Hi-Fi Rush is all about remaining on the beat and landing perfect blows to deal as much damage to your enemies as possible. Besides just landing perfectly timed hits, you can actually use combo attacks to deal significantly large amounts of damage. This is why we’ll be discussing the best combo attacks in Hi-Fi Rush that you need to have in your arsenal.
Although you start off with some very basic light and heavy attack combos, many combo attacks can be bought later with the in-game currency; gears. And as you progress further in the story, more combos will be available for purchase.
- Combo attacks can be bought from Peppermint and later on from Macaron using Gears.
- Combo attacks combine light and heavy attacks, and some end with a Beat Hit for extra damage.
- Chai’s Arpeggio Stab and Harmonic Beam are great ground-to-air combos, while Gain Tornado and Directional Parry are great charge-up and Parry attacks.
- Some of Peppermint’s and Macaron’s combo attacks use up Reverb Gauges and increase cooldown time, but Switch Kicker and Double Bass Drop are worth using up a single bar.
- Cannon Spike for Peppermint and Gravity Well for Macaron can be used by holding the Partner Action button and can be used even without Reverb Gauges.
Best Combo Attacks For Chai
You can purchase combo attacks from either Peppermint (or Macaron if you’ve got him unlocked) back at the hideout, or you can purchase them during the missions at the terminals which Peppermint hacks.
Regardless of where you buy them from, we’ll be discussing combo attacks that are available during mid-game. Of course, more attacks will be unlocked as you progress further in the game. But it’s best to choose and practice certain combo attacks by mid-game so that you can land them more often and take them all the way over till the endgame.
We’ll mostly be referring to the Xbox controls while describing combos. But if you’re on PC, here’s a helpful key table:
Move | Xbox Controls | PC Controls |
Light Attack | X | Left Click |
Heavy Attack | Y | Right Click |
Dash | RB | Shift |
Partner Action | RT | Left ALT |
Tune Up

Near the end of the combo, you’ll need to perfect time an attack (press the attack button when the two circles overlap, also known as Beat Hit) to send the enemy flying. It is great for following up with another air combo or simply creating space between you and the enemy. What’s even better is that if you do land the Beat Hit at the end, the attack can spread out and hit multiple enemies, sending them all flying.
Stomp Box

Furthermore, you might come across Golden Vandelay Statues that drop extra gears if you perform successful combos on them. The Stomp Box is one of the best combos to use against the Golden Statue if you want to acquire the most gears from them.
Arpeggio Stab

There is no Beat Hit at the end, but you can easily follow up with more attacks on an enemy after the combo. Arpeggio Stab is great for not just regular enemies but even the stronger and bigger enemies, which might have Z-Shielding at the start. To make the combo even more effective, you can call on Peppermint while attacking in the air to deal extra damage.
Pickup Crash

At the end of the combo, there will be a beat hit that will launch the enemy far into the air. You can continue the combo by using your Magnet Grab to close the distance. Once in the air, you can deploy any other follow-up combos, such as the Harmonic Beam.
Harmonic Beam

Harmonic Beam isn’t cheap, as it costs 10,000 Gears. But it is quite similar to Arpeggio Stab, so if you can master one of the combos, you can easily use the other one as well. The combo is: (X, Y, Y, Y). If you can successfully pull off an Arpeggio Stab and then follow it up with Harmonic Beam, almost every low-leveled robot will get destroyed.
Shred

You need to spam Y after the second Heavy Attack lands. That will cause Chai to unleash a fury of quick attacks. There will be a Beat Hit at the end, but it won’t cause any extra damage. Instead, it’ll gain you Batteries from surrounding enemies, allowing you to fill up your Reverb Gauge much quicker so that you can use your Special Attacks.
Staccato Launch

Gain Tornado

The longer you hold down Y, the more powerful the attack will be. As soon as you release the button, a multiple-area attack will be unleashed. If you release the button on the beat, you will deal additional damage. The move costs 10,000 Gears.
Quick Beat Hit

