Video games started to really seep into the entertainment industry a few decades ago, with the release of titles like Pac-Man. Since then, the media has been through a variety of golden ages, with its ups and downs, and archiving its history has been a central objective for the future generation of gamers.
Game archivists have been preserving the history of olden titles by either compiling on personal blogs or dumping them on public sites like the popular Internet Archive. The history can contain in-development recordings, info about canceled entries, primitive iterations, cut features, and much more.
A prominent archivist, VGDensetsu, has been preserving the history of games by listing the works of video game artists, now boasting a huge database. They recently chimed in the cause to retain the history and rare information of a slew of retro and recent games by uploading over 11GB of accumulated data over the years.
Major Rundown
- The prominent games archivist, VGDensetsu, has dumped over 11GB of amassed rare content, including photos, scans of articles, videos, in-development footage, concept arts, canceled games, and the like.
- The data has been collected over a dozen years through various existing and deleted sources, and the staggering archive contains information concerning retro to recently released titles.
- In-development images about canceled games, including the Streets of Rage remake, and Half-Life 2: Episode 3 have been located in the archive by users exploring it.
- The giant archive is available to be downloaded for everyone in the form of a RAR or Torrent file on the Internet Archive site.
VGDensetsu has preserved all this data reportedly “over a dozen years.” The archivist had also dumped his recordings 5 years ago, and over 11GB of data relating to unreleased games and concept arts have been shared this time.
The data includes “photos, screenshots, scans of articles, design documents, concept arts and videos” collected over many a year. All of the included data has been archived from a bundle of different sources over the decennium, some of which are not available anymore.
The vast majority of these documents, screenshots and photos are not from me. The article scans, for example, come from sites, communities or individuals such as Abandonware-magazines, Gaming Alexandria, Retromags, RetroCDN, Japanese Magazine Scans as well as countless sites, forums and Twitter accounts (Unseen 64, Lost Levels, Assembler Games, Nintendo Ages, Atari Age, @Akamid83, etc.),” elaborated VGDensetsu.
The huge dump features a variety of in-development game records and more alluring rare content. For instance, the prominent canceled first-person shooter game by Valve, Half-Life 2: Episode 3, is also featured in the dump. The images of an in-development build for the game are available to be examined despite its revocation later on.
The images of the supposed canceled remake of the nostalgic Sega Genesis experience, Streets of Rage are also available to be examined in the archive. The remake by Grin never saw the light of day, as it was eventually canceled.
The remake’s development was stopped, and no build of it has been located online so far despite rumors of its existence. Only a handful of screenshots exist of the game, but the game archivist, VGDensetsu, was able to secure them. A 3D model concept art for one of the recurring enemies, Signals, is also included in the archive.
The massive archive featuring details of various retro and recent games can be downloaded from Archive.org in the form of a RAR or Torrent file. The downloads of files are divided into the following sections: “concept art, unreleased games, design doc, beta, video games, unreleased games, design doc, beta, video games.”
We implore you to exercise caution while downloading any files. Tinkering with the huge 11GB-sized file may sprout some alluring results, as it may be hiding treasure to be discovered in plain sight. Only the surface has been scratched thus far. It will take a long time to dig through all the archives of retro and recent video games.
Furthermore, we suggest visiting VGDensetsu’s Patreon to learn more about his game-archiving endeavors and his growing database.
It is essential to archive the history of video games for the upcoming generations and for the sake of preserving the growth of gaming. Additionally, it may inspire future developers to see how far titles have truly evolved.
What are your thoughts about the enthusiastic games archivist, VGDenestsu, dumping out such a large volume of data concerning canceled games and in-development records? Do you think preserving this material is crucial for the future generation of gamers? Do let us know your opinions in the comments below.
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Cool stuff, very informative.
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