- The Witcher 4 Director Sebastian Kalemba confirmed in an interview that it will feature “more intense” gameplay.
- The title will deeply emphasize freedom, albeit with limitations. It wants to “go beyond” current RPGs.
- The entry is still many years away and far from release. It will be a good entry point for new fans.
The Witcher 4 is a long way away, but the hype for it has already started simmering in the gaming scene. The Game Director, Sebastian Kalemba, appeared in an interview with the Italian site Lega Nerd and clarified that the title will feature “more intense gameplay” and lore than its predecessor. The title is progressing smoothly, but many particulars about the story remain to be confirmed because it is quite early in its development.
We have some elements of the lore that need to be confirmed, after all the universe is always the same and we can’t go beyond certain limits. We must therefore follow a very specific direction by innovating,” said the game director during the interview.
To ensure a satisfied community, it is important to consider both the loyal player base and newcomers to the franchise. The game director has clarified that The Witcher 4 will be a good opening for new fans to pour into the IP since the title cannot just target old players.
The next chapter will arrive in a few years and after many years since the last The Witcher, so we cannot expect to target only the audience that was already fond of the saga. It is also necessary to create a new community and on this I think I can say that it will be an excellent entry point for many players, without forgetting those who are fond of the saga and want to continue to live Geralt’s deeds.”
The next entry has been lauded for featuring more freedom, but it will come with limits to not deviate from the lore. It will let fans build their character to an extent but won’t allow the creation of a different protagonist because it can directly conflict with the game’s set narrative. CDPR is also expecting to “go beyond” the current RPGs.
Our priority is to try to do something that always goes beyond what the limits are, we want to go beyond. We want to try to do something new compared to what you already see in RPGs, especially because we operate in that genre and we are aimed at fans of that genre.”
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Sebastian could not reveal exactly what he meant but gave us a glimpse into a major difference that sets The Witcher 4 apart from the last title. It wants to tell a more intense story with a similar gameplay style. Now, it is entirely possible that the game could be heading toward a much darker undertone, but the statement may just be alluding to how much of an “oomph” the gameplay contains.
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