Alan Wake 2’s File Size Touches 80 GB On Release

Remedy's next-gen survival horror's file size is nothing short of a monster as well.

Story Highlights

  • Alan Wake 2 is the survival horror of our dreams, finally manifesting after 13 years following the release of the first game. 
  • As the game launches in about 5 days from now, you’ll need to have at least 80 GB of free space to download its base file, not to mention the day-one patch and follow-up updates. 
  • The recently revealed PC specs requirements already foreshadowed that Alan Wake 2 would require at least 90 GB of free space to be installed optimally. 

Alan Wake 2’s file size has been revealed, thanks to the credible PlayStation Game Size tracker account on X (previous Twitter). The figures that have been unveiled are just shy of 80 GB, hinting at a fairly sizable installation of Remedy’s next-gen survival horror on consoles and PC alike. It’s worth noting that the 79.775 GB size of the game is without its day one patch that addresses some of the initial issues. 

It bears noticing that Alan Wake 2 is one of the fairly few AAA games that will launch without a physical edition not just on PC but for the Xbox Series X|S and PlayStation 5 consoles as well. Although understandable to an extent from the side of the developers, fans haven’t embraced this decision with open arms, citing internet speed issues and whatnot weighing against playing a game purely digitally. 

Back in June this year, the title’s creative director Sam Lake spoke with Eurogamer in an interview, digging into the reason behind this move. Sam was of the opinion that going forward with the decision at that time felt right in their own way. That said, it is possible that a physical release of the title would occur sometime down the road.  

Yeah, it is digital only, and kind of coming to this idea, both from Remedy and Epic’s perspective, that’s our current thinking. It just felt it makes sense for this, and the timing felt right,” said Sam Lake. 

Joining the conversation was Alan Wake 2’s game director Kyle Rowley, who simply stated that doing so allows the studio to keep the costs down, thereby pricing Alan Wake 2 at $50 for PC and $60 for consoles, all the while benefitting from extra time that will go into refining the forthcoming release. 

As creatives obviously, by going digital-only it does allow us more time to polish the game. Like, a significant amount of weeks actually. Because otherwise, the game that goes on the disc, obviously it has to be playable without a patch. We didn’t want to release something that we weren’t proud of basically, and that we didn’t want players to play. So hopefully this way we can give you a better version of the game,” said Kyle. 

Commenting on this newly revealed file size, one Redditor utters, “Since I live in the rural US, where my only Internet is horribly overpriced AT and T, this console generation is starting to leave me behind. Games like this and BG3 are out of reach for me. It would take well over 100 hours of uninterrupted downloading for me to download 80 GB,” and I pretty much resonate with the person.   


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Alan Wake 2 will be making landfall on October 27, 2023, for the PlayStation 5, Xbox Series X|S, and PC, while effectively skipping last-gen consoles. eXputer recently held an interview with Sam Lake, going over the story elements and what fans can expect from the sequel, not to mention the tease that Sam gave us regarding the deuteragonist’s relation to someone from the first game.

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Huzaifa Khan


Huzaifa, an Online News Editor at eXputer.com, is a video game industry aficionado with a talent for unearthing the juiciest stories for his beloved readers. Currently pursuing a Bachelor of Science degree in Data Science, he dives deep into the abyss of news, meticulously dissecting every tiny detail to serve his audience. When he's not unravelling breaking news, he becomes a master storyteller, conjuring up captivating tales from the depths of his imagination. With a wealth of experience as a Video Game Journalist, he's penned his mighty words for numerous other video game outlets, leaving no video game unturned and no pixel unexplored! Experience: 4+ Years || Education: Bachelor of Science in Data Science || Previously Worked at VeryAli Gaming & TheNerdMag || Covered 100+ News Articles

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