Parries
There are three main parry moves which you can unlock: Steal Counter, Air Parry, and Directional Parry. The regular parry will already be available to you; the additional purchasable moves mostly expand on that. However, the thing with parries is that the window for performing a successful parry is quite small. And while you’re waiting to parry an enemy, another one tends to land a sneaky attack on you.
That is why it’s usually more effective to simply Magnetic Grab (grapple) around the field rather than trying to parry attacks. This is especially true in cases where there are multiple enemies. There are a few enemies that absolutely require parrying, such as the Robot Samurai. However, only the Directional Parry is useful against the samurai; the other two moves don’t apply as he moves away after being parried.
Because of all these reasons, you’re better off either not purchasing any of the parries, especially if you struggle with parries. However, if you really want to purchase a parry move, the Directional Parry is useful due to the added stun bonus.
Best Combo Attacks For Peppermint

Each support character has a section in the purchasable attacks section where you can buy more useful moves for them. Some of these moves require Reverb Gauges, while others can be used anytime during the battle.
Switch Kicker
During mid-game, you’ll have two different attacks available for Peppermint that require Reverb Gauges. One is the Switch Kicker, while the other is the Master Blaster. They both cost the same, 10,000 Gears, and have similar effects, but Switch Kicker is the better option because it’s easier to use.
Master Blaster requires your target to already be in the air, which means you’ll need to spend more time setting up for the attack. Whereas Switch Kicker requires you to land any ground combo, and on the Beat Hit, rather than pressing an attack button, press the Partner Action button, RT (Left ALT on Xbox). That will bring Peppermint into action with her blasters, and you’ll perform a Jam Combo.
It can launch even the larger enemies into the air if they don’t have an active stun gauge and is great for following up with any other air combos in your possession. The only possible drawback to using Switch Kicker is that it costs one Reverb Gauge.
By midgame, you’ll likely have three Reverb Gauges, so you can still use a Special Attack that uses two Reverb Gauges and the Switch Kicker with a full Reverb Gauge bar. But, you likely won’t be able to use any of the more powerful Special Attacks that require all your Reverb Gauges.
And considering Special Attacks can be used without having to land a Beat Hit, it might not be a worth-it exchange to opt for something that is slightly more complex to pull off.
Cannon Spike
Cannon Spike is a must-have for Peppermint as it lets you perform a charged attack with her blasters. You can charge up by holding down the Partner Action Button, RT, and letting it go when you’ve charged up enough. If you charge up for four beats, you’ll be able to land a more powerful attack which can even destroy stronger barriers that would’ve usually required three different hits to break.
Best Combo Attacks For Macaron

Double Bass Drop
Just like with Peppermint’s purchasable attacks, Macaron also has two primary attacks that use up the Reverb Gauge. The first attack is based on ground combos and is the Double Bass Drop. The second attack requires you to perform an air combo and is called the High Strung.
To perform any of these moves, you need to carry out a ground or air combo successfully, and during the Beat Hit, press the Partner Action button, RT, to carry out the full attack. Both the moves cost the same, 10,000 Gears, and have equal opportunities at the end of the combo. The main difference is in the setup.
The ground-based combos are much easier as you can even perform them on the bigger enemies. That is because you’ll need to wait for to drain out the stun gauge meter of the bigger enemies before you can launch them in the air. That definitely isn’t possible with those that have Z-Shielding, until you first remove their shields, which also requires Macaron.
Due to all these reasons, Double Bass Drop is the best option. The only other thing that you need to worry about is the fact that the combo uses up a Reverb Gauge and also increases the cooldown time for the partner. Macaron already has a longer cooldown than Peppermint, and in situations where there is more than one enemy with Z-Shielding, you might not want to risk increasing the cooldown if you want to remove every enemy’s shield.
Gravity Well
Gravity Well is Macaron’s move if you hold down the Partner Action Button. It is more of a defensive and opportunity-creating move rather than a pure offensive move. Macaron essentially creates a field around an enemy and immobilizes them for a bit. You can then follow up with any attack of your own. It’s quite useful to hold off larger enemies while dealing with the weaker ones to gain extra health.
With that, you know about some of the best purchasable combo attacks in Hi-Fi Rush! Of course, you can get far without using a single combo, but if you want to finish fights faster, reduce your chances of dying, and get S ranks in all of your choruses, using combo attacks is essential!
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