Ratchet And Clank: Rift Apart Will Disable Ray-Tracing For AMD GPUs At Launch

"We are working closely with AMD to enable support as soon as possible."

Story Highlights

  • Insomniac has revealed that Ratchet and Clank: Rift Apart on PC will disable ray-tracing on AMD hardware at launch.
  • Several factors, including the use of AMD’s hardware in PS5, have led to people being skeptical of this revelation.
  • The developers have reassured players that they are working closely with AMD to enable support as soon as possible.

Insomniac Games has announced that ray-tracing in Ratchet and Clank: Rift Apart will be disabled on AMD graphics cards at launch. This update follows last week’s PlayStation Blog post where it was stated that details regarding ray-tracing support for AMD GPUs will be coming soon. 

The upcoming port of the PS5 exclusive is being handled by Nixxes Software, a company renowned for several excellent projects, including the PC versions of Marvel’s Spider-Man and Miles Morales. This announcement has led to players wondering about the potential cause of AMD GPU’s lacking ray-tracing support in Ratchet and Clank: Rift Apart.

Ratchet and Clank: Rift Apart on PC will disable ray-tracing for AMD GPUs at launch.
Ratchet and Clank: Rift Apart on PC will disable ray-tracing for AMD GPUs at launch.

Others have pointed out that studios program ray-tracing to the DXR API, and that AMD GPUs are compatible with it. Considering how barely any games had the option blocked on AMD hardware, many have raised their eyebrows. Adding to it is the fact that the PlayStation 5 uses AMD RDNA 2 which makes this decision even less believable for the consumers.

In light of this announcement, several people have voiced their opinions about ray tracing and whether it really makes or breaks the game. On the other hand, players have stated the possibility of driver issues or discrepancies resulting from the feature’s implementation. Insomniac has reassured players that it is working closely with AMD to enable ray-tracing support.

In addition to temporarily disabling ray-tracing on AMD hardware, Ratchet and Clank: Rift Apart does not require an SSD to function on a PC. Principal Programmer Alex Bartholomeus stated in last week’s PS Blog post, “With DirectStorage, the use of a fast NVMe SSD and GPU decompression, this results in very responsive texture streaming even at the highest settings.”

Due to the technology’s compatibility with SATA SSDs and even traditional hard drives, the game can operate on PC regardless of the storage device in your system. However, an SSD is still the recommendation as it will ensure the best experience possible.

Ratchet and Clank: Rift Apart arrives on PC on July 26, 2023.

Did you find this article helpful?

Thanks! Do share your feedback with us. ⚡

How can we make this post better? Your help would be appreciated. ✍

Get up-to-speed gaming updates delivered right to your inbox.

We don’t spam! Read more in our privacy policy.

Source
PlayStation BlogInsomniac Games

Saad is a News writer at eXputer. With vast journalistic experience working for a multitude of websites, Saad currently reports to eXputer with the latest news and dishes out his opinions on a frequent basis. He's currently studying Game and Interactive Media Design, which has further increased his knowledge about the ins and outs of the industry.

Experience: 1+ Year || Covers News Stories on eXputer || Education: Bachelors in Media Science.

Related Articles