Halo Guardians Pre-Production UI Concept Designs Leaked

The fans appear to prefer the earlier iterations of design over the chosen one.

Halo Infinite was quite a spectacle, featuring a hearty campaign and fun gameplay. Though an upgrade over Halo 5, it still received its fair share of criticism and lacked in many aspects. Halo Guardians, on the other hand, had players divided on a spectrum concerning its story plot and pacing. 

Halo Guardians sold like hot cakes, outselling the opening sales of Halo 4. A notable portion of Halo enthusiasts considers the single-player campaign of Halo Guardians to be a downgrade over its predecessor with a 6.4 user score, and some believe it to be the downfall of the Halo franchise.

The first-person shooter conserves most of the Halo franchise’s essence and gameplay experience. Halo 5 delivers a memorable campaign and a fun multiplayer experience. Halo Guardians did not incorporate offline multiplayer features, unlike previous first-person shooters in the franchise, like split-screen cooperative campaigns and multiplayer modes.

Halo Guardians’ earlier iterations of the user interface and concept designs have reportedly been leaked online. Mr_Rebs_, the proficient video games informer, has recently posted leaked images of 3D interface concept designs. These iterations were never chosen, and we ended up with the 2D UI in halo 5, which is quite nostalgic now.

The 3D user interface looks absolutely stunning and fits in the Halo lore. The 4-second short clip reveals the modernistic UI design that we could have seen in Halo 5 if the developers decided to go with it. Moreover, in another tweet, Mr_Rebs_ reveals a bundle of images related to this advanced user interface and concept designs.

The collection of images reveals colorful advanced 3D design in the user interface that looks almost more relevant than the default one. Furthermore, the tweet elaborates on the working title, stating, “Multiplayer was called Halo Infinity Games, 3D maps, 3D forge editing, 3D messages, and advanced post-game reports.

The pre-production 3D user interface concept design was supposedly dismissed, and the more straightforward 2D iteration was chosen without any specified reason. The commenters in the tweets above seem to prefer this advanced design over the selected one. Perhaps, it was easier to implement the more straightforward UI over the advanced one.

Overall, this design would have suited the sci-fi nature of the Halo universe and would have complimented the overall game better than the default design. This leak elaborates on a single change while most AAA titles undergo a bundle of alterations throughout development. Sometimes content is cut or added depending on the hardware capabilities or developer choices.

What are your thoughts about the alluring 3D user interface concept design? Do let us know your thoughts in the comments below.

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Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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