Cyberpunk 2077 Update 2.0 Is Live; Overhauled Gameplay Systems & Performance Improvements

A new and improved Night City.

Story Highlights

  • Update 2.0 for Cyberpunk 2077 is out, bringing a massive overhaul to gameplay systems ahead of Phantom Liberty.
  • CDPR has advised players to uninstall any mods pre-2.0 to ensure proper function. This is to prevent any possibility of critical errors in light of the extensive patch.

CD Projekt Red has rolled out the long-awaited free update 2.0 for Cyberpunk 2077 ahead of Phantom Liberty’s launch, implementing a full overhaul of gameplay mechanics and various performance improvements. The patch notes dive deep into the details in addition to some recommendations regarding pre-2.0 game files. Moreover, the previously announced system requirements changes come into effect with this update.

Cyberpunk 2077 Update 2.0 – Combat Changes

With the launch of this patch, a new police system has been implemented in Cyberpunk 2077. The NCPD will now chase you when you commit a crime, whether on foot or in a vehicle. Additionally, The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks, and MaxTac swooping in with AVs. This will provide a breath of fresh air to players.

Update 2.0 Combat Changes
Update 2.0 Combat Changes

Furthermore, the NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will also engage in pursuits. Along with those tweaks, players will now be able to hear NCPD comms through the radio and be able to quickhack officers.

Moving on, vehicular combat has been updated as well. An option to engage in combat while driving a vehicle from either first-person or third-person perspective has been added. While driving, you can use various weapons & health items. In line with these changes, some vehicles now come equipped with mounted weapons. Additionally, players can now also engage in melee combat when riding motorcycles.

The wide array of changes being implemented to the various facets of combat in Cyberpunk 2077 also includes improved enemy AI. NPC reactions to grenades across the board and general reaction time have been improved. Not only that, foes will now be able to detect you at a faster rate while also being able to receive help from other groups in Night City.


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Considering the extensive nature of the update, other parts of the combat systems, such as Netrunning, have received some additions as well. 

Perks & Skills, Weapons, And Cyberware Changes

Aside from the combat changes in Cyberpunk 2077, a complete Perk Tree overhaul has also been implemented. The new trees now contain fewer perks but have a more efficient and significant effect on gameplay. Progressing in any given Perk tree will unlock special abilities.

Due to the scale of these changes, perk points currently used have been refunded. Players may also choose to readjust attribute points once. In addition to those changes, new kinds of progression shards have been introduced in Cyberpunk 2077, namely, Attribute Shards, Carrying Capacity Shards, and Cyberware Capacity Shards.

Cyberpunk 2077 2.0 Cyberware Changes
Cyberpunk 2077 2.0 Cyberware Changes

Cyberware has also been tweaked with the launch of 2.0. Armor is now provided primarily by cyberware components. This results in clothing items being mainly cosmetic. Additionally, they no longer have mod slots and only a select few items provide bonus effects. Another change is the number of implants your character can handle as it’s now determined by your Cyberware Capacity.

Update 2.0, available only for current-gen consoles & PC, has brought a significant overhaul to Cyberpunk 2077, providing new ways to experience Night City. With the launch of Phantom Liberty right around the corner, it appears that the game is getting a brand-new redemption arc.

Cyberpunk 2077 is available on PlayStation 5, Xbox Series X, Xbox Series S, PC, and last-gen consoles.

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Source
Cyberpunk 2077

Saad is a News writer at eXputer. With vast journalistic experience working for a multitude of websites, Saad currently reports to eXputer with the latest news and dishes out his opinions on a frequent basis. He's currently studying Game and Interactive Media Design, which has further increased his knowledge about the ins and outs of the industry.

Experience: 1+ Year || Covers News Stories on eXputer || Education: Bachelors in Media Science.

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