Overwatch is a multiplayer team-based and shooter based fps game with a roster of 35 playable characters which act as an anchor to the games mechanics, these characters also called Heroes in the game as they are directly seen as the heroes of the world.
Each class features a unique skill set and forces players to adapt themselves into a distinctive playstyle, keeping Overwatch’s gameplay somewhat restraining, but extreme fleshed out seeing as one player might focus on one hero and decide to work solely on that hero.
Just like most team-based games which focus on heroes as their main form of classes, you can choose either a tank, a string defensive role, support a healing role which focuses on helping your team, or attacker, the majority of heroes and the ones that’s head into combat. These are the playable classes in Overwatch which redirect gameplay in a more streamlined flow.
But with time, people start to lose interest and studios focus on newer titles, in this case, Overwatch 2. As everyone knows at this point, Overwatch 2 had a notoriously bumpy launch. For the first few days of launch, the game was plagued by terrible server issues, insanely long queue times, massive hate from the fans, and a massive DDOS attack along with some terrible sign-in requirements from Blizzard.
- Overwatch 2 new patch fixes up many major bugs.
- Some agents received minor tweaks.
- The workshop has also received fixes.
The newest patch has addressed many minor issues, most of which are bug fixes, some of the more important fixes include an issue with the Report interface on the console and a bug on PlayStation involving the inability to purchase other items in the store after a refund of another item.
Other fixes focus on purchasing items and some emotes. Some of these fixes were bugs where some Heroic emotes/poses were incorrectly locked and priced and many items in the Hero Gallery were not able to be purchased. They also fixed the low-resolution shop images displaying small on some platforms.
Some other fixes were on the challenges and skirmish, specifically a bug due to which some Challenges not correctly showing up during the end-of-game flow and a bug where leaving Skirmish could cause Challenge progress to be lost.
These are just a few of the many bug fixes, but every hint of these the game receives proves that the team is willing to make this game stay strong and alive for years to come.
These are mostly quality-of-life changes that make the overall experience move in a more, smoother and more efficient way. The next change targets some Competitive changes, one of the more important aspects of the game. Their response was very strong and almost immediate.
Many players were ranked too low during the first week of Overwatch 2, so we are implementing a boost as players continue to play games for those affected by this issue.“
They continue with the change, “Players who were ranked too low could have the feeling of being stuck in this rank. Moving forward, players should be able to climb the ranks in their first rank update assuming they’re supposed to be higher based on their performance.”
These changes to the game’s competitive standpoint are major as players who were at a higher rank in the previous title could not keep their previous rank due to some changes in the game. These issues should address that significantly.
Finally, we have the hero changes, some of the more important ones that actually target that gameplay experience. The changes are as follows.
- No longer receives extra attack speed on top of the bonus from Kiriko‘s ultimate.
- Resolved an issue where ‘Yokai’ achievement was unattainable.
- Fixed a bug with Swift Step that could result in the player being placed under the terrain in some cases.
These fixes are good and all, the only problem is that the game itself is a carbon copy of its previous iteration, not something players enjoyed. Many critics gave the game good scores by viewing the title as a standalone, but players looked more into the similarities between its prequel.
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