- Remnant 2—the sequel to 2019’s Remnant: From the Ashes—is a third-person action role-playing game developed by Gunfire Games.
- The game continues its predecessor’s storyline but perhaps does an even better job of improving the environment. So much so that it is one of the most compelling parts of the game, making world exploration a favorite activity of many gamers.
- In this interview, we sat down with the Principal Environment Artist, Shaun Brahmsteadt II, who has been at Gunfire Games since its inception.
- We discussed the philosophy behind Remnant 2’s environment, its inspiration, future content, and much more.
Those who played Remnant: From the Ashes came to an instant realization upon Remnant 2’s release as to how far Gunfire Games has come into its own. The much-anticipated sequel to the first iteration in the Remnant franchise made landfall on July 25, 2023, for modern-day systems. Up until now, it’s crystal clear that Remnant 2 is a Soulslike done splendidly, praised for its pleasurable combat, gripping environment, and a deluge of other facets that the third-person shooter effectively gets right.
Now that we’re a couple of months into the game’s release, eXputer sat down with the Principal Environment Artist at Gunfire Games, Shaun Brahmsteadt II, to go over Remnant 2’s outing so far, including some insights into the title’s development and plans for the future. He has worked on numerous titles at Gunfire Games, so this was the perfect opportunity to ask about the game with its predecessors in mind.
Remnant 2 seems to have not only taken inspiration from various notable games but has added its own flair to make the game as appealing as it is. Though the worlds of Remnant 2 may not be brimming with life, they are undoubtedly full of enjoyable content, and with this interview, I can confidently say that I am even more excited for what’s to come.
The following is where you can find the links to some of the talented Remnant 2 developers, should you wish to check out their work.
Concept – Anna Christenson, Mahea Rodrigues, Jeff Talbot, Aleksei Kovalenko, Daryl Mandryk, Chris Anderson.
Character – Ben Donley, Erik Kangas, Adam Marlow, Brian King, Keegan Sullivan, Brian Poche, Josh Gudmundsen, Crystel Land.
Environment – Andrew Stifter, Sungho Kim, Christopher Griffin, Ryan Callahan, Zack Bechard, Peter Richmond, Chris McGill, Shaun Brahmsteadt, Randall Villegas, Brandon Caunday, Jacqueline Dunagan.
VFX – Kyle Pind, Chase Neilson, Jeremy Creagan, Elliott Johnston.
Animation – Isaac Sansom, Matt Drury.
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