Story Highlights
- Square Enix is “working hard” on small to medium-sized indie entries, as claimed by its CEO.
- The company wants to focus on well-timed releases instead of meeting yearly quotas now.
- This way, games won’t cannibalize each other, and indie titles will not eat many resources.
It appears that Square Enix is continuing to learn from its past mistakes. In a recent shareholders’ meeting, the company’s CEO, Takashi Kiryu, addressed many concerns about its new plans. When asked by an independent journalist, Michsuzuki, about its new “quality over quantity” approach and whether it means there’d be no focus on indie titles, Takashi said the publisher is still “working hard” on small to medium-sized games.
If we define indie games as “casual small- and medium-sized titles,” we are working hard on these two. I can’t mention specific title names here, but we have not only big titles in the pipeline, but we are also steadily developing smaller ones. Indie game development is not something that should be denied,” said the CEO.
The company’s development pipeline includes many small-sized titles alongside major IPs. This new strategy wants to address the past dilemma of releasing games that fell between AAA and indie scales.
Square Enix Wants Well-Timed Releases Instead Of Meeting Yearly Quotas
The questioner also asked how many games the publisher strives to release this year. The CEO wants “well-timed” releases instead of chasing yearly quotas. So, there’s no specific figure that the company wants to meet like before. The past strategy appears to have done more harm than good, as entries cannibalized each other instead. Choosing the most optimal timing for game releases will prevent this from happening.
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All in all, these new strategies could mean that Square Enix will finally bounce back and its fewer—albeit well-timed releases—will sell in huge droves. However, none of the titles in question have been named or announced, so it’s best to keep our hopes in check until we learn more.
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