The Last Of Us Part 1 PC Receives New Update Following Janky Launch
The patch mainly focuses on stability and performance improvements.
- The Last of Us Part 1—one of Sony’s most prized exclusives—has just been ported to PC, but glad tidings haven’t followed on that front. The title has launched to poor reception because of a lack of optimization that led players to suffer from a myriad of issues with the title on release day.
- In order to make up for this scenario to some extent, the developers have issued an immediate hotfix that revolves around stability and performance improvements.
- The Last of Us Part 1 was released on March 28 for PC.
The Last of Us Part 1 has launched to poor reception in recent times, owing to its haphazard optimization that had players struggling with loading shaders, among other issues. In an attempt to rectify what appears to be one blunder of a release, the developers have pushed out a hotfix for the scenario at hand, focusing primarily on “stability and performance improvements and other smaller improvements.”
Although the patch notes for The Last of Us Part 1’s Patch v18.104.22.168 for PC determine that the game has received several performance fixes, there is still no genuine workaround for the shader-building pang that’s currently plaguing players across the globe. According to reviews on Steam, it is taking gamers an absurd amount of time just for shaders to form and launch the game subsequently.
Here are the main new improvements that the new patch has brought. Alongside the enhancements, the developers have said that more fixes on the basis of fan feedback are underway, so sit tight for more patches to follow for The Last of Us Part 1’s currently messed-up PC port.
- Fixed several performance & hitch related issues impacting some users.
- Added extra crash diagnostic information to assist in investigating shader building related crashes and other common reported stability issues.
Naughty Dog’s feedback handle has a dedicated page that goes over some of the known issues with the game. These are plenty, according to what people have reported up until now, and include the notorious shaders taking too long to load—regardless of your rig’s hardware—a severe downgrade in performance when shaders do load in the background, and a flat-out inability to boot up even if your PC meets the title’s system requirements.
And then, there’s this. You might not have seen a bug funnier than the characters getting wet randomly during cutscenes in The Last of Us Part 1 before. Joel and Marlene just start dripping out of nowhere, making the situation seem even tenser than it already is. Perhaps, it’s too much for the characters to bear, and we’re missing the point here.
PC weird new glitches, the characters get wet during a cutscene for no reason
by u/Putrification in thelastofus
Additionally, Joel has seemingly received quite the visual overhaul thanks to the port. He now has bushy eyebrows to boast about, particularly during moments when Ellie starts getting on his nerves. Jokes aside, it’s yet another one of the game’s visible screw-ups that PC players are apparently having a field day with.
If there are problems with the game on your side that haven’t come out into the open yet, we highly recommend submitting a ticket so the people up high are aware of further problems concerning the PC port. In other news, though, The Last Of Us Part 1 on PC contains Alan Wake, Left 4 Dead, and Portal-inspired t-shirts that you can obtain in-game for Ellie to wear.
The unlockables can be used after beating the main game, but considering how things are shaping up for the game at the moment, that might be difficult to achieve for a while. Stay tuned to the site for more The Last of Us PC updates.
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