Story Highlights
- Moving Out is a creative co-op game that prioritizes chaos and mad fun gameplay over all else.
- From the freedom of approach to the creative level design of the sequel, it’s pure goodness.
- After all the cinematic AAAs and live services, a chaotic, creative game is all you need.
Over the years, video games have become less and less about “gaming”. With technological advancement came the obsession with hyperrealism, blockbuster cinematics, movie games, lengthy development cycles, microtransactions, and whatnot. Somewhere along the way, AAA gaming forgot what games are supposed to be in the pursuit of astronomical profits.
This is exactly why I say that if you want creativity, indies and passion projects are the way to go. And today, I’d like to discuss one such game that stays true to what a game should be: just mad and chaotic fun. That game is Moving Out, a fascinating “mover” simulator with a twist, which you can get quite cheaply by browsing Amazon gift card offers and finding a killer deal.

Moving Out — Embrace The Mayhem
So, you’ve found this game interesting at first glance, and here to learn more? Well, let me seal that deal a lot more effectively. If you, like me, are tired of cinematic games or boring checklisted open worlds and want a game where you can just have dumb fun in the most ridiculous ways and enjoy the chaos, then I suggest giving Moving Out a try.
At its core, Moving Out is a game that embraces absurdity. It rewards pure, unfiltered chaos and encourages you to find the most ridiculous solution to the problem. As professional movers in a light-hearted couch co-op, logic dictates that you neatly carry the couch through the door. But hey, isn’t throwing it out the window more fun? Got for it, my friend, you deserve this catharsis.
Moving Out 'Moving In' Free Update coming soon for Switch (and all platforms)
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Since you play the game in co-op, you can have a ton of fun shouting together with friends, throwing items across the room, destroying somebody’s beautiful house, and just loading everything into the truck as fast as possible. The game is designed in a way that practically forces you to abandon all care. Tight timers, awkward object physics, and hilarious obstacles like ghosts ensure this will be an eventful evening with your friends.

It’s a simple, dumb game, yet it works and is a lot of fun, especially in a group. There’s no strategy, yet the need to cooperate is there. Everyone has a laugh while completing the stage, and it’s time well spent.
Keeps You Coming For More
What makes Moving Out worth your while is the insane replayability and addictiveness the game offers. Since it’s all about wreaking havoc and finding the wild solution you think is the most ridiculous, you’ll practically never run out of fun as long as you have new ideas. It’s all about having dumb fun, letting the kid in you run wild, and throwing furniture together with friends in creatively designed levels; it never gets old.
This sense of chaos and unending laughter keeps you coming back to it. Whether it’s with friends or family, jumping into the hilarity of Moving Out is quite the thrill. Playing this game, although I had a lot of fun, I realized that the shared laughter with friends alone is worth it all.

And with the sequel, Moving 2, you have a lot more chaos and absurdity to look forward to. Cross-platform multiplayer, new environmental hazards, and wackier levels, all the while implementing QoL tweaks that make you fail in even more ridiculous ways, ensure the fun never stops. Levels are designed to tempt players into taking risky shortcuts, which more often than not end up in epic fails.
[Moving Out 2] #125! A fun, hectic sequel to the first!
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The point is, whether you play the first one or the second, Moving Out is an example of what gaming ought to be: all about engaging gameplay, freedom of approach, chaotic fun, and having a laugh in a virtual world.
The Problem With Today’s Games
I’ve said it before, and I’ll say it again: gaming became a little too big to care about fun anymore. I’ll never understand the industry’s undying obsession with photorealism, or greedy live service and microtransaction practices. Games either try to encroach on reality and be as super realistic as possible, or straight up wring your wallet dry.
I miss when Sony used to make games instead of cinematic pseudo-films.
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I can’t help but look back at the simpler times when novel gameplay elements and creative ways to have fun were the number one priority. Games were consistently trying to push new ideas and make the virtual world as engaging as possible. That is why games became a thing in the first place. It’s a virtual world you want to visit to forget all your worries and have as much fun as you can.
At some point, it became all about who could make the most stunning and realistic game ever, with no regard to gameplay engagement. At this point, it’s all about watching a movie. In times like these, creative games such as Moving Out become all the more relevant. Just simple, dumb fun with friends and utter chaos is all I want in a game. A relaxing time spent doing the most ridiculous things is a time spent well if you ask me.
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