where his vulnerability has been reduced and the duration of how long the hit detection lasts.
  • “Down Tilt Attack” also got buffed where the enemy lasts longer in the damage animation.
  • “Neutral Special” also got buffed where the speed of super armor being activated has been increased.


  • “Neutral Attack” speed has been increased.
  • “Down Tilt Attack” launch angle has been fixed.
  • “Up Smash Attack” launch distance has been extended.

Peach and Daisy: 

  • Peach and Daisy “Side Special” makes it easier to grab onto edges.

Ice Climbers: 

  • Attack Speed of Ice Climbers “Dash Attack” has been increased.
  • “Down Smash Attack” launch distance has been increased.
  • “Up Special” attack speed has been increased and edge grab speed has also been increased.


  • “Dash Attack” of Falco has been buffed where his attack power is increased.
  • “Side Smash Attack” attack range has been increased.


  • “Side Tilt Attack” power has been increased and launch distance has been extended.
  • “Forward Throw” power has been increased.

Meta Knight: 

  • Forward Air Attack” power has been increased.
  • Back Air Attack” power has also been increased.
  • Up Throw” launch distance has been increased.


  • “Neutral Attack 1 and 2” vulnerability has been reduced and power has been increased.


  • Neutral Attack 3” launch distance has been increased along with power.
  • Up Smash Attack” also has more launch distance.
  • “Side Special” power has been increased when charging forward along with launch distance.

Mega Man:

  • Dash Attack” has more attack speed and more launch distance upon final attack.
  • “Down Smash Attack” damage range has been extended downward.
  • “Side Special”  has more power now.

Rosalina & Luma:

  • “Basic Movements” launch distance has been reduced.
  • “Down Smash Attack” the damage range has been extended inward.


  • “Flurry Attack” increased attack range and power.
  • “Flurry Attack to KO” attack range has been increased.

Bowser Jr. :

  • “Dash Attack” multiple hits has been made easier and power has been increased.
  • “Down Tilt Attack” launch angle has been fixed.
  • “Up Smash Attack” power has been increased.
  • “Side Special” launch distance has been increased when spinning.


  • “Neutral Special” attack power has been increased 
  • “Side Special” vulnerability has been reduced for all kinds of incoming attacks.


  • “Down Special” attack speed has been increased for Finishing touch.


  • “Reload” vulnerability reduced when reloading ink.
  • “Side Tilt Attack” power has been increased and launch distance is increased.
  • “Up Tilt Attack” hitting enemies on ground has been made easier.
  • Side Smash Attack” high damage range has been made easier.
  • “Neutral Special” distance of the shot is increased.


  • Dash Attack” power has been increased.

Piranha Plant:

  • “Side Tilt Attack” launch distance has been increased.
  • “Down Tilt Attack” duration of hit detection increased and vulnerability has been reduced.
  • “Down Air Attack” duration has been increased of the meteor effect.
  • “Down Special” time to use the move has been reduced.

Min Min:

  • “Basic Movements” length of the animations has been adjusted and power against shields has been reduced.
  • “Neutral Air Attack” vulnerability has been increased when landing.
  • “Side Smash Attack” Dragon’s beam time has been reduced.


  • “Up Smash Attack” opponents’ animation time has been shortened when hit by different kinds of attacks.


  • “Basic Movements” adjusted some animations that occur when knocked down to the ground.
  • “Side Special” vulnerability has been increased.


  • “Basic Movements” adjusted some animations that occur when knocked down to the ground.
  • “Side Smash Attack” launch distance has been reduced.


  • “Basic Movements” adjusted some animations that occur when knocked down to the ground.

That is pretty much everything you need to know about the Super Smash Bros Ultimate tier list. We will update the SSBU tier list as soon as new fighters join the roster and we get hands-on experience. Till then, this tier ranking will do.

A Similar Read: PUBG Best Weapons

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Irfan Ansari

Irfan Ansari is a Senior Editor and Guides Writer on eXputer. He has seven years of Video Game Journalism experience and a tremendous love for gaming. Over his editorial career, he has gained experience at multiple sites. Along with his bachelor's degree in Electrical Engineering Irfan has also earned a degree in Writing and Editing from the University of Michigan. Experience: 7+ Years || Education: Bachelor's in Electrical Engineering || Worked for TheGamer and VeryAli Gaming || Published 1000+ Guides

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