Glen Schofield Says Studio Overworking For The Callisto Protocol

He discussed the alarming situation in a now-deleted tweet.

The Callisto Protocol is the upcoming gut-wrenching gore-filled sci-fi horror experience that is on everybody’s radar. It is labeled as the rightful Dead Space successor, and all the footage, trailers, and grotesque clips further establish it as a fact. Striking Distance Studios has crafted a dreadful-looking haunted and desolate space station in this forthcoming horror game.

The Callisto Protocol is filled with all types of hideous enemies, featuring mutants with vicious screams, including tentacle monsters that are out to tear you apart. You’re alone in the dimly lit space station, far from home, prowled by whatever horrors have trickled in from the unknown cosmic void. 

The latest gameplay revealed in the Gamescom 2022 event elaborated on what to expect from the anticipated horror masterpiece. The main character is depicted roaming an abandoned prison infested with aliens before meeting the mutating monster. The gameplay also reveals deathly traps that the player can use to trap enemies, alongside a gravity-gun-like device that can be used to throw enemies and objects.

Ultimately the clip ends with revealing the player being split into two pieces. The Callisto Protocol is chock-full of gore rarely featured in horror games due to the repercussions. Unsurprisingly, a lot of dedication and hard work is needed to craft such an immersive horror experience. However, Glen Schofield might have taken commitment a bit too far. 

The CEO of Striking Distance Studios, Glen, discussed the development process in a now-deleted tweet. Glen mentioned how the team works 12-15 hours a day, 6-7 days a week, to craft The Callisto Protocol. The tweet was later deleted due to the massive negative backlash. However, a NeoGaf Forum thread was created to discuss the tweet, and almost all of the community reacted negatively. 

Glen Schofield discusses the overworking situation of the studio to develop Callisto Protocol
The Snapshot of the tweet || Glen Schofield discusses the overworking situation of the studio to develop Callisto Protocol.

People understood the tweet as Glen enforcing this work schedule upon the whole studio to fit the expected anticipations of the players. The community has called this behavior “exploitative” and “manipulative.” One member in the thread, Messofanego, cited, “Who likes hearing that developers are working 72-105 hours a week? And which poor soul is voluntarily working for that long and fine with it? It’s just not good for your health, sorry to be so presumptive.

Some gamers had requested Glen to delay the game instead of causing the whole studio to be overworked to exhaustion. This development schedule is indeed harmful to everyone’s health and, according to the community, should not be enforced or supported at all.

The Callisto Protocol is a passionate project that Striking Distance Studio is developing out of love. However, not all employees may share the same sentiments as Glen. This work culture is quite toxic in the gaming community and is definitely not the first time. 

A delay might benefit the game and developers as a whole. It is better instead of trying to meet a difficult deadline by sacrificing the sleep and health of all developers. The now-deleted tweet has whirred in the gaming community. The backlash by the community may result in The Callisto Protocol being rightfully delayed or a better work schedule being issued. 

What are your thoughts about the overall situation? Do let us know your opinions in the comments below.

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Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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